Questions tagged [vector-mapping]

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4
votes
3answers
87 views

cardboard flute - cardboard thickness

I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on ...
2
votes
0answers
26 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
2
votes
1answer
66 views

Mapping Node, Box projection, and rotation [duplicate]

Goal I'm trying to map a texture on a cube; Since my texture is not exactly fitting the correct orientation, I need to rotate it. The results are not as expected. Setup description I'm using the ...
0
votes
0answers
35 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
1
vote
1answer
40 views

Change all the input values at once

I've seen people change the X, Y ans Z inputs in the mapping node all at once. How is that done? In this tutorial, Andrew Price does it at 7:44
2
votes
1answer
44 views

How can I procedurally narrow the pupil of an eye?

I made eyes and need them for different animals. How can I make the pupil narrow?
2
votes
1answer
32 views

Normal map doesn`t show up on more complicated meshes

The Normal map just won't work on my mesh (it's created using metaballs) but if I try anything simpler, for example, a cube, everything seems to be working. Could it be because of my computer capacity ...
1
vote
2answers
43 views

I imported an obj file into Blender and cannot add an uv wrap from a png file

I'm use to modeling in Fusion 360 and then export the file into an obj. I practically use Blender as a rendering tool because Fusion isn't as powerful. Overall still learning how to model in Blender ...
1
vote
0answers
27 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
5
votes
2answers
661 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
0
votes
1answer
52 views

How to tile/repeat gradient texture based on object polygons faces, in shader editor?

i need to repeat the gradient texture for each polygonal face an object has, it's possible?
0
votes
1answer
43 views

Is there a simpler way to get the Vectors of a local axis?

One of things I need quite a bit is the vector of a local axis in the Y direction. Currently I'm doing this by calculating the vector using two known points along that axis: ...
0
votes
0answers
22 views

How to adjust multiple object's UVs in one go?

Is there now a simple way to distribute a texture over several objects (with different size and shape) with the same UV map? I need this for a projection mapping with a beamer. I only found this old ...
0
votes
1answer
25 views

Why is this texture repeating when its set to clip?

I have positioned the black lines where i want them using object coordinates but for some reason it shows on the top of the hat as well even though the texture is set to clip which i thought prevented ...
-1
votes
1answer
52 views

Error creating Vector object from csv file in Blender (with python script) [closed]

I'm trying to create a Vector object (from mathutils library), whereby I have a csv file with 3 columns: x coordinate, y coordinate and z coordinate. All I want to do is import this CSV file in ...
0
votes
1answer
68 views

How to color vertices of cube

I am trying to color the vertex points of a octahedron and want to have control over how they blend into each other. I am using a mapping node but am not able to achieve the desired result. The ...
0
votes
1answer
18 views

Proper mapping in Shading view

I have obtained some very nice 3D models complete with textures. I have been trying to replicate the exact colours and contours of the model as posted by the artist but am having problems connecting ...
0
votes
0answers
15 views

Map a texture across several faces and equalize distortion when modifying the mesh

This is a simplified version of something I'm trying to do. Is it possible to map a single image across 3 faces of a cube, and have the image scale evenly across all 3 faces when the cube is reshaped ...
2
votes
1answer
118 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
0
votes
0answers
29 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
2
votes
2answers
248 views

How to model a Coral or Sponge Structure?

Can you please give me advise how to make this model? 1) My target goal image is this (perfect copy of the real object) 2) Now I have a model of a knife, but I don't know how to apply a bump mapping ...
0
votes
0answers
66 views

How to do an Equirectangular texture transformation in an Image Texture Node?

To be clear I am not putting this into the World material. Instead I am projecting a 3d image from a locator onto the geo surrounding it. I have had success in lining everything up when using an ...
0
votes
0answers
22 views

UV Mapping exporting problem

i m making a body spray in blender & UV mapping it with my own design of JEPG formate . but when i try to export it for KEY SHOT or another software, only can model export but UV mapped image is ...
0
votes
0answers
17 views

Taking a texture with first UV layer, and pixelating it along the SECOND UV layer

I have an LED screen model (from Splatoon 2, to be exact), and it has several UVs: one for the LED bulbs texture and other for radial gradient textures (as in, it uses a vertical gradient ramp and ...
1
vote
1answer
150 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
0
votes
1answer
80 views

Values to straighten wave texture?

I am using the wave texture and am faced with a dilemma: by default, it is rotated in some obscure way. I want the bands of the texture to be aligned with each axis (x, y z) but cannot for the life of ...
0
votes
0answers
134 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
0
votes
2answers
56 views

Unable to flip the fog upside down

I am relatively new to Blender and am doing Andrew Prices' tutorial on Youtube for "Make a Grassy Meadow". I am at minute 44:25 where he flips the mist cube upside down. Unfortunately for me when I ...
1
vote
1answer
190 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
1
vote
0answers
84 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
2
votes
0answers
125 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
0
votes
2answers
175 views

Texture mapping with nodes on walls

So I'm using nodes to make my brick texture tile, but it always get stretched on one side of the wall. It's just one plane subdivided and extended faces. How do I make it look same on all walls?
0
votes
1answer
459 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
2
votes
0answers
69 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
0
votes
1answer
171 views

Spline auto UV not working

I'm trying to add a simple repeating patter to an extruded spline by clicking "Use UV values as Generated Texture Coordinates" and also using "Generated" mapping in Cycles. Howeever nothing happens at ...
3
votes
1answer
257 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
1
vote
1answer
437 views

Rotate (generated) UVs of environment texture without mapping node

I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets. I've successfully rebuilt, the node tree detailed here: Use another node to control Vector ...
7
votes
3answers
2k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
1
vote
1answer
289 views

Image Texture box mapping - offsetting vectors on opposite sides?

Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, ...
1
vote
1answer
210 views

what's the difference between 'repeat', 'extend' in image texture node?

i'm toying with those two options but cannot figure out. with flat mode on, I loaded image texture but they both extend the edge of image at the boundary on the top of cube. all I figured out is ...
1
vote
1answer
253 views

How to create a 'ribbon wrapped' sphere?

I am trying to turn the below 2D image of a "ribbon wrapped around a sphere" into a 3D model in Blender. So far, adding wire frame does not give the results I need. I can break the image into a "...
0
votes
1answer
52 views

Changing texture slot *mapping size* does not sync in texture viewport mode

I am in Blender Render or Blender Game. I UV unwrapped and mapped a texture to a cube and I can see the texture in my camera window perfectly on the cube. If I change the UV Mapping vertices or ...
1
vote
1answer
262 views

Transfering UV Maps/Custom Normals to identical object

Not my model, it's just a custom job and this got me nuts. I've been almost 5 hours trying to deal with this, I swear this was my last option to solve this problem. I've got one object with perfect ...
0
votes
1answer
478 views

Cycles: Apply gradient to light cone setup with spotlight lamp

I created a simple light cone using a mesh which uses a node setup with Subsurf Scattering and Transparent. The mesh is lit by a spotlight lamp. The result is fairly ok for a quick setup (noise is ok ...
2
votes
2answers
538 views

How to use Image Mapping to repeat cut-in-half textures with X and Y in Cycles?

thank you for your time, the method works but not for every model
4
votes
1answer
475 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
1
vote
0answers
74 views

artefact in noise texture combined with vector-map

I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to ...
4
votes
3answers
361 views

Vector math to get Curve object silhouette

If you color ramp the Facing output of a Layer Weight node, you can make a mask of faces at glancing angles. This can be used as a material based silhouette mask for effects, or directly as line art. ...
2
votes
1answer
901 views

Randomize wave texture rotation

I have followed the setup in and got the expected result (bottom part of image). However, if I duplicate the sphere, all the spheres will have the same colour and same wave texture (say, 2 of the ...
0
votes
0answers
135 views

Trouble Applying Gradient Texture for Atmosphere Density Around Earth

I'm making a photo-realistic image/animation of Earth. I'm trying to apply a spherical gradient texture to control the density of the atmosphere volume scatter. The problem is, my atmosphere is ...