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0
votes
1answer
131 views

Vertices behaving like parented bone is rotating when neighbouring bones rotate

e.g. When I rotate the character's upper shin bone, the vertices behave as if her lower thigh bone is also rotating. The vertices around the lower thigh are not weighted to anything else but the ...
1
vote
1answer
198 views

How can I copy vertex groups from one mesh to another in Python?

I have an two mesh objects parented to the same parent, and I'd like to copy all the vertex groups from one object to the other (like using Transfer Weights with the Source being the "By Name"). This ...
1
vote
1answer
129 views

Problem with the weight paint mode when there are a lot of geometry on the mesh

I have some problem with the weight painting of the mesh,check the attached video and tell me please what's the correct way to operate,in this case. Since there are a lot of geometries on the mesh,I ...
1
vote
1answer
189 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
1
vote
2answers
49 views

Can i weight paint a logo?

Hi i woul like to paint my logo on a weighmap for my grass system but i cant figure out how to change the brush or use a texture like in texture paint mode. Is it nor possible? Should i draw the logo ...
0
votes
1answer
13 views

Why do automatic bone weights paint distant meshes

I have created a simple block-person from a few cube meshes, as well as an armature. When I parent the armature to the meshes with automatic weighting, it seems like blender is assigning distant ...
0
votes
0answers
7 views

Is there a way to configure all the bones that affects one object to a fixed weight painted color?

Is there a way to configure all the bones that affects one object,in my specific case now it is the eye ball,to blue color,yellow color,green color or red color ? automatically,since I think that ...
1
vote
1answer
23 views

How to load an image and use it as vertex weight

Many times I have come accross this, would be possible to exchange vertex maps as images between different scenes, or even load animated ones to serve as weight maps ? I have an intuition that either ...
0
votes
1answer
18 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
0
votes
1answer
71 views

With Python, how to access a vertex group created by parenting to an armature with auto weights?

I have rigged a character and auto weighted the mesh to armatures. A set of vertex groups are generated from this way automatically. However, I tried to get vertex_groups but failed. ...
0
votes
0answers
8 views

applying automatic weights tilts my character 90 degrees

Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models. The problem with my mesh and bones are that when I connect them with the ...
0
votes
0answers
16 views

different result in render - can't see the modifier “vertexWeightProximity”

i'm new to blender.. no idea why, in finall render can't see the effect - modifier "vertexWeightProximity" i'v applyed on my sphere... it's affected by a box as it shows in this tutorial: https://www....
0
votes
0answers
16 views

Symmetrize Vertex Group on object with armature [duplicate]

I have an object with an armature and I want the limbs on both sides to be symmetrical. I rigged the object using Mixamo's autorigger because it performs much better than blender could. However the ...
0
votes
1answer
31 views

Vertex weights and vertex indices for Blender Python API

I'm trying to write an importer addon for blender using the python api. And the documentation has been less than "helpful" so far. In threejs you have a page like this: https://threejs.org/docs/index....
0
votes
0answers
26 views

Adding bones to an armature, and preserving their vertex groups/weights

Let's say I have "Model 1" and "Model 2". Model 2 has a near-identical armature to Model 1 (almost every bone has the same name), but Model 2's armature has a few different bones that I wish to ...
0
votes
1answer
36 views

Random vertices attached to mesh?

I have been noticing this happen occasionally; I'll see a random point/vertex detached or close to my mesh that is connected to the mesh(far left orange dot). If I delete it, it will erase my mesh and ...
0
votes
1answer
14 views

Blender model deforms too much in unreal

Alright so I created a mesh in blender (okay, i threw some crappy sculpt onto the UE manni, and drew over it) I keep getting 2 problems. Finger tips just go where ever they want.... Seems weird as ...
1
vote
1answer
18 views

How to clean weight groups by script?

After transferring weights from one object to another vertices might get multiple groups with very low weights. In weight painting view there is a tool 'Clean' that allows to remove all the groups ...
0
votes
0answers
16 views

Eyebrows does not follow correctly the eyelids when they close : classic weight painting methods failed

I'm trying to weight paint correctly a character,and I have some difficulties with the eyebrows. Infact,when I close the eyelids,the eyebrows don't follow them correctly. I tried different methods to ...
1
vote
0answers
32 views

Dynamic paint on changing geometry

I want to use dynamic paint (wave) on a mesh which geometry is changing, and it seems dynamic paint doesn't support this. The aim is to have dynamic paint a large scale object (ocean) with a small ...
0
votes
0answers
30 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
1
vote
1answer
57 views

How does the Vertex Weight Mix Modifier Work Internally

I've gone through all of the documentation and been fiddling around with this modifier for an hour. Can someone tell me how it works? What is it actually doing? My understanding right now is that ...
0
votes
0answers
16 views

Automatic Weight Rig Problem - Model disfigured

After spending hous moddeling a character, I wanted to apply a quick armature, but instead of the usual mesh deformations, my character looks like some lovecraftian-nightmare-creature. I have no idea ...
0
votes
1answer
28 views

Assymetrical model with same number of vertices in each side - how to transfwer weights?

The idea: a Python script that looks at the left side, then looks at the right side group with same root name but ending with ".R", then process all vertices and copy the weights to the vertex closest ...
0
votes
0answers
31 views

Mesh jumps after adding edge loops while weight painting v2.79

I was working on a hand mesh rig and discovered that the mesh did not have enough topology at the joints for a smooth deform. I added some edge loops at the joints to give me more to work with. Now ...
0
votes
0answers
24 views

Why automatic weights affect vertices out of affect radius?

I am a newbie to Blender and I am creating a character off a online template. I created the armature and the mesh. When I selected the mesh, then the armature, and then hit "Ctrl+P" and clicked ...
0
votes
0answers
18 views

Add new verts to mesh in pose edit mode

I have a rig that I've posed from it's original pose to a T-pose for editing and I'm trying to attach a new hand onto it. I know that I can apply the new pose as a rest position but then I can't ...
0
votes
0answers
10 views

Does exist any unpredicted errors with different objects in weigth painting process?

Hi I have a 3D character composed by 3 parts (3 differents pieces ) this different pieces are still different objects . object 1 : let's call it , "Body_low" (contains hands,head and body). object 2 ...
0
votes
0answers
24 views

Weight problem when subtracting

I have a dress with a few vertex groups. A part of the mesh has weights on all of them, but I want it to have weights only for one vertex group. So I use the Subtract Tool to remove them from the rest ...
0
votes
0answers
12 views

Transfer vertex weight within connected geometry

Is there any animation friendly way to transfer weight from one vertex to other, but only inside adjacent/connected geometry? For example, imagine array of unconnected faces and only one vertex has 1....
0
votes
0answers
19 views

Limit vertex weights on subdivided mesh - problem

I need to limit vertex weights to 4 for game engines, but I also need this with subdivided meshes - of which doesn't work. Apparently Blender subdivides the mesh with a modifier, good, but it also ...
0
votes
0answers
6 views

Vertex Weigh Scaling/Funneling Issue?

I don't know if there is a an actual term for this issue but when I assign weight values to part of the mesh is being constricted like a funnel toward the center of the leg in the mesh. It is only ...
1
vote
1answer
852 views

Transfer weight paints / copy vertex groups results in destroyed mesh

My goal is to have one blend file with many characters (meshes) which are all assigned to the one armature. Currently i have a well designed and (already rigged) character, originally imported as ...
1
vote
1answer
114 views

Can I use the weigh paint information as color vertex information?

I've came up with a question regarding weight painting and color vertex data. So this is the explanation to my question: I would like to use the gradient I created as weight paint to create a mask ...
0
votes
1answer
42 views

Toe Bone Doesn't Appear To Be Weighted Properly (But It Is)

The proper vertices have been weighted 1.00 to the one bone, they aren't weighted to any other bone. The other toe bone, identical, works just fine. There's only one Armature modifier attached to the ...
0
votes
0answers
115 views

weight paint problem: vertex group doesn't move with bone

I've painted the vertices around the thigh of a model, but noticed that when I move the bone, the vertices in that vertex group don't move with it. I checked the vertex weights (N) and noticed that ...
0
votes
0answers
50 views

Remove doubles corrupts vertex groups

When I use 'Remove doubles' on my weight painted mesh it will mess up the vertex group selection: Before doubles removed: After: Somebody knows a solution for this ?
1
vote
0answers
50 views

Car Axle Mesh Deformation Problem

I am working on Car Suspension and want to move the axle with wheels upward and downward movements but the Axle Housing of an axle moves separately when i move the bone "BoneHub_FL" upward or downward,...
2
votes
1answer
236 views

A strange bias for Vertex Weight Edit Modifier

I would like to modify my vertex weight using a texture. To do so, I found out here that I can use the Vertex Weight Modifiers for this job. However, I am facing a problem that there is a strange bias ...
0
votes
1answer
3k views

Weight paint mode wont paint on the mesh

So i downloaded this fully rigged model from blendswap, and i made adjustments to the model in edit mode, i using the knife too made some cut to imitate that of a shoe to the model and thought that i ...
0
votes
1answer
100 views

Add objects to center of mesh faces using particles

Using Blender 2.79: I have a UV Sphere and would like to add objects to the center of the faces. Following this post it was not a problem to achieve this. But now I want only parts (rings) to be ...
0
votes
0answers
41 views

How to use max distance with Data Transfer Modifier?

I'm weighting a skirt for use in an outside application. I have a grid of bones that I'm parenting with automatic weights, but the top border needs to be weighted to the body rather than the skirt ...
4
votes
1answer
106 views

Head mesh displaced

I have made a conversion of a mesh for the Dragon Age 2 video-game, and though the model animates properly in-game, and the weights are fine, I can't get rid of a weird problem with the neck. As you ...
0
votes
1answer
1k views

Automatic weights deforming my character rig

I'm making my second rig, and I'm having problems when I want to set the mesh as the armature parent. Once I press Ctrl+P to open the menu and select "With automatic weights" it deforms the mesh. I ...
1
vote
2answers
100 views

Is non-normalized bone weight possible?

I wand to model a 3D UI container that resize along the X and Y axes, with some border parts whose size remain constant (i.e. the 3D equivalent of the 2D 9-patch images). My target is Unity, which ...
0
votes
0answers
125 views

FK/IK controls in Rigify control too much

I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
1
vote
0answers
69 views

Copy weights from one bone and invert it?

So I have this one human model which seems to be made by making half of the body and then duplicating it and flipping it to give it the other half, I'm wondering if it would be possible for me to let'...
0
votes
1answer
142 views

Blender finger weighting problem

I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this? I have the rig here
0
votes
1answer
197 views

Scale a vertex group in edit mode

For the sake of increasing work speed, I am looking for a way to setup quick scaling of solidify thickness in edit mode. The context is that I'm making mesh hair consisting of lots of different ...
1
vote
0answers
147 views

Adding vertices with chosen weight in a vertex group - Python

I would like to add vertices in a vertex group with a weight already set by python. For example a button that set weight force to the selected vertices to 0.5: row.operator ("object....