Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
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Get the boundary edges of outer and inner polygons in a 3D mesh with holes in python
I have a bunch of meshes with different shapes (cuboids, L-shapes, pentagons, hexagons, ...) with holes, see attached image. The meshes are not flat, not always vertical, have different orientations ...
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The knife tool does not snap to a line
The knife tool refuses to snap to a line I created between two vertices to create a quad.
I am on the 3.5.1 version of Blender, and I'm following the Get Good at Blender - Advanced Topology - The ...
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How to Spawn Instances on Specific Vertices?
I am looking for an easy way to make basemeshes with interchangeable parts using Geometry Nodes.
I figured it would be interesting to use Geometry Nodes to make a random character generator: my idea ...
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Trying to duplicate extruded windows up the face of a building
I'm using trying to learn blender (3.4) and I'm having an issue with duplicating my extruded windows up the face of my building, I'm just not quite sure how to.
Here is the face of my building:
And ...
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How do I transform a set of vertices into a hexagon shape
I'm new to Blender and I've been trying to attempt to create a low-poly character and I came across this speed build video where one was able to instantly transform a set of vertices into a hexagon ...
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Need to fill this face in but it has vertices that prevent it from filling in properly
I'm trying to fill the lower part in (in the first picture), but can't because the vertices (second picture) are blocking it from being filled in properly...
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Why do my rounded cubes have overlapping vertices?
I tried following a tutorial that starts off with using a rounded cube to create a sphere.
here's the vid: https://www.youtube.com/watch?v=rEBwBrRzyhw
There has been a question with the same problem, ...
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Get vertex coordinates of model mesh in every frame of animation
I am trying to get the coordinates of all vertices of a model for each frame of an animation in Blender using python. I have seen a lot of answers from 50 years ago like Iterating vertex of every ...
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Check if lines are collinear with Geometry Nodes
I want to check if two connected lines are collinear. If yes then I want to place at the middle point an object. To give the collinearity a little bit of tolerance $±5°$ would be a nice addition.
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how do i get my edit mode view to ignore the solidify modifier and get the 2d framework/vertices?
i was trying to make the donut but my edit mode is showing the 3d framework whereas i need the 2d framework for less complications.
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Saving selected vertices as a text file
As part of a larger add on, I need to save selected vertices as a text file in this format:
[
x y z;
x y z;
x y z
]
Where x y and z are the ...
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How can I solve this artifact (or bad shading) caused by this tri-gon?
This might be a stupid question as there's a chance that without the file it's not possible to figure out how to solve this, but:
I am modeling a Daihatsu Midget and I can't figure out how to replace ...
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Remove every nth Vertex with Geometry Nodes/Python
Node noob calling all node gurus.
I'm working with some simulated galaxy data at university and as an aside, I'm wondering if I can render it in Blender - however because it was legitimately simulated ...
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Visualize Surface curvature using Color Attributes
In design models, there is often a minimum radius of curvature. For example an alloy wheel can usually not have shapes sharper than R 3mm, or the wheel will break.
In the modelling workflow, it would ...
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Is there some way to attract more verticies to certain parts of a models
I Have an object with properly set up uvs and im using a displacement map to make some detailed cracks on it. My problem is that the geometry is equally distributed on the model and i only need the ...
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How do i remove this extra line?
I was working on a model for a UGC in blender and i made some vertices. But for some reason, when i add a skin modifier it added an extra line. How do I remove it? (Note, I just started using blender.)...
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Getting the vertex values for a point
I'm trying to get all vertex values from a bounding box.
For each one, I'm using this
Is this going to return the correct X/Y/Z for the vertex at position 'index'?
I'm on 3.5 and the values it's ...
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Changing the move/grab tool's multiplier
While working in Blender 3.3.1, I seem to have accidentally activated some mode where the vertex move tool is multiplying the mouse position by some extreme amount (like 5x or something), like it's in ...
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Vertex group, weight paint and Displace modifier
New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
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Extruding edges to square with correct rotation
I'm trying to create a script for automatic handrails. For extruding my edges I have tried converting them to curve and applying bevel, however I'm not satisfied with results, I wish the top rail wasn'...
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How do I order Vertices in Blender?
I am writing a low polygon engine for old hardware, and in order to minimise the workload on the engine i need to group the vertices for each 'body-part'. Thus head may be 1-60, torso 60-120, right ...
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VRM model in blender: Transparent overhang
I have been trying to work on a Quest version of an avatar recently in blender, and it's a VRM file, and because VRM textures can be cut in VRoid, vertices are left around the textures that extend out ...
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Why does the vertice on the nose of my object won't move on the x axis?
I'm new-ish to Blender so I'm sorry if the way I'm describing my problem is poor. There are 2 vertices on top of each other and neither of them will move on the x axis. I tried to delete one of them ...
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Copy Vertex Color from specific face (one object) to selected faces (another object)
I found only one way to transfer vertex colors from one object to another object: via Ctrl+L transfer Mesh Data, but this transfers all vertex colors and with different topology actually randomly (all ...
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Vertex count changes when exporting mesh as plymesh
When I create a simple Icosphere mesh in Blender, the statistics tab shows me that it has 42 vertices. I then export this mesh to .ply and then re-import the .ply-file. Now, the statistics tab shows ...
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Which one? Single Vertice with triangles or Grid Fill? [duplicate]
I am working on my first non-Character Models and was modelling a Cup with the beginning mesh as a Cylinder. Now I just wanna know if it will be a problem to have the vertices on the bottom connect in ...
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How to get the outline/contour/silhouette of a selected object?
I want to use Python to get the outline/contour/silhouette of a selected object in the Orthogonal View.
Just like the orange shape/outline that blender shows when I select the object in the view3D.
As ...
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Connect 2 meshes together? (Missing vertices) [duplicate]
I'm new to Blender and I want to connect 2 meshes together and make them into 1.
How can I do this?
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How can I make the blade of this sword thicker?
I have this part of a 3d model I bought for printing. The printed sword is about 9.5cm long (or 4 3/4 inches), but the blade is too flimsy, and doesn't hold its shape. So I want to edit the blade to ...
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Lightning not as jagged as per tutorial?
I tried to follow this guy's tutorial. While his lightning looked like this ,
mine looked like this:
Basically, I would like my lightning to be more jagged like in this youtube tutorial's. How do I ...
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How to convert "global vertex animation" into different actions by frames
I have a composite model (consists of many objects).
Each individual object is animated as described in this post: How to insert keyframes for the vertices using python
As a result, I have 1 "...
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How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?
I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do.
I would like to make this:
Into this:
Without using Shift + E crease because ...
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How to slide vertices into the opposite direction in the exact same angle? [duplicate]
I'm trying to improve my modeling knowledge via modeling different cars but I always fail miserably shortly after modeling curved panels because I made bad topology, which I have zero experience with ...
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How can I align these vertices on a particular axis?
I need these vertices aligned on the X axis but I'm not sure how... I'm doing this to duplicate a cut I made on one side of a building to another with knife project... The screenshot is shown below:
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Vertex and egde not stick to outline of circle mesh
I have follow a tutorial but my circle vertices and edges are not stick to the outline of circle
my own pic:
tutorial pic
I know this is basic problem but I need help thank you
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Weird shadowy area in Viewport Shader
I've been using Blender for quite some time now, and I frequently encounter this issue. This issue happens when I do custom meshes and add vertices, edges or faces. There is a weird shadowy area that ...
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Strange topology buggy vertex
This is my first post on Blender SE so please be patient with me.
I followed a Chair tutorial by Blender Guru on youtube. However, after all is done I have this "dang" vertex where topology ...
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Vertex Select G not working
i’m having troubles moving the shape of the object with Vertex Select and G.
I’m trying to make the shape go down like this;
But when i select the vertex and press G it only drags the lines and not ...
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Need help solving this bad edgeflow
I'm fairly new to this and while following a YouTube tutorial I've came across this problem of bad edgeflow as you can see here
I don't know how to work around it. I tried cutting with knife tool ...
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Can't cut certain faces with knife tool
I keep running into an issue where I try cutting on a face with a vertex and pressing the Z key or whatever corresponding key to cut with a straight line, but when I reach the bottom and click nothing ...
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How to move vertices in depth mesh for 3D photos stanford .ply
depth mesh from a stanford .ply. From Stable diffusion Depth mesh generation. Stable diffusion does a great job but sometimes needs correction. It makes small mistakes deciding what should be at what ...
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How can I move vertices in Blender to a precise distance?
I am trying to move vertices in Blender to a precise distance but I am finding it difficult to do so using the mouse. For example, if I grab an edge loop and try to move it to a specific distance, I ...
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My vertices are uneven - how do I auto-correct this?
So I've recently started my first character model, and all was going very well with the tutorial I was following - until I noticed that the vertices on my model's head weren't even
I initially tried ...
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Identifying vertex to use with Geometry Nodes
Wich is the best way to identify a vertex to use in a Geometry Node?
In my case I needed to know the number of a specific vertex to create a curve from this vertex, and it was tedious to find it.
...
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How can I fill these vertices?
I'm trying to fill these vertices here:
When I try to fill it with these vertices selected, this happens:
If I only fill with the 4 corner vertices, this happens:
How can I fill the vertices with ...
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Retrieving vertex coordinates
How can I retrieve the vertex coordinates of the summit of each pyramid to make a curve with quadratic Bezier in Blender 3.4.
Thanks for your help :)
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Connecting vertex points using Stored Named Attribute node using geometry nodes
Connecting vertex points using the Stored Named Attribute node using geometry nodes.
I'm trying to connect vertex points to create a closed object for 3D printing.
...
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How to remove those vertices?
I'm new on Blender and I was following a tutorial to make a bottle, but I probably did a wrong shortcut and I ended up with unnecessary vertices giving this shape of houses/mountains, and I can't ...
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Subdivision and bevel not working even after multiple fixes
So here is the bug :
As you can see it looks like some vertices are unaffected by the subdivision modifier.
The same thing seems to be happening with the bevel modifier.
I created this object with ...
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Fill a plane with circles in it
I am currently trying to make this wall with these roundles in it ]but when I try to fill the plane it fills the circles as well.
How to only fill the space between the circles and plane?