Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
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Retrieving vertex coordinates
How can I retrieve the vertex coordinates of the summit of each pyramid to make a curve with quadratic Bezier in Blender 3.4.
Thanks for your help :)
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Connecting vertex points using Stored Named Attribute node using geometry nodes
Connecting vertex points using the Stored Named Attribute node using geometry nodes.
I'm trying to connect vertex points to create a closed object for 3D printing.
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How to remove those vertices?
I'm new on Blender and I was following a tutorial to make a bottle, but I probably did a wrong shortcut and I ended up with unnecessary vertices giving this shape of houses/mountains, and I can't ...
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Subdivision and bevel not working even after multiple fixes
So here is the bug :
As you can see it looks like some vertices are unaffected by the subdivision modifier.
The same thing seems to be happening with the bevel modifier.
I created this object with ...
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Fill a plane with circles in it
I am currently trying to make this wall with these roundles in it ]but when I try to fill the plane it fills the circles as well.
How to only fill the space between the circles and plane?
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Face having a weird shape when connecting vertices
It looks like the vertices try to draw a line to the center and create the face around that line instead of actually filling the inside of the vertices. What can cause this behaviour and how can I fix ...
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Get a mesh from a frame of a MeshSequenceCache in script
As the title says, I need help to understand how to access individual meshes from an object with a mesh sequence cache modifier that was created by importing an alembic animation. I want to access it ...
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How to match Z coordinate for vertices from two different objects that share same X and Y coordinates?
I wonder if anyone know a tip to match Z coordinate for vertices from two different objects that share same X and Y coordinates ?
I work with very complex objects (a landcape and a road) and i need ...
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Adding A Face / Faces between two objects
I have a Hemisphere inside another hemisphere as per the picture below:
I am extremely new to blender, but would like to create a face between the outer and inner hemispheres. I have selected all the ...
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How to do toes without creating more vertices
I'm stuck with how to do the toes of the character without adding vertices nor using texture paint.
These are the feet I have, with 10 vertices at the end to connect it with the legs once finished.
I ...
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File size get too big when using array modifier
I have a basic geometric unit '1.1.1mm cube' with the minimum vertex count that I could reach. I would like to duplicate it using an array modifier to make a X7,Y40,Z25mm bigger cube, 0.8mm offset. ...
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Trying to "thin" a car body and make panels more smooth
Im honestly stuck, and still somewhat new to blender ive exhausted all my options. I have a car body in blender that comes from slot car racings so its 3d printed but is going into a game now. Ive ...
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Eyelashes vertices
I'm new at the blender and I'm trying get colour for eyelashes, I bought this body mesh and eyelashes is like a part of body it's not separated. Maybe there is an easier way to select all eyelashes ...
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Help merge meshes. Boolean not an option
(Experienced but still a noob.)
I downloaded a 3DS object (a satellite) and I'm trying to edit it in Blender.
The mesh was one big object. I'm trying split it into separate objects, but in one ...
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Selecting a set of vertices and pressing F will not always create a face connecting to ALL selected vertices
Sorry if this is a stupid question. Running Blender 3.4.1 (same issue with experimental 3.6)
Assumption:
Selecting a set of vertices (more than 3) and pressing F should generally create a face. This ...
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How do I remove a single face from a vertex group without it affecting other faces? [duplicate]
I'm trying to remove this single face from a vertex group:
And instead of only removing a single face this happens:
Does anyone know how to only remove a single face from the vertex group?
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How do I connect these two faces together?
This is somewhat difficult to explain, but I have been trying to fill in the gap between these two faces with a rectangular shape... As you can see here, this is the screenshot of what I am trying to ...
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Create menu to edit vertices
I am not a programmer but managed to write a python script to draw a slab (Cube) with lots of vertices. I want to create a menu that will list the z values only and allow me to edit them. It is very ...
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Blender 3D to 2D Transformation giving wrong bounding box coordinates
Hello fellow stack overflowers, I was trying to use some 6D Pose Estimation algorithm with a custom dataset. Its going pretty good but I need to save the labels aka the 2d coordinates of the bounding ...
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How to gross select vertices
I'm trying to model a strawberry. I want to assign the color orange to the achenes of the fruit, but I can't start selecting the vertices one after the other as it could be time-consuming. Is there ...
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How to smooth properly?
The problem is that it looks good in Blender:
but looks like this in the game or another 3d program:
I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
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Dissolve a face into a single vertex in the middle
Minor issue, I know there's a method of doing this with a name along the lines of "dissolve to middle" or similar, but I don't seem to find anything about it, probably because I'm not ...
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A technique to deform an object keeping polygons non-intersecting
We have an object which is a rose flower with lots of petals.
The idea is to generate a couple of frames to animate it blooming.
The problem is that if petals are collapsed closer to the center, they ...
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How can I extract this block's material and apply it to a new cube w/ fewer vertices?
I downloaded an .obj file containing several low-poly blocks, and would like to use them individually. When I import this into Blendr, it looks like this:
There's ...
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Why is viewport unresponsive for several seconds except when changing angles for viewing?
I have been following the NENGHUO Betta Fish YouTube Tutorial to get the fins effect he has and the animation curve which is based on the Cartesian Caramel Youtube Tutorial.
I have only finished the ...
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How do you group vertices as a section in a mesh?
In edit mode, is there a quick way to designate a group of vertices/faces in the same mesh of an object? Designated in such a way that one can form a list of sections on a mesh, and simply select the ...
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Pose distorts mesh?
I am trying to model a character that can kick high. Initial model looks like after extruding vertices from the hip socket
Now I want to make it kick high, but max. thigh mesh can go without being ...
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How to add depth / thickness to edges evenly
Hi is there an easy way to add thickness to a bunch of vertices and edges and do it evenly?
I have this mesh with no faces and I want to thicken it to an even thickness.
I have followed another ...
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Any way to exclude certain vertex groups from being snapped to?
So I’m wanting to create an easy snapping tool where objects only snap to specific vertices on the target mesh (“connection points” if you will). I want to define these connection points but I want ...
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average the displacement of vertices between two points
i was wondering if there is a way to displace vertices evenly between two points of a curve in the z axis? im trying to make a road/path using a curve and a plane. i wanted the start to be a specific ...
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How do you inset inwards from the outer edges ONLY?
I don't even know how to properly phrase this, but here is what i want:
And here is what i'm getting:
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Adding a vertex between two vertices that sticks to an object?
So, i'm following this tutorial, and there comes a part where the person selects two vertices and creates a new one in between them that sticks to an edge between those vertices.
I have no idea how ...
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How Do I move Vertices in The UV Editor?
I would like to reposition parts of the mesh after I unwrapped it on the texture I imported, but I don't know how. I can scale and select them, but can I not move them? I'm not familiar with this new ...
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Mesh/Faces disappearing when symmetrize mesh
I found this answer, which I cannot comment on, so need to ask it again(sorry): Mesh disappearing when symmetrize it
I also am having the issue when trying to symmetrize, that faces disappear. At ...
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How do I align all the vertices to be straight vertically?
Hi, I want all the vertices to be lined up straight for my mesh, for some reason I am unable to do so... any help appreciated.
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Vertex group information in geometry nodes cannot be obtained by add-ons
I am trying to get information about the start and end vertex groups used in an object through a geometry node in a modifier, but it is not working.
Currently, I can get the number of vertex groups ...
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Vertex resets its position in mode
I'm trying to prepare a model to 3d print and I have an issue with just one particular vertex. This is how the vertex is normally
So I pull it out and it looks perfectly fine in edit mode
But then as ...
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how can i delete the vertices and Edges inside a mesh
how can i delete the vertices and Edges inside a mesh? the problem can be fixed by Remesh, but unfortunately the visible faces are also rearranged. Which doesn't look nice. There should be a simple ...
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Unusual Vertices issue with rigging a low-poly model?
I've been following a tutorial on how to rig a really basic PS1/Resident Evil-like model. Things have been going fine up until I had assigned the torso vertex group.
I've checked the weight paints ...
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Merging verticies on different objects before boolean union
I have three objects; two claws and a cylinder like object I want to join the claws to (its meant to be a crab claw). If I do a boolean union as they are now it turns out unnatural as per the image ...
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shrinkwrap snapped vertices don't stay with the faces
When adding faces for topologizing a character from a high poly sculpt, to a low poly mesh, adding faces using either extrude or Ctrl+LMB, the vertices either drop below the face or go above it. The ...
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Applying an edit of an object to its duplicates
Is it possible to edit a set of vertices on an object, like moving them up and down, and apply that edit to its duplicates?
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Baking AO into Vertex, Where are AO Settings?
Okay Blender Horde, I have been searching with no result the answer to this question.
I want to bake the AO into the Vertex paint, fine, that is easy, BUT, where on earth are the AO settings so I can ...
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Script to morph between two objects in Blender
I am trying to write a script that will morph one of my object (say a sphere) into another object (say a cube). As my sphere and cube have different number of vertices, I tried to downsample the ...
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Having isssues with the merge tool [duplicate]
I´m trying to merge but when I tap "At last" or when I use the "L" key it doesn´t merge my vertices.
I need to join these two vertices however I can cause when I tap the "...
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Loft on top curved geometry
I have been going crazy trying to loft a rounded top on this design. I have traced it with control point splines in Fusion and tried many ways but cannot seem to get it. Is there a way I can do this ...
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How to *actually* snap a vertex to an edge
How do I actually snap a vertex to an edge? I want to snap a vertex to an edge based on an x, y plane (without changing the z). However, if I do that, the vertex moves away from the edge based on ...
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"tool 'builtin.transform' not found for space 'view_3d'"-error message unhides certain vertices
tool 'builtin.transform' not found for space 'view_3d' causes a strip of vertices to be unhidden each time I switch into weight-paint.
these vertices belong to the same object, parented to the same ...
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How can I solve these edges to disappear?
I am working on a window frame and I had to add some loop cut and mirror modif. to finish it, but there are some edges what I cannot solve with limited dissolve.
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why does one side of the curve get this weird inflated look but not the other side?
I have made a wire-mesh usng verts, then converted it into a curve. I then tried applying some depth to it using the bevel option on the curve. On the curve however, one side of it has gotten this ...