Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
Marten's user avatar
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3 votes
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Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
Cody Mitchell's user avatar
3 votes
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236 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
01 Studio's user avatar
3 votes
0 answers
145 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
MMM's user avatar
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How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
Mentalist's user avatar
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Dilate/Erode image in Shader Editor?

In the compositor you can dilate/erode an image based on pixel brightness, like this : I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?). I'm ...
ChameleonScales's user avatar
2 votes
0 answers
76 views

How does image texture box mapping blend work?

When I use an image texture with box mapping it gives me a blend value. When I increase the blend value it blends the texture at the seams. How does this work? Does it do a rgbMix Mix operation based ...
tempdev nova's user avatar
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Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
YellowEyes's user avatar
2 votes
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281 views

Blender - Vector Field Animation

I am trying to create an animation of a vector field for my university Physics project. I ideally would like to create something like this https://www.youtube.com/watch?v=gcQuqxYU-UY so with moving ...
Ella's user avatar
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2 votes
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587 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
wooden_coder's user avatar
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How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
Luiz Antonio's user avatar
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Vector Rotate scattered curves along mesh?

how can I rotate scattered curves(converted to mesh and realized) like upward the mesh they're scattered on? But not just upwards, I'd like to know how to do it in all directions along the surface of ...
s0up's user avatar
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Project equirectangular image to a plane correctly

I have a large equirectangular colour image of the earth. I was wondering if there's an easy or fairly correct way to project it so that a section of it correctly renders on a flat plane? Colour image:...
tomh's user avatar
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How to drive noise textures position with attributes?

I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an ...
MrChurch2005's user avatar
1 vote
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160 views

Mapping voronoi cell local space align perpendicular to a spherical surface?

With blenders voronoi texture each cell has a local space. My goal is to use these voronoi cells to scatter a volumetric shader, like the volumetric gizmos below, with each volumetric cell instance ...
Riley Smith's user avatar
1 vote
0 answers
361 views

Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
Ascalon's user avatar
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How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
Kerbacho's user avatar
1 vote
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Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
ubiq1er's user avatar
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Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
Zer0Eon's user avatar
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How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
Gabriel Magalhães's user avatar
1 vote
0 answers
643 views

Project an environment texture to a ground plane that updates with the camera FOV

I'm trying to project my scenes environment texture to a ground plane so that when viewed from the camera it matches the environment, but also updates when the camera is moved or rotated. Like a ...
Gavh's user avatar
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1 vote
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How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
Entrixus's user avatar
1 vote
0 answers
108 views

artefact in noise texture combined with vector-map

I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to ...
ANT-Andreas's user avatar
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Light Projection mapping on Cycles

I'm making a 3d projection mapping on a building but first wanted to visualize how would the projection look like on blender and decided to give it a try with spot light projecting my animation on to ...
getitundone's user avatar
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15 views

Geometry nodes: Is there a way to create a point on each UV repetition tile?

For example if I have a plane with an image texture on it and increase the size of the UV map to be bigger than the image. Then the image will repeat a few times to cover the whole plane. I would like ...
muckyu's user avatar
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0 answers
13 views

How can I change to pivot point of Blender raote vector node?

I'm currently making my wavy grass and trying to figure out how to rotate the grass texture in 4x4 tiles now i'm looking for how to change the pivote point of rotate vector node to the bottom center ...
Orange Cat's user avatar
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44 views

How do I map a texture along a vector going from multiple objects to the camera? Is it even possible?

I'm trying to make a shader which has a procedural texture mapped along a vector between the camera view and the objects. Imagine the pink arrow as the vector in the picture below. I was able to make ...
Robert Smith's user avatar
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0 answers
16 views

How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
yoni segev's user avatar
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0 answers
170 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
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Clip projection mapping to object size

Hi when I use mapping on a object I can scale the texture on the X and Y axis but not on the Z. it there a way to do that so the projection of a texture doesn't go on the other side of the surface.
Giuseppe Bufalo's user avatar
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Blender Vector importing Blank Space

so Im quite new to blender and Im trying to render a logo in 3D. I have the vector of the logo which looks like this, Its a circle with some lettering in the middle. The middle lettering doesnt touch ...
Arteez's user avatar
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0 answers
26 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
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0 answers
42 views

How can I shrink the size of a mapped texture?

I have an eye texture as shown below I want to be able to change the size of both the black pupil and the entire eye itself. but I don't think I can do it with mapping because I already have that to ...
desperrrr's user avatar
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0 votes
1 answer
141 views

Same name modelling and texture linking

I have folder A and folder B. There are many textures like "Image 1" in folder A, and many terrain models like "Image 2" in folder B. I want to connect the textures of the same ...
GTFRD's user avatar
  • 21
0 votes
0 answers
37 views

How to edit live map on BlenderGIS?

Can I animate a live map on BlenderGIS? I wanna make map animations in Blender using BlenderGIS add-on. Currently I came to know that I can export from the live maps and then can animate. But I wanna ...
K. M. Amir Khasru's user avatar
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0 answers
35 views

Object Info node Random value for one axis only

I'd like to randomize only X Location (texture mapping). Is there a way to do it?
veru_z's user avatar
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0 answers
72 views

Shader using DotProduct is creating stranger shadows

I am attempting to create a stylized moss shader. My strategy is to use a dotproduct as shown below to drive an alpha mask. In this example the mask material is applied to a sphere which is slightly ...
David's user avatar
  • 1
0 votes
0 answers
37 views

How to make snap operator not use transplate?

Just appoint two vertices\edges\face, The snap operator autocomplete. I have achieved the vertices mode, Calculate the translation matrix from vertex1 to vertex2, Then translate the object1's location,...
ff114's user avatar
  • 21
0 votes
0 answers
108 views

How to set Euler rotation order in vector rotate node?

The vector rotate node has a Euler mode. My first problem is that it doesn't state what the Euler rotation order it uses. XYZ? ZYX? YZX?, which is it? My second ...
tempdev nova's user avatar
  • 1,405
0 votes
0 answers
54 views

Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
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0 votes
1 answer
862 views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
Fig Tickler's user avatar
0 votes
0 answers
146 views

Correct map procedural brick texture on cube

Could somebody help my place texture to all sides of the box? First I found topic on forum:How can I make my procedural brick texture map correctly to both a cube and cylinder? Then I made a nodeset: ...
ivan.rodionov's user avatar
0 votes
0 answers
106 views

UV mapping shading different on each part

I was wondering if there is an easy fix for making the texture appear the same on the whole object, despite having multiple cuts in the UV map. It is imported from OnShape as object, that's the reason ...
Michael's user avatar
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0 answers
345 views

I can't bake the texture: "Baking map saved to internal image, save it externally or pack it"

Hello I just started to testing "baking". I created "BaseColor" texture and I joined everything on one model, pressed Ctrl–A Apply > Scale & Rotation and Smart UV. After the ...
xwbas's user avatar
  • 1
0 votes
0 answers
22 views

UV Map faces do not match face in edit mode

My faces don't match the UV map faces selected, I've been trying to figure it out the whole day. The UV map is correct and is correctly correlating to the faces, but the texture placement is ...
tamms a's user avatar
0 votes
0 answers
464 views

Traceback (most recent call last): BlenderGIS

I'm using the BlenderGIS add on. When importing digital terrain models (or DEMS) which are ESRI ASCII Grid (.asc) files, I get this error message. I'm pretty new to blender but trying to create 3D ...
AMartinEJD's user avatar
0 votes
0 answers
19 views

Exported FBX is Mapped Incorrectly

so I've imported this coffee shop that I've created in blender in exported it as fbx with embedded textures , but the mapping of those textures is completely missed up , I'm using an Object Vector map ...
Aseel Black's user avatar
0 votes
1 answer
161 views

Animation Nodes: How can I rotate a Vector around a given Point

I was wondering how I could rotate a simple 3D Vector around a given point in 3d Space. I am trying to rotate a simple position Vector (1,-2,1) around the world Center (0,0,0) on the Z Axis. If I ...
Marten Zander's user avatar
0 votes
0 answers
67 views

Shader vs. Vector Node - not producing any shadows for displaced geometry

TL;DR: Why are shadows showing when rendering displaced geometry with Shader-Nodes but not with Vector-Nodes? I have created a super simple shader via node setup. I'm using Cycles, and the material ...
i2n's user avatar
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0 votes
0 answers
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how to make an extruded block having the same texture

im a beginner in 3d modeling on blender and when i put a texture on an extruded model, it seems to have a glitch or line/moving texture and some of the extruded block(the same block on the model) ...
Eric jay Jumaday's user avatar