Questions tagged [vector-mapping]

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Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
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0answers
135 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
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70 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
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20 views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
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32 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
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86 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
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0answers
74 views

artefact in noise texture combined with vector-map

I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to ...
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0answers
40 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
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25 views

How to adjust multiple object's UVs in one go?

Is there now a simple way to distribute a texture over several objects (with different size and shape) with the same UV map? I need this for a projection mapping with a beamer. I only found this old ...
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17 views

Map a texture across several faces and equalize distortion when modifying the mesh

This is a simplified version of something I'm trying to do. Is it possible to map a single image across 3 faces of a cube, and have the image scale evenly across all 3 faces when the cube is reshaped ...
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29 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
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0answers
75 views

How to do an Equirectangular texture transformation in an Image Texture Node?

To be clear I am not putting this into the World material. Instead I am projecting a 3d image from a locator onto the geo surrounding it. I have had success in lining everything up when using an ...
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22 views

UV Mapping exporting problem

i m making a body spray in blender & UV mapping it with my own design of JEPG formate . but when i try to export it for KEY SHOT or another software, only can model export but UV mapped image is ...
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144 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
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140 views

Trouble Applying Gradient Texture for Atmosphere Density Around Earth

I'm making a photo-realistic image/animation of Earth. I'm trying to apply a spherical gradient texture to control the density of the atmosphere volume scatter. The problem is, my atmosphere is ...
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253 views

How to prevent texture from tiling? (inb4 using mapping node)

How to prevent texture from repeating across the object surface in cycles? Mapping node doesn't seems to work in this case.