Questions tagged [vertex-weights]

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17 views

How to remove weights on vertices (2.8)

So for some context: I uploaded a model to Mixamo to get a rig for it, and this rig works fairly well, with the only problem being that the character's tail is distorted. I would like to remove the ...
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1answer
23 views

Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
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1answer
48 views

More particles as more area is painted

I want to populate trees along a road with Particles using weight painting to control the density. My problem is that the particle system needs to know the final particles count - logically, I proceed ...
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1answer
140 views

Animation nodes - Vertex colors to transforms?

I apologize if this looks as spamming, but I think this should be a different question, though I am trying to achieve similar goal. I want to be able to influence matrices with several different ...
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1answer
59 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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1answer
151 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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1answer
136 views

How to make an (open) object behave like rubber when penetrated by another

So uh i've got this problem with a penetrating object and another object that serves as something like a condom if you will So what I want, is for the penetrating object to not deform while moving ...
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1answer
90 views

Overlay Vertex Weights as Numbers in Weight Paint Mode

Is there a possibility to overlay the weights of the active Vertex Group as numbers in the viewport? It would make for a much more precise readout than the color gradients, especially when fiddling ...
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1answer
209 views

Vertex weights and vertex indices for Blender Python API

I'm trying to write an importer addon for blender using the python api. And the documentation has been less than "helpful" so far. In threejs you have a page like this: https://threejs.org/docs/index....
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1answer
117 views

How to recalculate the automatic weights for single bones in blender 2.8

I'm trying to weight paint correctly and quickly a 3D character in Blender 2.8. I have rigged it with auto-rig-pro and then I used the addon "Voxel and Surface Heat Diffuse Skinning" for the weight ...
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1answer
254 views

Problem with the weight paint mode when there are a lot of geometry on the mesh

I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
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1answer
158 views

Vertices behaving like parented bone is rotating when neighbouring bones rotate

e.g. When I rotate the character's upper shin bone, the vertices behave as if her lower thigh bone is also rotating. The vertices around the lower thigh are not weighted to anything else but the ...
1
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1answer
328 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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26 views

Bone heat weighting problem [duplicate]

I know high poly models not preferred to rig but I like to make a breif animation with this little guy.
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1answer
464 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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0answers
25 views

Apply interpolated weights to the model on export

When skinning a model, you can do a weight painting and then add a subsurf modifier to smoothly interpolate the vertices. To do this I have the subsurface modifier below the armature modifier on the ...
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0answers
93 views

Is there any Animall add-on alternative to be used in blender 2.8?

Animall add-on was very useful in blender. But since it has omitted from latest blender 2.8 updates, I need to know if there is any alternative add-on or Script to make me able to use the same options....
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1answer
60 views

Toe Bone Doesn't Appear To Be Weighted Properly (But It Is)

The proper vertices have been weighted 1.00 to the one bone, they aren't weighted to any other bone. The other toe bone, identical, works just fine. There's only one Armature modifier attached to the ...
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1answer
19 views

Bone effecting part of mesh it has 0 influence on?

though its my second time modeling, its my first time weight painting + working with mesh aspects particularly close to one another. seen above the right arm bone has absolutely no influence to the ...
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0answers
54 views

Computer crashes on armature set automatic weights

Not sure why it does this. Scoured the internet trying to figure out what's wrong with my mesh if someone could help that'd be awesome I'm still at amateur level. Specs ...
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0answers
317 views

Blender 2.8 Weight Paint Vertices Problem (Video Included)

I was wondering how to weight paint all vertices inside the brush circle? Even the points behind view. I tried turning transparency on, but it still wont let me paint points behind the model. Here ...
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0answers
214 views

Hotkey for add/subtract weight brush?

I'm using Blender 2.8. Is there a hotkey to switch between the add and subtract brushes in weight paint mode?? I heard you press the number keys, but that doesn't seem to do anything. Thank you for ...
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1answer
33 views

“Cluster deformers” in Blender

Does Blender have anything like Maya's (and, perhaps, C4D's) cluster deformer – the ability to group vertices and assign degrees of influence from the cluster parent to subsets of vertices in the ...
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0answers
16 views

Blender's “Automatic weight” and weight is 0, it will be blank

I did Blender's "Automatic weight". I set two bones in a simple cylinder and did Automatic weight. The weight has been set successfully. However, the vertex of weight 0 is not zero. It is blank. ...
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1answer
75 views

Why does my mesh enlarge upon applying automatic weights?

New to Blender and trying to rerig the original player model from the Unreal Engine 4. I apply automatic weights while selecting both my rig and the mesh, and after it applies, it enlarges. Files will ...
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0answers
20 views

Cannot transfer weights from objects

im trying to transfer weights from one object to another. Ive downloaded and edited this guy and i wanna use the skeleton of the girl because it has very cool IK, and im not proficient enought to make ...
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1answer
26 views

How can i remove verts in specific Group in VertexGroups via python?

i use Blender v2.76 and i try to remove vertices in specific Vertex Group via python ? my specific group is atm "Test123" (only example), i try now via python to remove the selected vertices from the ...
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0answers
15 views

Same object with the same weight but different behaviour

My problem right here is that in the image shown bellow, i have 2 objects with the same weight but one is affected 100% and the other not (Idk if i explained myself good) You can see that the bottle ...
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1answer
76 views

How do I set weight painting brushes to limit total vertex weight to 1?

I'm using Blender 2.8! I was wondering if there any way to set the weight brush so that if a bone controls a point (or group of points) with a strength of 1, it will automatically remove the strength ...
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1answer
57 views

What are my options for automatically filling in a missing vertex weight group?

I have imported a pre-existing, fully-rigged model into Blender 2.79b. Unfortunately, the source model contains some bones that Blender doesn't appear to know how to import correctly, and thus drops ...
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1answer
72 views

My bone is affecting vertices not assigned to it?

I've got a lego rig going and it's almost complete, but I've encountered the problem where the head bones are affecting the chest area, despite no verticies in the chest being assigned to the head ...
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0answers
17 views

How to prevent model crumpling and clipping upon deform?

I'm modeling a lego character and I've got a question about how to weight it so that vertices compress together when the body/leg is bending, instead of sliding past each other and giving a weird ...
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0answers
19 views

How to know vertex weight of Lattice?

I have Lattice with weighted vertex group. I'd like to know exact weight of vertices like you usually do it with meshes (N-Panel), but unfortunately this data isn't ...
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2answers
680 views

Way to control mesh volume for character animation

My problem is best expressed in example: On a character, when the arm bends it tend's to self-intersect, instead of working like a muscle and, expanding and, stretching while retaining its original ...
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2answers
107 views

Rigging mesh with vertex weights: different weights have the same influence

I'm trying to rig a simple plane of few vertices with one bone, such that different vertices would deform with a different amount when moving the bone. I assigned different weights to the vertices, ...
2
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1answer
478 views

How can I copy vertex groups from one mesh to another in Python?

I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
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1answer
107 views

vertex weigths onto a generated mesh

I'm generating a mesh from a list of locations and normals, for each vector a create a simple triangle. What I would like to do is to edit the weight of each triangle into a vertex group. I manage to ...
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1answer
367 views

Rigging Automatic Weight not working right

Hello everybody I have sculpted a Frog an already rigged him and posed him into a position, then I dumbly deleted the armeture becuase I thought its done. Now I had to resculpt the left arm and now ...
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1answer
2k views

How to set vertex weights using Blender's Python API?

Looking at the API docs I found VertexGroup.add(index, weight, type), but It cannot be called in Edit Mode. When I try to call it, I always get: RuntimeError: ...
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1answer
27 views

Weighting with Cast Modifier

Is there anyway to use weight paint to determine the influence on different parts of an object while using the cast modifier? If not, is there any other way something like this could be achieved (...
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2answers
66 views

Can i weight paint a logo?

Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
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1answer
68 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
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0answers
17 views

Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
1
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1answer
46 views

How to load an image and use it as vertex weight

Many times I have come accross this, would be possible to exchange vertex maps as images between different scenes, or even load animated ones to serve as weight maps ? I have an intuition that either ...
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1answer
105 views

With Python, how to access a vertex group created by parenting to an armature with auto weights?

I have rigged a character and auto weighted the mesh to armatures. A set of vertex groups are generated from this way automatically. However, I tried to get vertex_groups but failed. ...
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0answers
33 views

applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
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0answers
25 views

different result in render - can't see the modifier “vertexWeightProximity”

i'm new to blender.. no idea why, in finall render can't see the effect - modifier "vertexWeightProximity" i'v applyed on my sphere... it's affected by a box as it shows in this tutorial: https://www....
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0answers
31 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
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1answer
81 views

Random vertices attached to mesh?

I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
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1answer
38 views

How to clean weight groups by script?

After transferring weights from one object to another vertices might get multiple groups with very low weights. In weight painting view there is a tool 'Clean' that allows to remove all the groups ...