Questions tagged [vertices]
A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.
2,204
questions
2
votes
1
answer
128
views
How to increase the number of polygons while maintaining mesh curvature in Blender
I have a need to increase the number of polygons in this mesh, maintaining mesh curvature:
I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result:
The ...
1
vote
0
answers
34
views
How to fix this ugly crease on this corner?
I am modeling a Z GT500 and I have this ugly crease on this corner despite already trying Looptools flattening/Gstretch:
Despite the topology isn't that bad:
I even tried manually moving the middle ...
0
votes
1
answer
50
views
Ripping vertices with more than two connected edges
I'm trying to find a way to rip all vertices with more than two connected edges on a mesh, then move the resulting verts away from each other slightly afterwards. Is there a way to do this in geometry ...
1
vote
1
answer
34
views
Vertices inside the donut
There is a depression on my icing and the vertices seem to be deeply embedded into it, and I am unable to view them and properly move them.
Also, the center of the torus, has no vertices at all. ...
0
votes
0
answers
18
views
trouble connecting vertices
Could anyone help me fix this, it happens after i merge vertices of two models after i join together.
2
votes
1
answer
111
views
A cube appears when I generate a skin
Consider:
I’m trying to make a tree model, but when I generate a skin a cube appears. I tried redoing it, but it didn’t work.
2
votes
2
answers
141
views
Align from normal
I wanted to know how can I align my A vertex to my B vertex while keeping a straight and vertex normal's based line. Thanks !
1
vote
2
answers
87
views
+100
Connect multiple vertex pairs
I would like to have a script that connects multiple pairs of vertices.
My selection order is vertex-13, vertex-14, vertex-11, vertex-9, vertex-19 and then vertex-16.
And the result is supposed to ...
2
votes
2
answers
53
views
Morph curve into line?
I have a Curve object that has a complex shape and is very curved. The vertices are all lined up one after another. Is there a way I can force those vertices into a straight line with an arbitrary ...
0
votes
1
answer
37
views
Reduce vertices from 14 to 10 while keeping circle shape?
What I'm hoping has a basic solution I want to reduce the amount of vertices from 14 to 10 but keep the shape.
0
votes
1
answer
25
views
Align vertices behind each other
Have seven objects behind each other in a straight row and aligned with x,y axis.
Zooming in, the vertex's from each object does not align to each other. Here and there they do, most are scattered. Is ...
0
votes
0
answers
49
views
how to flatten a mesh?
i was making a hand, and then i realized that it looks low-poly, so i subdivided it by 2, and this was the result:
i searched google but i only found loopTools add-...
0
votes
1
answer
28
views
When moving a group of vertices', how do select a specific one to act as origin when snapping to grid?
I am creating a piece of trim and I have used sheer and now have a line of vertices at a 45-degree angle. when I move the selection of vertices along the Z axis, it chooses some origin point to use ...
2
votes
1
answer
50
views
Dyamically Keep Edge-Aligned Instances a Fixed, Specified Distance From Main Geometry Edge Vertices Using Geometry Nodes
I have three sets of Instances on Points, where the “Points” are the midpoints of the main geometry edges (Mesh to Points node > Edges).
All three sets of Instances are now successfully oriented ...
0
votes
0
answers
21
views
Rigging - Unwanted "Stepped on chewing gum" effect?
I'm still learning, so please be patient. And I'm sure this has been answered on this site before, but I'm not sure what to search for. I have imported a Genesis 9 Daz character into Blender using ...
0
votes
0
answers
33
views
Blender 3.6.2 > Move a selection of vertex's from selected vertex
Have a object (10 disks with 5 round holes in them).
After selecting a cluster of vertex (total 4) the script need to:
Move selected cluster down by 1mm
Select next cluster (to the left) and move ...
1
vote
1
answer
18
views
How to chain connect a set of vertices
I am trying to find a way to use the Fill function on a.. let's say outline of a mesh.
Is there a way to connect the vertices one by one depending on the order I select it in?
I am trying to make an ...
1
vote
2
answers
37
views
What causes square faces to glitch all of a sudden
Currently I´m trying to model a simple house floor by floor which was working out pretty good.
Now, all of a sudden, I noticed that my faces glitched out and became all kind of forms instead of ...
1
vote
1
answer
23
views
Weird falling vertex glitch in 3.0/3.6
OK so I decided to get the latest Blender version to make it easier to follow tutorials while I start working on some assets for a game I want to eventually make. I already have to jump through hoops ...
0
votes
0
answers
28
views
Does masking vertices help render faster?
So, I typically mask vertices that are not visible when rendered, for example, in a character, the skin under the clothes. Does that help render faster or it doesn't make a difference?
1
vote
1
answer
26
views
How to merge these pairs of vertices?
These two objects were created with an applied mirror modifier. I would like to join them up by merging the pairs of vertices on each row. I tried "merge by distance" but it took no effect. ...
0
votes
0
answers
21
views
Vertices only showing with X-ray on
I am following the Donut Blender tutorial and when I duplicated the top half of the donut to make the icing the icing's vertices only show when I go into X-ray mode. I have deleted and reduplicated it ...
1
vote
1
answer
20
views
Reset the position of an object's vertices
I'm following the donut tutorial from Blender Guru and I accidentally moved a couple of vertices with the move tool. Is there any way to revert them to the original shape? I can't just undo it with ...
0
votes
0
answers
16
views
How do I cut edges with the knife tool on one mesh and make it match the edges of another one?
I'm trying to cut a mesh (the head) with the knife tool so I can connect the second mesh (the white headband) to it easier but I'm having an issue. I want to make the knife cut I'm making match the ...
0
votes
0
answers
21
views
Create reusable, resizable architectural objects
In my example, I have modeled a simple window, with a outer-frame, glass and inner-frame.
I did not want to use the Archimesh addon because I do not need inner geometry and I need to have specific ...
0
votes
0
answers
17
views
Strange subdivision behaviour at Verts, folding faces
I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender).
Context:
After eliminating several artifacts ...
1
vote
1
answer
20
views
When adding a basic object I can't find the option to display vertices
I'm encountering an issue when I add a basic object like a circle or cylinder to my scene, I can't seem to find the option to display the vertices. This is hindering my ability to edit and work with ...
1
vote
1
answer
61
views
Adding curbs to the edge of a racetrack
Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly.
This is what I have done so far:
I used a path for the track layout, create a ...
1
vote
1
answer
36
views
Vertices overlapping when creating roads with sharp corners by using the array and curve modifier
I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
0
votes
1
answer
22
views
How to split vertices by vertex color
I'm using vertex colors, since that's what my minimal game engine understands, but it only understands them on a per-triangle basis, and cannot interpolate across a triangle. Blender internally seems ...
1
vote
0
answers
22
views
Crash when setting a vertex position using Python
I am a developer of a physics simulation engine, and I want to connect it to Blender, so I can render simulations in Blender. The physics engine simulates soft bodies. Deformation of meshes occurs, ...
1
vote
2
answers
51
views
How to instance objects and set random vertex color for vertex group of the instance with geomtery nodes
I will need to help to undestand how can i skatter some default object and change randomly the vertex colour of the instances. But not for entire object but for just vertex group.
On below picture is ...
0
votes
0
answers
29
views
Why using DELETE key followed by selection of vertices from the mirrored side sometimes also deleted some horizontal edges of the original side?
at the initial stage when there was only the default cube, I went to the Tool icon on the right of the screen and clicked Y in Options's Mirror. I then made things for the left hand side using E and ...
0
votes
0
answers
10
views
Circle won't change number of vertices
I finally saw the little box in the bottom left corner that lets me change the number of vertices on a newly added circle, but whenever I change the number, the flat circle that I have made no other ...
1
vote
1
answer
20
views
Vertex mesh won't sculpt
hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
0
votes
1
answer
23
views
Selecting multiple vertices at a time with Python
My goal here is to select three vertices and manually create a face using bpy.ops.mesh.edge_face_add(). However, when I run the following code, no vertices are actually selected. I have been using ...
1
vote
1
answer
29
views
Z axis won't line up perpendicular to object's face/vertex when snapping to vertex, how do I correct this?
What I want it to do is on the right (simpler octahedron object) but for some reason, it behaves terribly for the other complex object on the left.
Each of the 8 faces behaves differently but to some ...
0
votes
0
answers
21
views
How can I fix these vertices/lines without messing up my whole mesh? [duplicate]
So I found out why my mesh acts weird when exporting, how can i 'smooth' those vertices / Lines without messing up the whole mesh??
Tyi
0
votes
0
answers
18
views
Why the vertex is still acting theweired even after I flip the normal to right
Has anyone encountered a similar issue where face orientation is unified, and normals are in the same direction, but it acts creepy when you try to bevel the vertex? Please help fix the problem.
0
votes
0
answers
23
views
What is causing this issue for my vertices to not move?
I do not know what caused this, but I found a way to fix it was by adding loop cuts on the sides and then dissolving the loop that is not moving then adding the loop cut to replace it. I am unable to ...
0
votes
0
answers
14
views
Can't select vertices through a reference image
I'm trying to select 2 vertices at once, parallel to eachother in edit mode, to try and sculpt a banana for a school project. To make it perfectly symmetrical, I have clicked on the Y in the corner to ...
0
votes
0
answers
32
views
Getting UTM coordinates of Blender GIS
I created a terrain following an actual area (5 km X 3 km) using Blender GIS. My steps: Blender GIS > Base map > Get Elevation > Get OSM. Then I exported it into a .STL file, as I want to use ...
0
votes
0
answers
61
views
Is there a way to reset or recalculate vertex indices in a mesh?
I have 2 meshes with the same topology, slightly different geometry, different vertex indexes. I'd like to make one a shapekey of the other, however the vertex indexes not being the same prevents '...
2
votes
2
answers
52
views
join start/end points of non-closed edges to nearest edge
I have a 2D mesh that has some non-closed edges, i.e., edges that end in a single vertex rather than forming a closed loop that could be used to generate a face (Image 1). What I'd like to have is a ...
0
votes
0
answers
45
views
Huge number of vertices and faces within a simple model
I started using Blender and I love it.
My first project is to model a house. In total I ended up with 98 objects. Mainly walls, simple furniture and ceilings. I mainly used boxes, moved faces or ...
0
votes
1
answer
34
views
How do I get rid of these weird clumps in sculpts?
Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
0
votes
1
answer
65
views
How to mirror selection without adding new polygons/vertices
Let's say I want to select some vertices on the left arm of a model, I want it to also select the same vertices on the right side, the model already has both sides but without the mirror modifier
I ...
1
vote
1
answer
49
views
Uv coordinates values seem to be placed on the wrong vertices
Let's say I have a simple plane in which I have created a UV with the "Smart UV Project":
I've then created this simple script to put the UV coordinates (x and y position) on each vertex:
<...
2
votes
3
answers
191
views
Move object's single vertex to a precise position while whole object moves along with it?
I know how to move a single vertex to a precise coordinate, input (x,y,z) coordinate into (side bar)/(item tab)/(transform global). But this only moves that single selected vertex. I want the whole ...
4
votes
1
answer
870
views
How can I convert a complex point cloud to mesh?
I come from this question where I have generated a Point Cloud from a simple script which I want to convert into a mesh. I see there is this question and this question, which was unfortunately marked ...