Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...
jachym michal's user avatar
5 votes
2 answers
528 views

Camera projection - FOV trouble

I’ve found this amazing solution for camera mapping node in shader itself (better than UV modifier solution - no distortions on lowpoly objects). It works but I went into trouble which I can not ...
Ban Podhorsky's user avatar
7 votes
2 answers
2k views

How to create Shape Keys in Geometry Nodes, including support for curve handles?

I am trying to replicate the functionality of Shape Keys but in Geometry Nodes. At the core of the setup I am using the technique quellenform introduced in this answer, but I am adding the ability to ...
Mentalist's user avatar
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5 votes
2 answers
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looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
rtwhite's user avatar
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1 answer
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How Can I Use a Procedural Bump Map to Replicate a Natural Pattern?

So I have tried for up to five hours to try to use the nodes to make it so that the 'veins' on the image are shown on the model with a bump map. Any insights on having the 'veins' run parallel to the ...
Tim's user avatar
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5 votes
2 answers
2k views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
Agustín Vallejo's user avatar
8 votes
1 answer
2k views

Scale Texture with a Value-/Math-Node

in my node setup I have a value node. I want this node to influence the scaling of my mapping node. Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the ...
bstnhnsl's user avatar
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8 votes
1 answer
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Emission on steel from laser cut

I’m animating a plate of steel cut by laser rays. My animation is complete for the most part of it but I want to make the overheating of the steel where the laser passes visible. As it passes it ...
Francesco Ferretti's user avatar
3 votes
3 answers
5k views

Use another node to control Vector Mapping

I'm using a node group which has vector mapping in it. Unfortunately, there is no socket to connect the scale/rotation/location to either the node group input, or another node. Any ideas on how this ...
MasterHolbytla's user avatar
1 vote
1 answer
9k views

Multiple UV Maps For 1 Object

I have a problem that is occurring when I try to add multiple UV maps to one object. When I select a vertex group and unwrap, it works fine, unwrapping just that vertex group to a UV map. The problem ...
friedwelf's user avatar
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10 votes
3 answers
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Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
MicroMachine's user avatar
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4 votes
1 answer
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How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
Henry's user avatar
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3 votes
1 answer
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Is there a simpler way to get the Vectors of a local axis?

One of things I need quite a bit is the vector of a local axis in the Y direction. Currently I'm doing this by calculating the vector using two known points along that axis: ...
Sam Vimes's user avatar
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3 votes
1 answer
2k views

Geometry Nodes: Joining geometry breaks material's UV mapping

I'm using Geometry Nodes to create a sort of template object, with geometry being joined together from other objects and materials assigned to the different parts. While creating the node setup I ...
Mentalist's user avatar
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3 votes
1 answer
336 views

Use Normal map on something other than base normals

The Bump map node has a Normal input. This lets you make alterations to your Normals before the Bump is applied. The Normal Map node does not have this. It always acts on the base mesh Normals without ...
Ascalon's user avatar
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3 votes
0 answers
236 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
01 Studio's user avatar
2 votes
2 answers
481 views

How to use flowmap texture for rotation instances

I wanted to use flowmap texture for direction / rotation of instances generated by geometry nodes. I saw quite nice explanation of basics behind, but ... it says in one part - pure Green channel goes ...
vklidu's user avatar
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2 votes
1 answer
317 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
BEAN's user avatar
  • 53
1 vote
1 answer
396 views

How to achieve "spherical" mapping in procedural materials? [duplicate]

What I have: What I would want (sorry for a terrible sketch): How to convert object/generated coordinates in such way?
menfon's user avatar
  • 158
1 vote
1 answer
549 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
Arnab Das's user avatar
1 vote
1 answer
489 views

Image Texture box mapping - offsetting vectors on opposite sides?

Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, ...
Mikko-Pentti Einari Eronen's user avatar
1 vote
1 answer
770 views

Rotate (generated) UVs of environment texture without mapping node

I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets. I've successfully rebuilt, the node tree detailed here: Use another node to control Vector ...
MACHIN3's user avatar
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1 vote
1 answer
516 views

How to create a 'ribbon wrapped' sphere?

I am trying to turn the below 2D image of a "ribbon wrapped around a sphere" into a 3D model in Blender. So far, adding wire frame does not give the results I need. I can break the image into a "...
frowest's user avatar
  • 13
0 votes
2 answers
108 views

Linear environment gradient

How possible to make this environment gradient linear (not spherical like) If I set location on X=0 gradient is no spherical, but I need it on bottom.
Igor Yukhimenko's user avatar
0 votes
1 answer
214 views

Values to straighten wave texture?

I am using the wave texture and am faced with a dilemma: by default, it is rotated in some obscure way. I want the bands of the texture to be aligned with each axis (x, y z) but cannot for the life of ...
Rix Yarbrough's user avatar
0 votes
1 answer
134 views

How to color vertices of cube

I am trying to color the vertex points of a octahedron and want to have control over how they blend into each other. I am using a mapping node but am not able to achieve the desired result. The ...
Unknown User's user avatar
0 votes
1 answer
962 views

UV Maps not showing in render

I can not add all the images because the account is new and I don't have enough reputation. I have an object (a tube of a cream) with three diferent materials, the base "plastic" material and I have ...
Aquaguy's user avatar
  • 103