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Questions tagged [vector-mapping]

The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.

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1 answer
13 views

Change material color based on specific normal angles

I'm trying to add false coloring to a terrain to help me identify the slope of faces when looking at it from top-down. I'd like: ~vertical faces (normal within 30 degrees of horizontal) faces to be ...
0 votes
0 answers
9 views

Overlapping material mapping on plants comes out black - possible z fighting [duplicate]

I have downloaded some plants from GlobePlants,but when I apply the materials and alpha to the flowers, some of the densely packed areas come out black. Could someone tell me what is happening and how ...
5 votes
1 answer
205 views

Use a single Image Texture node with multiple mappings

How can I use a single Image Texture node with multiple mappings? The proposed solution for this question does not work in the latest Blender versions. I need to use it like this as shown below. Is ...
0 votes
0 answers
12 views

How to export obj with texture coordinates and mapping applied to image textures? [duplicate]

I have an object with multiple image textures applied to different faces. In the shader editor, I added a mapping node and a texture coordinate node to change the scale/positions of the images on the ...
0 votes
1 answer
2k views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
3 votes
3 answers
320 views

How to mirror textures using shader nodes?

How to use a shader from texture 3 to make texture 4 (see attached image)?
0 votes
2 answers
26 views

how to blend colours

is it possible to slightly blend the white color with the blue colors? or should i try screen the map and make a map in photoshop and then add it in
2 votes
1 answer
1k views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
0 votes
0 answers
53 views

Array of curves deformed by texture image

I want to generate geometry with curve to mesh, where the path along which the curve is extruded is displaced in one dimension according to the pixel value of an image. Let's assume the image texture ...
0 votes
0 answers
16 views

I want a color ramp to be applied to an object along the axis of a spotlight. How would I set this up?

More detail: I want the ramp aligned with the spot light so that the beginning of the ramp is where the light first hits the object and the end of the ramp is the farthest point from the light. I ...
0 votes
0 answers
9 views

Want to map a part of my video on a plane same place as in the shot

I'm trying to map the mirror that is in my video shot on this plane same place as in the shot to make an matrix effect but I can't make fit. A video screen of my problem : https://youtu.be/EqXlpnCOR_M
1 vote
0 answers
14 views

Apply Transformation from Mapping Node to UVs?

I'm using the mapping node in the shader editor to create different UVs for curves without needing to convert them to mesh/unwrap them first (I'm doing hair cards, all the cards are on one texture). ...
0 votes
0 answers
24 views

Importing OBJ and exporting as FBX leads to reimported FBX having wrong texture mapping on faces, is there a solution for blender 3?

Issue is reproducible in Blender 3 while in Blender 4 it seems to be fixed, but I am working using older Blender so would be good to find a fix compatible with that. The issue is that importing OBJ ...
0 votes
2 answers
91 views

Mapping .svg (grease pencil) of face onto 3d model

Essentially I want to project a drawing with grease pencil on a 3d surface so that the graphic grease pencil objects map physically onto the surface. project/map vector drawing (drawing) onto a 3d ...
0 votes
0 answers
39 views

Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output

I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
-1 votes
2 answers
93 views

How to transfer relative info with attribute?

I am trying to create a system for aplying same gradient on different objects (hereinafter "objects") and control it with another object(hereinafter "controller"). And now the main ...
1 vote
1 answer
176 views

Subdivide and fold selected mesh edges by a fixed angle along the edge normal with geometry nodes?

With a fair amount of help from this community, I've figured out how to align instances along edges -- and get wonderful 3d prints in the process. Which brings me to the current challenge. With the ...
0 votes
0 answers
73 views

How to distort a color attribute

I’m looking to give a natural look to dirt paths by setting up bounding boxes that distorts the color with noise to simulate realistic erosion. In the first 2 images I have successfully set the ...
0 votes
0 answers
38 views

Automated rotations

I am stuck on a problem in Blender. I am trying to create a function that automatically aligns an object based on its dimensions to the world axis. This mean for example the largest axis will be ...
1 vote
0 answers
113 views

Access 3D world coordinate of specific 2D pixel coordinate in a mapped texture

I have a 2D image texture mapped to a 3D mesh. I have a known location in pixel coordinates in the image (eg. 50 pixels right and 27 pixels down from the top left corner). I want to programmatically ...
1 vote
1 answer
27 views

generated circular UV map [duplicate]

I am struggling a bit with uv mapping. i wanted to texture this circle but i get this instead of a perfect circular wood texture... i even tried spherical on color node but it doesnt seem to be the ...
0 votes
0 answers
58 views

Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
0 votes
0 answers
12 views

Shader map along normals inside cycles from center to the periphery of an object

Hello Blender Community, I have an object that consists of a simple sphere with geo nodes based tentacles applied to it. I want to create a mask with a color ramp that alters the color beginning from ...
0 votes
0 answers
34 views

Light Projection mapping on Cycles

I'm making a 3d projection mapping on a building but first wanted to visualize how would the projection look like on blender and decided to give it a try with spot light projecting my animation on to ...
0 votes
3 answers
141 views

How can I disable texture tiling on the x axis, leaving only the y axis?

Hi. I can't find a solution to an elementary function for 2 days. Can you help me? How can I disable texture tiling on the x axis, leaving only the y axis?
1 vote
1 answer
366 views

seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
1 vote
1 answer
33 views

How to place a wave material along the normals of beveled Bézier curve

I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
0 votes
2 answers
128 views

Mapping coordinates not working in Cycles?

everyone! First post. I have this very simple material node setup which both displays in Viewport Shading mode and renders in Eevee perfectly fine with no problem. In Cycles, however, all I get is a ...
0 votes
1 answer
42 views

Ability to control individual XYZs of mapping node

So, I know about the Separate/Combine XYZ nodes, but they're a little cumbersome & annoying. Is there an addon or something I could get to have my node look something like this? (mockup) I just ...
0 votes
0 answers
65 views

Map texture on Sphere so it always faces the view / camera [duplicate]

Is there any way to project a 2d square texture on a sphere with some vector magic so it always fills the sphere and aligns with the camera? kinda like the window mapping option in the texture ...
1 vote
1 answer
295 views

Using VDM Brushes procedurally in Geometry Nodes?

I am fascinated by the new possibilities to use VDM Brushes in Blender. I used the VDM Baker Addon to generate a VDM Texture. I thought it might be interesting to use these in Geometry Nodes, to ...
0 votes
0 answers
76 views

How do I map a texture along a vector going from multiple objects to the camera? Is it even possible?

I'm trying to make a shader which has a procedural texture mapped along a vector between the camera view and the objects. Imagine the pink arrow as the vector in the picture below. I was able to make ...
1 vote
1 answer
67 views

Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
1 vote
1 answer
85 views

Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
2 votes
0 answers
542 views

How to get accurate normals from bump height within a material?

I am making a procedural bump shader that needs to interact with other directional data in realtime within the material (as opposed to external lighting). Therefore I need to get the normals from this ...
4 votes
1 answer
2k views

Is there a simpler way to get the Vectors of a local axis?

One of things I need quite a bit is the vector of a local axis in the Y direction. Currently I'm doing this by calculating the vector using two known points along that axis: ...
0 votes
0 answers
400 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
1 vote
0 answers
89 views

How to map the Gradient Texture based on the loose parts of a single object?

Is it possible to map the Gradient Texture in a way that no matter the position of the mesh on the space? So $0$ will always be at one end of the mesh and $1$ at ...
0 votes
2 answers
431 views

Pokémon Eye Blink

Okay, I am brand new to Blender, and I am trying to teach myself to animate Pokémon during lockdown out of shear boredom. I'm using version 2.92, and finding tutorials for stuff on the latest version ...
7 votes
2 answers
4k views

How to create Shape Keys in Geometry Nodes, including support for curve handles?

I am trying to replicate the functionality of Shape Keys but in Geometry Nodes. At the core of the setup I am using the technique quellenform introduced in this answer, but I am adding the ability to ...
1 vote
1 answer
525 views

How to get normal colors in Geometry Nodes

I am aware of how to get normal vector/color data for a matcap in a material. Example of matcap normal data: But how can that vector/color data be obtained within Geometry Nodes from the input ...
0 votes
0 answers
97 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
0 votes
1 answer
236 views

Same name modelling and texture linking

I have folder A and folder B. There are many textures like "Image 1" in folder A, and many terrain models like "Image 2" in folder B. I want to connect the textures of the same ...
1 vote
1 answer
95 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
1 vote
0 answers
85 views

Vector Rotate scattered curves along mesh?

how can I rotate scattered curves(converted to mesh and realized) like upward the mesh they're scattered on? But not just upwards, I'd like to know how to do it in all directions along the surface of ...
8 votes
2 answers
710 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
2 votes
3 answers
478 views

How exactly does the coordinate system work in Blender shader?

I am trying to understand how the Blender coordinate system works in shader. So I create a plane with this simple shader: I tried to move the coordinate origin point with a vector math node to the ...
2 votes
2 answers
1k views

How to use flowmap texture for rotation instances

I wanted to use flowmap texture for direction / rotation of instances generated by geometry nodes. I saw quite nice explanation of basics behind, but ... it says in one part - pure Green channel goes ...
1 vote
0 answers
131 views

Project equirectangular image to a plane correctly

I have a large equirectangular colour image of the earth. I was wondering if there's an easy or fairly correct way to project it so that a section of it correctly renders on a flat plane? Colour image:...
5 votes
1 answer
2k views

How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...