Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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indexerror: bpy_prop_collection[index]: index 0 out of range, size 0

I'm trying to run the below script. But for some reason I receive this error saying ...
Tak's user avatar
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Vertex Groups assignment from Makehuman mesh

I have imported a mesh from Makehuman, and I started creating and assigning vertex groups using the "c" key and choosing the vertices. The problem is that many vertices are missed from the selection ...
Tak's user avatar
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How can I even out a set of uneven vertices to form a vertical surface? [duplicate]

Hey so I'm a Blender newbie who figured out that somewhere during my modelling, I got some parts uneven as seen on this picture from the side: . That vertical part is supposed to be 90 degrees ...
Zaffaro's user avatar
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5 votes
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Order of vertices added using Python script and bmesh

I am using Blender 2.71 and Python 3.4.0 and I would like to add a row of vertices in such a way that I can call them using bmesh.verts[] in the same order that I ...
William's user avatar
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Ho do I write a script to remove loose geometry from all objects?

I'm trying this: ...
ZeitPolizei's user avatar
4 votes
1 answer
11k views

How to output the number of vertices, edges and faces given a polygon with Python?

So far I have written the following code. I am super new to python ...
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3 votes
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How to select and merge vertices into separate triangles? [closed]

For my blender model, I have an image of a half-sphere. On its face it is triangulated and I want to merge the triangles together so they are like the portion that the red arrow is pointing to: What ...
user3550811's user avatar
9 votes
1 answer
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How can I make a line of vertices round?

I have a straight line of vertices and I don't know how to make them be arranged in a circular shape such as the top part of a dome. Can anybody help me?
Alex's user avatar
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Different number of Vertices, Faces and Triangles between object mode and edit mode

In object mode it says that I have 1 of 99 objects selected and over 10000 Vertices, 2000 Faces, and a similar high number for Tris. When I tab into edit mode it shows the actual numbers of the object,...
ammonlabenz's user avatar
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How do I fix the pivot point of my vertex

The pivot point of every vertex in the mesh of my object is out of position for some reason how do I put it back to where the geometry of my vertex actually is. I tried origin to cursor but it will ...
user4956's user avatar
2 votes
1 answer
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Why is vertex snapping with auto merge enabled not merging vertices?

I am watching this tutorial on youtube: At the moment, the tutor is merging the hand's vertexes to the arm's vertexes; the problem is that when I try to merge them like that, they don't really get ...
Vinicius's user avatar
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Moving vertices in global coordinates

I need to move vertices along axis Z GLOBAL but I don't find how to do it. I've tried this: ...
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Face splitting tool

Is there a tool to split this cubes faces or face into 4 equally spaced faces? So it will look like this: Maybe just to split it into 2 equally spaced faces that I can apply twice?
Nathan's user avatar
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Moving vertices along normal axis in BGE

I'm using BGE and I need to move the vertices of a mesh using Python. I know how to change the position of the vertices in real time but the problem is that they move using LOCAL coordinates and I ...
Andrea's user avatar
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2 votes
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284 views

Add a new edge snapping to a vertex and with an angle constraint?

How would you add a horizontal line without interference to the other edge? As shown on the image,
Vladimir's user avatar
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3 votes
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Why Blender doesn't let me select all aligned vertex edges at all?

I drew three coloured squares over the screenshot, so you can catch easier what do I want to accomplish here. I want to select the 4 edges of the vertex as stated in the green square and not only 2 ...
Fabián's user avatar
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Can a single vertex be rotated?

In the duplication options for the dupli verts there is a option for Rotation. Witch brings me to my question, is there anyway to rotate a vertex? Vertex's have ...
David's user avatar
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Why do gaps appear in my mesh when I animate it?

As I attempt to complete a "Walk cycle" with my model, the mesh at the pants line separates from the skin as the model moves or as I rotate the controls. This happens in many places on my model and it ...
user2544743's user avatar
3 votes
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Subgrouping a large mesh

Recently I've been trying to import into my game the mesh of a terrain that I have in Blender. I chose to use a model other than a heightmap because it's needed the maximum accuracy possible. ...
Kalal's user avatar
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No redraw after assigning new vertex position with python

I'm trying to write a new operator which modifies my geometry in some way, but I'm struggling with vertex manipulation. I can get the selected vertices fine and also print the individual components. ...
Miguellissimo's user avatar
3 votes
1 answer
2k views

Different Color for region of intersection

Is there a simple way to make a region or new object in order to change the material properties at the intersection of two or more objects? For example: Or this, where the intersection area of ...
chase's user avatar
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28 votes
3 answers
60k views

How to evenly space vertices?

I have a edge loop that has vertices on it. Is there a way I can separate the vertices on the the edge evenly without moving the end points? I would also like for the vertices to maintain the current ...
Vader's user avatar
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Transforming a vertex moves other vertices [duplicate]

Hi I'm new to blender and am trying to model a character. In the tutorial I'm following each vertex moves independently. For example, when moving one vertex only that vertex moves, whereas for me it's ...
Joshua Waheed's user avatar
6 votes
2 answers
3k views

Python: assign custom tag to vertices

Is it possible to associate a custom tag with each vertex? I would like to be able to number them... I have an export script that dumps 6000 vertices to file, I then run a simulation that generates ...
P i's user avatar
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7 votes
2 answers
13k views

Merge touching faces on model

I have a model like in the following image: There is a mesh for this object made of many individual cubic boxes. Every individual box has its own 6 faces, so where they touch with another box, there ...
ButterDog's user avatar
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How to check whether a list exists?

How to check whether the list (of vertices) exists? I want to append a new vertex to a list or create one if it does not exists. ...
Kyrylo's user avatar
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5 votes
1 answer
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Vertex selection without edge highlighting?

Selecting a cube's vertex displays an orange point (sure it is vertex) with its connected three edges (edges highlighted as orange to black gradient). For example, selecting a vertex in 3ds Max only ...
Sead123's user avatar
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4 votes
3 answers
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How to repair cylinder mesh with misplaced vertices?

I realized, for the first time, I now have the skill to visualize and manifest a 3D object of some complexity! Do you see this rocket? It looks pretty cool. But, nobody would put this thing on the ...
user1833028's user avatar
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18 votes
4 answers
58k views

Clean up vertices/edges with no faces

Is there anyway to cleanup vertices/edges in edit mode? I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges. Update for clarity: So I have a mesh like ...
Petah's user avatar
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5 votes
1 answer
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How to iterate through all vertices of an object that contains multiple meshes?

I've learned that an object may contain multiple meshes. I want to export all vertices from all meshes. How do I iterate through them? Also, is there a simple way to know in advance the total count? ...
P i's user avatar
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3 votes
2 answers
8k views

Blender Loop cuts and vertices measurement

I have some problems when adjusting loop cuts and when I extrude the vertices of loop cuts. When I do a loop cut I would like to place the cut at the position of an exact millimeter. I have in the ...
Peter G Holm's user avatar
2 votes
3 answers
549 views

How to merge two hand perspectives?

Using 123D catch (creates 3d models from picures) I created two mesh obj of an hand in dorsal perspective (palm down), and another in the palmar perspective (palm up). I'm trying to come up with ...
Miguel's user avatar
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7 votes
1 answer
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Deforming a mesh in realtime (Game Engine)

I have a subdivided plane I want to act as a niveau map. I want to change the niveau extremes' locations and want the map to display the niveau in the form of z=f(x,y) with x,y as the location of a ...
B Newmark's user avatar
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5 votes
2 answers
2k views

How to smooth multiple vertices at a point?

I know this is very simple, but I've tried using the smooth button in the mesh tools section, but it won't work: Before: This is with smooth vertex: What should I do? Thanks in advance (I need to ...
Turbo's user avatar
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2 votes
1 answer
201 views

How to determine the poly/vert counts of a fluid simulation?

Is it possible to determine the vertex count of a fluid simulation frame without applying the fluid simulation? Normally I would just go into edit mode and select all to see the vertex count in the ...
gandalf3's user avatar
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9 votes
3 answers
11k views

Get indices of vertices of triangulated faces in python

I'm writing a python script to export triangulated meshes from Blender to an openGL application I am working on. I'm using text files, and I want to export my geometry data in the form of vertices, ...
darius's user avatar
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9 votes
1 answer
10k views

Stitching Meshes Together

For a game project I'm working on, I want to "stitch" together several grid-like meshes: Each mesh is sculpted starting from a regular grid to give more depth and detail to its texture. But the ...
Cygon's user avatar
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5 votes
2 answers
6k views

How to slide some vertices along a slant, until it lines up vertically with another vertex

I started out with the default cube. I went into edit mode and moved the two top, rear vertices up a bit. That's the two positioned in the positive Y-direction. Go to face select mode and select the ...
kveidem's user avatar
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21 votes
3 answers
47k views

What is an efficient way to remove loose vertices?

I have a mesh that has some vertices between edges that do not need to be there. How can I easily remove these vertices without selecting them manually? I tired using limited dissolve but that get rid ...
user avatar
4 votes
1 answer
453 views

Why are my vertices being mirrored and how do I fix it?

Bear in mind, I am quite new to blender. I've run into a problem. I'm trying to model a head and I'm creating the vertices and faces, but when I move some vertices another one snaps to a completely ...
CustardCrusader's user avatar
73 votes
9 answers
129k views

How can I add vertices to intersection of two edges?

I need to put a point at the intersection of two edges. Below is a picture with red circles around where I need points to be placed.
Keavon's user avatar
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28 votes
4 answers
44k views

Revert vertex position to Basis Shape Key

How I can revert the position of a single vertex in a shape key to it's position in the Basis Shape Key?
mendio's user avatar
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8 votes
2 answers
1k views

How should I handle a split in a retopology?

What's the best way to handle a "split" in retopology? Consider the case of a torso splitting into legs: In this case, each leg ring is made up of 16 vertices, as is the torso ring. What is the best ...
wchargin's user avatar
  • 9,412
20 votes
1 answer
19k views

Show unselected vertices in UV/Image editor?

Is there a way to show all vertices (even if they're unselected in the 3D view) in the UV editor?
Forest Katsch's user avatar
16 votes
1 answer
14k views

How to read vertices of quad faces using Python API?

Preferable in object mode. I have a mesh I know is made of quads only. I want my script to iterate through each quad and do something with the coordinates of each of the four vertices. I have read ...
Hatoru Hansou's user avatar
11 votes
1 answer
2k views

Remove vertices based on texture

Is there a way to apply a black and white texture to a object and remove all vertices mapped to a point where the texture is black? I want to build a hollow earth globe and remove all vertices where ...
Beothorn's user avatar
  • 305
21 votes
3 answers
10k views

Is it possible to render vertices in Blender?

Is it possible to render vertices with materials applied on them? I subdivided a mesh, and deleted all the faces so only the vertices were left. I could theoretically apply cool effects on them (I ...
orustammanapov's user avatar
5 votes
2 answers
5k views

Snap individual vertex of the selection to closest vertex

I want each individual vertex of my selection to snap to the closest unselected ones, so they superpose each other. Im aware of the vertex snapping utility along the "closest" mode but it only work ...
Kaleb's user avatar
  • 51
29 votes
9 answers
28k views

Efficient way to get selected vertices via python (without iterating over the entire mesh)

What's the best/fastest way to construct a list of selected vertices for a mesh object in python? I want to avoid iterating over every vertex in the mesh if possible, since that seems like a really ...
Qutorial's user avatar
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30 votes
2 answers
60k views

How can I get vertex positions from a mesh?

I want to read the vertex x and y coordinates with a script or a function. How can I do that? The MeshVertex appears to have ...
B Newmark's user avatar
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