Questions tagged [volumetrics]

Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.

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1answer
34 views

How to avoid transparency behind the volumetric world shader?

I have a volumetric shader set up for the World. But when I render, I see a transparent background behind where the density is too low. Is there a way to remove transparency and add a background ...
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2answers
192 views

strange artifact when rendering volume

I'm using a volume scatter shader to render an atmosphere for a planet. To save on time I used a spherical gradient and ran it through a color ramp to get white only on the rims of the sphere. This ...
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0answers
54 views

Volume Absorption not working

I am making a cup of coffee. I created the liquid as a mesh with transmission as 0 and applied volume absorption to the mesh in order to create that darker look, however, there is no change in the ...
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1answer
1k views

Blender EEVEE not rendering smoke simulation

For some reason the EEVEE viewport is actually rendering the smoke simulation, however, on the actual render, it does not seem to render it at all as if it's excluding it. I have checked Volumetrics ...
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0answers
22 views

(2.81 Evee) Volumetric spotlight shows through solid object

I'm trying to add "real" spotlights to my scene, as in stage lighting. Naturally I want spotlight-looking objects present. Problem is, when I place the light inside the object, it still shows through. ...
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1answer
93 views

Blender Internal -> Rendering: Stopping surface materials of background objects from affecting volumetric materials of objects in the foreground

The problem as demonstrated by the images of my animation below is that the edges of the surface material objects in the background (shells of the atomic orbitals in this case) wash through the ...
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1answer
121 views

Transparent object shaddows in volume material [Blender Internal]

Currently I am fighting with lighting artefacts within a smoke simulation, when the lightsource is within the volume and especially also within a transparent object within this volume. (Note this ...
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0answers
37 views

Object ID or Material ID using Volume Scatter

If I have volume scatter in the scene both the object ID and material ID passes are affected by the volume scatter: with the volume scatter off, ID passes look fine: is there a way to get clean ID ...
4
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1answer
239 views

Displaying airflow inside of an engine model

Okay so basically I have a model of an engine. The purple shows where all the gas and yes gas not liquid should go. It must collide and be held in by a couple moving parts. The first thing I tried ...
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0answers
38 views

Volumetrics - Different results GPU vs CPU

Hey fellow Blendy people, I'm running some benchmark comparisons between various render engines involving a lot of small, simple scenes. Anyway, on my test scene for volumetrics, I'm noticing a ...
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1answer
333 views

EEVEE Volumetric Light exlusion

I need to exclude a point light from volumetrics lights. I tried placing a cube that surround only the spot light with a "Volume Scatter" node but it catch also volumetrics from the point light. It ...
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1answer
37 views

Confusing Volumetrics

I have a simple glass exture applied to this bulb and a circle inside with an emission texture on it w/ the strength about 30. How do I get this emission texture to fill the bulb?
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2answers
2k views

Why doesn't Volumetric follow the shape of Mesh in Eevee?

So I was in the middle of making a ball-shaped smoke, but the volumetric effect didn't work following the basic shape. It remains cube in Eevee Blender 2.8; while in Cycle it works, but in Cycle it ...
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1answer
42 views

How does fire and smoke simulation work?

I'd really like to get a basic idea of what happens under the hood of the fire/smoke simulation. It doesn't have to be detailed or specific to blender, just an overview of what actually happens. ...
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0answers
17 views

how to simulate a rocket exhaust engine like shown below [duplicate]

Hell, i want to achieve this result of the rocket exhaust as shown below. this is from space x starship animation. i tried volumetrics but didnt get quite the result. a glare and a blur got me close ...
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0answers
49 views

Cycles Volumetric Lighting Render Issue (2.81)

I have a simple volumetrics setup for a nebula-esque scene. Now, the render has to loop, so I used multiple boxes with the same noise textures in them. In Eevee, this works great, but in cycles, each ...
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0answers
111 views

Atmospheric fog in Blender 2.8

I am a long time Blender user and I built some nice scenes with it. I also love the new 2.8 but ever since I was working with volumetrics in Blender I was never really happy with it. So what I want ...
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0answers
42 views

Volume Absorption density of whiskey

In fluid in a glass it mentions using a volume absorption node. Below are the settings suggested for red wine in the answer from @gandalf. Any clues re what settings, particularly density, to use ...
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0answers
15 views

Is there a way to bake volume density information which is generated from an OSL script?

I am trying to generate volume density information (e.g. a mandelbulb) from an Open Shader Language script in cycles. This however only works when rendering with a CPU. My GPU is much faster but doesn'...
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1answer
33 views

Why is volume losing color when hidden behind glass and how do I make it keep its color?

Everything is done in Cycles. I created a very simple blue volume and gave it to a cube. I also added a principled shader to make the outside look like shiny glass. The cube on the left has only ...
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1answer
32 views

Volumetrics Tab Has no checkbox

I'm following a tutorial to make fog in my scene. I've tried adding both the principle volume and Volume scatter node to the material output. neither generates fog in the render view or lookdev. It ...
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0answers
29 views

Why i cant see volume in Render but can in preview?

Why I cant see volume in renders, just the light. Preview looks ok, but render not. Not even in EEVEE or Cycles.
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0answers
13 views

Volume Scatter form [duplicate]

I have been trying out the Volume Scatter recently but I don't get why the material doesn't want to go in the the form the mesh has, can somebody help me please?
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0answers
18 views

Volume shader results different on cpu/gpu [duplicate]

I was trying to do some tutorials and experiments for Volume shader. In a final render as well as in viewport I am getting totally different results with GPU and CPU. What is strange, when GPU (gtx ...
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1answer
42 views

Volumetric Scatter affected (Same file, different computers) CPU vs GPU

I've worked on a scene on my 2015 MacBook Pro and it looks great, but takes too long to render. I bought an RTX 2080 for my PC and the volumetric scatter is barely visible. Why is my RTX 2080 ...
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1answer
523 views

Volumetrics in EEVEE working in viewport but not in final render

Hey so I'm working on a scene with volumetrics enabled in the Eevee render setting (volumetric lightning is on as well). It shows up in the viewport and it looks fantastic, but as soon as I press F12 ...
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1answer
26 views

rendering volume the right way?

So I am rendering some abstracts and I have never really rendered a scene with volume and I am noticing how much noise it can create. I have searched around but can't seem to find a smooth setup for ...
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1answer
18 views

Lines appear volumetrics

I am using a Volume scatter node to get a foggy effect, but I get these lines showing up on the floor.
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1answer
19 views

Light not effecting volumetrics

So I'm rendering a scene out and I'm using the world volumetrics with "volume scatter". Blender Guru has a tutorial on it. When I put a "sun" light in the scene, it doesn't effect the scene at all. ...
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0answers
11 views

Eevee - constrain fog to a sphere? [duplicate]

Ok, Im following https://www.youtube.com/watch?v=Rr8ezx1czwQ and https://www.youtube.com/watch?v=mLPuG2aE0fE exactly, and instead of a box of volume scatter I want a sphere. Putting the volume scatter ...
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0answers
18 views

Fire bleeding in eevee

I was messing around with fire in realtime with eevee, but I was cornered by this strange comportment, with the original size of the model the fire seem to bleed through the geometry, but when a scale ...
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1answer
36 views

Density texture in Voxel to mesh?

Hi , I am working on a scientific illustration. This is a porous structure of a membrane. How can I create the bottom part of the block? Can I convert the density voxel to mesh?
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0answers
18 views

Get smoke color from flow object Vertex Color

I have an alembic cache of an animated object with animated vertex color and I'm using this as a flow object for a smoke simulation. All that is generating smoke well, but... Does anyone know how I ...
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0answers
67 views

Issue with Volume Absorption inside Glass

first time posting here and very new to blender, Im following BlenderGuru's latest tutorial and I'm having some issues with volume absorption, this is of course not a job, I don't have a deadline, so ...
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0answers
10 views

Discrete Version of OBJ Mesh for physical simulation

I am using SOFA physics simulation to deform a yarn, first i have to get a discrete. version of the OBJ mesh. which is know in the format of VTK There is an example in SOFA tested on bunny.obj and it ...
2
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2answers
77 views

How to make irregular Honey Comb

I tried to make this pattern using metaball particles inside volume. But couldn't acheive this pattern. DO you know how can I generate a mesh with this porous structure ?
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1answer
303 views

Is there a way to Import a Houdini Generated Volume (VDB) into Blender Cycles?

Is there a way to Import a Houdini Generated Volume (VDB) into Blender Cycles? We are working on a Uni project, and we cant seem to get a VDB into blender working at all. Has anyone done this before ...
1
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1answer
101 views

Copying these fluffy clouds?

So, there's plenty of cloud questions and tuts out there, but none seem to give me what I want, or work in 2.8. The guy I followed, this is what he came out with. The top left is his render, the top ...
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0answers
42 views

Volumetric lighting doesn't work

I am using Blender 2.8 with Eevee and there is a light source behind a window, if I hide the window the light works but not with the window. I tried to change the material setting but without success....
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0answers
39 views

how to make edge fade away with principled volume shader

how can i make edge on the atmosphere fade onto nothingness, right now it is to noticeable where it ends. I am using only principled volume shader and the density is at 0.0003. Changing density does ...
0
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1answer
130 views

Volumetric Light not working on Cycles (but good in preview)

The volumetric Light shows pretty well in viewport preview, but doesn't render at all in Cycles. 4 point lights - Strength: 1000 A cube with a Volume Scatter / Density: 0.2 / Anisotrop: 0 I've made ...
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0answers
18 views

Volumetric lighting is glitching out?

Trying to do volumetric lighting in Eevee with an area lamp. I followed this tutorial but whenever I add the volumetric material to the cube I get this weird stuff: I'm wondering if maybe its because ...
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0answers
13 views

Eevee volumetrics disappear after adding in noise texture

I'm encountering the exact same issue as this poster: EEVEE Volumetrics disappears when I plug in a noise texture to density node That post is from December. Does anyone know if this is still a bug ...
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0answers
67 views

Realistic Car Headlights

I was trying to create some realistic lighting for a car render and I am having a bad time creating the volumetrics for the headlights. Some of the renders looked very noisy and in general really ...
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1answer
53 views

Creating a translucent acrylic-like Shader

I am trying to make this model and as you can see in the reference, it looks translucent with a glow on the outer ring, like a solid block of acrylic with thickness. Also, as you can see, it emits ...
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4answers
3k views

Voxel data in Cycles

Is Cycles able to render voxel data from an external file? I can create the volumetric effects that I'm interested in by plugging a texture node into volume absorption and volume scatter shaders, ...
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0answers
100 views

Why I don't see the volumetrics in eevee?

I have a very strange question:I don't see any squares near the volumetrics bar in Eevee in 2.8.What can I do to solve this problem?
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0answers
24 views

How can i render only the Volumetrics?

I have a scene with a lot of "fog", it does take a while to render the scene. I would like to render only the volumetrics to reduce noise in it. How can I render it without anything else, is it ...
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1answer
6k views

How to make fog in Blender

I want to create a scene with some fog. I need the fog to get stronger the further form the camera it is. I already have volumetric lights in the scene, but thats not good enough. The result should ...
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3answers
17k views

Domain boxes show up in cycles render

So I recently made the switch to cycles rendering and smoke modifiers, but it's been giving me loads of problems already. This is what the model looks like: And then when I go to render it, this is ...