Questions tagged [volumetrics]
Questions about rendering with volumes (smoke, fog, etc.). Use this tag for both Blender Internal and Cycles.
101
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14
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Render semi-transparent volume with cycles
I want to render an image of a fire in cycles, but as a png with a transparent background.
Without a transparent background, the output image looks like this:
But as soon as I tick the "Transparent" ...
16
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3
answers
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How to properly render smoke on a transparent background?
When rendering volumes with Film > Transparent enabled, the alpha appears to be the wrong type (premultiplied/straight).
In the 3D view it works as expected:
This is a known bug.
Is there any way to ...
20
votes
4
answers
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Rendering smoke in Cycles?
I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.
I imagine you would set up the material ...
9
votes
1
answer
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Atmospheric lighting in cycles
How would I go a about making volume light beams?
I have have tried various tutorials, but they must be for a older version. as applying them does seemingly nothing.
A link to a functioning ...
19
votes
1
answer
8k
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Correct way to render crepuscular rays in cycles?
While trying to use the new cycles volumetric rending features to create crepuscular rays (with the intention of updating my answer here), I have found this to be a little trickier than I anticipated.
...
3
votes
1
answer
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Why doesn't an Environment texture appear when the world has a Volume Scatter shader?
I'm working on lighting a scene in which I need to have both an Environment texture for the background and Volume Scatter for light cones, but when I check the volume section in World setting and ...
25
votes
2
answers
3k
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Volumetric Windows 10 logo effect
I'm trying to recreate the windows 10 background effect on a logo I've made in blender.
Half the logo has a glass like material, the other half has a steel like material. And I'm using cycles at the ...
19
votes
1
answer
14k
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Using volumetrics in Cycles I have to have the light strength super high
I have to have a spot lamp strength VERY VERY high to have these light rays come through 300000.0 and look good. Sounds crazy doesn't it. Maybe it doesn't matter but it doesn't feel right. Will I ...
7
votes
1
answer
6k
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Volumetric Spot Light with Cycles
I'm using blender 2.76 rc1 with an AMD Raedon HD 7900 series, I'd like to create a volumetric spot light with cycles render. I set the volume scatter (density 0.1) in volume and mist pass in world, ...
16
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3
answers
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Using image sequence of medical scans as volume data in cycles
I know it's possible to do this in BI, but I need your help to do this in cycles.
For now, I have a setup to use an image sequence as volume but it only shows 1 slice/frame. I'm using generated ...
9
votes
1
answer
5k
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How to eliminate Cycles artifacts with many overlapping volumes?
I have encountered an issue with Cycles Volumetrics in a recent scene. I am using Blender 2.72, and both CPU and GPU render options. In both I get a solid black artifact when I have two volumes ...
7
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3
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Why doesn't Volumetric follow the shape of Mesh in Eevee?
So I was in the middle of making a ball-shaped smoke, but the volumetric effect didn't work following the basic shape. It remains cube in Eevee Blender 2.8; while in Cycle it works, but in Cycle it ...
11
votes
1
answer
19k
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How to do volumetric lighting for a forest scene?
I have scene that looks like this:
And I want to add volumetric lighting to it so that light forms a rays of light when it go through the trees like on this example that I found in youtube:
But the ...
7
votes
3
answers
12k
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How can a light cone (volumetric) be setup with cycles?
I tried to reproduce the results from the Docs on volumetric lighting unfortunately the video link is broken. And I might have overlooked some related settings.
The spot light is barley visible on ...
18
votes
4
answers
5k
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Voxel data in Cycles
Is Cycles able to render voxel data from an external file?
I can create the volumetric effects that I'm interested in by plugging a texture node into volume absorption and volume scatter shaders, ...
9
votes
2
answers
12k
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How can I make a simple volumetric light on Cycles?
I'm trying to do a volumetric light on Cycles, and I've followed tutorials, but nothing has worked yet. How can I make a proper volumetric light in Blender, like the following one?
But to leave the ...
7
votes
1
answer
3k
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How to make a good glow effect around a sun?
I am trying to figure out how to make the space around the sun glow and than fade away into darkness.
The sun was made in blender using cycles render and several noise textures. The glow I have ...
27
votes
2
answers
31k
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How to Create Dust Floating in the Air?
Quite impressed by all of Gleb Alexandrov's scenes with some amazing dust floating around.
(To see what I'm talking about > http://www.creativeshrimp.com/lighting-tutorial-atmospheric-effects-dust-...
20
votes
2
answers
5k
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Distance from the surface as an input node for use with volumetric materials
I would like to create a material that has a volumetric component whose local Density depends on the depth of each volume point below the surface.
Can the information "how deep below the surface is ...
15
votes
1
answer
5k
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How to: Exponential Fall Off for Volume Density?
I'm trying to create a photorealistic Earth Atmosphere. Several papers written on the topic of atmospheric scattering state that our atmosphere's density has an exponential fall off, with most of it ...
15
votes
2
answers
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Is there an easy way to make volumetric clouds for Cycles?
I'm working on an animation that takes place on a plane. I'd love to include the big detail of clouds moving past through the windows, but I'm using Cycles. I have no experience with the particle ...
4
votes
1
answer
14k
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Is it possible to make visible spotlight lightrays? [duplicate]
I'm using a Spotlight on one of my scenes, first I planned to make the effect of the lightrays on other editing software, but maybe it's possible on Blender. It is possible to make a spotlight look ...
13
votes
1
answer
2k
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Is it possible to change the IOR inside a volume?
For instance, is it possible to simulate effects such as heat haze or other kinds of mirages which are caused by air with differing/changing refractive indexes?
Plugging a procedural texture into the ...
11
votes
4
answers
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Domain boxes show up in cycles render
So I recently made the switch to cycles rendering and smoke modifiers, but it's been giving me loads of problems already.
This is what the model looks like:
And then when I go to render it, this is ...
10
votes
2
answers
7k
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How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials?
There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature.
Using the ...
9
votes
1
answer
3k
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cycles volume rendering 3D image texture (CT or MR dataset)
Is it possible to render with cycles a 3D texture from discrete image data (eg. image sequence)?
Basically I'm trying to get volume rendering of medical data with cycles.
8
votes
1
answer
13k
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Controlling volume density
How can I control the volume density values at different locations in a mesh with volume shaders?
I know that noise textures can be plugged in to the density factor slot of a volume shader (producing ...
4
votes
1
answer
3k
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Volumetric Lighting not showing very well
I'm making an old dusty attic render and I've come across a bit of a problem. (Or several)
I'm using 300 samples and the Denoiser, and as you can see in the following picture the rays are not showing ...
5
votes
4
answers
3k
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transparent background for volumetric smoke? Bug?
I'm trying to use transparent background in a simple smoke simulation.
As soon as I check transparent, in the film settings (cycle), the image loose the color (it is indeed transparent but black).
...
3
votes
1
answer
3k
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HDRI With Volumetric to Create Throw Pattern?
I have a scene below where I am wanting to get an HDRI image to come in through the windows and light the scene in the window areas and have a god ray like effect. I want to do this with a volumetric ...
3
votes
2
answers
7k
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Volumetric Lighting is not working
I have a simple setup to try out Volumetric Lighting. I have a spot lamp and Volume Scatter set for the World. The cube has a window for the light of the spot lamp.
But no Volumetric Lighting. I ...
1
vote
1
answer
797
views
Replicate the light coming from a projector
Trying to create projection light to put on a scene like this 1
Click to enlarge.
Example of the light I want to create.
How would I do something like this?
0
votes
2
answers
2k
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Create a trail effect (Meteor, Comet)
I am trying to show a sphere with a trail, like the one shown in the image. I have tried using keyframes and moving the object from one point to another, and then enabling motion blur. This is not ...
0
votes
1
answer
7k
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Particle not showing up in Cycles
I wish to create some dust particles but my particles are not showing up.
I used some generated objects for the matter, put them in a group and use the group for the particles. The size is scaled up ...
14
votes
2
answers
5k
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Create procedural spiral pattern
I'm trying to make a galaxy in blender. If I use an image of a galaxy to get the spiral shape it becomes a 2d image projected into the 3d volume. To avoid this I wanted to use a procedural method, but ...
12
votes
1
answer
5k
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Create a gradient effect, like for coffee?
I'm trying to create a nice little mug with some coffee in it:
I can't quite figure out how to describe the issue, but I guess the coffee looks too dense. There's usually a gradient falloff effect on ...
10
votes
4
answers
10k
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How to make Volumetric Scatter fade adjustable
In Cycles, I'd like to create a misty torus. Create torus, Volume Scatter note into the Volume Material Output node. Done.
But I'd like to be able to adjust the density of the scatter with respect to ...
10
votes
1
answer
4k
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Create light rays in Cycles [duplicate]
I am trying to create something like volumetrics with a falloff: beams of light that shine visibly into the air from an emissive object, becoming gradually less visible as they get farther from the ...
10
votes
4
answers
5k
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How to create a hologram projection with light rays?
I am attempting to make a template for holographic effects in blender for a project I'm working on, however I'm not sure how to create a lighting effect for the projection of the hologram (The god ...
9
votes
3
answers
18k
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Atmospheric fog in Blender 2.8
I am a long time Blender user and I built some nice scenes with it. I also love the new 2.8 but ever since I was working with volumetrics in Blender I was never really happy with it.
So what I want ...
6
votes
1
answer
3k
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Rendering a 3D volume
I'm playing around with ways to visualize an MRI image of my head. I've extracted my brain, so there are non-zero brain voxels in the center, and zeros to the edge of the image.
I'm imagining having ...
6
votes
1
answer
2k
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Volume scatter shader causes black spots
I am following Andrew price's video on making clouds but my clouds are rendering with black spots on them. I have tried turning up the maximum transparency value under light paths but there is no ...
6
votes
1
answer
5k
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Why there's not homogeneous volume scatter in 2.72?
There was an option to render volume in blender 2.71. I was used to doing that like in this tutorial: http://www.blenderguru.com/tutorials/make-atmospheric-lighting-blender/#.VKkh0CuG_h4
But now, in ...
6
votes
1
answer
654
views
Cycles: Generate 3d coordinates before modifier stack is resolved
Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
5
votes
1
answer
820
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Smoke hi-res fire artifacts in Cycles?
When rendering smoke/fire simulations with cycles I sometimes get some random lines/artifacts on my render. Do you have any idea what might be causing this?
There are also some issues with ...
4
votes
1
answer
976
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Displaying airflow inside of an engine model
Okay so basically I have a model of an engine.
The purple shows where all the gas and yes gas not liquid should go. It must collide and be held in by a couple moving parts.
The first thing I tried ...
4
votes
1
answer
5k
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Volumetric gradient based on density?
I am trying to make a material that is translucent at the surface and opaque in the middle. How can I control the gradient?
I would like the gradient to correspond with the mesh; i.e. not simply ...
4
votes
3
answers
2k
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Issue with Volume Absorption inside Glass
first time posting here and very new to blender, Im following BlenderGuru's latest tutorial and I'm having some issues with volume absorption, this is of course not a job, I don't have a deadline, so ...
4
votes
1
answer
359
views
How do I render different things in different render layers?
I have an earth model with an atmosphere model around it. I want to render the earth in one render layer, and the atmosphere on another render layer. How do I set the atmosphere to render in the ...
3
votes
1
answer
19k
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Volume Scatter in World makes the sky turn black [duplicate]
While using the "Volume Scatter" option in Blender the Background turns Black. (I am using Blender 2.79). Here is my issue in detail.
The first image below shows a normal scene with Blue sky (Set ...