Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

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11 views

including decals in weight painting for rigged models

I have created details on a character models clothing using the method described here which basically copies the underlying mesh and projects the detail onto it. this works well because i can have a ...
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Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
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weight texture paint on both sides of a plane/face

I am following a beginners tutorial of the famous Doughnut. I came up to the part where particle system is used for the placement of sprinkles on top of the icing and Weight Painting the area of the ...
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23 views

Bone Loses Mesh In Pose Mode

I've been trying to figure this out for hours, but I can't seem to get it to work. I want the "hands" to remain aligned with the shirt sleeve, but when I rotate the right arm, the hand mesh ...
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How to fix floating objects during weight paint deformation?

So far I've been able to find the answers to all my blender questions without having to ask but this one I just dont know what to search for so I wanted to inquire. The spines on my dragon's tail are ...
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24 views

Model's Limbs Shortening/Flattening When Bent

I recently gave a model I've been working on a rig with Rigify. Although I know the weight paint needs to be adjusted along with upping the vertices, whenever I bend a limb such as a forearm, ...
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Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
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A spike keeps forming on my mesh after posing the armature even though its weight painted with no influence

This is un wanted defermation its weghtied of course because i used auto weights. painted it away. dimples form. i pose the armature and a spike forms. it seams the tip is stayin in that spot in ...
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Weight painting on fbx does not translate into Unity

Workflow: -Weight paint and animate mesh in Blender -Export as FBX -Import in Unity Weight painted knee doesn't translate well. Is this a file format problem or a weight painting problem, In Blender: ...
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Polybrush for Blender?

I would like to know if there is some sort of tool that resembles the polybrush tool in unity, but for blender. Basically I wanna "paint" objects such as rocks etc, but without the tidious ...
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Noob Question: Symmetrized my bones, but Weight Painting is still mirrored?

So I am currently trying to weight paint the lips on my model such that they deform according to my Lip bones. I used Symmetrize to ensure that there are .L and .R groups, and the Mirror Modifier on ...
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Noob Question: Unable to Weight Paint my Mesh

So, I made an armature for my bipedal model and successfully rigged it in Blender 2.7. Since then, I updated to 2.9, and then added some Mouth bones to my armature. Now I want to weight paint my model ...
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Weight painting vertex groups not entire object

Blender version 2.9. Advanced noob. I'm trying to weight paint a tree object for the particle generator which adds small sub-branches containing leaves. The tree object contains a large trunk with ...
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Why are particles only covering half of a face?

Applying particles to a face, they are only being applied to half the face: This occurs both with Eevee and Cycles. It also occurs in all viewport shading modes, and a full render. This occurs ...
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Why some parts of the object don't move with the armature?

I tried to fix the bones so that things could look better but these things keep staying in place. And when I subtract weight paint on some parts it becomes bumpy.
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Why do the wrong parts of my character move when I move a bone?

When I pose my character's arm, his hair and "ear communicator" and sometimes the visor of his hat move with the arm. Also when he kicks, his shoe/foot detatches from the mesh. I joined him ...
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13 views

set uniform weight on component

I am struggling on one simple task. I want to set weight of an object. When I assign a bone to it, Blender gives it a random weight map. I want 1.0 everywhere, but whatever I press nothing happens. I ...
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I'm not seeing a dark blue color on my mesh in my weight painting mode

In all the tutorials I have been studying, as soon as someone enters weight paint mode in blender, their mesh turns dark blue. Mine is not turning dark blue at all, and when I applied automatic ...
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Subtract tool in Weight Paint doesnt work on some specific points

When I try to subtract these particual vertexs it doesn't work . It happens for all other arms as well.
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Subtract tool in Weight Paint doesnt work on one specific point

When I try to subtract this particual vertex it doesn't work . It's weird becos it used to work before. It happens for all other arms as well.
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Need help with weight painting

I am having some strange problem with this battering ram as when I turn or move the object the handles just get messed up please help
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Auto Weight Ignore tooth

I apply auto weight i think it look ok, but it not ok. My character tooth move without character.
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Weighting Problem

I have a question with weighting my character. This is how it is without actually applying subdivison modifier. Very low poly but the problem is : Its very hard to paitn weight in weight mode ( cant ...
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I have a problem with weight painting

I am currently trying to weight paint my model but it changes every time. As soon as I go one keyframe further the area I weight painted before changes completely and I don't get the early result back....
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Weight Paint mode makes my mesh white? Is it locked?

I'm having this issue with weight paint. This particular mesh turns white and I can't paint over it. This happens whenever I access the weight paint mode, regardless of being unparented and parented ...
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Very strange- sculpt mode hides vertices

Very weird issue!! Blender 2.90.1 In edit mode my model appears to be as normal, no part of the mesh is hidden (alt + H). If I enter either weight paint mode, vertex paint mode or sculpt mode no ...
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vertex selection not showing on most of the mesh

Okay so. this issue has been popping up in a few of my Models. And still can't work it out sometimes when I'm working with a model something weird happens with the selection. it's not a problem most ...
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1answer
107 views

2.90.1 Vertices Keep Hiding, Unable to Weight Paint Mask

I have an issue with only a part of my mesh hiding the vertices, even though it will still show the faces and the complete mesh. It will look like this until I press Alt + H to unhide the hidden verts ...
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Weight painting a rigged and animated model from mixamo

I made a model rigged and animated it in mixamo and downloaded and imported the.Fbx file in blender! The problem is some armatures ar stiff and doesn't deform 100% accurately! Effects a lot more area ...
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How to merge two bones into one with preserved weights in Blender 2.9

I've seen old threads with Alt + M solution, in documentation armature -> merge, but in 2.9 both ways doesn't work. I need to - obviously - delete second shin and 2nd thigh bone. Yup, rigify.
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How to Undo an action without affecting tool setting after a single stroke?

I was reading a lot of documentation concerning this theme, also was searching on google (and here), but have no answers :( The problem is in UNDO operation, for example in Weight Paint mode: I ...
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Some vertices aren't visible when i go to edit mode from weight paint mode

When I am in weight paint mode and I want to create a vertex mask. I click tab and some of the mesh does not show the vertices. I can hit alt-h to unhide but when i go back to weight paint mode and ...
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How to fix this bad mesh bending when moving the armature

I have a low poly character and an armature with IK Constraint now when i move the hand of the armature , the shoulder gets really messed up. I know that i am supposed to use weight painting , but ...
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How to apply changes to metarig to generated rig?

I am in the process of rigging/weighing the face of a cat. I finally got some idea how it's supposed to work, but noticed after hours of work on the mouth/nose/jaw that I misaligned the metarigs's eye ...
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How to temporarily disable pose transformation in Weight Paint mode?

Is it possible temporarily disable pose transformation when in Weight Paint mode? Like it happens when a mesh is in Edit mode? If it's not possible temporarily then maybe I should employ some standard ...
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Switching into weight paint mode makes objects uneditable

I am currently trying to rig a character I have been working on for the last week, and I am running into a bug where as soon as I switch into weight paint mode, some of the objects/loose parts lose ...
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weird weight paint effect that I cant figure out

I'm newish to Blender and working on animating this figure with a suit that's all built in one piece. He's got a rigify armature that I'm using to do his body movements and wings that move separately. ...
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Simple fan with single bone / weight paint doesn't appear correctly while posing

So I'm trying to create a simple fan like object that folds up from right to left. You can see my single bone along with how I painted the weights below: And here is the result when I go into pose ...
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Particles do not appear in object mode but do appear in vertex paint and weight paint modes. Also not possible to render

I create a model of a coffee tree using Mtree Mesh addon and I´m trying to add some particles attached to some areas of the branches (as fruits). I use weight paint to do that and works well in ...
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2.9. Joined my Armature and now my Weight Paints don't work

PLEASE READ THIS FIRST I know you lose weight paints when joining armatures. This is NOT what I'm talking about. Okay, on to the issue: PLEASE READ THE ABOVE FIRST Hello! I am able to color the ...
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Weight paint isn't visible

Going into weight paint mode, the weights aren't visible at all. There's not even the 0 weight blue. They're there and working though because I can pose the character, and I can paint because it ...
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Armature specific cartoonish movement

On the left is my armature, and on the right is what I want it to look like, I basically want the leg to hinge around the front, rather than bending in when the leg moves, I also don't want to have a ...
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103 views

How can I use hooks for cloth simulation?

I have attempted to hook the corners of a square piece of cloth at the 4 corners so that they can be moved. Below, the images show the vertex groups. "v1" to "v4" corresponds to ...
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Deformations on back of the head when trying to rotate rig

I'm weight painting my model and I am getting weird deformations on the back of the head. I can't figure out how I should weight paint in order to get the back of the head to follow the face when ...
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1answer
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Automatic weight paint of solid mesh (with some thickness)

How can I properly weight paint a mesh that has a thickness to it? I created a jacket and then added and applied a solidify modifier to give it some thickness. When I parent the jacket to my rig with ...
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Does anyone know why my fbx mesh has holes?

I have made an animated object using Blender, however, when I export it as an fbx and transfer it to Spark AR, the mesh has large holes in it. Does anyone know what the problem is?
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Weird symetry in the weight painting after automatic weight painting is applied

(the circular lines are just an option I turned on at some point) So here is my problem: I do the automatic weight painting (that comes out partly normal) but some un-removable weights pop out, mostly ...
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Finger IK/FK not working properly

I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the ...
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Can I make clothes be weight-painted and have it have a cloth-simulation?

I have a character with a skirt. I want their skirt simulated, as well attached to the body with weight painted. How will I do that?
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Is there a way to use material displacement information to create a weight map?

I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...

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