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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Setting exact coordinates on multiple vertices on same object

Is it possible to transform by the absolute value all those vertices at once? Currently, it is set on median but I would need absolute one instead of the median.
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How to set objects , or vertex point in a bezier resolution_u vertex?

I'm trying to approach the beziers, but I'm still not able to understand the situations, so I based myself on a part of this code coming from Getting the list of points that describe a Curve without ...
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Points in edit mode are being clipped

I'm running into a glitch where some of my mesh goes missing in edit mode. It appears that the points are clipped to a certain rhombus-like "region." How can I remove this restriction so that I can ...
user79109's user avatar
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How to make a consistent outline around vertices

I am trying to make an edge around this vertices outline by extruding it but it looks bad. What am I doing wrong?
Trepper's user avatar
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Blender 2.8 Merge by distance work. It does't remove doubles

I stacked two cubes one on top of another. Went in Edit mode and x ray view. Selected all the joint vertices. Then tried merge by distance. Merge distance 0.01m and Merge distance 0.0001m. The ...
Joe's user avatar
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Vertex at curve/circle intersect

I haven't found out how do things in Blender that can be done i Geogebra for ex., Lets say I want to make a circle and then make more circles that have centers somewhere on the circumference, or a ...
t8ja's user avatar
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How to make a tree using as few faces as possible?

I have to make a tree and use it in a game, but when I use sapling tree add-on I get too many faces and I need them to be as few as possibe. Can you tell me what is the best way to make this kind of ...
Eglė Ged's user avatar
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How to Reset The Pivot Point of a Face in Edit mode

I have model that I've rotated some of the faces and I want to reset the rotation or the pivot point on that face (in edit mode). How would I accomplish that?
Praxis Visuals's user avatar
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Soft Body physics destroys vertices

I have two slightly overlapping meshes and I want to use soft body physics solve the overlap between them. Most of the time this works fine, however I'm finding that occasionally it goes completely ...
bigbadpiano's user avatar
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345 views

Subdivide faces of Object to a minimum distance of vertices

I have the following shape: I need all vertices of the shape to have roughly the same distance to each other (lets say 2 Units), without changing the shape. So basically using vertices like Pixels. ...
Paul Hoepner's user avatar
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Part of the vertices are not moving correctly when moving root bone

When I move the root bone, part of the vertices-tail area in this case will not move accordingly. I've tried remove the tail vertices from all groups then reassign them to the tail bones, but the ...
June Wang's user avatar
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Weirdly pixellated faces only in object mode?

I've been trying to model a boot, but I've run into an issue with the topology. When in edit mode, the faces appear normal to me; But when I go into object mode, I find the faces to be weirdly ...
Jordan S's user avatar
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Correspondence between two sets of meshes

I've stumbled across a problem that seems rather easy but couldn't found a satisfactory answer. What I want to do is get some sort of (weighted) correspondence, constraint, parent-child functionality ....
CptLando's user avatar
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Vertex dots disappear after using knife project but edges remain

Let me start by saying im still learning and have been designing very simple stuff learning as I go. This has been giving me some trouble but I've always just kind of worked around it. There was a ...
Shik's user avatar
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how to make that two different objects have the same number of vertices

I'm trying to join as shapes two objects that don't have the same number of vertices. The white shape is a FBX face object that come from the brekel pro face 2 and it contains the shapekeys / joints ...
Marietto's user avatar
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Export the face angles corresponding to vertices in a .csv file

How do I export all the face angles in a .csv file? Also, how do I map them corresponding to a vertex (for irregular polyhedral) ...
Sumana's user avatar
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A way to model spiky Groot head

I want to model the babygroot from guardians of the galaxy. Here is a picture it should look like. My problem is now: how can I model the shape of the spikes on the head. I already tried some ...
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The proportional editing seems to be mirrored in some way?

I'm trying to move the vertices of the left leg of my character all around the armature (created by the Manuel Bastioni LAB) with the proportional editing tool,but when I press on G and then X,also ...
Marietto's user avatar
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How do I align multiple vertices between diagonal endppoints

I frequently have several vertices requiring alignment between non-axis aligned endpoints. I know you can create a custom orientation, then scale to zero, but for a lot of separate instances, is there ...
Ward Darcey's user avatar
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Won't delete selected vertices

Blender won't let me delete vertices! I started from an edge group and used ctrl+ to expand the selection to multiple vertices. When I press "x" and try to delete them, the first time, it appears to ...
Lillian 's user avatar
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Trouble with making a wing on a dragon

So I am trying to recreate a dragon called Toothless from the movie How To Train Your Dragon. But i'm having some trouble connecting his inner wing plate thing to his back. The vertices have five ...
David From TheDVIChannel's user avatar
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Is it possible to transfer coordinates of every vertex from one object to another?

Is there some way to transfer coordinates of every single vertex from one object to another? maybe an addon or something.. i tried Oscurart Copy Vertex Location but couldn't get it to work as shown in ...
Nikolay's user avatar
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what could be the reason for a vertex for not moving?

i've been modelling and everything was good and for some reason when trying to adjust the model one of the vertices does not move. every other vertice is moving just fine... what could be the problem? ...
uvmap's user avatar
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How to normalize all vectors of vertices

I am searching for a tool that allows me to normalize all vertices, so for example, if I have a subdivided cube and then normalize all vertices I should get something like a sphere. Thanks in advance ...
Darius Duesentrieb's user avatar
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315 views

Verts/ Edges can only have one material

An objects with multiple faces can be assigned multiple materials, but it seems that vertices and edges can only share one material? I would expect that assign would also work for non faces, but ...
Patdog's user avatar
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Editing posed mesh for blend shapes

I have rigged, weight painted, and posed this model so that the arm is raised. I have the Display Modifier in Edit Mode and the Adjust edit cage to modifier result turned on. My question is, when ...
t chan's user avatar
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Why is object's location is same, ( vector (0,0,0) ) in all frames of animation?

I have imported a human model mesh, with armature and animated it with mocap. What I exactly need is the position of its eyes at different frames. ...
p.Neu's user avatar
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How to set vertex position resolution in the world?

When I translate/scale/rotate complex meshes its vertices are often spread in 1/1000 of a millimeter. From time to time this leads to non-manifold surfaces and other problems. I would like to be able ...
Thomas's user avatar
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Not able to use Dissolve Vertices

could someone please explain to me why i can't use Dissolve Vertices? Error: Invalid boundry region to join faces Picture:
Olaf's user avatar
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249 views

Vertex doesn't move correctly while in "normal" transform orientation

I've had a re-occurring issue. When a vertex is selected, and the transform orientation is set to "Normal", the vertex does not move in the same direction that the transform manipulator is oriented. ...
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Why does Blender suddenly not select vertices directly undernearth the one I am selecting in wireframe mode?

I'm working in Blender, and I'm in wireframe mode in ortho view, and when I select a vertex it will also select the vertex that is directly underneath it. Suddenly this behaviour no longer happens. ...
echl's user avatar
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How can I create an edge between a vertex and another edge?

I want to be able to create an edge between a vertex and another edge, as shown in this picture. I haven't had much luck with the knife tool since it seems to be a projection rather than a truly ...
Brandon Stephen Hayden's user avatar
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630 views

Mesh duplicated itself under current mesh

Hey my mesh duplicated itself underneath the current mesh (somehow)and now you can see the graphical errors through the view-port, I am unable to remove doubles, and even unable to click drag the ...
Pyratae's user avatar
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How to fit a grid to a set of vertices

I have a 10 x 10 Grid that I have deleted all faces and edges: I then used proportional editing to make it arched. I am wondering, is there a way to take another grid (one that has more points, i.e. ...
Wesley Bowman's user avatar
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449 views

How can I remove part of a mesh without distorting a rigged character?

I am trying to remove the tail from Rinky the red squirrel's mesh. I used the bisect tool to trim it off. But when I switch back to object mode, his face is bizarrely warped: How can I chop off his ...
lofidevops's user avatar
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323 views

Exclude specific vertices from selected vertices

I have a mesh, and i use 'select boundary loop' to select all the vertices on the outline of my mesh. after that i need to exclude from this selection some vertices from a list of vertices stored in ...
greenrod's user avatar
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1k views

I can't select multiple vertices and move them. (Blender 2.75)

I've had Blender 2.75 for a few days now and I've run into this problem. I'm trying to make my "character"lip sync however I can't select multiple vertices, I've tried b and c keys yet nothing but a ...
Melissa's user avatar
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146 views

Making vertices follow mocap tracks

I've tracked a video of my arm, and created a model arm that I want to perfectly follow the tracks. I tried applying an object solver, but as my wrist rotates the mesh doesn't follow properly. I ...
Ian Best's user avatar
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848 views

How to iterate through the vertices in a polygonal mesh?

I have a mesh that I have created using data that I have. I have managed to load this mesh into blender using bpy. I know I can iterate through all the polygons using something like this ...
Mayur's user avatar
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396 views

Reflect point over vector

Context: I'm using the blender python api to create meshes. So I have sets of three points, and a face, which can be at any angle, for example: ...
ThorSummoner's user avatar
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2 answers
649 views

how can i delete the vertices and Edges inside a mesh

how can i delete the vertices and Edges inside a mesh? the problem can be fixed by Remesh, but unfortunately the visible faces are also rearranged. Which doesn't look nice. There should be a simple ...
Urban's user avatar
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How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
ugococo's user avatar
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2 answers
47 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
Shashank Bhatt's user avatar
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Issue with vertices creating a triangular area on a mesh

I need help with a particular area on my model. The issue here is that I don't know how to fix it. Do I make loop cuts on both of the sides of the model, risking cluttering it, or do I simply go on ...
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several vertices swap X position when Shape key is mirrored, how I can fix it without splitting and mirroring again?

When I apply a 'Mirror Shape Key (Topology)' to a shape key, some vertices swaps their X position with his mirrored vertex generating a not expected behavior even though the vertices aren't affected ...
camilo molina's user avatar
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Missing Vertex groups with imported FBX

I'm trying to import an FBX from another app but the vertex groups are missing. The groups import fine on an OBJ but not an FBX (which I do need) Is it possible to import vertex groups via an FBX?
Matt W's user avatar
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1 answer
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I can't find vertex after Single vert

HI I found how to use this add on from youtuber “Keelan Jon” He shown the tutorial which look like easy and intereting, I try to following as his step as below Blender Character Modeling Tutorial - ...
박유진's user avatar
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How do I fix these sharp edegs and verticies on my model?

**So I have this problem with this model i am making. The model's arms have sharp edges on them in certain places and when i go into edit mode, I see that in those areas the verticies arent connected ...
Angel Loui's user avatar
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How do I delete these verts that were extruded instead being connected with the rest of the model?

The problem is the verts sticking out and they aren't possible to delete for whatever reasons.
End's user avatar
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Sharp edges when merging vertices

When we merge vertices by distance, there's an option called sharp edges which creates sharp edges based on the custom normals data. I want to create a button using python, which when pressed, should ...
Arshad MJ's user avatar

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