Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

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12 views

help me understand weight painting

everything im doing in weight paint and in edit mode is assigning a weight of '1' to the vertex. in the first image below, the vertex has a weight of 0 and when i give it a weight .1 despite even ...
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16 views

How to find duplicate named vertex groups quickly

I am trying to merge to rigged armatures but apparently there are some vertex groups that have the same name. I unfortunately have no idea which ones have the same name. Is there a quick way to find ...
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51 views

Creating models from vertex groups

I have a humanoid model with its parts like head, torzo, leg etc assigned to vertex groups with corresponding names. I want to make models from these vertex groups. Is there a way to accomplish this ...
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317 views

Can't see weight paint heatmap in blender 2.8 release candidate. What should I do to toggle it?

I am trying to weight paint a terrain to adjust the amount of stones in some spots, but when I go in weight paint mode the heatmap is not showing, even if there are changes on the stones distribution ...
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84 views

Bone sharing weights with another bone?

When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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Deselect isolated vertices in a selection

I have a rather strange problem. My mesh's vertex groups are all filled with random garbage from all over the mesh. This is what it looks like when I select the finger's vertex group: If you look ...
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13 views

Linked objects between blender files does not transfer vertex groups

Just modified a simple rig on a game character inside a "master" blend file with my character in T position. Had to add a vertex group after subdividing the spine bone. But when creating animation, I ...
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249 views

0 Weight Vertices still affecting deforming bones

I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen: There's no weight painted under the neck. You don't ...
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1answer
21 views

How do you add a vertex to a shape?

How do you add a vertex to say, a cube, one that you can adjust the shape with?
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323 views

How to get a Center Point from multiple Vertex Locations?

tl;dr: I just want to create some curve guides along those middle points of vertex groups but with a script. I am new to Python in Blender and I can't seem to find how to do this. So far, I managed ...
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655 views

Blender Armature Weight Painting - Bone does not move how he should

I got a little problem. When i was trying to rig my character i weight painted with vertex groups. Now after i weight painted every single bone i got an issue on one hand. Its just one claw, all the ...
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Vertex group : How to remove vertex group with weights but without any bone assignment?

I have renamed several bones and found out that vertex groups with the older bone names still exist. Similar issues with deleted bones as well. So how do i get rid of those redundant vertex groups ...
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1k views

Weight-painting hair particles

I'm sure there's something simple I'm missing here. I'm new to Blender and I am following a short tutorial on Youtube regarding vertex groups and hair particles. (https://www.youtube.com/watch?v=...
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5k views

Turn weight paint(vertex groups) into vertex paint?

Can I turn weight paint(vertex group data) into vertex paint? I would like to take the weight paint value and convert it into a black and white grey scale vertex paint map.
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29 views

Weight Painting is not working

There is another issue. (There is alway an obstacle daily.haha) This time is Weight Paint. And I have no problems painting on other objects, this is the only object that has issues. Problems are: ...
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397 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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26 views

Keep getting duplicate circle

Hi I am new to Blender and I am trying to select a vertex that i can then drag down on a uv mesh sphere. However I keep getting a duplicate circle. I am so frustrated bc I do not understand why this ...
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1answer
78 views

Weight painting using Auto Rig Pro on Blender 2.8

I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to ...
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26 views

“Vertex Data Detected” - Dynamic Topology (Dynotopo Warning)

When I try to sculpt in sculpt mode using dynamic topology, I get a message saying there is "vertex data detected." Despite this, I try to sculpt, but the details don't refine as I get closer to the ...
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2k views

Error when trying to mirror vertex group, to get symmetrical weight paint

This is my first character model. My mesh has had its limbs and centers weight painted (one leg, one arm, its head, its body) The mesh is symmetrical on the x axis, and im trying to mirror the weight ...
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Place/Connect Vertices by Global Co ordinance

To extrude vertices, in editmode, you can simply Ctr+RMB and Blender automatically detects the mouse position and places a new connected vertex at that position. I don't understand why I can't set ...
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Cut off Meshes/Armature Texture Problem

I'm trying to cut off an Head of a finished model to reuse it for another model. No big Deal I thought, because many Videos show how to do it. (one guy just cut some hands off and reuse it without any ...
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1answer
547 views

How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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229 views

Set 3D cursor to selected when scaling vertex groups

I currently have a script that scales total length and selects and scales vertex groups of a "whale" mesh. I noticed that the output when scaling vertex groups by a particular scaling factor does not ...
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1answer
12 views

add hair particles to vertex group only

So, I've created a vertex group and a hair particle system. I only want the hair particles on the vertex group. How do I do this?
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23 views

How to join two mirrored half faces

I'm new to this blender stuff. So bare with me. I have tried to sculpt a realistic looking face. But as I smoothed and shaped the centre of the face the vertices deviated from the centre. I tried ...
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54 views

Creating a door: scale vertex group independently

Please let me know if this is the correct question to ask and not an XY problem: Basically I am trying to create a door with dynamic height and width. Bellow is my attempt: I'm creating an amateur ...
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1answer
20 views

A problem with edges and vertex after smoothing

Okay so I was practicing to model a human from scratch as a project to finish. Its not really a highly detailed one but I will be adding subsurf after. So this is what it looks like: So I decided ...
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1answer
194 views

Armature modifier deforming mesh slightly

Whenever I add a Armature modifier to my models, the mesh for the arm and legs shift, but just a little bit. When I uncheck the Bind to vertex groups box, it restores to it's normal position but as ...
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22 views

Can I extrud multiple faces according to weight of a vertex group

Can I extrude multiple faces each one of them separated , according to weight of a vertex group
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1answer
67 views

How to add a modifier to a collection?

My goal is to reduce the faces of an object using the decimate modifier. The object I'm editing has lots of vertex groups. Blender 2.8 only lets me add the decimate modifier to a single group at once ...
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1answer
21 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
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1answer
58 views

How do you select a vertex group? (2.8 outliner error: Not yet implemented)

I understand this feature is not implemented. Is there a workaround or another way of selecting a vertex group? All searches for an answer to this has only hinted that it's not possible to select via ...
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1answer
22 views

How to keep parts of single object easily selectable in 2.8?

I have a humanoid character, and I want to be able to select and move it's parts (like the hand highlighted on the photo) easily - that is without having to select all their vertices/faces all the ...
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2answers
87 views

Remove faces inside object

So I have a cube coming back inside of another cube ( it's the trigger guard thing going inside the gun handle ) and I want it to not go inside ( merge with the handle ) thanks !
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Extend a list of vertices Blender2.8

I have the following situation. I want to save Vertices of vertexgroups of different objects in one long list. So basically I use vertex groups to mark and weight areas on different objects. Now I ...
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1answer
60 views

Vertex Group Weights disappear when I move the bone

I have 'Vertex Group Weights' enabled in edit mode but for some reason the weight values aren't showing up on the mesh whenever I rotate a bone. I can assign a group of vertices a weight of 1 and it ...
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1answer
312 views

Is it possible to animate 2 folds on the same sheet?

As can be seen on the screen shot, I want to animate first folding the top right triangle and then along the center line of the sheet using the 2nd bigger bone. and then a third fold of the left side ...
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6k views

Is there a way to save selection by faces

I'm trying to find a way to save selection faces, tried Vertex Group, the issue with Vertex Group is that it adds the faces that are marked by 4 vertices that are added to the Vertex Group, there are ...
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48 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
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1answer
18 views

Blender Grabbing Vertices Duplicates Them

I'm following a tutorial on how to make a low poly character and whenever the guy im watching grabs certain vertices and pulls them they move but for me, the create a duplicate version of its already ...
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1answer
61 views

Is it possible to see Vertex Weights in Edit Mode in the 3D View?

Is this documentation simply out of date? Is it possible to manipulate vertex weights in Edit Mode in Blender 2.8?
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Particle edit does not recognize length from vertex group

I’m using hair particles to create fur for a character. I set the density and length of the fur using weight paint and vertex groups. When I go into particle edit mode, the length is reset to the ...
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40 views

Batch rename vertex groups maintaining number heirachy

I'm working on adding some tentacles to a human figure to replace the legs I have created about 60 vertex groups for each limb all with basic 'Group 001, Group 002' etc names. I found a script that ...
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1answer
228 views

When I export a animated blender model as GLTF into three.js it stretches out

when I animate a blender model with bones It runs fine in blender, I export it like so and then, this happens Any help appreciated. Link to the GLB https://www.mediafire.com/file/wrubnxlgf6f6pu1/...
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21 views

Symmetrize Weight Painting Effectively

Working on an armature with two feet. I did some weight painting on the left foot bones which for whatever reason did not mirror perfectly to the right foot bones. So naturally I want to fix those ...
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2answers
299 views

Weight paint substraction not working? Blender 2.8

i am trying to remove weight paint from a vertex group. Adding weight works just fine but when i change the weight scale to 0.0 it does not remove weight. What am i missing or how else do i remove ...
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1answer
95 views

Dynamic Paint to select vertices in edit mode

Is there a way to use Dynamic Paint to make a selection of vertices to then be able to delete in edit mode. I would like to use a brush to accurately select a specific shape from a dense mesh. Thanks ...
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1answer
48 views

Expand vertex group by texture aplha

I would like to ask how to expand or erode vertex group which is setting by alpha of texture. If there are non-destructive system it will be best. Thank you very much.
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Renaming an obj based on a Vertex Group script

I have a model with parts named obj0, obj1 etc which I am creating vertex groups with the same name for. I'm joing them together to edo and then After editing the model I split by vertices. I'm trying ...