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Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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1 answer
752 views

New vertices snap to wrong position, can't change the snapping distance

I scanned my car with photogrammetry and moved the pointcloud from colmap to blender, to reconstruct the faces by hand. All worked fine in version 2.79. I had the pointcloud visible as orientation in ...
1 vote
1 answer
18 views

Unable to set UV Vertex values to < -10 or > +10

Blender 4.1, never saw this in 3.x. I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10. Here I ...
2 votes
2 answers
175 views

Why does the median z value seem wrong?

I have a circle. I checked every single vertex's z value individually, and they're all 0.0: But when I select all the vertices, the median for the z value is not 0: Why isn't it showing as zero? ...
0 votes
0 answers
10 views

Body contorting when I try to pose it

I'm trying to manually rig a model but when I turn the head, the head starts to contort and shift to become smaller/skinnier. How can I fix this??
3 votes
1 answer
66 views

Align Vertices (constantly changing locations)

I have this weird problem where I zoom in a lot and the vertices don't line up perfectly. Each edge goes to "on its own floor" and when I return to the file after saving, they often have ...
0 votes
0 answers
14 views

How to join smoothly body part of my character without creating too many vertices for animation?

I'm trying to merge and smooth body parts of my character together without creating 200.000+ vertices each time. I've tried so far: Using Remesh + scuplting with a smooth: but it creates loads of ...
0 votes
2 answers
47 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
1 vote
1 answer
1k views

"Join as shapes" and the issue of same number of vertices

I would like to morph objects using Shape Keys (Join as Shapes). But it has a very big limitation which almost makes it useless. You can't morph Suzan to be a torus. You can't morph between two words. ...
1 vote
1 answer
427 views

Problems moving vertices on local axis

When I select only the vertices on one side, they're moving along the normal Z-axis as expected. The vertices are 'sliding' towards the end of the object. However, when I'm trying to move the ...
1 vote
1 answer
1k views

How to smooth the edges after importing an SVG?

I have imported an SVG file to create a shape from it, selected 2D, and added bevel on my item. The problem is I get sharp edges which I am not able to get rid of, I need a nice round look. Any ...
1 vote
1 answer
25 views

Hide element in Object mode?

I'm trying to do snapping in Object Mode, but the model has a lot of vertices that are close to each other (very dense). I have trouble picking the correct vertex as a snap reference. I thought about ...
0 votes
0 answers
22 views

Issue with vertices creating a triangular area on a mesh

I need help with a particular area on my model. The issue here is that I don't know how to fix it. Do I make loop cuts on both of the sides of the model, risking cluttering it, or do I simply go on ...
4 votes
1 answer
76 views

How to select all intersecting vertices like a boolean?

I have a mesh that is made of several intersecting mesh islands (here's a simple cube version). I'd like to be able to automatically select all vertices that are inside another mesh (like these). ...
0 votes
0 answers
20 views

several vertices swap X position when Shape key is mirrored, how I can fix it without splitting and mirroring again?

When I apply a 'Mirror Shape Key (Topology)' to a shape key, some vertices swaps their X position with his mirrored vertex generating a not expected behavior even though the vertices aren't affected ...
1 vote
1 answer
899 views

After applying skin and subdivision modifier, vertices are not visible on my object

This is the tutorial I am following https://www.youtube.com/watch?v=tzt55UfljGA I am 2 minutes in. Blender version: 3.1.0 After first applying a single vert, as done in the tutorial, I added in the ...
1 vote
1 answer
37 views

Strange left-over vertices after using a boolean to intersect two objects

I have this simple wall that has 64x16 subdivisions and then an arched wall (created by beveling a wall of the same size but with only 8 vertices). Now I want to intersect them using a boolean so ...
1 vote
1 answer
1k views

See Edges And Vertices Hidden Behind Mesh That Has A Subdivision Surface Modifier

I am watching Blender Guru's intermediate tutorial series where he makes an anvil on YouTube. When a subdivision surface modifier is applied, some of the edges and vertices are hidden behind the mesh ...
5 votes
3 answers
672 views

How can I fill this without filling the holes?

I'm trying to convert an image to a 3D object, I wanted to make it solid but I can't figure out how to fill it without filling the holes with it. Any help is appreciated. This is the geometry I want ...
0 votes
1 answer
366 views

blender takes too long to transition between edit and object mode

I have made a funky cube with displace modifier with around 100 000 vertices, and blender suddenly takes around a minute or more just to change between edit and object mode, when saving, or going back(...
5 votes
1 answer
5k views

How can I convert a complex point cloud to mesh?

I come from this question where I have generated a Point Cloud from a simple script which I want to convert into a mesh. I see there is this question and this question, which was unfortunately marked ...
2 votes
1 answer
261 views

Rotating particles in two different axis

I'm having some trouble randomizing these particles on top of my cylinder. My goal is to randomize the orientation of my particles with respect to the object's y-axis, which makes the particles stand ...
0 votes
2 answers
45 views

Set Origin to a specific vertex

I need some help with my script. The main task is to move the origin to the position of a certain vertex. In theory this works quite well, but unfortunately the meshes are always moved after i run the ...
0 votes
0 answers
9 views

Missing Vertex groups with imported FBX

I'm trying to import an FBX from another app but the vertex groups are missing. The groups import fine on an OBJ but not an FBX (which I do need) Is it possible to import vertex groups via an FBX?
0 votes
1 answer
21 views

I can't find vertex after Single vert

HI I found how to use this add on from youtuber “Keelan Jon” He shown the tutorial which look like easy and intereting, I try to following as his step as below Blender Character Modeling Tutorial - ...
0 votes
3 answers
1k views

How do you select the inside vertices of an object faster?

I've been seeing some tutorials and they all make two mouse clicks and somehow manage to get a clean selection of the inside vertices with no use of Alt or the B key which is what I usually have to do....
0 votes
0 answers
19 views

How do I fix these sharp edegs and verticies on my model?

**So I have this problem with this model i am making. The model's arms have sharp edges on them in certain places and when i go into edit mode, I see that in those areas the verticies arent connected ...
0 votes
1 answer
660 views

Get the boundary edges of outer and inner polygons in a 3D mesh with holes in python

I have a bunch of meshes with different shapes (cuboids, L-shapes, pentagons, hexagons, ...) with holes, see attached image. The meshes are not flat, not always vertical, have different orientations ...
0 votes
0 answers
18 views

How do I delete these verts that were extruded instead being connected with the rest of the model?

The problem is the verts sticking out and they aren't possible to delete for whatever reasons.
0 votes
1 answer
1k views

My mesh is deforming strangely when I move it in Pose Mode

I made a mesh of a bird and my rigging is almost done. However, the wings are giving me some trouble. Although I'm pretty sure I've weight painted them correctly, when I move the bone, it looks like a ...
0 votes
0 answers
19 views

Sharp edges when merging vertices

When we merge vertices by distance, there's an option called sharp edges which creates sharp edges based on the custom normals data. I want to create a button using python, which when pressed, should ...
26 votes
4 answers
63k views

Creating a single vertex on the cursor position

How do I create a single vertex (not connected to another vertex) on the cursor position?
0 votes
1 answer
635 views

How do I smooth out rounded hard surfaces that have unwanted bumps?

When working on 3D models of aircraft, that typically are more or less cylindrical, I often accidentally end up with ugly looking bumps where one or several vertices apparently have ended up slightly ...
1 vote
2 answers
702 views

Connect\join multiple vertices to one

I need to make topology tris\quad. So usualy i join verteces one by one to opposite vertex. But in most cases i need to join many verteces to only one or two. Its not hard but it is time consuming. So ...
3 votes
2 answers
100 views

Geo Nodes - Mark selected Edges Sharp

I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for. However, now I want to set those two edge loops ...
1 vote
1 answer
21 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
0 votes
0 answers
31 views

Add Noise to Mesh such that vertices are moved

I'm a novice with blender, and I'm trying to use it to make some maps for use with robotics simulation in Gazebo. Currently, I'm trying to use noise from geometry nodes to perturb the positions of an ...
0 votes
1 answer
21 views

How to smooth between colored faces

To start with, I have vertex color and color the faces between them based on vertex color. But as you can see in the images clearly that triangles are obvious. I want to find a way to smooth the color ...
0 votes
0 answers
30 views

why aren't some vertices merging when merging by distance?

I keep trying to merge some vertices by distance. And even when they are super close, or even on top of each other, they don't merge. Why is this?
0 votes
2 answers
1k views

Cannot remove double vertices

I tried to follow a tutorial , which showed to remove double vertices in blender by pressing F3 and typing "Remove double vertices" but I just can't find that option to remove those extra vertices. ...
2 votes
1 answer
70 views

Why does dissolving these edges change the shape?

I'm trying to finish cleaning up my imported STL from SolidWorks. But the last few Delete -> Dissolve Edges keeps distorting the geometry. This was the original import I used a combo of Delete -&...
1 vote
1 answer
905 views

Why Does Moving Vertices Creates new Faces?

I'm trying to make stem shapes for a plant, and merged a cube into a single vertex. I started extruding multiple vertices for the stem, however, when I try to adjust a specific vertex using the G key, ...
0 votes
2 answers
278 views

Merge multiple vertices along axis

I have been modeling a character only to have blender hiccup during a save while setting up a UV workspace. Fortunately I was able find an Autosaved version that was relatively recent to I don't have ...
0 votes
1 answer
1k views

how do I see the front faces/vertices only?

I'm new to Blender and I don't even know how to phrase this question properly, but I think I turned some feature on that allows me to see every vertex in my object simultaneously. How do I switch it ...
0 votes
1 answer
38 views

Is it possible to make a circle like LoopTools but only one quarter of it?

I'm trying to find a fast way to model the edges to quarter of a circle. Quarter of what LoopTools > Circle does. Currently I do LoopTools > Circle Then this is the result but I only want the ...
0 votes
0 answers
33 views

How to create a sharp edge from this object?

im trying to figure our how to create sharp edges, I was following this tutorial of how to create the apple vision pro, and when the guy got to the part about creating share edge mine was none doing ...
0 votes
2 answers
56 views

An improved version of "to sphere" in geometry nodes

I need an improved version of the To Sphere tool. The existing tool does its job well, but it does not adjust the distance between vertices at all. With the new ability to turn geometry nodes into ...
0 votes
1 answer
2k views

Creating a SMOOTH cylinder for 3D printing

I understand that modifiers will create a smooth surface on cylinders for still works and animation but how do I achieve this for 3D printing? Also, do I need to be mindful of making a cylinder with ...
2 votes
1 answer
932 views

Attach vertices of a mesh to another mesh's vertices

I'm currently trying to put a cap at the end of a shirt sleeve to hide the inside (imagine the blue cube is the sleeve and the purple face is the cap): The sleeve is cloth simulated and there seems ...
0 votes
0 answers
15 views

My hair cards vertex count range from 50k to 100k, would that be considered reasonable or sloppy?

I just can never make hair look smooth and realistic without winding up with excessive amounts of vertices. I'm intending to create hair for both games and animation, so I'm wondering if this ...
0 votes
1 answer
415 views

Getting 90 degrees out of a bezier path

So trying to create this wire and I can't seem to find the solution for how to keep the end from collapsing, or pinching, on itself when making a turn like this. Tried adding more points but that ...

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