Questions tagged [vector-mapping]

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8
votes
3answers
5k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
8
votes
1answer
1k views

Scale Texture with a Value-/Math-Node

in my node setup I have a value node. I want this node to influence the scaling of my mapping node. Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the ...
7
votes
1answer
787 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
5
votes
1answer
2k views

How Can I Use a Procedural Bump Map to Replicate a Natural Pattern?

So I have tried for up to five hours to try to use the nodes to make it so that the 'veins' on the image are shown on the model with a bump map. Any insights on having the 'veins' run parallel to the ...
5
votes
2answers
1k views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
5
votes
1answer
629 views

How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...
5
votes
1answer
97 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
4
votes
2answers
692 views

Matcaps and Normal stretching

I have been experimenting with Matcaps, and also using procedural textures with Matcap vector mapping. I understand that Matcaps are using Sphere mapping, and so when applied to non-spherical objects, ...
4
votes
1answer
591 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
4
votes
2answers
557 views

cardboard flute - cardboard thickness

I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on ...
4
votes
1answer
466 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
4
votes
3answers
529 views

Vector math to get Curve object silhouette

If you color ramp the Facing output of a Layer Weight node, you can make a mask of faces at glancing angles. This can be used as a material based silhouette mask for effects, or directly as line art. ...
3
votes
3answers
5k views

Use another node to control Vector Mapping

I'm using a node group which has vector mapping in it. Unfortunately, there is no socket to connect the scale/rotation/location to either the node group input, or another node. Any ideas on how this ...
3
votes
1answer
2k views

Multiplying Texture Coordinate

I have been following a series of tutorials, and have come across the following node configuration: I can see the behavior this creates with my own eyes (adjusting the value at the bottom sort of "...
3
votes
1answer
25 views

How to compose/ transform 2D object views (front, back, L/R sides, top & bottom) into a single 3D image

[ Can Blender compose/ transform 6 seperate 2D object views (front, back, L/R sides, top & bottom) that have been created in Illustrator (native vector file, 2D) into a 3D image? For example, make ...
3
votes
1answer
848 views

Z-depth of Microdisplacements and Adaptive Subdivision Surface

In Blender 2.78, there are two very cool features called Adaptive Subdivision surface and Microdisplacements. BlenderGuru has a great video on it. If you don't have time to watch the video, here is a ...
3
votes
0answers
46 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
3
votes
0answers
38 views

How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
2
votes
3answers
562 views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
2
votes
2answers
373 views

How to model a Coral or Sponge Structure?

Can you please give me advise how to make this model? 1) My target goal image is this (perfect copy of the real object) 2) Now I have a model of a knife, but I don't know how to apply a bump mapping ...
2
votes
1answer
1k views

Randomize wave texture rotation

I have followed the setup in and got the expected result (bottom part of image). However, if I duplicate the sphere, all the spheres will have the same colour and same wave texture (say, 2 of the ...
2
votes
1answer
36 views

How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
2
votes
1answer
625 views

Mapping Node, Box projection, and rotation [duplicate]

Goal I'm trying to map a texture on a cube; Since my texture is not exactly fitting the correct orientation, I need to rotate it. The results are not as expected. Setup description I'm using the ...
2
votes
2answers
923 views

How to use Image Mapping to repeat cut-in-half textures with X and Y in Cycles?

thank you for your time, the method works but not for every model
2
votes
1answer
28 views

Mapping node is not showing texture

I have a floor texture added to my material as a color. I would like to repeat the texture, make the initial texture smaller. I know I can do that by adding a Mapping Node and adding the vector to the ...
2
votes
1answer
195 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
2
votes
1answer
381 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
2
votes
1answer
276 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
2
votes
1answer
109 views

Normal map doesn`t show up on more complicated meshes

The Normal map just won't work on my mesh (it's created using metaballs) but if I try anything simpler, for example, a cube, everything seems to be working. Could it be because of my computer capacity ...
2
votes
0answers
2k views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
2
votes
0answers
111 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
2
votes
1answer
65 views

How can I procedurally narrow the pupil of an eye?

I made eyes and need them for different animals. How can I make the pupil narrow?
2
votes
0answers
232 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
2
votes
0answers
87 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
1
vote
1answer
257 views

Change all the input values at once

I've seen people change the X, Y ans Z inputs in the mapping node all at once. How is that done? In this tutorial, Andrew Price does it at 7:44
1
vote
1answer
43 views

How to achieve “spherical” mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
1
vote
1answer
7k views

Multiple UV Maps For 1 Object

I have a problem that is occurring when I try to add multiple UV maps to one object. When I select a vertex group and unwrap, it works fine, unwrapping just that vertex group to a UV map. The problem ...
1
vote
1answer
50 views

Image Texture scaling

After importing a .fbx sofa model I found online, I realized the scale was set to 0.001 so I applied the scale (Ctrl + A, S) to set it to 1 but my image texture is still far too big to display ...
1
vote
1answer
79 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
1
vote
1answer
74 views

Mixing texture paint and exported UV png changes color of png…?

I'm trying to mix a basic texture I made in the texture paint mode, and a transparent png I made from the 'export UV layout' option. They technically both appear, but the transparent one has changed ...
1
vote
2answers
449 views

I imported an obj file into Blender and cannot add an uv wrap from a png file

I'm use to modeling in Fusion 360 and then export the file into an obj. I practically use Blender as a rendering tool because Fusion isn't as powerful. Overall still learning how to model in Blender ...
1
vote
1answer
587 views

Rotate (generated) UVs of environment texture without mapping node

I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets. I've successfully rebuilt, the node tree detailed here: Use another node to control Vector ...
1
vote
1answer
376 views

Image Texture box mapping - offsetting vectors on opposite sides?

Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, ...
1
vote
1answer
329 views

How to create a 'ribbon wrapped' sphere?

I am trying to turn the below 2D image of a "ribbon wrapped around a sphere" into a 3D model in Blender. So far, adding wire frame does not give the results I need. I can break the image into a "...
1
vote
1answer
66 views

Create a Gradual Gradient with Gradient Texture Node

On a texture painted character, I would like to have a gradual fade from light to dark. But on trying all interpolation modes with the Gradient Texture Node, the gradient is still quite sharp. How can ...
1
vote
1answer
38 views

Why are there gaps in an imported .svg?

I've traced a bitmap of a political map in inkscape. I've even simplified the nodes of Russia and Canada to have less total nodes than e.g. Brazil. However, Russia and Canada can't seem to import ...
1
vote
2answers
213 views

Ocean displacement map not showing waves

I am following this tutorial: https://www.youtube.com/watch?v=CwJrb3vjAaA He gets the waves on the ocean but I don't. I successfully made waves on a plane but not on the circle (see video). Basically ...
1
vote
1answer
362 views

what's the difference between 'repeat', 'extend' in image texture node?

i'm toying with those two options but cannot figure out. with flat mode on, I loaded image texture but they both extend the edge of image at the boundary on the top of cube. all I figured out is ...
1
vote
1answer
468 views

Transfering UV Maps/Custom Normals to identical object

Not my model, it's just a custom job and this got me nuts. I've been almost 5 hours trying to deal with this, I swear this was my last option to solve this problem. I've got one object with perfect ...
1
vote
2answers
2k views

Texture Changes When Object Position Changes

I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...