Questions tagged [volumetrics]

Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.

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Artfacs on Volumetric clouds cycles [duplicate]

I'm trying to make a cloud with some displace, the first with a Voronoi and the second with a cloud, finishing it with a simple volume scatter shader, but when I'm rendering the cloud get same ...
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322 views

Principle Volume Density Node + Wave Texture not rendering in Eevee

I simply followed this tutorial at 54:26 https://www.youtube.com/watch?v=ptpGVGL-b2k I increased the cube size by 10, made the same lighting and world settings, and checked volumetrics. When I plug ...
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1answer
115 views

How to create haze around a uv sphere with emission shader [duplicate]

So, I have this lit up ball on a black background. The background needs to be black, and i would like a sort of haze around the ball. Other questions did not solve my problem. I was thinking ...
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332 views

EEVEE Volumetric Light exlusion

I need to exclude a point light from volumetrics lights. I tried placing a cube that surround only the spot light with a "Volume Scatter" node but it catch also volumetrics from the point light. It ...
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2answers
52 views

Unable to flip the fog upside down

I am relatively new to Blender and am doing Andrew Prices' tutorial on Youtube for "Make a Grassy Meadow". I am at minute 44:25 where he flips the mist cube upside down. Unfortunately for me when I ...
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1answer
129 views

Volumetric Light not working on Cycles (but good in preview)

The volumetric Light shows pretty well in viewport preview, but doesn't render at all in Cycles. 4 point lights - Strength: 1000 A cube with a Volume Scatter / Density: 0.2 / Anisotrop: 0 I've made ...
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102 views

Combining two objects with volume materials

I would like to create a volume material with two channels: red and green. For each channel I have corresponding voxel data. I tried to create two separate objects and overlay them, but standard ...
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261 views

How can i make realistic lighting for a 3D car?

I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera) Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to ...
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1answer
231 views

Volumetric light rendering a hard cut-off in the scatter rays

I'm using Cycles in Blender 2.79 I have got a volume scatter material set up on a cube (0.2 density ) and a spot lamp (20000 intensity) above the volume (though I have the same problem if it's within ...
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55 views

Volumetric (Gods rays) no light emmiting out (duplicate)

With the reference of this answer i can't get the rays out. Below the eyes there is a point lamp and i want to make the light come from the eyes. Like god rays No light pass I have added a wire ...
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93 views

Blender Internal -> Rendering: Stopping surface materials of background objects from affecting volumetric materials of objects in the foreground

The problem as demonstrated by the images of my animation below is that the edges of the surface material objects in the background (shells of the atomic orbitals in this case) wash through the ...
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Print3D volume changes based on position of object

I am creating a house and measuring the volume of each of my objects for a project. I have created a ridge tile, although this is not relevant to my problem. Under the Print3D addon, the volume ...
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1answer
625 views

Volumetric lighting is not showing in camera view

I currently have a camera inside a box that has a volume scatter node connected to the material outputs volume. I got my lighting set up (just a lamp) and gave it a view port render not in camera view....
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45 views

Using renders for textures in objects behind transparencies

I am trying to animate a texture using a render from the same blender file. I have tried several things so far. I have rendered the animation independently and then add the video as an image texture. ...
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128 views

Volume/Fire bakes incorrectly to texture

I'm working on a Dungeon Crawler game with pixel textures. For this is make 3D objects in Blender and bake them to textures using planes I put around it, the same way you would bake high-poly meshes ...
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88 views

Shining reflection

How can I add a very slight "glowy" shine on places where light is directly pointing at. Just like in real life. I always need to do it with photoshop afterwards, but in one of Gleb Alexandrovs ...
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432 views

How to make 3D volumetric textures in Blender?

So let's say I want to make some volumetric fog or something like that. I saw a demo of how to do that in Blender recently, but it relied on the built in 3D textures built into Blender. How do I make ...
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306 views

Using a large amount of lights inside a volume causes blender to crash

I've been attempting to make a concert stage animation in blender with the inclusion of lights, 48 for the stage referred to in this question. To achieve the look of a solid beam matching that of one ...
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31 views

Voulme Scatter in World doesn't show up

When I enable Volume Scatter for the World it doesn't do anything. There is no Enviroment Texture so that shouldn't be a problem. I added a cube with the same settings and it does exactly what it ...
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124 views

Trouble Applying Gradient Texture for Atmosphere Density Around Earth

I'm making a photo-realistic image/animation of Earth. I'm trying to apply a spherical gradient texture to control the density of the atmosphere volume scatter. The problem is, my atmosphere is ...
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314 views

Creating dust deflated by wind

I want to create spaceship landing scene where it's engines produces a lot of dust while the ship is descending to the ground. How can I achieve that crazy chaotic dust effect?
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376 views

Volume Scattering problem

Good day! I would love to have a fog in my project, but I couldn't make it happen, because my project has a giant island which I want to make all foggy, but Volume Scattering seems to not work ...
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1answer
131 views

Can a volume be set to let through index pass values?

I am working on a scene with a tube, inside the tube is a smoke animation. The tube is cut open on one side so that you can see what is happening inside. The smoke is of course set to collide with an (...
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144 views

draw lines like electricity from objects origins, across particles in a volumetric material to other object?

How would I draw lines connecting object to other objects using particles to simulate lighting inside a volume? I want to use it in a fire sim like this.
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85 views

Atmospheric Lighting: Am I doing it wrong?

http://www.imgur.com/a/AXp3H At the time I have posted these images and attempted atmospheric lighting, I have attempted to follow alongside a tutorial out of Blenderguru.com, but the results were ...
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1answer
77 views

Volumetric Lighting help

I'm trying to render out an image with light emitting from an object, but I am very new to Cycles. How can I achieve an effect like this easily? It's only for a single frame, so it can be a simple ...