Questions tagged [vector-mapping]

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22 views

Pokémon Eye Blink

Okay, I am brand new to Blender, and I am trying to teach myself to animate Pokémon during lockdown out of shear boredom. I'm using version 2.92, and finding tutorials for stuff on the latest version ...
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2answers
32 views

get the line of sight vector with nodes

I would like to make a material that displays the line of sight vector using the RGB channels : for example, here, let's say i am looking from the camera, the line of sight vector would be : →E(X=0; Y=...
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0answers
50 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
2
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1answer
27 views

Mapping node is not showing texture

I have a floor texture added to my material as a color. I would like to repeat the texture, make the initial texture smaller. I know I can do that by adding a Mapping Node and adding the vector to the ...
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1answer
76 views

Why am I missing the UV Map option on certain Normal Map Vectors in Blender 2.8?

**I make content for a game called Trainz 2019. I'm currently working on a fictional train. How the textures are add works like this: An image texture to the base color, a parameter texture to ...
5
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1answer
613 views

How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...
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0answers
8 views

Texture transformations not applying on fbx export

TLDR: Textures moved/stretched in mapping node not exporting with said transformations. For the model I am trying to export, I have two image textures I am using. When I export as an FBX and view with ...
2
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1answer
36 views

How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
7
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1answer
787 views

Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
3
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1answer
25 views

How to compose/ transform 2D object views (front, back, L/R sides, top & bottom) into a single 3D image

[ Can Blender compose/ transform 6 seperate 2D object views (front, back, L/R sides, top & bottom) that have been created in Illustrator (native vector file, 2D) into a 3D image? For example, make ...
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1answer
50 views

Image Texture scaling

After importing a .fbx sofa model I found online, I realized the scale was set to 0.001 so I applied the scale (Ctrl + A, S) to set it to 1 but my image texture is still far too big to display ...
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0answers
24 views

how to make an extruded block having the same texture

im a beginner in 3d modeling on blender and when i put a texture on an extruded model, it seems to have a glitch or line/moving texture and some of the extruded block(the same block on the model) ...
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0answers
45 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
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0answers
21 views

How to apply foam map got from ocean modifier to another object?

I have a scene which I made by following Dylan Neill's youtube channel. He made the large ocean by baking the exixting plane's ocean modifier and using generated displacement maps to other object as a ...
1
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1answer
153 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
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1answer
75 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
5
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1answer
97 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...
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1answer
43 views

How to achieve “spherical” mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
5
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1answer
2k views

How Can I Use a Procedural Bump Map to Replicate a Natural Pattern?

So I have tried for up to five hours to try to use the nodes to make it so that the 'veins' on the image are shown on the model with a bump map. Any insights on having the 'veins' run parallel to the ...
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0answers
35 views

Unreal type, camera-mapped sphere mask in Blender

There is a "Sphere mask"- node in the Unreal- material editor, which you can use to have a spherical gradient texture tracked to the position of the object but always facing the camera and ...
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1answer
61 views

The shadow looks like a wave. How do I fix it?

I can't solve it in 3 hours...
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0answers
2k views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
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2answers
51 views

Linear environment gradient

How possible to make this environment gradient linear (not spherical like) If I set location on X=0 gradient is no spherical, but I need it on bottom.
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0answers
35 views

Is it possible to use geometry normal to make textures using geometry position to face normal rotation

I am attempting to make a semi-procedural material that is intended for use in walls. To ensure proper tiling of the texture, I intended to use geometry position as the vector and normal as the ...
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2answers
547 views

cardboard flute - cardboard thickness

I need to prepare a textured simple, plane of cardboard, made of a simple mesh plane but using only, for example, solidify and subdivision modifiers. The thickness I've made as a second material on ...
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1answer
66 views

Create a Gradual Gradient with Gradient Texture Node

On a texture painted character, I would like to have a gradual fade from light to dark. But on trying all interpolation modes with the Gradient Texture Node, the gradient is still quite sharp. How can ...
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1answer
38 views

Why are there gaps in an imported .svg?

I've traced a bitmap of a political map in inkscape. I've even simplified the nodes of Russia and Canada to have less total nodes than e.g. Brazil. However, Russia and Canada can't seem to import ...
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0answers
9 views

Maintain scaled uv when packing

When packing uv's how do i keep them to what i scaled them to but still fit in the uv grid. I need to scale my texture image up which scales it larger than the uv grid, then when i go to pack the ...
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0answers
24 views

Why do I have different nodes on the shader editor than this tutorial?

Specifically the mapping node. Trying to plug a value into the scale and mine doesn’t let me
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0answers
35 views

How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
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0answers
110 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
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1answer
1k views

Blender 2.8 Displacement node not working

I am trying to add a displacement node to this mesh to get a brick wall but i can't seem to get it to work on this particular mesh and i don't know why. Can anybody give me some ideas because i looked ...
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0answers
16 views

Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
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2answers
204 views

Ocean displacement map not showing waves

I am following this tutorial: https://www.youtube.com/watch?v=CwJrb3vjAaA He gets the waves on the ocean but I don't. I successfully made waves on a plane but not on the circle (see video). Basically ...
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0answers
66 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
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0answers
20 views

Why is my Projector not working?

I am following this entertaining tutorial by CG Matters on how to make a Projector in Cycles. I believe I have sticked to the instructed steps, but somehow I am not getting the expected image. If I ...
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0answers
4k views

Can I change colors of image textures when applied in blender 2.8?

I'm in the middle of applying materials and textures to a project I'm working on. I've found a lot of good textures and they work very well, but they are not the right color. I've tried using the ...
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1answer
95 views

Why does a Wave Texture not follow a rig?

I'm rigging a simple character with a stripey texture and rigify rig. Before rigging, if I move the geo, the texture moves with it, once I parent it to the rig the texture stays still while I move ...
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1answer
73 views

Mixing texture paint and exported UV png changes color of png…?

I'm trying to mix a basic texture I made in the texture paint mode, and a transparent png I made from the 'export UV layout' option. They technically both appear, but the transparent one has changed ...
2
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3answers
555 views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
2
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0answers
111 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
2
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1answer
615 views

Mapping Node, Box projection, and rotation [duplicate]

Goal I'm trying to map a texture on a cube; Since my texture is not exactly fitting the correct orientation, I need to rotate it. The results are not as expected. Setup description I'm using the ...
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0answers
311 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
1
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1answer
251 views

Change all the input values at once

I've seen people change the X, Y ans Z inputs in the mapping node all at once. How is that done? In this tutorial, Andrew Price does it at 7:44
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1answer
65 views

How can I procedurally narrow the pupil of an eye?

I made eyes and need them for different animals. How can I make the pupil narrow?
2
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1answer
109 views

Normal map doesn`t show up on more complicated meshes

The Normal map just won't work on my mesh (it's created using metaballs) but if I try anything simpler, for example, a cube, everything seems to be working. Could it be because of my computer capacity ...
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2answers
444 views

I imported an obj file into Blender and cannot add an uv wrap from a png file

I'm use to modeling in Fusion 360 and then export the file into an obj. I practically use Blender as a rendering tool because Fusion isn't as powerful. Overall still learning how to model in Blender ...
5
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2answers
1k views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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1answer
194 views

How to tile/repeat gradient texture based on object polygons faces, in shader editor?

i need to repeat the gradient texture for each polygonal face an object has, it's possible?
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1answer
387 views

Is there a simpler way to get the Vectors of a local axis?

One of things I need quite a bit is the vector of a local axis in the Y direction. Currently I'm doing this by calculating the vector using two known points along that axis: ...