Skip to main content

Questions tagged [weight-painting]

Questions related to weight painting. Weight painting is a method of defining a value for things such as how much a certain vertex will be deformed by a bone, or how long hair particles should be on a certain face.

Filter by
Sorted by
Tagged with
40 votes
5 answers
249k views

Heat Weighting: Failed to find solution for one or more bones

I cant figure out why I get problems rigging this mesh. I get an error stating Bone Heat Weighting: Failed to find solution for one or more bones Blend file
Champagne's user avatar
  • 403
3 votes
2 answers
8k views

bone heat weighting: failed to find solution for one or more bones error message

Here it goes again, the rigging error. I have a model that has a mirror modifier already applied and a subsurface and displace modifier (not applied) in my model. So when I try to parent my model to ...
Jass Kick's user avatar
  • 171
11 votes
5 answers
108k views

How can I mirror weight painting?

How can I mirror my weight painting to the opposed side of my character? I know that there is Mirror function, but it doesn't assign the weight to bones on the opposed side. Can I do it manually?
Cenda's user avatar
  • 845
3 votes
3 answers
15k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
Josh H's user avatar
  • 41
2 votes
1 answer
5k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
Jaydon's user avatar
  • 35
6 votes
1 answer
6k views

I can't keep my armature in pose mode when selecting another object

I have set my armature to pose mode, and now want to select the rigged mesh so that I can weight paint it. The only way I can select the mesh as the active object is to set the armature back to object ...
Sazerac's user avatar
  • 4,619
2 votes
1 answer
1k views

Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
maeve's user avatar
  • 21
2 votes
2 answers
4k views

Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
SlickRed's user avatar
  • 951
1 vote
1 answer
830 views

Weight Painting Won't Get Rid of Weird Protrusions

I tried adding weight, removing weight and removing doubles. The mesh popping out won't go away. Any ideas? Blend File:
Martin Marino's user avatar
6 votes
1 answer
7k views

Is it possible to see Vertex Weights in Edit Mode in the 3D View?

Is this documentation simply out of date? Is it possible to manipulate vertex weights in Edit Mode in Blender 2.8?
Robin Betts's user avatar
  • 77.9k
2 votes
1 answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
pranavjitvirdi's user avatar
6 votes
4 answers
20k views

How to quickly remove all zero-weight vertex groups?

I wonder what is the quickest way to remove vertex groups in which all vertices have zero weight. Currently I got nearly 100 groups listed there after days of hard working, and I'm sure some of them ...
Leon Cheung's user avatar
  • 27.8k
10 votes
4 answers
6k views

How to animate weight-painting?

I want that particles would appear from one corner, and like a wave would go through all the plane using vertex density. Basically just to animate the weight-painting. Is it possible do it, or maybe ...
wyy's user avatar
  • 881
7 votes
1 answer
4k views

How to assign vertex groups and bone weights through Blender's Python API?

I'm making a script to import custom objects, it is still at early stage but so far vertices, faces and uv are created correctly. I want to do weight painting through Blender's Python API but I don't ...
Alex's user avatar
  • 346
7 votes
5 answers
15k views

Turn weight paint(vertex groups) into vertex paint?

Can I turn weight paint(vertex group data) into vertex paint? I would like to take the weight paint value and convert it into a black and white grey scale vertex paint map.
GiantCowFilms's user avatar
4 votes
2 answers
638 views

How do I fix this bad bending in my Minecraft arm?

I am making a Minecraft character following BorncCG's tutorial, and this is my result for the arms movement: As you can see, the outside of the arm bends nicely, but the inside has this ugly crease. ...
Millard's user avatar
  • 893
4 votes
2 answers
386 views

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Anyways, I am trying to create a folding package with a simple dieline structure. Each flap has a bone in order for it to fold (rotate). (See dieline figure) I have watched a tutorial on how to ...
Nice_Package_69's user avatar
2 votes
2 answers
7k views

How to do weight paint on one side, even with mirror modifier

I would like to rig a mesh (for example Susanne, the monkey) manually, using 3 bones, and this object uses a mirror modifier and a subsurf modifier. The left bone has 0 vertices assigned yet and the ...
Faceb Faceb's user avatar
  • 3,885
2 votes
2 answers
3k views

bone heat weighting failed to find solution for one or more bones

I am guessing you guys get this a lot, but I've tried everything to fix the Bone Heat Weighting Failed error. I have no idea what to do, so if you guys can somehow fix this, then you're amazing. ....
gabe's user avatar
  • 421
1 vote
3 answers
875 views

Issue with particles in blender donut tutorial

I have been recently doing the blender donut tutorial and ran into a problem regarding the sprinkle particles. The particles (hair) keep appearing on the underside of the icing. As seen in the image ...
FloppyFish's user avatar
1 vote
2 answers
488 views

Can I use Weight Paint to Control Animation Properties?

I'm thinking weight paint but maybe I mean Dynamic Paint or even something else I'm unaware of. I have cell fractured a long thin cylinder which I am dropping onto a plane using Blender 2.71 Render (...
Dale's user avatar
  • 81
0 votes
1 answer
2k views

Parenting mesh with armature deformation problem

I have an armature and a mesh, when I parent them with automatic weighting at frame 0 (Tpose) it looks good, once the actual animation starts from frame 1 I get very ugly mesh deformations as shown ...
Tak's user avatar
  • 6,303
18 votes
2 answers
40k views

How to assign a specific weight to vertices? (instead of painting it)

I was wondering that in the weight painting mode, how can I set a specific weight for a certain group of vertices instead of painting it over them?
Manu Järvinen's user avatar
12 votes
2 answers
28k views

How to paint through the mesh during weight painting

More often than not when I do weight-painting, weights on a model are the same/similar through the whole mesh (for example leg, arm), but weight painting has culling which prevents paint to go through ...
dimus's user avatar
  • 3,312
8 votes
4 answers
31k views

How to mirror copy existing vertex weights

So far I only find option to mirror the existing weights, but didn't find a way to mirror + copy it, I mean, I want to create symmetrical weights on the other side, but I also want to keep the ...
Leon Cheung's user avatar
  • 27.8k
8 votes
2 answers
6k views

How can I use an image texture as a guide for weight painting?

So I have an image of a map which I would like to use to paint vertex groups (for terrain feature particle systems) on certain areas of an object (a sphere). I have mapped the map onto the sphere. ...
PGmath's user avatar
  • 25.2k
7 votes
1 answer
6k views

How to fix outdated internal index table in an addon

I downloaded Blur Weights addon, since it was made for blender 2.63 it is giving an error in blender 2.74 when trying to use it. Why does this error happens and how can it be fixed to make outdated ...
Denis's user avatar
  • 13.1k
4 votes
1 answer
532 views

Bad auto weight paints

Why are these rigify auto weight paints so bad. Other parts of the body work fine, i didnt have this problem before with the same model
Cyborg Primate's user avatar
4 votes
4 answers
29k views

How to connect a mesh vertex groups with an armature bones

I have this mesh and armature found in this blend file. What I want to do is to connect the bones with the created vertex groups. And I don't want to use automatic weighting option as this will create ...
Tak's user avatar
  • 6,303
4 votes
1 answer
4k views

How to batch remove zero-weight vertices from vgroup?

It seems that vertices with zero weight will remain in the vgroup by default, and there appears to be no straightforward way to batch remove all zero-weight vertices from it except having to manually ...
Leon Cheung's user avatar
  • 27.8k
3 votes
1 answer
2k views

Automatic Weights Different on one side than the other

see title Whenever I use automatic weights on my model it always has one side different than the other on legs, feet, arms, and hands. The topology is exactly the same on both sides and I've already ...
I am Grim's user avatar
  • 143
3 votes
1 answer
2k views

One eye of model doesn't follow head?

One eye of model doesn't follow head? I have a bit of a problem with a "4 Piece Model", "Head, Body, Eyes, Hair, and Teeth". I hope someone can be of assistance while the "Eye's" appear as a pair and ...
user2544743's user avatar
3 votes
1 answer
3k views

Skinning A Simple Tank Track For Unity3D

this is my first post and I am relatively new to Blender so bare with me.. I'm designing a tank track for a 3D game in the Unity engine - And I'm trying to configure the armature and bones of the ...
Zachary L's user avatar
3 votes
2 answers
2k views

Subtract the weights of one vertex group from another

I have an issue with a rig (this is my first time rigging) where it requires the subtraction of the weights of many different Vertex Groups from the head (root) vertex group to make the rig function ...
Riilu's user avatar
  • 31
2 votes
1 answer
863 views

Armature moving points for no apparent reason

I am experiencing some odd behaviour in my rig where vertices with 0 weight are moving when they shouldn't be. I have tried painting different weight onto those ...
Vader's user avatar
  • 14.8k
1 vote
1 answer
523 views

Weight painting an object

In the picture above I have two feet. The blue one is the one I have selected and gone into weight paint mode. I'm trying to change some vertices to red in weight paint mode but don't really ...
Candice's user avatar
  • 177
1 vote
1 answer
312 views

Some vertices move and are not smooth in pose mode and weight paint

I don't know why the vertices has changed. Although when I went out to look at the original edit mode. There was nothing wrong. This happens only in the right hand. Previously, I had weighted in the ...
3D Love's user avatar
  • 23
0 votes
1 answer
340 views

Area of mesh moving along bone despite not being weight painted

I have made a simple character model and am adding a skeleton to it, so i can use it as reference and so i can get a feel for how rigging and weight painting are. The white box (Shoulder_L) has ...
Unknow0059's user avatar
0 votes
1 answer
245 views

How can my animation animate if there is no vertex weights?

I am in the process of creating DirectX Animation Skinning using Blender to Collada. I am using an animation from an old project, that was rigged, and weighted for animation in Blender. Whilst ...
Mike5050's user avatar
  • 103
0 votes
1 answer
1k views

When IK bone moved wrong part of mesh deforms

I am pretty new to blender, but I've been digesting as many tutorials and reading as I can get my hands on. I've run into a problem and I can't quite form the question properly for Google to handle so ...
Adam Raetz's user avatar
0 votes
1 answer
770 views

Weight Painting Mirroring Issue

I'm trying to weight paint my character. I have applied automatic weights and am touching up areas. In the Context section on the right side windows (not the 'N' window but the one to the right), ...
Collin Chamberlain's user avatar
0 votes
1 answer
1k views

Moving a bone within weighted mesh?

I have a skeleton rig and mesh configured in blender that I have imported from 3rd party application. The rig and mesh are already working together correctly in blender. I would like to adjust the ...
Adam Fox's user avatar
  • 135
9 votes
1 answer
9k views

How to restrict vertex weights to no more than N number of Bones?

I have a program that can animated a mesh using OpenGL but problematically it can only work and not crash when each vertex weight is affected as per the title to a maximum of four bones. The tutorial ...
RaenirSalazar's user avatar
8 votes
1 answer
1k views

Unable to Weight Paint in 3D viewport

I'm currently trying to spread pebbles along a plane using particle systems. Moreover, I wanted it so that it only spread on certain areas of the plane (which can be done using weight painting & ...
Steven.Cooler's user avatar
8 votes
2 answers
20k views

How do I control the armature in weight paint mode?

When in weight paint mode when I right click a bone it goes into object mode and selects the whole armature but what I want to do is manipulate the bones while in paint mode, as seen in tutorials, to ...
Eric Huelin's user avatar
  • 2,251
6 votes
4 answers
13k views

Bone Heat Weighting Failed. No solution works

I have an object, that always result in a "Bone Heat Weighting Failed" error when I try to set parents with automatic weights. What I tried as a fix so far: It's only one lose part. Just using a ...
Mnkymnk's user avatar
  • 944
6 votes
1 answer
10k views

How to select different bones while in weight paint mode?

I seem to remember being able to select different bones of a rig while in weight paint mode. However, now when I try to do this I end up selecting a face (used for masking) instead of the bone: How ...
gandalf3's user avatar
  • 157k
6 votes
2 answers
3k views

My weight painting only works at 100% no matter the shade

I am trying to weight paint using blender 2.73a, but no matter what weight I assign to a vertex or what shade the weight painting is it always gets influenced 100% by the armature/bone. Has anyone ...
pietvdwest's user avatar
6 votes
1 answer
7k views

How to set vertex weights using Blender's Python API?

Looking at the API docs I found VertexGroup.add(index, weight, type), but It cannot be called in Edit Mode. When I try to call it, I always get: RuntimeError: ...
Hatoru Hansou's user avatar
5 votes
2 answers
3k views

Exporting weight and bone elements to a text file

I am sure this is a very simple thing to do. But because of my inexperience, I am having trouble with it. I havent gotten much from reading the blender python api. The answer was probably right in my ...
Kunta-Kinte's user avatar