Questions tagged [wireframe]

Questions about viewing or rendering an object in wireframe. Wireframe is displayed by drawing only the object's edges. A wireframe is usually used to view the topology of an object.

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votes
2answers
3k views

How to render an object with both a base mesh wireframe and subdivision surface wireframe?

How can an object be to rendered using the cycles render engine so that it renders with normal maps, specular maps, etc, and shows wireframes of the mesh and the subdivision surface modifier? For ...
1
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0answers
94 views

How to make a render with a curved along with straight wireframe in cycles? [closed]

How to make a render with a curved along with a straight wireframe in cycles? Curved - The original geometry; Straight - The wires the are created by the subdivision surface; I figured how to do ...
9
votes
2answers
4k views

Render a wireframe with equal thickness in Cycles?

Is there a way to make a render with freestyle in cycles and use it as a wireframe? No matter what technique I use, blender always gives me a stretched wireframe. And by that I mean the wireframe is ...
5
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1answer
4k views

wireframe render over an object with the subdivision surface wireframe?

Is there a way to render an object with a subdivision surface modifier with a wireframe which is the original geometry as well as the wires that make the subdivision surface? Example: This wireframe ...
4
votes
2answers
1k views

How can I make an object render with a wireframe in the game engine?

I want it to look like the top image when I press P, so it has those lines around each face. Like this: Not like this:
1
vote
1answer
432 views

Draw type stuck on wireframe and no model when rendered

My draw type is not on wireframe but all I see is this: What can I do to fix this? Version 2.49b edit: Link as requested https://www.mediafire.com/?u93956gqgss45pk
4
votes
1answer
601 views

Displaying the wireframe of a beveled Bezier curve [duplicate]

I'm following a tutorial in which a Bezier curve is supposed to represent a vine. The vine is a collection of control points with their bevel depth and bevel resolution set appropriately: However, ...
20
votes
6answers
31k views

How can I render an edge only mesh as solid lines?

I have a schematic of a raspberry pi that is completely flat, no solid faces, just connected vertices. Is it possible to render these lines somehow, so that it looks like a 2D drawing? Maybe with ...
12
votes
3answers
11k views

Create a rounded wireframe?

Is it possible to easily create a rounded wireframe mesh in blender? The Skin modifier works well, but it's too heavy for even medium meshes; it takes several minuets with the default Suzanne. You ...
19
votes
5answers
35k views

Rendering with wireframe

I'm making figures to illustrate some details about how meshes work. I'd like to render my scene normally, but overlay all of my meshes in wire mode. The only solution I've found which works is ...
12
votes
2answers
3k views

How to render a pixelated, occluded wireframe with freestyle?

I'd like to combine these features: The pixelated look of a wire material with anti-aliasing disabled. Proper occlusion of hidden lines. A wireframe material produces the first feature, freestyle ...
13
votes
2answers
5k views

Can cycles Wireframe Input be coerced into displaying Tris, Quads and Ngons

edit 2 years later: Here is an alternative answer that meets the desired end-result using FreeStyle. Is there a way to make the wireframe input show the geometry as BMesh polygons instead of the raw ...

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