Questions tagged [vertices]

A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

490 questions with no upvoted or accepted answers
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694 views

Assign a custom orientation to each instance of a dupli-object

I would like to duplicate an object along a path, and also have the ability to manipulate the orientation of each instance individually. Expected result: Like in the picture above, where each object'...
4
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1answer
273 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
3
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23 views

Subsurface choke on a vertice

I am trying to put a subsurface modifyer to my model but it seems that the subsurface is choking on a vertide and I don't know why nor how to solve it. here is some screens for some reason blender ...
3
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0answers
88 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
3
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0answers
769 views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
3
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0answers
331 views

Camera pose estimation by matching edges

I've a camera at known location and rotation from where an image of a model is rendered (Top left of the figure). The camera is randomly translated and rotated to a very close unknown location and ...
3
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0answers
202 views

Create tube from two edges

I have two edges that represent the top and bottom parts of a tube: I would like to be able to create a tube from that which fills in the rest of the data automatically, interpolating between the two ...
3
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0answers
639 views

How to move a mesh to an exact location

I have a body model where the fingernails are separated from the hand, and I was wondering on how I would go about on accurately connecting them. Like, is there a way to snap the fingernails to the ...
3
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0answers
994 views

Pull and slide along edges simultaneously

Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
3
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1answer
2k views

Extrude along an edge loop by vertex

I have two mesh objects. I want to extrude one object in such a way that it traces another object. I could have sworn I'd seen this done in a tutorial once, but I can't remember how and can't find it ...
2
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0answers
43 views

How to find the alignment between a mesh and a render?

I am currently doing the following (all via bpy in Python): Load a triangle mesh in Blender, and convert it to quads. The mesh is a flat object (like a bent piece of pape). Add a texture to the mesh. ...
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0answers
32 views

Odd infinite triangle shadow based on two vertices

This triangle shadow lays awkwardly above the mesh, where its only actual vertices are the leftmost and bottom vertex, which is not visible in the image as the triangle shadow disappears from that ...
2
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1answer
32 views

Overlapping faces in imported .obj file

I've imported a model I made in Zephyr, and the model looks quite nice, except for these strange overlapping vertices/faces all over the place. Looks like blender just doesn't know what to do about ...
2
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0answers
10 views

Check info about thickness of vertex point

Is there a way to check the statistic info of a vertex point in grease pencil? If I change the thickness of a vertex point in sculpt mode or with alt s in edit mode, I want to know exactly how much ...
2
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0answers
27 views

How to close a half filled hole after boolean difference?

I have used a boolean modifier on my structure, thus willing to make a cylinder-shaped hole in it. For some reason I do not know, once I applied the boolean the two edges of the holes were only ...
2
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0answers
33 views

How do you connect the edge so the end of it is connected to the specific vertex below?

[![enter image description here][2]][2] How do I make it that so that line in the middle(which is coming from yellow to orange) is connected to the orange dot. Not to the dot above like it is ...
2
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54 views

How can I snap an object with curve modifier to a vertex?

I need your valuable help in something I am stuck on... As you can see in the image below, a curve modifier has been added to the selected object to follow a specific path. What I'm trying to do, but ...
2
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0answers
31 views

Incorrect selected tool circle. box. or lasso

When I select vertices, edges, or polygons with the circle, box, or lasso tool in Edit Mode, spontaneous vertices are selected all over the mesh. example: I select the vertices on the legs, and the ...
2
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1answer
129 views

Rotating particles in two different axis

I'm having some trouble randomizing these particles on top of my cylinder. My goal is to randomize the orientation of my particles with respect to the object's y-axis, which makes the particles stand ...
2
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0answers
20 views

Certain faces will not line up with vertices when using subdivision modifier

So I am creating a body, and I have applied the mirror and subdivision modifier, However, the lower faces meet the vertices whereas the upper faces do not, Why is this happening? This is an image of ...
2
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0answers
25 views

overlaying and cleaning up mesh

Im not sure if i am asking the right question but here it goes. The project I am working on consist of several 3D scans of a model that I then composite together. When I do this i have several areas ...
2
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0answers
30 views

object with low vertex bend like having high vertex

this is a leg of a fox in mcprep add-on it dont have many vertex as you can see. when i move one or some vertex, it didnt work like normal but act like this. i want to know how to make an object/model ...
2
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0answers
2k views

Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
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0answers
349 views

Value sliders are too fast

I've been trying the spin tool in new Blender 2.81. I was trying to change the axis value so that I can get my desired result. But the value sliders for changing the position of the faces are ...
2
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1answer
250 views

How do I select all vertices within a specific 3D area?

I'm currently looking to edit an existing 3D model. I would like to select the eyes, but there are parts of the eyes with unexposed faces and vertices that are hard to select with the standard ...
2
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1answer
380 views

Slide edges with absolute values

I have a cylinder I wish to adjust the length of. This is simple when aligned to one of the three axes, as I'd just grab the end edges, set the axis, and type the distance to move by. However, this is ...
2
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0answers
608 views

How to get coordinates of special vertices in an animated mesh with Python?

I try to get the positions of special vertices while animating. I only found quastions about positions of special vertices in one frame or positions of all vertices in an animation. But I need the ...
2
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0answers
718 views

Setting per-vertex colors

I would like to be able to set vertex colors via bpy. There are a number of answered questions including this one Set a specified vertex color to black via python for coloring the central vertex of a ...
2
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0answers
79 views

Convert large number of cameras to vertices with normals

I'm using Agisoft Metashape to create 3D models for Blender and I want to render some images in Blender that also show where the photographs were taken, with a little camera object at each location. I ...
2
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0answers
138 views

Python: bmesh.verts not loading all vertices of mesh

As the title says, I am using bmesh.verts to load in all the vertices of a mesh to then check if their coordinates are within a certain box, and if they are select them. The problem is that the ...
2
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0answers
485 views

Other vertices affected when moving one vertex

I have a mesh that I have not created myself. I took an existing mesh and started modifying it for my own purposes. Suddenly I notice some vertices go crazy when I move (or grab) certain vertices. ...
2
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0answers
98 views

Imported Alembic (Animated mesh) I need it to have same # of vertices for fluid sim

I am working on a project where I plan to have multiple fluid sims running, I am having problems with my imported animated mesh, where each frame has different number of vertices. (This has previously ...
2
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0answers
113 views

How to model the Szilassi polyhedron?

I'm trying to model the Szilassi polyhedron. (Actually I'm trying to do something else but this is probably the simplest case I could find.) The problem here is that we have to have multiple vertices ...
2
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0answers
347 views

Does Blender guarantee the order of the vertices around a polygon?

When looping through the vertices of a polygon via polygon.vertices, does Blender guarantee that the order of the vertex indices is consecutive around the edge of the polygon? ...
2
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0answers
79 views

Can I triangulate complex or non-manifold geometry in a consistent pattern?

I need help, I'm trying to make a Model like Hyrule Field of TLoZ OoT, but I don't have idea to make that triangles like in the picture, I tried to create a grid and press Ctrl + T, but it doesn't ...
2
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0answers
4k views

How to texture a landscape?

I have a landscape created by moving vertices only along the z axis, as per many tutorials. The problem is that, where there is a steep incline (i.e. a big distance between axes), the texture gets ...
2
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0answers
349 views

How to hide all display selections in edit mode?

Hello, is it possible to hide all the ways to display selection in Edit Mode on Blender? I've already disabled all Meshs Display Selections, but it still shows some selections. OBS: I do not want to ...
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0answers
1k views

Create vertices with python

I'm new scripting Blender but I could write the following: ...
2
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0answers
160 views

Freestyle color from UV-mapped texture or vertex color?

I'd like to be able to precisely control the color of Freestyle rendered strokes, either by reading the coordinates of UV-mapped textures, or by reading vertex colors. I've been playing with the ...
2
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0answers
60 views

How to get the vertices coordinates of meshes for each step of the physics simulation?

I am running some physics simulations which involves a couple of mesh objects. I would like to get the vertices coordinates of one or two of the meshes in the scene while the physics simulation is ...
2
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0answers
347 views

Minimizing number of vertices in models for usage in games

relatively new to blender and modeling in general. So for starters I have been trying to create a few building/store models to import to unity to use. In blender my models show about 2k tries and ...
2
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0answers
894 views

How do i fix a vertex seam?

I have no experience with modelling and i could use some help, i am editing a model from the Source engine, and there happens to be a seam where the arm is, this seam is having a strange lighting ...
2
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0answers
362 views

Script to adjust vertices on random edges?

With the mesh of the active object, I want to adjust a few edges selected randomly. For that I choose edges, split them in 3 parts and move the related vertices. I'm a beginner in Blender and Python, ...
2
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0answers
3k views

How to fix non-manifold boundaries

I am new to 3d modeling, and I have some problems after finishing my project. To preface, my goal was to create a tiger mask. My problem is that when I show my non-manifold elements, I have some non-...
2
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0answers
790 views

"Grid Fill" error: Loops are not connected by wire/boundary edges

I tried to Grid Fill. The selected vertices are an even number. But Blender throws error "Loops are not connected by wire/boundary edges". What did I do wrong? What do "wire/boundary edges" even mean?
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0answers
1k views

How to apply rotation and scale, avoiding shifting of the vertex parented objects?

In my scene I have a lot of elements that are connected to each other via the vertex parenting. I forgot to apply rotation and scale to those elements, but it is necessary so that I could correctly ...
2
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0answers
479 views

Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
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0answers
520 views

Auto-merge is causing all vertices to snap to same distant vertex

I almost always edit with snapping to vertex and auto-merge on, but today when I started a project, no matter which vertex I move, and no matter where I move them, they all snap to the exact same ...
2
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0answers
970 views

Make two meshes with same topology, vertices, etc identical for UV map transfer

I have two meshes, both have the exact same number of vertices/faces/tris and the same topology, but when I transfer the UV maps between them, this happens: The same happens when I attempt to ...
2
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0answers
55 views

Vertex: extract in world relative

I have two blender files: A table having an armature as parent (table.blend) A bottle having an armature as parent (bottle.blend) I export both models in MD5 (http://www.katsbits.com/smforum/index....

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