Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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Can Vertex Groups be preserved in the result of a Boolean modifier?

The answer here (which I believe is outdated, anyway), covers preserving vertex groups on a modified object A after it has been combined with a target object B, by using a Boolean on A's modifier ...
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Using Dynamic Paint To Spawn Particles Through Vertex Groups

What is causing the particle system to not follow the density group? Use modifier stack is enabled, both objects are well subdivided and the canvas object is an unmodified plane.
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Remove empty vertex groups?

Is there an easy (non scripted or standard script) way to remove all empty vertex groups (weight is zero). Is there an easy way to remove all empty vertex groups vertex groups regardless of current ...
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Pinning Vertex group in cloth physics removes wrinkles

I created a bag of chips, added a cloth physics to it, and added pressure so it inflates. I had created a Vertex group at the top and bottom of the bag so I can pin it in the cloth physics properties. ...
Ogunlesi Taiwo's user avatar
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How to use "Multi-Paint" while weight painting?

I noticed there is an option allowing one to paint on multiple bones together: The document says: Paint on all selected vertex groups simultaneously, in a way that preserves their relative influence....
Lai Yu-Hsuan's user avatar
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How to make a torus stay in a piercing hole while it moves aggressively

Can someone help me figure out how to animate a cube with a piercing hole and an inserted torus stay in place while the cube wiggles, scales and moves? The image is showing the cube (shaped as a nose) ...
efani's user avatar
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How can I manually rig a mesh to an armature with Python, as if using bpy.ops.object.parent_set with automatic weights?

I'm working on a Python script that generates a rigged model. The model itself is fairly complex and is composed of many individual mesh objects, all of which I want deformed by the armature when ...
ineedhelp's user avatar
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can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
user10064524's user avatar
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How do I manage parenting to an armature with a large number of bones?

I'm making a low-poly model with arms that are a separate object from the actual body. That's fine with me, I'm okay with some of the clipping that occurs, but what I'm not fine with is how long it ...
C1ff's user avatar
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How do you connect the edge so the end of it is connected to the specific vertex below?

[![enter image description here][2]][2] How do I make it that so that line in the middle(which is coming from yellow to orange) is connected to the orange dot. Not to the dot above like it is ...
Roma Kim's user avatar
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creating vertex group for multiple objects

I want to create vertex group of multiple objects , but it appears that you can only select one object at a time. Is there a way to assign multiple objects for vertex group?
Adarsh Kamble's user avatar
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Linked objects between blender files does not transfer vertex groups

Just modified a simple rig on a game character inside a "master" blend file with my character in T position. Had to add a vertex group after subdividing the spine bone. But when creating animation, I ...
telohtrab's user avatar
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low level alternative for bpy.ops.object.data_transfer for weight copy

I am currently using this code for transfering weights from one obect to another: ...
Gaia Clary's user avatar
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Controlling Node Based Displacement

Hey I'm making a model that uses the experimental microdisplacement to make bumps on my mesh, but I only want the bumps to be in certain parts of the mesh. Is there some way to use vertex groups or ...
AllMightySean's user avatar
2 votes
1 answer
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Prevent extruded/poked vertices from inheriting vertex group they were extruded/poked from?

Subject says it all. Create icosphere Assign all verts to vertex group. Poke all faces. I now want to select SOLELY the verts that were part of the pre-poked icosphere, and NOT select the newly poked ...
amonroejj's user avatar
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Error caused by "Mirror Vertex Group"

I have prepared a simple .blend that demonstrates the issue in question. I select the vertices of which I want the weights to be mirrored over to the other side (along X). I click the "Mirror" ...
Mentalist's user avatar
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Exporting blender shape keys animation to Unity

I created simple object with some vertex groups and shape keys and added keyframes based on the shape keys. I have problem with exporting this animation to unity. It just shows that there is only one ...
Wojtek Wencel's user avatar
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Merge vertex into an edge

I'd like to merge a vertex into an edge without subdivide the edge and merge the vertices; i usually use the knife tool, create a second vertex in the edge, set "cursor to selected" to the first ...
user avatar
1 vote
1 answer
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Mesh become weird when added to vertex group

im still new in using blender, i was following this video (https://www.youtube.com/watch?v=tI1uObIx4lM&ab_channel=3DJeffAllen) to make the model, but when i trying to add shoulder mesh to vertex ...
shurell's user avatar
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Is it possible to unwrap based on vertex group (weight)?

^This I have a dog character with all the bones properly named and have vertex groups However, when I try to unwarp it (even with smart UV) the result is not as desirable. (It's splitting to mostly ...
Lyserus's user avatar
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How do I get this separated mesh to function properly with the included animation?

I have this figure: His right arm is included as a separate mesh. The armature is designed for this arm to function together with the rest of the mesh in an animation, but the arm has come detached ...
Jack Harris's user avatar
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An issue with a body hair length vertex group

I can't regulate body hair length via vertex group in "Trim hair curves" modifier no matter which option I replace with that vertex group. There was no such problem with similar group for a ...
Pierre Rambal-Cochet's user avatar
1 vote
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Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?

I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane. How can i provide a vertex group value to hair trim height to ...
Dushyant Deshwal's user avatar
1 vote
1 answer
52 views

Dynamic Paint Irrespective of Time Stretching

I have this Dynamic Paint setup which influences the mapping of some droplets. As the splash happens, it wipes the droplets away based off of the merging of the two Weight Maps. The only problem is ...
JMC's user avatar
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Vertex group names don't change along with renamed bones

Usually when I change the name of a bone on an armature, the name of the corresponding vertex group changes to match the bone name. However, I've run into some instances where this automatic change ...
Ethan's user avatar
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1 answer
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How do I order Vertices in Blender?

I am writing a low polygon engine for old hardware, and in order to minimise the workload on the engine i need to group the vertices for each 'body-part'. Thus head may be 1-60, torso 60-120, right ...
homecoder's user avatar
1 vote
1 answer
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Only weight paint on visible vertices

How do I only paint on visible vertices? The brush used in the image a full weight, full strength projected add brush with constant fall-off. In image A I only want to paint on the visible vertex. ...
Leander's user avatar
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Any way to exclude certain vertex groups from being snapped to?

So I’m wanting to create an easy snapping tool where objects only snap to specific vertices on the target mesh (“connection points” if you will). I want to define these connection points but I want ...
Jonathan's user avatar
1 vote
1 answer
51 views

armature breaking mesh/pose and rest mode are different despite no changes made

I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
Dom's user avatar
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Make objects take the color assigned to the vertex they are currently tracking?

I have a grid of 300 individual mesh objects (spheres) and each move by constantly tracking 300 vertices through the Copy Location constraint. The vertex grid comprising of zero edges and faces was ...
Johnny R.'s user avatar
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How do I save a selection of points in a curve in blender 3.2?

Vertex group is not in the object data tab, vertex color is also not there. All the tutorials point that it should be there. The points in a curve are vertices, correct? So, I should be able to save ...
Dominic Santiago's user avatar
1 vote
1 answer
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How to use shrink wrap to create vertex group?

I have shrink-wrapped an image onto a sculpted shape as seen here: I want to select the black parts of the shrink-wrap on the shape as a vertex group so I can apply hair everywhere on the shape ...
polonuim210's user avatar
1 vote
0 answers
36 views

Selection of vertices in a complex model

I have a textured complex model with a lot of vertices. I would like to select a shape in the model and put those vertices in a Vertex Group. The issue I'm facing is when I go to Edit Mode, I can't ...
Arun Nura's user avatar
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select vertices in a vertex group

I have a problem, I use a mesh of about 230,000 vertices and 500,000 faces, it contains vertex groups, suppose you have to query a vertex group database and this returns some of them that you want to ...
luke_mcp's user avatar
1 vote
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27 views

quick export vector groups to fbx

Is there a quick way to export individual Vector Groups to FBX or OBJ?, I have lots to export and doing one Vector Group at a time will take days. I am new to blender so go easy on me. Julian
Cantercrow's user avatar
1 vote
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949 views

Vertex groups missing when opening file

When I open my blend file,all of the vertex groups appear to be missing. However when I tried to open it with blender's "recent files" option everything was fine. What to do?
kayande's user avatar
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1 vote
1 answer
55 views

How to "link" different objects that have wind physics

I'm trying to make a stand for a poster i designed, the concept is that the poster is held in place by two paper pins which themselves are attached via a string to a metal bar above, now i got how to ...
jamfury's user avatar
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0 answers
197 views

Soft body and dynamic vertex weights

I want to simulate a rope using Softbody modifier(because cloth can't collide without edges) and I also want to make dynamic pinning/unpinning from the Emptys. I can use Cloth and Vertex Weight Mix to ...
Yura2344's user avatar
1 vote
1 answer
72 views

Dynamic Paint (Weight) Later Weight acquisition by Python

Please forgive poor English by translation Version used: 3.0.0 Alpha I tried to get (every frame) the Weight with the following script, but it didn't work I tried to get the Weight by using the ...
niuind's user avatar
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1 vote
1 answer
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Need hair particles to only be on the vertex group, but still sticking out all throughout the mesh

I'm trying to make low poly hair and need the hair particles to only stick out of the top of my mesh on the vertex group I made
Murth's user avatar
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How to rotate several vertices to a single direction?

This is the upper point of view of the low poly environment I'm doing; the vertices selected are not pointing to the direction the viewport is looking from: and I know that because when I scatter the ...
Buzz Lightyear's user avatar
1 vote
0 answers
81 views

Simple deform - Twist based on weight painted vertex group is not working as expected

Let's say I have a cylinder. I weight paint it using VertexWeightEdit, so I have nice gradient from top to bottom. Then I apply SimpleDeform modifier set to twist, and restrictions are set to vertex ...
secret89's user avatar
1 vote
0 answers
80 views

How to Mirror weights from one side to other for group of vertex groups?

I need that, but do that in one step for group of bones without manually work with bone by bone at vertex group tab. One of the solutions, but it is suitable when you need to make this action for a ...
White Raven's user avatar
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Child of constraint two hands problem

Working on this fps animation and im trying to get the left hand to hold and move along with the gun like the right hand, but the gun bone has already been set a constraint for the right hand. The gun ...
Xuffy0904's user avatar
1 vote
0 answers
499 views

Weight painting doesn't change the VertexGroups

I have a hand mesh and an armature with 24 bones. I have used automatic weighing but I didn't like the results so I used the weight paint to change the weights. Now, when I try to select the vertices ...
Yunus Burak Durmuş's user avatar
1 vote
1 answer
2k views

Export FBX with full collection hierarchy

I’m trying to export to FBX, but it's only exporting the mesh and not the full heirarchy. Is this possible? Thank you…
vishal vaghela's user avatar
1 vote
0 answers
139 views

Skin is pulled to one side - using X-Muscle in Blender 2.8

Hi! I am creating my first Blender-Model, using the add-on "X-Muscle-System" in Blender 2.8. I don´t know how to solve the "yellow" issue: The skin is pulled too much to one side (...
Newbie's user avatar
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How to change angle of gradient Weight Paint?

I am beginner and this is the simple 2D project. Is it possible to mess with angle of gradient Weight Paint? I know how to make this: But I would need something like this (sorry for hand-paint, ...
stiw47's user avatar
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1 vote
0 answers
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Adding a plane given 4 vertices in a transformed mesh

Given a mesh (i.e. plane), I have assigned 4 vertices (selected in the picture) to a vertex group. Using the Python API, this mesh is moved and partly rotated by the bones. Now I want add a new (...
Julian's user avatar
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399 views

Renaming or reorder vertex groups of a mesh to match the names of a second mesh

I have two meshes which share similar vertex groups (positions), but they have different names and order. I want to reorder or rename the vertex groups from the first mesh to match the second one. The ...
MoonBoy's user avatar
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