Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

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How to build a scene with Curved World effect

Is there a way to have a curved world like Death Spank or Animal Crossing? This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name. This effect is a ...
4 votes
1 answer
326 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
0 votes
1 answer
225 views

Why is my World shader with a gradient in 2.8 only showing some of the colours in my colour ramp?

I would like to set the 'world' shader to a gradient, which should be one colour at the nadir, another colour at the zenith, and other colours in between, using a ColorRamp node. There is an answer ...
1 vote
1 answer
22 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
1 vote
2 answers
70 views

How to make "fuzzy" snow particle material in Eevee?

I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way. I followed this tutorial: ...
1 vote
1 answer
612 views

How do I unlock navigation from the origin of an object?

I accidentally locked my view around the origin of my mesh. Now when I zoom it does not zoom in properly, it goes up and down instead of in and out. I can't find the setting where I can unlock it. How ...
0 votes
1 answer
28 views

Artefact in World background

I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object: This is how the Sun looks: However, in the ...
2 votes
2 answers
108 views

How can I prevent world lighting from passing through objects?

I'm using world lighting in Blender 3.6.2 by following the tutorial Creating 3D Environments For Free And Easily With BlenderKit Addon. However, the light from this world can pass through solid ...
3 votes
1 answer
341 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula $x^2 + y^2 \lt r^2$. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is distorted. ...
1 vote
1 answer
2k views

World: Nishita (2.9) is too blown out and values don't work

I thought I had this figured out, but I guess not. Here is my world settings for a little scene I mocked up: Changing the Sun Elevation achieves nothing. In fact, adjusting most of these values does ...
2 votes
2 answers
39 views

How to make world color not affect any mesh in eevee?

I want to make my world color in my animation blue, to mirror the sky, but it makes all of my meshes colored blue in the render mode. I'm using version 3.2.2. My goal is to have the meshes not ...
1 vote
0 answers
50 views

Nishita Sky texture not updating in all animation frames

I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
4 votes
1 answer
355 views

No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
0 votes
1 answer
275 views

A pop to select environment texture doesn't come up

When I click the circle next to color swatch under world property, a pop up is meant to appear so I can select environment texture, but nothing appears.
4 votes
3 answers
6k views

How to make a bone NOT inherit location from parent? Or how to position bone at world location?

Lets say I have two bones, A "Root" bone and a "Child" bone, the "Child" bone has the "Root" bone set as its parent. How can I make it keep its world position while the parent moves? Now, the reason ...
1 vote
2 answers
1k views

Is it possible to export sky texture with gltf exporter?

I’m using a sky texture node to light my scene for export to gltf, is it possible to export the sky texture light as part of the gltf?
2 votes
2 answers
2k views

How do I change where imported objects appear in the world?

All objects I import go the center of the grid. Is there anyway to change this.
8 votes
2 answers
959 views

How to create high altitude clouds? (cirrus and cirrocumulus)

Pretty much all cloud tutorials show how to make Cumulus clouds, or some random blob of a cloud, but I'm looking to create high altitude clouds, which you can see below. I'm most interested in the ...
1 vote
1 answer
40 views

Display in viewport becomes orthographic

Under World Properties, I added a Studio HDRI as an environment, and I suspect I must have messed with options within it. It looks like this now (orthographic) This is what I want (Perspective) How ...
-2 votes
2 answers
81 views

Object location coordinates not using world origin as (0,0)

How do I set it back to world origin? My object is far from (0,0). I attach a screenshot. Edit for clarification: my object is away from x0y0, yet the location of object is shown at y0, z0, x0.000002. ...
1 vote
0 answers
12 views

How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]

I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
0 votes
0 answers
8 views

Part of car animation scene is getting clipped out by something in viewport and final render [duplicate]

below image shows the camera view in both solid and rendered views. In top image you can see part of a car is clipped out. i need to see the whole scene in camera view. this issue also exist in final ...
0 votes
1 answer
28 views

Separate World Mapping on Z axis and make them independent?

My nodes config: I'm trying to set the nodes in order to modify the top and bottom (+Z/-Z) independently with the Mapping Nodes, I also put a Map Range node to blend the +Z-Z coordinates Changing the ...
0 votes
0 answers
28 views

Minecraft animation issue

I'm trying to learn how to make Minecraft animations with blender, but I have 2 problems! If I try to import my Minecraft skin, it won't show the outer layer. It will only show the body! And also, I ...
0 votes
0 answers
55 views

How do I render my blend without Scene Lights and Scene World using HDRI lighting?

I tried to render my keyboard and it renders with Scene World. I tried to change the lighting from Scene World to HDRI (with HDRI it looks good (1)), but then it still ended up a mess. Where is my ...
9 votes
1 answer
6k views

Why Does The Background Image Not Show in Orthographic View?

I have added a background image to the world settings. However, it has disappeared from my 3D view and only shows when I view the scene from the camera. Does anyone know if there is something I can do ...
1 vote
1 answer
24 views

How to create a randomized world background pattern from a single PNG image?

I'd like to create a custom world background set in space, using a single PNG file and randomizing its size and placements. The PNG is of a simple vector star that I would to turn into many stars in ...
0 votes
0 answers
68 views

Grass for Large Scale Scene

Let me start by saying that I am VERY new to blender. I am trying to create a scene with a large field of grass that fades into the horizon without killing my computer. I found the particle generated ...
0 votes
1 answer
171 views

How do I make sky and grass for scene in Blender

I already have a scene in Blender, but I have been having a hard time trying to make a world in Blender for the sky and grass... This is what my scene looks like so far:
0 votes
0 answers
39 views

Get ‘local’ rotation about object with immunity to gimbal lock

I am looking at exporting the camera position and orientation for every frame to a CSV file. Position is easy to reference, however the orientation is difficult. I can retrieve the matrix_world ...
0 votes
0 answers
23 views

Scene and render suddenly got brighter

so I made a scene and rendered it in EEVEE. Somehow after coming back to that scene and rendering it again the image became brighter (I did not change a single thing). this is what the render looks ...
0 votes
0 answers
396 views

Why won't my World shader appear in rendered images but be visible in viewport?

I'm not using an image. I created a starry night sky with several nodes, and it was appearing in rendered images but not anymore. Small rendered image on the right has no starry night sky, node tree ...
0 votes
0 answers
13 views

How can I use an HDRI for sky background and another for lighting? [duplicate]

I'm trying to make a starry night sky. The image I used was a night sky and adjusted to make it black and white. Thing is everything is now black and white. I went to the world properties and changed ...
0 votes
0 answers
156 views

Increase floating point precision with large scene and parented objects

So I have a pretty large scene with ships flying towards a canyon, the ship has pilots in side but they are jittering around. I know this is a floating point issue but fixing it is proving hard. The ...
1 vote
1 answer
29 views

Why is the render larger than it should be?

I've been trying to figure it out for 4 hours and I can't. Has anyone more experienced gone through this? I put a grid image as background in World like this: In the viewport it is correct as you ...
0 votes
0 answers
35 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
0 votes
1 answer
122 views

How do I mirror the environment texture?

How do I mirror the environment texture? I like the results, but I need them to be on the other side. Moving on x,yx,z doesn't give me the same results.
1 vote
1 answer
36 views

How do I rotate this world while retaining my camera's FOV?

I configured a world with nodes in Blender and I'd like to rotate it along the Z axis. Unfortunately, as soon as I connect a Mapping and Geometry node, my camera's Focal Length and Sensor Size ...
2 votes
0 answers
528 views

Black spot in middle of Sun Disk when using Sky Texture, v2.90.0

Unsure if this is a bug or if I am doing something incorrect. I have a World set up with a Background Sky Texture, with the following settings: When rendering out the environment, no matter the ...
2 votes
1 answer
59 views

HDRi backgrounds refuse to display on certain Blend files

I'm suddenly running into an issue where certain Blend files will not display an HDRi in the viewport or render. Objects behave as though they're receiving light from the HDRi, but the HDRi background ...
1 vote
0 answers
165 views

World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?

Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene? The ...
0 votes
0 answers
154 views

Do procedural skies typically cause viewport lag?

I'm new to procedural skies and I'm trying two payware products for Blender: "Nm-8 Skies" and "Procedural Sky System", both available from Blender Market. While the results from ...
2 votes
2 answers
231 views

Problem with "procedural" Blur Background, with Cycles engine, how to solve?

With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok. I cannot understand what causes this problem and ...
50 votes
3 answers
63k views

How to make a model cast shadows onto the world texture/background?

In most of my models, I usually end up setting a world background using an HDRI image of some kind or another. This has always been really useful for lighting in general or as a background for my ...
2 votes
1 answer
108 views

How to lock my world background's position? keep following my camera

I am following this guide to make a world background. World Background Image: Environment Texture does not scale right How can I lock the world position?
3 votes
1 answer
127 views

Using multiple HDRIs when moving between rooms

I want to "walk" a rendered object from one room to another. I have filmed and tracked a background plate of the camera move and the room. The object contains reflective sections, and the ...
0 votes
0 answers
403 views

how can i lower my hdri lighting strength

how can I lower my hdri lighting strength to almost 0? I'm making a 1 shot timelapse style from daytime to night fall in one shot. I attached my shader web for my world shader.
1 vote
0 answers
88 views

Nishita with Ground

Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
1 vote
0 answers
20 views

When I activate my scence lights my world lights (HDRI) no longer work

When I activate my scence lights my world lights (HDRI) no longer work, also when I disabled all light it works fine. when light enabled hdri doesn't work also outside] when scene light on hdri ...
2 votes
1 answer
522 views

How do I make ambient light in building with sky?

I'm creating an abandoned factory/warehouse building, and I've run into a lighting problem. I've searched a lot on Blender SE for a solution, but none of the questions I found helped. This question ...

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