Questions tagged [vector-mapping]

The tag has no usage guidance.

24 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
3
votes
0answers
21 views

How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
2
votes
0answers
837 views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
2
votes
0answers
66 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
2
votes
0answers
179 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
2
votes
0answers
75 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
1
vote
0answers
42 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
1
vote
0answers
14 views

Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
1
vote
0answers
43 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
1
vote
0answers
80 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
1
vote
0answers
58 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
1
vote
0answers
97 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
1
vote
0answers
78 views

artefact in noise texture combined with vector-map

I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to ...
0
votes
1answer
24 views

Why am I missing the UV Map option on certain Normal Map Vectors in Blender 2.8?

**I make content for a game called Trainz 2019. I'm currently working on a fictional train. How the textures are add works like this: An image texture to the base color, a parameter texture to ...
0
votes
0answers
9 views

Maintain scaled uv when packing

When packing uv's how do i keep them to what i scaled them to but still fit in the uv grid. I need to scale my texture image up which scales it larger than the uv grid, then when i go to pack the ...
0
votes
0answers
24 views

Why do I have different nodes on the shader editor than this tutorial?

Specifically the mapping node. Trying to plug a value into the scale and mine doesn’t let me
0
votes
0answers
17 views

Why is my Projector not working?

I am following this entertaining tutorial by CG Matters on how to make a Projector in Cycles. I believe I have sticked to the instructed steps, but somehow I am not getting the expected image. If I ...
0
votes
0answers
143 views

Can I change colors of image textures when applied in blender 2.8?

I'm in the middle of applying materials and textures to a project I'm working on. I've found a lot of good textures and they work very well, but they are not the right color. I've tried using the ...
0
votes
0answers
32 views

How to adjust multiple object's UVs in one go?

Is there now a simple way to distribute a texture over several objects (with different size and shape) with the same UV map? I need this for a projection mapping with a beamer. I only found this old ...
0
votes
0answers
29 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
0
votes
0answers
92 views

How to do an Equirectangular texture transformation in an Image Texture Node?

To be clear I am not putting this into the World material. Instead I am projecting a 3d image from a locator onto the geo surrounding it. I have had success in lining everything up when using an ...
0
votes
0answers
23 views

UV Mapping exporting problem

i m making a body spray in blender & UV mapping it with my own design of JEPG formate . but when i try to export it for KEY SHOT or another software, only can model export but UV mapped image is ...
0
votes
0answers
202 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
0
votes
0answers
157 views

Trouble Applying Gradient Texture for Atmosphere Density Around Earth

I'm making a photo-realistic image/animation of Earth. I'm trying to apply a spherical gradient texture to control the density of the atmosphere volume scatter. The problem is, my atmosphere is ...
0
votes
0answers
281 views

How to prevent texture from tiling? (inb4 using mapping node)

How to prevent texture from repeating across the object surface in cycles? Mapping node doesn't seems to work in this case.