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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Does Blender guarantee the order of the vertices around a polygon?

When looping through the vertices of a polygon via polygon.vertices, does Blender guarantee that the order of the vertex indices is consecutive around the edge of the polygon? ...
Animik's user avatar
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Can I triangulate complex or non-manifold geometry in a consistent pattern?

I need help, I'm trying to make a Model like Hyrule Field of TLoZ OoT, but I don't have idea to make that triangles like in the picture, I tried to create a grid and press Ctrl + T, but it doesn't ...
Joaquín Vitar's user avatar
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How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
Thailandian's user avatar
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How to hide all display selections in edit mode?

Hello, is it possible to hide all the ways to display selection in Edit Mode on Blender? I've already disabled all Meshs Display Selections, but it still shows some selections. OBS: I do not want to ...
Sérgio Wilker's user avatar
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1k views

Create vertices with python

I'm new scripting Blender but I could write the following: ...
Prag's user avatar
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"Cursor to selected" does not go to the center of selected vertices

I'm trying to set the origin of an object to be at the midpoint of all its vertices. So my technique is: Go to Edit mode Select all vertices (by pressing A) Press Shift + S Cursor to selected For ...
birgersp's user avatar
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Freestyle color from UV-mapped texture or vertex color?

I'd like to be able to precisely control the color of Freestyle rendered strokes, either by reading the coordinates of UV-mapped textures, or by reading vertex colors. I've been playing with the ...
n1ckfg's user avatar
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How to get the vertices coordinates of meshes for each step of the physics simulation?

I am running some physics simulations which involves a couple of mesh objects. I would like to get the vertices coordinates of one or two of the meshes in the scene while the physics simulation is ...
Amir's user avatar
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Minimizing number of vertices in models for usage in games

relatively new to blender and modeling in general. So for starters I have been trying to create a few building/store models to import to unity to use. In blender my models show about 2k tries and ...
Zgmhobby's user avatar
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1k views

How do i fix a vertex seam?

I have no experience with modelling and i could use some help, i am editing a model from the Source engine, and there happens to be a seam where the arm is, this seam is having a strange lighting ...
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How to get 'Keep UV and edit mode mesh in sync' UV vertices

I'm trying to switch from Keep UV and edit mode mesh in sync, but keep the UV selection. After switching sync off, I also trigger ...
Radivarig's user avatar
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Script to adjust vertices on random edges?

With the mesh of the active object, I want to adjust a few edges selected randomly. For that I choose edges, split them in 3 parts and move the related vertices. I'm a beginner in Blender and Python, ...
mins's user avatar
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How to fix non-manifold boundaries

I am new to 3d modeling, and I have some problems after finishing my project. To preface, my goal was to create a tiger mask. My problem is that when I show my non-manifold elements, I have some non-...
Evan Revis's user avatar
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1k views

"Grid Fill" error: Loops are not connected by wire/boundary edges

I tried to Grid Fill. The selected vertices are an even number. But Blender throws error "Loops are not connected by wire/boundary edges". What did I do wrong? What do "wire/boundary edges" even mean?
Steven's user avatar
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How to apply rotation and scale, avoiding shifting of the vertex parented objects?

In my scene I have a lot of elements that are connected to each other via the vertex parenting. I forgot to apply rotation and scale to those elements, but it is necessary so that I could correctly ...
Rumata's user avatar
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Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
Max Kielland's user avatar
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Auto-merge is causing all vertices to snap to same distant vertex

I almost always edit with snapping to vertex and auto-merge on, but today when I started a project, no matter which vertex I move, and no matter where I move them, they all snap to the exact same ...
Ben Mora's user avatar
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Make two meshes with same topology, vertices, etc identical for UV map transfer

I have two meshes, both have the exact same number of vertices/faces/tris and the same topology, but when I transfer the UV maps between them, this happens: The same happens when I attempt to ...
Brendon's user avatar
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Vertex: extract in world relative

I have two blender files: A table having an armature as parent (table.blend) A bottle having an armature as parent (bottle.blend) I export both models in MD5 (http://www.katsbits.com/smforum/index....
user11342's user avatar
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1 answer
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Adding a vertex onto an angled edge in precise X position

I'm designing a part for 3D printing, but I do not know how to cut an angled edge at a precise absolute X position. I marked in red the place where I would like to insert a vertex. It's exactly 2 ...
Filip Franik's user avatar
1 vote
1 answer
22 views

Unable to set UV Vertex values to < -10 or > +10

Blender 4.1, never saw this in 3.x. I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10. Here I ...
Dan's user avatar
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1 answer
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Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
80 views

How to replace vertex normal with custom normal data?

I have a set of custom normal data here. First one simply use the normal data in the shader. Second one is achieved by define custom split normals of this mesh from normal data by script.(...
Wow's user avatar
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1 answer
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Deformed Solidify Modifier.(Even Thickness)

Ctrl + Alt + Q display shows the rear bumper of a vehicle from the Top view, Perspective view, Front view and side view. The bumper has a Mirror modifier, Subdivision surface and a solidify Modifier. ...
Ogunlesi Taiwo's user avatar
1 vote
1 answer
18 views

I need to rotate a face created using I without effecting the geometry of the other vertex of the object

I am creating a human figure for animation following series of you tube tutorial from 'Blender Character Modelling Tutorial - Body Modelling for Beginners'. While I am doing the hand, I manage to ...
Sarath Anura Hiyare Hewage's user avatar
1 vote
0 answers
30 views

Cylinder alignment problem (beginner)

How do make the top [highlighted] vertices perfectly align with the bottom vertices along the x and y axis... so it looks like a smooth cylinder
RossieRee's user avatar
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43 views

How to fix this ugly crease on this corner?

I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch: Despite the topology isn't that bad: I even tried manually moving the middle ...
TheNuvolari's user avatar
1 vote
1 answer
40 views

Vertices inside the donut

There is a depression on my icing and the vertices seem to be deeply embedded into it, and I am unable to view them and properly move them. Also, the center of the torus, has no vertices at all. ...
MayBeBach's user avatar
1 vote
1 answer
26 views

Weird falling vertex glitch in 3.0/3.6

OK so I decided to get the latest Blender version to make it easier to follow tutorials while I start working on some assets for a game I want to eventually make. I already have to jump through hoops ...
Michell Rosewood's user avatar
1 vote
1 answer
87 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
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28 views

Crash when setting a vertex position using Python

I am a developer of a physics simulation engine, and I want to connect it to Blender, so I can render simulations in Blender. The physics engine simulates soft bodies. Deformation of meshes occurs, ...
alxbilger's user avatar
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102 views

broken vertices after export

when I export my model to the game, the vertices are broken, causing problems in the texture if anyone has any idea why this is happening i would appreciate the help and how to fix it, thanks (in the ...
Gutzzina Selt's user avatar
1 vote
1 answer
65 views

Centering Bone Between Mesh Vertices

I've been working on a rig for a go-kart for a game I've been working on. I would like the bones controlling the position and rotation of each of the tires and of the steering wheel to be centered ...
TT87's user avatar
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1 vote
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29 views

I would like to select a point and find information about connecting vertices using Geometry Nodes

In the appended image I have a vertex with 4 other vertices attached to it, is it possible to select the index of that vertex and find information such as how many edges are connected as well as the ...
Sooroojdeen's user avatar
1 vote
1 answer
89 views

Highlight vertices by vertex color as animation

I have a mesh object with specific data information displayed by various vertex colors. In my case, each color value represents a specific time point from red (earliest) to blue (latest). Now, I would ...
hans1's user avatar
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1 vote
0 answers
515 views

Get circumference without just measuring edges

I need a way to get the circumference of a "complex" face. When I use the MeasureIt tool, the circumference appears much larger because of the vertex clusters (highlighted in yellow). I have ...
Ashlyn McCann's user avatar
1 vote
0 answers
870 views

V rip not working the same

I'm following a Domestika tutorial and was automatically getting this rip shape when I selected vertices and then pressed V, then I started getting the message rip failed, thought I did something ...
Ivrak's user avatar
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1 vote
1 answer
219 views

How to Spawn Instances on Specific Vertices?

I am looking for an easy way to make basemeshes with interchangeable parts using Geometry Nodes. I figured it would be interesting to use Geometry Nodes to make a random character generator: my idea ...
EnkiOH's user avatar
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1 vote
1 answer
40 views

How can I solve this artifact (or bad shading) caused by this tri-gon?

This might be a stupid question as there's a chance that without the file it's not possible to figure out how to solve this, but: I am modeling a Daihatsu Midget and I can't figure out how to replace ...
TheNuvolari's user avatar
1 vote
0 answers
26 views

Is there some way to attract more verticies to certain parts of a models

I Have an object with properly set up uvs and im using a displacement map to make some detailed cracks on it. My problem is that the geometry is equally distributed on the model and i only need the ...
CurSe's user avatar
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1 vote
1 answer
47 views

How do I order Vertices in Blender?

I am writing a low polygon engine for old hardware, and in order to minimise the workload on the engine i need to group the vertices for each 'body-part'. Thus head may be 1-60, torso 60-120, right ...
homecoder's user avatar
1 vote
1 answer
24 views

Why does the vertice on the nose of my object won't move on the x axis?

I'm new-ish to Blender so I'm sorry if the way I'm describing my problem is poor. There are 2 vertices on top of each other and neither of them will move on the x axis. I tried to delete one of them ...
Capy's user avatar
  • 11
1 vote
0 answers
884 views

How to get the outline/contour/silhouette of a selected object?

I want to use Python to get the outline/contour/silhouette of a selected object in the Orthogonal View. Just like the orange shape/outline that blender shows when I select the object in the view3D. As ...
sdsy888's user avatar
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33 views

Subdivision and bevel not working even after multiple fixes

So here is the bug : As you can see it looks like some vertices are unaffected by the subdivision modifier. The same thing seems to be happening with the bevel modifier. I created this object with ...
Luca Antoine's user avatar
1 vote
1 answer
155 views

Trying to "thin" a car body and make panels more smooth

Im honestly stuck, and still somewhat new to blender ive exhausted all my options. I have a car body in blender that comes from slot car racings so its 3d printed but is going into a game now. Ive ...
user avatar
1 vote
1 answer
96 views

Create menu to edit vertices

I am not a programmer but managed to write a python script to draw a slab (Cube) with lots of vertices. I want to create a menu that will list the z values only and allow me to edit them. It is very ...
Ash Hafez PE's user avatar
1 vote
0 answers
95 views

Any way to exclude certain vertex groups from being snapped to?

So I’m wanting to create an easy snapping tool where objects only snap to specific vertices on the target mesh (“connection points” if you will). I want to define these connection points but I want ...
Jonathan's user avatar
1 vote
0 answers
177 views

Script to morph between two objects in Blender

I am trying to write a script that will morph one of my object (say a sphere) into another object (say a cube). As my sphere and cube have different number of vertices, I tried to downsample the ...
Chelsea's user avatar
  • 11
1 vote
0 answers
163 views

"tool 'builtin.transform' not found for space 'view_3d'"-error message unhides certain vertices

tool 'builtin.transform' not found for space 'view_3d' causes a strip of vertices to be unhidden each time I switch into weight-paint. these vertices belong to the same object, parented to the same ...
Curious Boi -w-'s user avatar
1 vote
0 answers
32 views

why does one side of the curve get this weird inflated look but not the other side?

I have made a wire-mesh usng verts, then converted it into a curve. I then tried applying some depth to it using the bevel option on the curve. On the curve however, one side of it has gotten this ...
DraugR's user avatar
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