Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

Filter by
Sorted by
Tagged with
4
votes
1answer
273 views

Why are my vertices being mirrored and how do I fix it?

Bear in mind, I am quite new to blender. I've run into a problem. I'm trying to model a head and I'm creating the vertices and faces, but when I move some vertices another one snaps to a completely ...
4
votes
1answer
237 views

When you have accumulated vertices in the corner of a low poly mesh?

I'm trying to improve my modeling to keep it clean and low poly. I've run into this situation before and I don't know how to best solve it. I have extra vertices accumulated in one spot where I don't ...
4
votes
1answer
2k views

How to order a list of vertices based upon position?

I have a list of vertices: But the list looks like this: [0, 1, 2, 3, 4, 5, 6, 7]. I need a script to sort the list to be like the order in the loop itself: ...
4
votes
1answer
1k views

How to round decimal places of vertex positions?

How can I round the position of all vertices in a mesh to a certain decimal accuracy, to e.g. reduce file size. 32 bit precision is not always necessary. Is there a function built in to do this? ...
4
votes
2answers
435 views

How to create intermediate vertices of a humpy surface (interpolation)

I took a cube, stretched it, added a number of intermediate edges and adjusted their height to get a humpy top surface. Now, I want to get a smooth top surface by adding interpolated vertices. The ...
4
votes
2answers
1k views

How can I specify the position of vertices to create an object using Python?

I have generated a large matrix with the (x,y) positions of all 4 vertices of a rectangle, using a Python script. It's called Matrix1, and has the dimensions (265,2,4)- 265 rectangles, 4 vertices with ...
4
votes
1answer
1k views

Order of vertices added using Python script and bmesh

I am using Blender 2.71 and Python 3.4.0 and I would like to add a row of vertices in such a way that I can call them using bmesh.verts[] in the same order that I ...
4
votes
1answer
74 views

Mass dissolving of quads into a single point

I have created a mesh via sculpting, then converted all of the resulting tris into quads. However, it left me with a less-than-ideal overall layout. The problem, as you can see, is that while most of ...
4
votes
2answers
383 views

Decimate Selection down to a specific vertex count

I have a vertex loop that was produced from a boolean intersection. I was wondering if there's a way, in Edit mode, to decimate the loop from the 50 vertices it is to say, 12 or so. It's not very ...
4
votes
1answer
2k views

Extrude along an edge loop by vertex

I have two mesh objects. I want to extrude one object in such a way that it traces another object. I could have sworn I'd seen this done in a tutorial once, but I can't remember how and can't find it ...
4
votes
1answer
219 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
4
votes
0answers
56 views

Is it possible to add keyframes and animate geometry without Shape Keys? [duplicate]

Is it possible to add keyframes and animate geometry without Shape Keys? Just like regular objects? Like moving vertices, edges and such?
3
votes
6answers
68k views

How to merge two unconnected edges into a single one

There are several questions on merging connected edges and edge loops, but I can't find the simplest case where we just have two edges: and want them to be merged like this: I don't have a ...
3
votes
2answers
10k views

Deleting vertices and edges

In the attached image how can I delete the 2 highlighted vertices and edge and leave the surrounding edges, faces intact? When I hit 'X' and select 'vertices', a gaping hole is created with adjoining ...
3
votes
2answers
24k views

How to mirror or flip duplicates in edit mode?

I'm currently trying to create a duplicate of the character's shoe with the shift + d method but I'd really like to know if I can flip/mirror the vertices selected so it'd look like I have a left shoe,...
3
votes
4answers
9k views

'Snap during transform' not doing anything

I've encountered a strange problem with the snap during transform setting, where it seems to be being ignored. I've tried toggling it on/off, using the different snap modes (to vertex, edge, face, ...
3
votes
2answers
2k views

How can I export or print coordinates of each selected vertex?

I am pretty new to Blender. I need to get coordinates of each selected vertex somehow. I don't really want to manually copy coordinates of each and single vertex that would just take a lot of time. I ...
3
votes
1answer
5k views

How can I merge these two spherical objects into a single smooth mesh?

I have two round objects as a part of my overall model. I will be exporting this model and using it in a game I am making. Last time I did this, I had around 15 different objects in my model. I didn'...
3
votes
2answers
1k views

Selecting faces within a given radius

How would I construct a simple loop in Blender (via Python scripting) to select all faces (or all vertices) within a given radius? I'm not able to find a description of how Blender indexes it's ...
3
votes
1answer
482 views

How to create a button on the n-panel?

I would like to make a custom button on the N-panel. I already went through blender's templates and amended the ui button script to 2.8 but I don't understand where and how I should implement my code ...
3
votes
2answers
2k views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
3
votes
2answers
4k views

Add vertex without subdividing edge then vertex slide?

I found that subdividing edges and vertex slide take away alot from my workflow. Is it possible to not have to do the long process? Just create a vertex on desired part of edge directly? I figured ...
3
votes
1answer
150 views

Select all the last vertices of every branch

I'm modeling a tree trunk with the use of the skin modifier. Is it possible to automatically select the last vertex of every branch? Preferably with Python. Top view of the tree trunk with several ...
3
votes
1answer
3k views

Blender 2.8 manual vertex coordinate editing

In blender 2.79 vertex coordinates were able to be edited directly in the window. In 2.80 this functionality appears to be absent, is there any way to bring this functionality back?
3
votes
4answers
827 views

How can I scale a duplicate mesh to evenly first the mesh?

I have a snowflake mesh that I want to place on top of a scaled duplicate of the same mesh but when I do the points are not equidistant from their counterparts. This first image is the scaled mesh on ...
3
votes
1answer
617 views

Grid Floor Axis Not Aligned With Zero?

I am having a problem with a vertex that I move to 0 along the x axis, but it is not appearing to be on the axis like it should. See the screenshot below. I am in top view, and the selected vertex is ...
3
votes
1answer
6k views

How to output the number of vertices, edges and faces given a polygon with Python?

So far I have written the following code. I am super new to python ...
3
votes
1answer
52 views

How do I merge multiple rows of vertices together?

Is there a way to merge multiple rows of vertices together like in the example below? To looks like this (I manually connected each vertex). PS: I'm sure there is a better way to model it, but I'm ...
3
votes
2answers
7k views

How to align all vertices so that they would be lying on one plane? [duplicate]

Sometime faces have vertices that not aligned in one plane. For example if I have this (face should be flat here): It rather should be like that:
3
votes
1answer
1k views

Add Edge to face deleted

I removed faces from my object. It is mirrored but I want to add faces back to form an L shape closing the geometry with faces. I highlighted where I want to add the lines. How do i do this with its ...
3
votes
1answer
5k views

Delete/merge mutliple vertices on the same spot

My problem can be seen in the pics below... I want to edit this part of the model but I can't select the vertex that connects all the edges that seem to be attatched to it. Instead, I have to delete ...
3
votes
1answer
82 views

Cannot continue my model because of unexplained angles in the X Y and Z orientations

Hey everyone (something happened to my account so had to ask this question again), I'm very new to Blender and i'm learning a lot through tutorials. I have come to a part where I cannot continue ...
3
votes
1answer
774 views

Select faces depending on material

I try to remove all the faces of different objects that have a certain material assigned to its face. But I can't get the select part to work. ...
3
votes
1answer
411 views

Why Blender doesn't let me select all aligned vertex edges at all?

I drew three coloured squares over the screenshot, so you can catch easier what do I want to accomplish here. I want to select the 4 edges of the vertex as stated in the green square and not only 2 ...
3
votes
1answer
1k views

Different Color for region of intersection

Is there a simple way to make a region or new object in order to change the material properties at the intersection of two or more objects? For example: Or this, where the intersection area of ...
3
votes
2answers
93 views

Snap vertex along axis to edge?

Is there a way to move a vertex along an axis for it to then stop when it reaches the angled edge and snap to it. When I try to using the snap tool, the vertex just goes past or does't reach the edge ...
3
votes
1answer
67 views

Coordinate XYZ limitation of 10,000 - Workaround questions

Blender has a limit of 10,000 for the coordinates of the X, Y, Z component of the location’s value of the vertices in edit mode. This causes a problem for editing large objects like mountains or ...
3
votes
1answer
5k views

How to “add vert” in blender 2.8?

I'm following a tutorial called "Fuel Station - Blender 2.8 Low Poly 3D Modeling Tutorial", and the teacher is adding a vertex typing "Shift+A" that show a Mesh Submenu -> Single Vert -> Add Single ...
3
votes
1answer
2k views

Blender 2.8: Very hard to see selected vertices & edges in edit mode

I am running Blender 2.8 2019-04-30 hash e8daa615704b and it is very hard to see selected vertices & edges in edit mode. In the attached image the left and top edges on the forward face are ...
3
votes
1answer
357 views

Problem importing .stl files, it has a lot of faces and vertices

I'm new to blender, but I just want to ask how to dissolve the faces in a quicker way, because importing stl and viewing it to edit mode shows a lot of unnecessary faces. I select faces and dissolve ...
3
votes
2answers
690 views

Beveled Plane Not Circular

I'm going to be creating a large number of 2D rectangles with rounded (beveled) corners. I was all set to use Ctrl-Alt-B on the corner vertices of a plane when I found that the bevels created are not ...
3
votes
1answer
604 views

How to outset from edges/vertices?

I want to use outset on edges or vertices, as I have made a path with vertices and want to outset it. But it appears inset, with or without the outset option, does not work on edges or vertices. This ...
3
votes
2answers
768 views

deleting a fraction of vertices from a point cloud mesh

I have an object in my scene which is basically a point cloud, i.e. all vertices, no edges or faces. I'm trying to select a random fraction of this point cloud. Here is what the data looks like. <...
3
votes
1answer
688 views

creating n random points on face of mesh

I'm trying to select 400 or so random points on the face of a mesh using a script (just on the face, not inside the volume) but I'm not sure how to do that. I've tried looking into the following ...
3
votes
1answer
118 views

Snap two vertices into midpoint of them

I have two vertices, A and B ,I want to snap/move(not merge) A and B into midpoint of them (snap into M, MA=MB). Is there any way to quickly do it ? ( my object has many vertices that have to do like ...
3
votes
1answer
326 views

making angle label - spin vertices with python script

I would like to make an simple angle label such as this: using the python script to construct it. The problem is trying to spin a MeshVertex, as the code looks for a Mesh object instead when using ...
3
votes
1answer
2k views

Solidify Modifier solidifying the wrong way for only a few vertices

I am touching up a Jack O'Lantern that I made last year. I put the mouth back and manually de-solidified the thing. After I made my adjustments to the mouth and other minor things I wanted to make it ...
3
votes
2answers
770 views

How to get vertex normals from a shape-key in Python?

I'm trying to create an exporter for a format, which includes shape key support. This format requires both vertex coordinates and normals to be specified. This should be logical, because the vertex ...
3
votes
1answer
60 views

Is there a “get individual”?

I have a grid and a plane which are not parallel. I'd like to move (G-key) the selected set of points down so that the value on the z axis of each point after moving is the same as the value on the ...
3
votes
1answer
1k views

Blender 2.7 Select vertex path option

I am following the "Blender Inside Out" tutorial on blender cloud. Chapter 4 UV Wrapping - Learn the basics about UV Wrapping and how to set seams, shows how to select a vertex path between a start ...

1 2 3
4
5
25