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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Order of vertices added using Python script and bmesh

I am using Blender 2.71 and Python 3.4.0 and I would like to add a row of vertices in such a way that I can call them using bmesh.verts[] in the same order that I ...
William's user avatar
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5 votes
1 answer
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Moving vertices along normal axis in BGE

I'm using BGE and I need to move the vertices of a mesh using Python. I know how to change the position of the vertices in real time but the problem is that they move using LOCAL coordinates and I ...
Andrea's user avatar
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how to make a handle of a bottle like this one?

i'm new to modeling and.... picture 1 is the one i want to make.. and i made something like picture 2 but i couldn't handle the handle and what i did just don't look the part (picture 4) please ...
Jason.Li's user avatar
5 votes
1 answer
2k views

Limited dissolved over thousands of objects

I'm new to Blender and I'm having a few issues attempting to run a 'limited dissolve' over thousands of objects. Is there a simple way of doing this? What I've tried so far is: Select all objects/...
John's user avatar
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Merging vertices messes up the vertex colors. Is there any fix for that?

Merging vertices messes up the vertex colors. Is there any fix for that? Before merging by distance: After merging by distance: I am using blender 4.0: Here's the file:
Richard Dickens's user avatar
5 votes
2 answers
1k views

Align vertices into a straight line

I moved one vertex in but now I have a kink in my surface. Is there a clever way to move the second edge so the kink disappears?
Phönix 64's user avatar
5 votes
2 answers
6k views

How to slide some vertices along a slant, until it lines up vertically with another vertex

I started out with the default cube. I went into edit mode and moved the two top, rear vertices up a bit. That's the two positioned in the positive Y-direction. Go to face select mode and select the ...
kveidem's user avatar
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2 answers
16k views

Copying Vertex Normals

I have a mesh that needs to be split up for game design purposes (so that parts of the model can be swapped out with clothing slots) - but, naturally, splitting the mesh causes seams around the edges ...
RagnarokEOTW's user avatar
5 votes
1 answer
380 views

Geometry nodes, how to flat mesh islands on z axis

I have these mesh islands, I need these inner boundaries to be flat on the Z-axis, the Z position of each inner boundary should be an average of each island position. I tried using Accumulate field ...
Pooya heydari's user avatar
5 votes
1 answer
13k views

How to iterate through all vertices of an object that contains multiple meshes?

I've learned that an object may contain multiple meshes. I want to export all vertices from all meshes. How do I iterate through them? Also, is there a simple way to know in advance the total count? ...
P i's user avatar
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4 answers
990 views

How to Flatten a vertex path (a list of connected edges) into a straight line while keeping distances?

I'm trying to develop some custom close-body clothing for my characters. For that purpose I tried to "flatten" some half circle (meshes) into straight lines that can be easily extruded then ...
N. Wells's user avatar
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Why do my vertices look so big?

How do I get my vertices back to their original size?
gary yang's user avatar
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2 answers
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Snap individual vertex of the selection to closest vertex

I want each individual vertex of my selection to snap to the closest unselected ones, so they superpose each other. Im aware of the vertex snapping utility along the "closest" mode but it only work ...
Kaleb's user avatar
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5 votes
2 answers
1k views

What is the proper way to make this robot arm?

this is really my first time making something in Blender without a tutorial. I am trying to make this robot arm, but I am unsure about the proper method to do so. I have outlined the object I am ...
Makinbacon52's user avatar
4 votes
3 answers
1k views

How to make a vertex meet an edge exactly?

I want to move the selected vertex along the blue axis until it exactly meets the intersecting edge. How can I make sure it exactly touches the edge without gaps or overlap?
echl's user avatar
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Import polygons with predefined coordinates

Let's presume I have a file with polygons vertices coordinates in any format. I need to import the polygons into Blender. Can it be done? Thanks!
user1617735's user avatar
4 votes
2 answers
796 views

Move vertices parallel with face they define

I'm new to Blender. I'm using it for 3D printing. and I'm trying to do something I thought would be easy but cannot figure out how. The basis for the thing I'm trying to print is a sandwich board. I ...
Becca's user avatar
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3 answers
10k views

Retopologize mesh to achieve uniform face size

I am trying to use Blender to remesh a vtk/stl file to create uniform face size- I have failed using paraview, meshlab and MIRTK tools- all result in substantial errors on remeshing! I am very new to ...
user29412's user avatar
4 votes
1 answer
2k views

Geometry Nodes. Find the center of a rectangle whether or not there are multiple vertices on one side

I'm doing some buildings and, as some dimension varies, I found a way to center the doors and windows on specific faces selected via different materials. However the door is "lifted" up. ...
GynoidGothGirl's user avatar
4 votes
2 answers
938 views

How to create intermediate vertices of a humpy surface (interpolation)

I took a cube, stretched it, added a number of intermediate edges and adjusted their height to get a humpy top surface. Now, I want to get a smooth top surface by adding interpolated vertices. The ...
t_w's user avatar
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4 votes
1 answer
1k views

Sorting vertices counter-clockwise

I want to create a face, using given tuples, representing the xyz-coordinates of vertices. For that I need to arrange the vertices in a list. They need to be structured "counter-clockwise" ...
quest-12's user avatar
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1 answer
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Optimizing Mesh to Quads only

Often when I model objects with circular areas, I run into trouble converting ngons and tris into quads. The selected face is a quad, but it has this "open" vert, and those often causes problems when ...
TmkDigital's user avatar
4 votes
1 answer
3k views

How to order a list of vertices based upon position?

I have a list of vertices: But the list looks like this: [0, 1, 2, 3, 4, 5, 6, 7]. I need a script to sort the list to be like the order in the loop itself: ...
idris's user avatar
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1 answer
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Blender 2.8: Very hard to see selected vertices & edges in edit mode

I am running Blender 2.8 2019-04-30 hash e8daa615704b and it is very hard to see selected vertices & edges in edit mode. In the attached image the left and top edges on the forward face are ...
Matthew Nichols's user avatar
4 votes
2 answers
2k views

Can vertex indices be transferred between identical meshes?

I want to transfer the vertex indices from one mesh, to another mesh with identical topology, shape, size ect. As an example, I created two identical subdivided cubes. The only difference is that they ...
Louisa Voisey's user avatar
4 votes
1 answer
10k views

How can you create detailed low poly meshes?

I know this question could be too general and maybe not focused but i would like to have an opinion. I found these images from this link http://www.zbrushcentral.com/showthread.php?77667-My-work-...
Fuboski's user avatar
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4 votes
1 answer
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Python API script, why does extruding verts behave in this way?

I run into this issue when writing Python scripts. When I am selecting several individual verts and I make an extrusion, I get some odd behavior I cannot explain. It doesn't happen if I am working ...
aaron's user avatar
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4 votes
1 answer
856 views

Multiple extrude along curve

I'm attempting to write an addon that will perform multiple extrusions along a curve. Perhaps there is a simpler way that already exists but in case there isn't I am trying to do the following: ...
Eben Roux's user avatar
  • 181
3 votes
2 answers
2k views

Subgrouping a large mesh

Recently I've been trying to import into my game the mesh of a terrain that I have in Blender. I chose to use a model other than a heightmap because it's needed the maximum accuracy possible. ...
Kalal's user avatar
  • 31
3 votes
3 answers
371 views

how do I reduce the offset of the curve modifier for the following scene?

I want to make it so that the stitches (stitch object) lines up perfectly with the below mesh and kinda sticks to it, (I tried the shrinkwrap modifier but it is giving me very weird results) As you ...
Atharva Deodhar's user avatar
3 votes
2 answers
1k views

How do I fix the pivot point of my vertex

The pivot point of every vertex in the mesh of my object is out of position for some reason how do I put it back to where the geometry of my vertex actually is. I tried origin to cursor but it will ...
user4956's user avatar
3 votes
1 answer
246 views

Is object data, as accessed by Python, not committed until you exit edit mode?

I am trying to understand accessing object data from Python, in particular vertex data. In this simple test: Make a new Blender document In the scripting interface, make a function to display vertex ...
Nick Gammon's user avatar
3 votes
1 answer
350 views

Remove every nth Vertex with Geometry Nodes/Python

Node noob calling all node gurus. I'm working with some simulated galaxy data at university and as an aside, I'm wondering if I can render it in Blender - however because it was legitimately simulated ...
Blenderman's user avatar
3 votes
1 answer
1k views

Scaling/Rezise in Blender 2.8 Python/Script not working on mesh

I am working on a scrip that makes tiles (like for a kitchen floor). I have a script that works perfect on planes for 4 sided tiles. However, I am running into an issues on non-4 sided tiles. I ...
WillSmithsRobot's user avatar
3 votes
0 answers
989 views

How to get coordinates of special vertices in an animated mesh with Python?

I try to get the positions of special vertices while animating. I only found quastions about positions of special vertices in one frame or positions of all vertices in an animation. But I need the ...
blendernewbie's user avatar
3 votes
1 answer
229 views

Make a hollow Minecraft build solid

I have an .STL file of a Minecraft building which I would like to 3D print. The building itself is "hollow", but I understand that in the world of 3D rendering, there is no such concept - ...
NDrummerboy087's user avatar
3 votes
2 answers
2k views

Selecting faces within a given radius

How would I construct a simple loop in Blender (via Python scripting) to select all faces (or all vertices) within a given radius? I'm not able to find a description of how Blender indexes it's ...
AaronJPung's user avatar
3 votes
0 answers
269 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
01 Studio's user avatar
3 votes
1 answer
2k views

Using python to manipulate vertices

I would like to perform the following things: for the selected object get all the vertices, treat the vertices as a vector, perform a Matrix x Vector multiplication do the same Matrix x Vector ...
user2485710's user avatar
3 votes
2 answers
1k views

What is the difference between Selected Linked and Selected Linked All?

In the Edit mode, I select one vertex, and then press L. As a result, 6091 out of 6096 vertices are selected. The Adjust Last ...
Blender Lake's user avatar
3 votes
1 answer
105 views

odd vertex behavior when translating or editing

I have a woman 3d model that I've been working on for a while. After I've fully meshed, skinned, morphed, tweaked and textured for third time, I'm getting this maddening glitch: The hand has 4 ...
Moshi's user avatar
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3 votes
1 answer
181 views

My vertices disconnect

I posted this a while back but no one has replied in months so I am reposting. When I click on a vertex it moves one "triangle" (I'm new ok idk what the proper word is) and the rest stay in the same ...
Melissa's user avatar
  • 31
3 votes
1 answer
3k views

move a vertex to the position of another vertex (different object) in python?

i basically need this: How do I snap one vertex to the position of another vertex in a different object? to be done by a python script. i've managed to move a single vertex along one axis so far.. my ...
e-proxy's user avatar
  • 187
2 votes
1 answer
171 views

Select vertex pattern (not checkered)

I want to select a number of evenly spaced vertices from a mesh. I have tried Checker-Deselect (not been able to find settings that would do), and also made a vertex group first (with the highlighted ...
Geo Vogler's user avatar
2 votes
1 answer
426 views

Aperture Diaphragm in Blender 2.8 [duplicate]

Blender Newbie here. I looked for a way to model an aperture lens and found this question: How do I rig each blade to fan out like an aperture lens? The questions has been answered very well (...
DerFerox's user avatar
2 votes
1 answer
2k views

Saving/loading the location(x,y,z) of selected vertices

I have multiple object in blender. There is an object ,lets called it "Obj1" ,which is the object I have to edit ,it does not allow to add/delete vertices ,faces ,edges to it,(require keeping the ...
mtrcol's user avatar
  • 83
2 votes
1 answer
95 views

How do I Fix this Mesh? (Bad Shading)

I'm working on a hand and I tried connecting the thumb using Merge at Center [M], but I came across this mesh error and I'm unsure how to resolve this. I used Merge by distance but it's not working, I ...
Blendernoob23's user avatar
2 votes
1 answer
550 views

How to step-select vertices to side?

I'm trying to unwrap a complex model with a lot of vertices, for that I need to mark some seams and later manually adjust the unwrapping UVs. I'm looking for a tool or a short-cut that would let me ...
Creative Magic's user avatar
2 votes
1 answer
874 views

Does bmesh guarantee order of vertex in a edge according to the time they were added

I would like to represent directions in a single edge in a mesh similar to a curve. However I cannot use curves themselves due to performance issues when dealing with huge amount of curves and not ...
Swoorup's user avatar
  • 339
2 votes
1 answer
1k views

Locked / unmovable vertices in part of a Combined Mesh

I created a humanoid but, after merging the parts together, I can't seem to move the hand vertices in any way in vertex mode. I can't even select them. It's all one Mesh without any modifiers exept ...
Bananatoast's user avatar