Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
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How can i join various bones that move different parts of the rig into one?
I have a rig from a game, and among all the bones of the armature, there are some duplicate bones that move different parts of a body part, but should be just one bone, how can I join them?
For ...
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Blender-exported GLTF vertex structure
I'm having a hard time undestanding how to read the vertex array properly when GLTF is exported with/without normals, uvs.
For the start, I've exported the basic Blender cube without any normals or ...
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Decrease vertices in curved plane
I want to make a road for an assetto corsa road but there are too many vertices, and I don't know how to reduce them but have the same "smoothness". How to reduce the amount of vertices?
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is this good topology for a quad-only mesh? what is this called?
I'm very new to 3d modeling, and I've recently come across a very simple (and seemingly common) situation that I'm trying to find out a remedy for. I've heard very basic things about how having tris ...
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Using LoopTools to flatten quads and N-gons: Can I lock the position of one vertex point?
Hello I'm new here and hope someone can help me.
So I have this quad and I need it to be perfectly flat. I discovered the addon LoopTools and using it to flatten ("best fit") works pretty ...
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Assign Vertex Group from Evaluated Vertices
I am writing an operator that allows to pick a surface in the 3D view and assign a vertex group to the hit surface. It's working perfectly fine for objects where the evaluated vertex count matches the ...
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How Can I Turn a Right Angle Into a Quarter Circle?
In trying to fix the n-gons and tris on a mesh, I've run into a problem where I need to turn a set of vertices that forms a right angle into one that forms a curve.
You can see that most of my edge ...
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How can I smooth an diagonal line edge?
I am new to Blender and I am trying to create a simple character. I want to have a kimono like dress.
I duplicate the body, applied a Solidify modifier and then scale so I can conform to the body ...
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Create terrain from vertices
I'm trying to create terrain from a bunch of vertices I have exported from a real DEM map. I created a script that converts DEM data to a .obj file. But it creates just vertices, no edges and no faces....
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Vertices on mesh keep distorting and revert back to the same position after fixing and saving
The same vertices of this shirt mesh keep distorting in the same way even after manually them fixing and saving. I made this shirt using the cloth modifier, then applied it and cleaned up the base ...
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Problems with vertices in blender
I'm new to the world of Blender and I recently added the Extra Object addon which allows me to add Single Vertices quickly. I was creating a handle starting from the single vertex with the mirror ...
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The quickest way to build wanted faces and delete unwanted faces
By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why?
Reason:
Although points D and C are connected by an edge, the points ABCD ...
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Vertices not following armature in object mode/pose mode, even though it works fine while weight painting
I'm having a strange issue with this spear I'm rigging. I've assigned all the geo to the armature via empty groups and assigned all the geo to a bone. However there are a few verts that refuse to ...
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Why is vertex snap not working
Snap does not work if the mesh is behind another model.
As far as I remember, this was not the case in previous versions, and in X-Ray mode it was possible to use snap, no matter how many meshes were ...
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Problem using FKey in v 3.6
In 2.8 I could connect two vertices using the F Key. This doesn't work in 3.6. How is this accomplished in 3.6? I have the same add-ons as in 2.8.
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Highlight vertices by vertex color as animation
I have a mesh object with specific data information displayed by various vertex colors. In my case, each color value represents a specific time point from red (earliest) to blue (latest). Now, I would ...
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How to use shortcut 'J' to connect two vertices using shortest path?
I've noticed the following behavior several times and I found it quite annoying. Many times when I select 2 vertices and press J to cut a set of edges through, it's not going through the expected ...
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Pinching problem
So I have a 3D model with the following problem - one vertex is kind of holding too much topology in once. I am not entirely sure as to how I can fix this pinching issue (maybe separate it, but how ...
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Get circumference without just measuring edges
I need a way to get the circumference of a "complex" face. When I use the MeasureIt tool, the circumference appears much larger because of the vertex clusters (highlighted in yellow). I have ...
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Get outer selection UV coordinates of an UV island
I have the following UV mapping:
and i need to get the coordinates of the selected vertices, but only the outer ones.
So i think that the first step is to get a list of the selected vertices, then ...
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V rip not working the same
I'm following a Domestika tutorial and was automatically getting this rip shape when I selected vertices and then pressed V, then I started getting the message rip failed, thought I did something ...
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How to fuse the handle of a magnifying glass to its body?
I'm trying to connect these two objects as smoothly and seamlessly as possible. I've merged vertices by distance and you can see the result in my screenshots. But when I add the subD modifier, these ...
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Getting error "Unwrap could not solve any island(s)" when marking seam and unwrapping?
I get the following error when unwrapping after I have selected an edge and marked it as seam:
Unwrap could not solve any island(s), edge seams may need to be added
Where is the problem?
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How to add vertex in between vertices in a loop
I have a model that resembles a circle. I added loop cuts. I need to add vertices in between vertices that came with those loop cuts. The screenshot below describes my issue more clearly.
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How to select the farthest point on the x-axis?
I have a lot of these curves in different shapes. Finding the most convex points along the axes by eye is not an option, you need absolute precision.
Maybe someone can suggest a script that would ...
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Object clipping/non-selectable after keyframing vertices
If I start off with a cube (same global and local coordinates), I'm able to select it fine. However, after I keyframe its vertices elsewhere, I'm unable to select the cube while it's near the initial ...
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trying to add bones to my character model but its too laggy
hey everyone so I am trying to add bones to my character model , but when I try to press ctrl j to join all all together it just wont work , it will freeze and than crash , I Might add my character to ...
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How do i flip vertices onto the other side of a mirrored object
I'm need the vertices on the other side so I can connect them to the bangs
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Aligning Artwork Between Gores and Resolving Vertex Symmetry
I am currently working on a real-world application involving the creation of a 10' sphere using Blender. The sphere has been modeled to scale, and I have added seams to create 12 equal gores, along ...
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I'm getting accidental selections through a model. How do I prevent this?
I'm a newb following the donut tutorial. I'm at the stage of modeling the dribbles from the icing. I'm in Edit mode with X-ray vision off, and solid mode active in the view port. When I try to select ...
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Bridge edge loops with merge does not work in two directions
I have two tiles created using heightmaps in my project. The terrains don't completely line up, so I'm trying to merge the vertices together to make it seamless. I've found a few methods to do this, ...
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how to displace a mesh (in viewport) with a texture without changing the vertex normals direction?
I'm trying to displace a geometry while keeping the original vertex normal's direction, I need the effect to be achieved in viewport since the mesh must be exported into a game engine.
The only way I ...
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Weird Protruding Vertices while in Sculpt Mode
I'm doing an axe but when I get into sculpting, the vertex from the edge get crazy. I don't know if it's because of the original mesh or because I did something on sculp mode. No matters how many ...
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Mesh shading looks wierd
Here's the mesh—it doesn't have any doubles or split parts. However, it exhibits this weird reflection regardless of whether it's set to smooth shading or not. This issue has occurred sporadically in ...
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what is the cause of this shading smooth shadow in the plane?
so I went to mesh and created a plane Rotate it 90 degree on the x axis , went to edit mode extrude using E a bit , and I turned on Auto Smooth than I shadow smooth it , and this is what I got ,,, i ...
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Can this topology be improved?
I have been practicing with modeling and after a few tries I got to about this far to me it seems ok, but I wanted to ask if anyone has advice or methods, I want to hear what others think before I ...
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How to fix overlapping mesh vertices(improper vertex placements after modifiers apply)?
Hi guys I am working on a model when I applied the solidify and the subdiv modifier together, I dunno how but I got this weird mesh that I am trying to correct, although I worked with similar issue ...
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Inflated an object into itself
I have a helmet with horns, I wanted bigger horns, inflated in sculpt mode and it caused overlapping geometry. Normally I have solved this but it's not playing ball this time.
I've tried Limited ...
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how do I reduce the offset of the curve modifier for the following scene?
I want to make it so that the stitches (stitch object) lines up perfectly with the below mesh and kinda sticks to it, (I tried the shrinkwrap modifier but it is giving me very weird results)
As you ...
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Problem with Donut Tutorial Part 4: Icing has weird edge
Thank you for your advice so far :) Here is the file:
I've tried to find an answer to my problem with the icing part of the famous Donut Tutorial, but failed completely.
There are lots of people ...
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Decimate vertices from an edge not attached to any face
i have converted a hair particle in Blender to Mesh, the hair turned to edges containing many vertices, when i try the decimate modifier, i get an error because there is no faces, is there any way to ...
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How to fill a large group of vertices with faces? Using F for Fill doesnt work, weird results
Im struggling to deform large shapes, especially with proportional editing as the overall shape of the object gets lost/deformed, or the proportional editing zone isnt big enough so the part im ...
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No vertices after applying skin modifier
I am completely new to blender and I was looking for the tools I could use to practice basic models then I applied my first modifier (skin) to the vertices I made to create a tree trunk, but unlike in ...
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How can I make these vertices/edges elevating/rotating perfectly evenly?
I am modeling an SSR MKII rim and I wonder how could I get the selected edges/vertices aligned like the red line:
I tried rotating by selecting the last vertice highlighted in orange with active ...
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Is there a way to smooth the mesh topology or mesh seamlessly to join these two mesh?
Blender noob here, I downloaded a model to use it as a base, the original model has a squared head, I was trying to make it round as the reference image, my take was using a circular shape, cut it in ...
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How to make an edge/vertices follow path?
I got along much further, but now I have another problem. I created quite sharp curves with the arrays and the planes that are passing through mostly follow along quite good, but sometimes these ...
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Is there a way to make both faces from upper and below mesh the same so I can Bridge Edge Loop these two without distortion?
I was trying to edge loop the two surfaces but the upper mesh it's straight, I tried setting 64 vertices in both but because the shapes are different edge loops creates distortion, is there a way to ...
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Change mirror modifier to recognize other vertex groups like ri/le 2.79
Can I change mirror modifier to recognize other vertex groups (weight painting) like ri/le? I have a specific armature, and changing all the names to R/L and then back to ri/le is tedious.
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How to fix ngon shading issues in angled ceiling?
I am new to 3D modelling, so please go easy on me :-)
What would be best practice to deal with the ceiling to prevent shading issues as it is an ngon? I tried to triangulate the shape, but this ...
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Connect 2 vertices with a cylinder
I'm working on a chemistry project where I want to create some atomic structure.
In order words, I have two atoms and I want to connect their centers with a bond (cylinder).
I was thinking about ...