Questions tagged [vector-mapping]

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16 views

Proper mapping in Shading view

I have obtained some very nice 3D models complete with textures. I have been trying to replicate the exact colours and contours of the model as posted by the artist but am having problems connecting ...
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13 views

Map a texture across several faces and equalize distortion when modifying the mesh

This is a simplified version of something I'm trying to do. Is it possible to map a single image across 3 faces of a cube, and have the image scale evenly across all 3 faces when the cube is reshaped ...
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1answer
86 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
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27 views

How to UV Map using an Image as the texture source

I am busy with a project and have been struggling for a while with this and was hoping that someone knows the solution to my problem which is with the mapping/ uv mapping. Attached is 3 images each ...
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2answers
169 views

How to model a Coral or Sponge Structure?

Can you please give me advise how to make this model? 1) My target goal image is this (perfect copy of the real object) 2) Now I have a model of a knife, but I don't know how to apply a bump mapping ...
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31 views

How to do an Equirectangular texture transformation in an Image Texture Node?

To be clear I am not putting this into the World material. Instead I am projecting a 3d image from a locator onto the geo surrounding it. I have had success in lining everything up when using an ...
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19 views

UV Mapping exporting problem

i m making a body spray in blender & UV mapping it with my own design of JEPG formate . but when i try to export it for KEY SHOT or another software, only can model export but UV mapped image is ...
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0answers
13 views

Taking a texture with first UV layer, and pixelating it along the SECOND UV layer

I have an LED screen model (from Splatoon 2, to be exact), and it has several UVs: one for the LED bulbs texture and other for radial gradient textures (as in, it uses a vertical gradient ramp and ...
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1answer
65 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
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1answer
56 views

Values to straighten wave texture?

I am using the wave texture and am faced with a dilemma: by default, it is rotated in some obscure way. I want the bands of the texture to be aligned with each axis (x, y z) but cannot for the life of ...
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93 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
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2answers
123 views

Texture mapping with nodes on walls

So I'm using nodes to make my brick texture tile, but it always get stretched on one side of the wall. It's just one plane subdivided and extended faces. How do I make it look same on all walls?
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2answers
45 views

Unable to flip the fog upside down

I am relatively new to Blender and am doing Andrew Prices' tutorial on Youtube for "Make a Grassy Meadow". I am at minute 44:25 where he flips the mist cube upside down. Unfortunately for me when I ...
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38 views

Bump map height still the same

I know the material design looks like a mess somehow but hope someone could explain why the RGB Mix Node (bottom with a factor of 0.1) does not affect the bump of the final material as expected. In ...
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1answer
140 views

Fractal Noise in Blender Stretches From Origin Point- Why?

To make a good noise for terrain generation you can hook up a noise texture to the scale of another noise texture. I like using this, but I noted one limitation- if the texture coordinates become ...
3
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1answer
175 views

Mapping planets with spherical coordinates

Setup I've generated a 'planet' using the ANT landscapes add-on. The exact parameters don't really matter, but suffice to say that it's visually a UV sphere mesh with vertices pushed from the center ...
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0answers
69 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
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2answers
429 views
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3answers
2k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
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0answers
74 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
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1answer
334 views

Mapping node doesn't work with normal map

I want to scale the fabric bumps down and I've heard using the Mapping node is the way to go. However it's not doing anything at all in my case. Plugging it into the bump texture and it's all gone in ...
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1answer
133 views

Spline auto UV not working

I'm trying to add a simple repeating patter to an extruded spline by clicking "Use UV values as Generated Texture Coordinates" and also using "Generated" mapping in Cycles. Howeever nothing happens at ...
2
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0answers
61 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
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1answer
468 views

How Can I Instance an Animated Cycles Gradient Material?

I am attempting to create lightning storm from a particle system that instances an object. For the material, I the base object has an animated color gradient, animated using the mapping node. I have ...
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1answer
379 views

Rotate (generated) UVs of environment texture without mapping node

I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets. I've successfully rebuilt, the node tree detailed here: Use another node to control Vector ...
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1answer
234 views

Image Texture box mapping - offsetting vectors on opposite sides?

Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, ...
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3answers
3k views

Use another node to control Vector Mapping

I'm using a node group which has vector mapping in it. Unfortunately, there is no socket to connect the scale/rotation/location to either the node group input, or another node. Any ideas on how this ...
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1answer
153 views

what's the difference between 'repeat', 'extend' in image texture node?

i'm toying with those two options but cannot figure out. with flat mode on, I loaded image texture but they both extend the edge of image at the boundary on the top of cube. all I figured out is ...
4
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2answers
498 views

Matcaps and Normal stretching

I have been experimenting with Matcaps, and also using procedural textures with Matcap vector mapping. I understand that Matcaps are using Sphere mapping, and so when applied to non-spherical objects, ...
1
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1answer
211 views

How to create a 'ribbon wrapped' sphere?

I am trying to turn the below 2D image of a "ribbon wrapped around a sphere" into a 3D model in Blender. So far, adding wire frame does not give the results I need. I can break the image into a "...
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1answer
46 views

Changing texture slot *mapping size* does not sync in texture viewport mode

I am in Blender Render or Blender Game. I UV unwrapped and mapped a texture to a cube and I can see the texture in my camera window perfectly on the cube. If I change the UV Mapping vertices or ...
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1answer
191 views

Transfering UV Maps/Custom Normals to identical object

Not my model, it's just a custom job and this got me nuts. I've been almost 5 hours trying to deal with this, I swear this was my last option to solve this problem. I've got one object with perfect ...
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1answer
393 views

Cycles: Apply gradient to light cone setup with spotlight lamp

I created a simple light cone using a mesh which uses a node setup with Subsurf Scattering and Transparent. The mesh is lit by a spotlight lamp. The result is fairly ok for a quick setup (noise is ok ...
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0answers
64 views

artefact in noise texture combined with vector-map

I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to ...
4
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1answer
418 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
4
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3answers
326 views

Vector math to get Curve object silhouette

If you color ramp the Facing output of a Layer Weight node, you can make a mask of faces at glancing angles. This can be used as a material based silhouette mask for effects, or directly as line art. ...
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1answer
688 views

Randomize wave texture rotation

I have followed the setup in and got the expected result (bottom part of image). However, if I duplicate the sphere, all the spheres will have the same colour and same wave texture (say, 2 of the ...
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0answers
108 views

Trouble Applying Gradient Texture for Atmosphere Density Around Earth

I'm making a photo-realistic image/animation of Earth. I'm trying to apply a spherical gradient texture to control the density of the atmosphere volume scatter. The problem is, my atmosphere is ...
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0answers
48 views

non-uniform scale and vector mapping in blender uv unwrapping [duplicate]

Hi i am trying to apply some bump maps and normal maps to a floor in my scene but when i uv unwrap it blender warns of non-uniform scale and i think because of that Vector Mapping is resulting in some ...
4
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1answer
916 views

How Can I Use a Procedural Bump Map to Replicate a Natural Pattern?

So I have tried for up to five hours to try to use the nodes to make it so that the 'veins' on the image are shown on the model with a bump map. Any insights on having the 'veins' run parallel to the ...
1
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2answers
823 views

Texture Changes When Object Position Changes

I'm working on a procedural wood texture, and it's become clear that I don't understand cycles vectors at all :( I'm hoping someone will see an obvious problem or at least point me to a good resource ...
1
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1answer
5k views

Multiple UV Maps For 1 Object

I have a problem that is occurring when I try to add multiple UV maps to one object. When I select a vertex group and unwrap, it works fine, unwrapping just that vertex group to a UV map. The problem ...
3
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1answer
626 views

Multiplying Texture Coordinate

I have been following a series of tutorials, and have come across the following node configuration: I can see the behavior this creates with my own eyes (adjusting the value at the bottom sort of "...
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0answers
223 views

How to prevent texture from tiling? (inb4 using mapping node)

How to prevent texture from repeating across the object surface in cycles? Mapping node doesn't seems to work in this case.
8
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1answer
946 views

Scale Texture with a Value-/Math-Node

in my node setup I have a value node. I want this node to influence the scaling of my mapping node. Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the ...
3
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1answer
661 views

Z-depth of Microdisplacements and Adaptive Subdivision Surface

In Blender 2.78, there are two very cool features called Adaptive Subdivision surface and Microdisplacements. BlenderGuru has a great video on it. If you don't have time to watch the video, here is a ...
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1answer
805 views

UV Maps not showing in render

I can not add all the images because the account is new and I don't have enough reputation. I have an object (a tube of a cream) with three diferent materials, the base "plastic" material and I have ...