Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
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questions with no upvoted or accepted answers
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How do you lock groups of vertices in an object in relation to each other so that when scaling the object those vertices don't scale?
I'm using blender 2.82. I have made a cabinet door in which the side rails are 2 1/4 inches wide. I would like to lock all the vertices in each corner in their current distance from each other so that ...
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Rest position doesn't get stored
I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it.
Since Blender can't help me with the textures, I use 3D-Coat. So I ...
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How to select multiple vertices in order?
I can manually select multiple vertices in order and press J to connect them with edges.
But I don't want to manually select vertices. I need whatever selection method available to select them in ...
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Inconsistent order of vertices/faces in obj files animation
I'm creating old-school renderer, where I'm trying to interpolate between obj file frames.
After exporting skeletal animation to multiple ...
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Subsurface choke on a vertice
I am trying to put a subsurface modifyer to my model but it seems that the subsurface is choking on a vertide and I don't know why nor how to solve it. here is some screens
for some reason blender ...
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How to access hidden value in Uvmap (UVWT)
I got a really specific question for an expert.
I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
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Self-intersecting geometry removal
I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process:
Convert to curve.
In ...
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How to get coordinates of special vertices in an animated mesh with Python?
I try to get the positions of special vertices while animating.
I only found quastions about positions of special vertices in one frame or positions of all vertices in an animation. But I need the ...
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How to merge vertices without affecting custom split normals?
I have a model with some split edges that I want to merge:
Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
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Camera pose estimation by matching edges
I've a camera at known location and rotation from where an image of a model is rendered (Top left of the figure). The camera is randomly translated and rotated to a very close unknown location and ...
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Create tube from two edges
I have two edges that represent the top and bottom parts of a tube:
I would like to be able to create a tube from that which fills in the rest of the data automatically, interpolating between the two ...
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How to move a mesh to an exact location
I have a body model where the fingernails are separated from the hand, and I was wondering on how I would go about on accurately connecting them.
Like, is there a way to snap the fingernails to the ...
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Pull and slide along edges simultaneously
Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
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Extrude along an edge loop by vertex
I have two mesh objects.
I want to extrude one object in such a way that it traces another object.
I could have sworn I'd seen this done in a tutorial once, but I can't remember how and can't find it ...
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How to instance objects and set random vertex color for vertex group of the instance with geomtery nodes
I will need to help to undestand how can i skatter some default object and change randomly the vertex colour of the instances. But not for entire object but for just vertex group.
On below picture is ...
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is this good topology for a quad-only mesh? what is this called?
I'm very new to 3d modeling, and I've recently come across a very simple (and seemingly common) situation that I'm trying to find out a remedy for. I've heard very basic things about how having tris ...
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How can I extract this block's material and apply it to a new cube w/ fewer vertices?
I downloaded an .obj file containing several low-poly blocks, and would like to use them individually. When I import this into Blendr, it looks like this:
There's ...
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I came back to my project and can't select vertices anymore
I can select objects and bones just fine, but I can no longer select the vertices with RMB. I can still select them with the c key and the Box Select tool but I'd like to know if I might have ...
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How do I move a vert on my uvs that's overlaying another vert without moving both of them?
As the title says I have a vert overlaying another vert in the uv image editor and I would like to be able to move one of them without moving the other one.
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How can i fix these missing vertices?
This is my first time ever using blender, or any other 3D software (aka i have no idea what im doing). im following blender guru's donut tutorial on youtube (part 5: https://www.youtube.com/watch?v=...
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How to select the closest points of two selections? (same mesh)
Trying to find a way to select only the closest points to each other of two different selections in a joined mesh (image below)
Select only the closest points of A and B selection?
My goal is to ...
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How would I go about creating a smooth interior to a helmet?
First of all, I am incredibly inexperienced at the blender. I made this helmet, and the exterior looks good. However, the underside is warped because of how I modeled it. It is supposed to be 3d ...
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How to find the alignment between a mesh and a render?
I am currently doing the following (all via bpy in Python):
Load a triangle mesh in Blender, and convert it to quads. The mesh is a flat object (like a bent piece of pape).
Add a texture to the mesh.
...
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Odd infinite triangle shadow based on two vertices
This triangle shadow lays awkwardly above the mesh, where its only actual vertices are the leftmost and bottom vertex, which is not visible in the image as the triangle shadow disappears from that ...
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I imported the Collada file into Blender, after I import it why is there a vertices in solid mode?
I imported the Collada file into Blender, after I import it why is there a vertices in solid mode? even though I unchecked the wireframe option in the viewport display. can it be deleted, if possible ...
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How to make a gouraud shading material
i would like to make a material that uses gouraud shading instead of phong :
That means that the shader is per vertex and not per pixel, i thought i could use the parametric input but it didn't lead ...
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Geometry Nodes - Point Cloud from custom XYZ coordinates?
I'd like to create a point cloud using the Geometry Node Editor based on my own custom data.
The data is stored in a .txt file, plain [x,y,z] coordinates and looks like this:
...
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Overlapping faces in imported .obj file
I've imported a model I made in Zephyr, and the model looks quite nice, except for these strange overlapping vertices/faces all over the place.
Looks like blender just doesn't know what to do about ...
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Check info about thickness of vertex point
Is there a way to check the statistic info of a vertex point in grease pencil? If I change the thickness of a vertex point in sculpt mode or with alt s in edit mode, I want to know exactly how much ...
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How to close a half filled hole after boolean difference?
I have used a boolean modifier on my structure, thus willing to make a cylinder-shaped hole in it. For some reason I do not know, once I applied the boolean the two edges of the holes were only ...
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Vertices are not showing
I am following a tutorial where I've created a single vert object and am now trying to a subset of the vertices. However, I only two vertices are selectable as shown below the tutorial's example. ...
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How do you connect the edge so the end of it is connected to the specific vertex below?
[![enter image description here][2]][2]
How do I make it that so that line in the middle(which is coming from yellow to orange) is connected to the orange dot. Not to the dot above like it is ...
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How can I snap an object with curve modifier to a vertex?
I need your valuable help in something I am stuck on...
As you can see in the image below, a curve modifier has been added to the selected object to follow a specific path. What I'm trying to do, but ...
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Why is the sculpt tool snapping to my mesh's vertices?
I have a mesh. I am trying to sculpt it, but the tool keeps jumping around, snapping itself to the mesh's vertices. I don't have snapping on. Reset brush doesn't fix it. What causes this?
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Incorrect selected tool circle. box. or lasso
When I select vertices, edges, or polygons with the circle, box, or lasso tool in Edit Mode, spontaneous vertices are selected all over the mesh.
example:
I select the vertices on the legs, and the ...
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Attach vertices of a mesh to another mesh's vertices
I'm currently trying to put a cap at the end of a shirt sleeve to hide the inside (imagine the blue cube is the sleeve and the purple face is the cap):
The sleeve is cloth simulated and there seems ...
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1
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Rotating particles in two different axis
I'm having some trouble randomizing these particles on top of my cylinder. My goal is to randomize the orientation of my particles with respect to the object's y-axis, which makes the particles stand ...
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"Connected" option tickbox after Move
I am following Andrew Price's donut tutorial material for Blender 2.8 (though I'm running 2.82.a-3) and I am struggling to understand one issue.
When attempting to Move a section of a mesh with ...
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creating vertex group for multiple objects
I want to create vertex group of multiple objects , but it appears that you can only select one object at a time. Is there a way to assign multiple objects for vertex group?
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Certain faces will not line up with vertices when using subdivision modifier
So I am creating a body, and I have applied the mirror and subdivision modifier, However, the lower faces meet the vertices whereas the upper faces do not, Why is this happening?
This is an image of ...
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overlaying and cleaning up mesh
Im not sure if i am asking the right question but here it goes. The project I am working on consist of several 3D scans of a model that I then composite together. When I do this i have several areas ...
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object with low vertex bend like having high vertex
this is a leg of a fox in mcprep add-on
it dont have many vertex as you can see. when i move one or some vertex, it didnt work like normal but act like this. i want to know how to make an object/model ...
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Value sliders are too fast
I've been trying the spin tool in new Blender 2.81.
I was trying to change the axis value so that I can get my desired result.
But the value sliders for changing the position of the faces are ...
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Setting per-vertex colors
I would like to be able to set vertex colors via bpy. There are a number of answered questions including this one Set a specified vertex color to black via python for coloring the central vertex of a ...
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Convert large number of cameras to vertices with normals
I'm using Agisoft Metashape to create 3D models for Blender and I want to render some images in Blender that also show where the photographs were taken, with a little camera object at each location. I ...
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Python: bmesh.verts not loading all vertices of mesh
As the title says, I am using bmesh.verts to load in all the vertices of a mesh to then check if their coordinates are within a certain box, and if they are select them. The problem is that the ...
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Other vertices affected when moving one vertex
I have a mesh that I have not created myself. I took an existing mesh and started modifying it for my own purposes. Suddenly I notice some vertices go crazy when I move (or grab) certain vertices.
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Imported Alembic (Animated mesh) I need it to have same # of vertices for fluid sim
I am working on a project where I plan to have multiple fluid sims running, I am having problems with my imported animated mesh, where each frame has different number of vertices. (This has previously ...
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How to model the Szilassi polyhedron?
I'm trying to model the Szilassi polyhedron. (Actually I'm trying to do something else but this is probably the simplest case I could find.)
The problem here is that we have to have multiple vertices ...
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Does Blender guarantee the order of the vertices around a polygon?
When looping through the vertices of a polygon via polygon.vertices, does Blender guarantee that the order of the vertex indices is consecutive around the edge of the polygon?
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