Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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1answer
1k views

Order of vertices added using Python script and bmesh

I am using Blender 2.71 and Python 3.4.0 and I would like to add a row of vertices in such a way that I can call them using bmesh.verts[] in the same order that I ...
4
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1answer
320 views

Why are my vertices being mirrored and how do I fix it?

Bear in mind, I am quite new to blender. I've run into a problem. I'm trying to model a head and I'm creating the vertices and faces, but when I move some vertices another one snaps to a completely ...
4
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1answer
270 views

When you have accumulated vertices in the corner of a low poly mesh?

I'm trying to improve my modeling to keep it clean and low poly. I've run into this situation before and I don't know how to best solve it. I have extra vertices accumulated in one spot where I don't ...
4
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1answer
2k views

How to order a list of vertices based upon position?

I have a list of vertices: But the list looks like this: [0, 1, 2, 3, 4, 5, 6, 7]. I need a script to sort the list to be like the order in the loop itself: ...
4
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1answer
2k views

How to round decimal places of vertex positions?

How can I round the position of all vertices in a mesh to a certain decimal accuracy, to e.g. reduce file size. 32 bit precision is not always necessary. Is there a function built in to do this? ...
4
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2answers
600 views

How to create intermediate vertices of a humpy surface (interpolation)

I took a cube, stretched it, added a number of intermediate edges and adjusted their height to get a humpy top surface. Now, I want to get a smooth top surface by adding interpolated vertices. The ...
4
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2answers
2k views

How can I specify the position of vertices to create an object using Python?

I have generated a large matrix with the (x,y) positions of all 4 vertices of a rectangle, using a Python script. It's called Matrix1, and has the dimensions (265,2,4)- 265 rectangles, 4 vertices with ...
4
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1answer
589 views

Can vertex indices be transferred between identical meshes?

I want to transfer the vertex indices from one mesh, to another mesh with identical topology, shape, size ect. As an example, I created two identical subdivided cubes. The only difference is that they ...
4
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1answer
136 views

Mass dissolving of quads into a single point

I have created a mesh via sculpting, then converted all of the resulting tris into quads. However, it left me with a less-than-ideal overall layout. The problem, as you can see, is that while most of ...
4
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2answers
508 views

Decimate Selection down to a specific vertex count

I have a vertex loop that was produced from a boolean intersection. I was wondering if there's a way, in Edit mode, to decimate the loop from the 50 vertices it is to say, 12 or so. It's not very ...
4
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1answer
297 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
4
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0answers
59 views

Is it possible to add keyframes and animate geometry without Shape Keys? [duplicate]

Is it possible to add keyframes and animate geometry without Shape Keys? Just like regular objects? Like moving vertices, edges and such?
3
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3answers
49k views

How many way i can smooth my Mesh?

This is my mesh I have already smooth it but i would like to create a smoother surface in several points like these (reduce these angles) Is there a way to achieve this goal without moving eache ...
3
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2answers
39k views

How to mirror or flip duplicates in edit mode?

I'm currently trying to create a duplicate of the character's shoe with the shift + d method but I'd really like to know if I can flip/mirror the vertices selected so it'd look like I have a left shoe,...
3
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2answers
282 views

Gradually flatten overlapping vertices on XY-Plane

I would like to connect plane with ocean modifier to a flat plane. I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
3
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4answers
10k views

'Snap during transform' not doing anything

I've encountered a strange problem with the snap during transform setting, where it seems to be being ignored. I've tried toggling it on/off, using the different snap modes (to vertex, edge, face, ...
3
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1answer
106 views

How to reorder vertex index?

I have a particle system that uses a mesh as an emitter. It emits from the Vertices in a non-random order, and (I assume) it uses the vertex index to determine that order. It works as intended, with ...
3
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1answer
4k views

Blender 2.8 manual vertex coordinate editing

In blender 2.79 vertex coordinates were able to be edited directly in the window. In 2.80 this functionality appears to be absent, is there any way to bring this functionality back?
3
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2answers
4k views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
3
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1answer
7k views

How can I merge these two spherical objects into a single smooth mesh?

I have two round objects as a part of my overall model. I will be exporting this model and using it in a game I am making. Last time I did this, I had around 15 different objects in my model. I didn'...
3
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2answers
2k views

Selecting faces within a given radius

How would I construct a simple loop in Blender (via Python scripting) to select all faces (or all vertices) within a given radius? I'm not able to find a description of how Blender indexes it's ...
3
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2answers
113 views

How can I subdivide an edge at a specific point on an axis?

Let's say I have a scenario like this, viewed from orthographic X perspective (num3): Both objects are the same length, but the top line is a single, angled edge while the bottom line is flat and ...
3
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2answers
1k views

should the polygons of a model be squares/rectangles?

I don't really know how to ask this question, I googled, but I couldn't explain myself in a very short line in the google search bar, so I didn't get any result, so I thought it would be better to ask ...
3
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2answers
80 views

Rendering wireframes from simple black and white image (DEM)

I am sorry, I am really unexpericed with Blender although I tried to put some time into it. So essentially I want to create something like this: From a Digtial elevation Model (DEM) that is a simple ...
3
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2answers
364 views

random place on a face with python

I'm trying to place an object at a random place on a plane. So far, I found out how to get the vertices locations in real world. ...
3
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1answer
163 views

Select all the last vertices of every branch

I'm modeling a tree trunk with the use of the skin modifier. Is it possible to automatically select the last vertex of every branch? Preferably with Python. Top view of the tree trunk with several ...
3
votes
1answer
13k views

How to "add vert" in blender 2.8?

I'm following a tutorial called "Fuel Station - Blender 2.8 Low Poly 3D Modeling Tutorial", and the teacher is adding a vertex typing "Shift+A" that show a Mesh Submenu -> Single Vert -> Add Single ...
3
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1answer
1k views

Animation Nodes move certain mesh vertices

I would like to move certain vertices from an animated mesh object along its normals to create a new mesh (or use face normals and create new point). Is it possible to choose certain vertices and also ...
3
votes
3answers
2k views

What is the easiest way to create a planar grid of vertices?

This must be very easy, but can't find it anywhere. I am trying to create a planar grid of vertices to specification (i.e. I want to say the size of the plane and how many vertices in X direction and ...
3
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4answers
1k views

How can I scale a duplicate mesh to evenly first the mesh?

I have a snowflake mesh that I want to place on top of a scaled duplicate of the same mesh but when I do the points are not equidistant from their counterparts. This first image is the scaled mesh on ...
3
votes
1answer
731 views

Grid Floor Axis Not Aligned With Zero?

I am having a problem with a vertex that I move to 0 along the x axis, but it is not appearing to be on the axis like it should. See the screenshot below. I am in top view, and the selected vertex is ...
3
votes
1answer
171 views

How can I grab or extrude an edge at an existing, arbitrary angle?

Let's say I have a little tent shape, like this: I've decided I want the bottom segment to follow the diagonal angle of the top segment instead of being vertical. I could grab the bottom four ...
3
votes
1answer
145 views

How do I merge multiple rows of vertices together?

Is there a way to merge multiple rows of vertices together like in the example below? To looks like this (I manually connected each vertex). PS: I'm sure there is a better way to model it, but I'm ...
3
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2answers
10k views

How to align all vertices so that they would be lying on one plane? [duplicate]

Sometime faces have vertices that not aligned in one plane. For example if I have this (face should be flat here): It rather should be like that:
3
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2answers
2k views

Beveled Plane Not Circular

I'm going to be creating a large number of 2D rectangles with rounded (beveled) corners. I was all set to use Ctrl-Alt-B on the corner vertices of a plane when I found that the bevels created are not ...
3
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1answer
2k views

Add Edge to face deleted

I removed faces from my object. It is mirrored but I want to add faces back to form an L shape closing the geometry with faces. I highlighted where I want to add the lines. How do i do this with its ...
3
votes
1answer
84 views

Cannot continue my model because of unexplained angles in the X Y and Z orientations

Hey everyone (something happened to my account so had to ask this question again), I'm very new to Blender and i'm learning a lot through tutorials. I have come to a part where I cannot continue ...
3
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1answer
3k views

Solidify Modifier solidifying the wrong way for only a few vertices

I am touching up a Jack O'Lantern that I made last year. I put the mouth back and manually de-solidified the thing. After I made my adjustments to the mouth and other minor things I wanted to make it ...
3
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2answers
911 views

How to get vertex normals from a shape-key in Python?

I'm trying to create an exporter for a format, which includes shape key support. This format requires both vertex coordinates and normals to be specified. This should be logical, because the vertex ...
3
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1answer
1k views

Select faces depending on material

I try to remove all the faces of different objects that have a certain material assigned to its face. But I can't get the select part to work. ...
3
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1answer
438 views

Why Blender doesn't let me select all aligned vertex edges at all?

I drew three coloured squares over the screenshot, so you can catch easier what do I want to accomplish here. I want to select the 4 edges of the vertex as stated in the green square and not only 2 ...
3
votes
1answer
2k views

Different Color for region of intersection

Is there a simple way to make a region or new object in order to change the material properties at the intersection of two or more objects? For example: Or this, where the intersection area of ...
3
votes
1answer
64 views

how to select inner verts?

I solidify this coat but after doing so, i found dificulty in making seam and uv unwrapping it, so i needed to delete the inner part of this coat but i wanted to do it automatically instead of ...
3
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2answers
58 views

Visualizing very near vertices at any distance

I'm searching a way to visualize very near vertices without having to zoom in and searching for them. It seems that if I'm far away from the model the mass of vertex is shown as one. Is there a ...
3
votes
1answer
154 views

Bake exact vertex positions to Float32 image?

I'm trying to get a pixel/vertex perfect vector displacement map for a real-time project. The idea is essentially to bake a shape key to a texture so I can run the transformation on the vertex shader ...
3
votes
1answer
207 views

I want to animate the position of a single vertex

I'm building a simple animation using only individual planes as objects. I want to animate the position of a single vertex on one of the planes. The solutions I've found in the Blender manual so ...
3
votes
2answers
163 views

Unequal UV wrapping

I made a perfect cylindrical shape and wanted to add this texture. After unwrapping it...the wrap is uneven and distorted. How does this happen and how can I fix it without moving the vertices ...
3
votes
1answer
397 views

How calculate the surface curvature for each vertex of a mesh?

I want to calculate the curvature value for each vertex of my mesh. All the scripts suggested here Is there a way to calculate mean curvature of a triangular mesh? don't work for me. These are the ...
3
votes
1answer
489 views

Problem importing .stl files, it has a lot of faces and vertices

I'm new to blender, but I just want to ask how to dissolve the faces in a quicker way, because importing stl and viewing it to edit mode shows a lot of unnecessary faces. I select faces and dissolve ...
3
votes
1answer
1k views

How to outset from edges/vertices?

I want to use outset on edges or vertices, as I have made a path with vertices and want to outset it. But it appears inset, with or without the outset option, does not work on edges or vertices. This ...

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