Questions tagged [volumetrics]

Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.

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14 votes
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Render semi-transparent volume with cycles

I want to render an image of a fire in cycles, but as a png with a transparent background. Without a transparent background, the output image looks like this: But as soon as I tick the "Transparent" ...
Isa's user avatar
  • 243
16 votes
3 answers
9k views

How to properly render smoke on a transparent background?

When rendering volumes with Film > Transparent enabled, the alpha appears to be the wrong type (premultiplied/straight). In the 3D view it works as expected: This is a known bug. Is there any way to ...
gandalf3's user avatar
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20 votes
4 answers
32k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
Stephen's user avatar
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9 votes
1 answer
18k views

Atmospheric lighting in cycles

How would I go a about making volume light beams? I have have tried various tutorials, but they must be for a older version. as applying them does seemingly nothing. A link to a functioning ...
a million little polygons's user avatar
19 votes
1 answer
8k views

Correct way to render crepuscular rays in cycles?

While trying to use the new cycles volumetric rending features to create crepuscular rays (with the intention of updating my answer here), I have found this to be a little trickier than I anticipated. ...
gandalf3's user avatar
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3 votes
1 answer
8k views

Why doesn't an Environment texture appear when the world has a Volume Scatter shader?

I'm working on lighting a scene in which I need to have both an Environment texture for the background and Volume Scatter for light cones, but when I check the volume section in World setting and ...
Shanty's user avatar
  • 33
25 votes
2 answers
3k views

Volumetric Windows 10 logo effect

I'm trying to recreate the windows 10 background effect on a logo I've made in blender. Half the logo has a glass like material, the other half has a steel like material. And I'm using cycles at the ...
Des Horsley's user avatar
19 votes
1 answer
14k views

Using volumetrics in Cycles I have to have the light strength super high

I have to have a spot lamp strength VERY VERY high to have these light rays come through 300000.0 and look good. Sounds crazy doesn't it. Maybe it doesn't matter but it doesn't feel right. Will I ...
yodamon's user avatar
  • 895
7 votes
1 answer
6k views

Volumetric Spot Light with Cycles

I'm using blender 2.76 rc1 with an AMD Raedon HD 7900 series, I'd like to create a volumetric spot light with cycles render. I set the volume scatter (density 0.1) in volume and mist pass in world, ...
user avatar
16 votes
3 answers
4k views

Using image sequence of medical scans as volume data in cycles

I know it's possible to do this in BI, but I need your help to do this in cycles. For now, I have a setup to use an image sequence as volume but it only shows 1 slice/frame. I'm using generated ...
Bithur's user avatar
  • 8,264
9 votes
1 answer
5k views

How to eliminate Cycles artifacts with many overlapping volumes?

I have encountered an issue with Cycles Volumetrics in a recent scene. I am using Blender 2.72, and both CPU and GPU render options. In both I get a solid black artifact when I have two volumes ...
J Sargent's user avatar
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7 votes
3 answers
18k views

Why doesn't Volumetric follow the shape of Mesh in Eevee?

So I was in the middle of making a ball-shaped smoke, but the volumetric effect didn't work following the basic shape. It remains cube in Eevee Blender 2.8; while in Cycle it works, but in Cycle it ...
Jodhy Satriawan's user avatar
11 votes
1 answer
19k views

How to do volumetric lighting for a forest scene?

I have scene that looks like this: And I want to add volumetric lighting to it so that light forms a rays of light when it go through the trees like on this example that I found in youtube: But the ...
Dead By Deathweed's user avatar
7 votes
3 answers
12k views

How can a light cone (volumetric) be setup with cycles?

I tried to reproduce the results from the Docs on volumetric lighting unfortunately the video link is broken. And I might have overlooked some related settings. The spot light is barley visible on ...
stacker's user avatar
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18 votes
4 answers
5k views

Voxel data in Cycles

Is Cycles able to render voxel data from an external file? I can create the volumetric effects that I'm interested in by plugging a texture node into volume absorption and volume scatter shaders, ...
ajwood's user avatar
  • 10k
9 votes
2 answers
12k views

How can I make a simple volumetric light on Cycles?

I'm trying to do a volumetric light on Cycles, and I've followed tutorials, but nothing has worked yet. How can I make a proper volumetric light in Blender, like the following one? But to leave the ...
beavoru's user avatar
  • 5,297
7 votes
1 answer
3k views

How to make a good glow effect around a sun?

I am trying to figure out how to make the space around the sun glow and than fade away into darkness. The sun was made in blender using cycles render and several noise textures. The glow I have ...
Garret Gang's user avatar
27 votes
2 answers
31k views

How to Create Dust Floating in the Air?

Quite impressed by all of Gleb Alexandrov's scenes with some amazing dust floating around. (To see what I'm talking about > http://www.creativeshrimp.com/lighting-tutorial-atmospheric-effects-dust-...
meed96's user avatar
  • 1,979
20 votes
2 answers
5k views

Distance from the surface as an input node for use with volumetric materials

I would like to create a material that has a volumetric component whose local Density depends on the depth of each volume point below the surface. Can the information "how deep below the surface is ...
Nicola Sap's user avatar
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15 votes
1 answer
5k views

How to: Exponential Fall Off for Volume Density?

I'm trying to create a photorealistic Earth Atmosphere. Several papers written on the topic of atmospheric scattering state that our atmosphere's density has an exponential fall off, with most of it ...
CPLTarun's user avatar
  • 317
15 votes
2 answers
24k views

Is there an easy way to make volumetric clouds for Cycles?

I'm working on an animation that takes place on a plane. I'd love to include the big detail of clouds moving past through the windows, but I'm using Cycles. I have no experience with the particle ...
user avatar
4 votes
1 answer
14k views

Is it possible to make visible spotlight lightrays? [duplicate]

I'm using a Spotlight on one of my scenes, first I planned to make the effect of the lightrays on other editing software, but maybe it's possible on Blender. It is possible to make a spotlight look ...
beavoru's user avatar
  • 5,297
13 votes
1 answer
2k views

Is it possible to change the IOR inside a volume?

For instance, is it possible to simulate effects such as heat haze or other kinds of mirages which are caused by air with differing/changing refractive indexes? Plugging a procedural texture into the ...
gandalf3's user avatar
  • 156k
11 votes
4 answers
28k views

Domain boxes show up in cycles render

So I recently made the switch to cycles rendering and smoke modifiers, but it's been giving me loads of problems already. This is what the model looks like: And then when I go to render it, this is ...
Gh0stRunner's user avatar
10 votes
2 answers
7k views

How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials?

There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature. Using the ...
Timaroberts's user avatar
  • 12.3k
9 votes
1 answer
3k views

cycles volume rendering 3D image texture (CT or MR dataset)

Is it possible to render with cycles a 3D texture from discrete image data (eg. image sequence)? Basically I'm trying to get volume rendering of medical data with cycles.
xalpha's user avatar
  • 191
8 votes
1 answer
13k views

Controlling volume density

How can I control the volume density values at different locations in a mesh with volume shaders? I know that noise textures can be plugged in to the density factor slot of a volume shader (producing ...
Qutorial's user avatar
  • 3,302
4 votes
1 answer
3k views

Volumetric Lighting not showing very well

I'm making an old dusty attic render and I've come across a bit of a problem. (Or several) I'm using 300 samples and the Denoiser, and as you can see in the following picture the rays are not showing ...
ParallelMayhem's user avatar
5 votes
4 answers
3k views

transparent background for volumetric smoke? Bug?

I'm trying to use transparent background in a simple smoke simulation. As soon as I check transparent, in the film settings (cycle), the image loose the color (it is indeed transparent but black). ...
diramazioni's user avatar
3 votes
1 answer
3k views

HDRI With Volumetric to Create Throw Pattern?

I have a scene below where I am wanting to get an HDRI image to come in through the windows and light the scene in the window areas and have a god ray like effect. I want to do this with a volumetric ...
Tyler Dahl's user avatar
3 votes
2 answers
7k views

Volumetric Lighting is not working

I have a simple setup to try out Volumetric Lighting. I have a spot lamp and Volume Scatter set for the World. The cube has a window for the light of the spot lamp. But no Volumetric Lighting. I ...
user avatar
1 vote
1 answer
797 views

Replicate the light coming from a projector

Trying to create projection light to put on a scene like this 1 Click to enlarge. Example of the light I want to create. How would I do something like this?
Cake Butter Cheese's user avatar
0 votes
2 answers
2k views

Create a trail effect (Meteor, Comet)

I am trying to show a sphere with a trail, like the one shown in the image. I have tried using keyframes and moving the object from one point to another, and then enabling motion blur. This is not ...
koroma's user avatar
  • 247
0 votes
1 answer
7k views

Particle not showing up in Cycles

I wish to create some dust particles but my particles are not showing up. I used some generated objects for the matter, put them in a group and use the group for the particles. The size is scaled up ...
agiro's user avatar
  • 331
14 votes
2 answers
5k views

Create procedural spiral pattern

I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
Sudoadmin's user avatar
  • 163
12 votes
1 answer
5k views

Create a gradient effect, like for coffee?

I'm trying to create a nice little mug with some coffee in it: I can't quite figure out how to describe the issue, but I guess the coffee looks too dense. There's usually a gradient falloff effect on ...
Josh Silveous's user avatar
10 votes
4 answers
10k views

How to make Volumetric Scatter fade adjustable

In Cycles, I'd like to create a misty torus. Create torus, Volume Scatter note into the Volume Material Output node. Done. But I'd like to be able to adjust the density of the scatter with respect to ...
OroNZ's user avatar
  • 1,197
10 votes
1 answer
4k views

Create light rays in Cycles [duplicate]

I am trying to create something like volumetrics with a falloff: beams of light that shine visibly into the air from an emissive object, becoming gradually less visible as they get farther from the ...
PythonNut's user avatar
  • 242
10 votes
4 answers
5k views

How to create a hologram projection with light rays?

I am attempting to make a template for holographic effects in blender for a project I'm working on, however I'm not sure how to create a lighting effect for the projection of the hologram (The god ...
Sookendestroy's user avatar
9 votes
3 answers
18k views

Atmospheric fog in Blender 2.8

I am a long time Blender user and I built some nice scenes with it. I also love the new 2.8 but ever since I was working with volumetrics in Blender I was never really happy with it. So what I want ...
Fabrice Magdanz's user avatar
6 votes
1 answer
3k views

Rendering a 3D volume

I'm playing around with ways to visualize an MRI image of my head. I've extracted my brain, so there are non-zero brain voxels in the center, and zeros to the edge of the image. I'm imagining having ...
ajwood's user avatar
  • 10k
6 votes
1 answer
2k views

Volume scatter shader causes black spots

I am following Andrew price's video on making clouds but my clouds are rendering with black spots on them. I have tried turning up the maximum transparency value under light paths but there is no ...
Qwertie's user avatar
  • 7,016
6 votes
1 answer
5k views

Why there's not homogeneous volume scatter in 2.72?

There was an option to render volume in blender 2.71. I was used to doing that like in this tutorial: http://www.blenderguru.com/tutorials/make-atmospheric-lighting-blender/#.VKkh0CuG_h4 But now, in ...
japolo's user avatar
  • 117
6 votes
1 answer
654 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
Eavin's user avatar
  • 61
5 votes
1 answer
820 views

Smoke hi-res fire artifacts in Cycles?

When rendering smoke/fire simulations with cycles I sometimes get some random lines/artifacts on my render. Do you have any idea what might be causing this? There are also some issues with ...
DeinFreund's user avatar
4 votes
1 answer
976 views

Displaying airflow inside of an engine model

Okay so basically I have a model of an engine. The purple shows where all the gas and yes gas not liquid should go. It must collide and be held in by a couple moving parts. The first thing I tried ...
Tactical Shrimp's user avatar
4 votes
1 answer
5k views

Volumetric gradient based on density?

I am trying to make a material that is translucent at the surface and opaque in the middle. How can I control the gradient? I would like the gradient to correspond with the mesh; i.e. not simply ...
splic's user avatar
  • 1,714
4 votes
3 answers
2k views

Issue with Volume Absorption inside Glass

first time posting here and very new to blender, Im following BlenderGuru's latest tutorial and I'm having some issues with volume absorption, this is of course not a job, I don't have a deadline, so ...
5U3M0R's user avatar
  • 41
4 votes
1 answer
359 views

How do I render different things in different render layers?

I have an earth model with an atmosphere model around it. I want to render the earth in one render layer, and the atmosphere on another render layer. How do I set the atmosphere to render in the ...
Pro Effects MAX's user avatar
3 votes
1 answer
19k views

Volume Scatter in World makes the sky turn black [duplicate]

While using the "Volume Scatter" option in Blender the Background turns Black. (I am using Blender 2.79). Here is my issue in detail. The first image below shows a normal scene with Blue sky (Set ...
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