Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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7
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1answer
710 views

How can I use one image as a texture for an entire model?

I have this texture file: I want to apply this texture to these cubes (which I have joined together to be one object): How do I apply one of each of the four textures to each of the cubes?
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3answers
384 views

Make UV map texture not follow mesh geometry?

I created a character that has anormal eyes eyelids, and i had to create this kind of mesh for the eyes to fit on him. I Added a uv warp modifier to control the uv texture, but due to the mesh ...
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1answer
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How to create stitching by texturing?

How should I create realistic stitching on my 3D model's leather grip via texturing? I have tried doing so by making threads with meshes and duplicating them as a curve, which is suggested by many ...
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1answer
4k views

UV mapping a straight image around a ring shaped flat mesh [duplicate]

Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead ...
7
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2answers
747 views

What are these spots appearing along seams?

When I paint on this texture and save, it kind of resets at the seams and gets these strange parts (didn't happen with another texture): The .jpg that is saved contains these strange little grainy ...
7
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1answer
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confused about “unwrap” vs “modifier unwrap”

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
7
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1answer
4k views

How do I repeat a gradient color ramp?

I have a gradient on a cube with a color ramp. In the picture below you can see the color ramp is repeated just once. I would like to find a way how to repeat it 5 or 10 times. I could do this on the ...
7
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4answers
6k views

UV Mapping Plane Single Side

I have applied an image to a plane in blender using UV Mapping however I want the image only on one side of the plane not both. I am not sure where the setting is for this.
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1answer
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Animated texture that depends on camera perspective

I am making an animation where the camera moves around. I would like the texture of the object stay normal to the camera's view for each frame. (ie. equivalent to selecting "project from view" on each ...
7
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1answer
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UV map / model turned black on saving - how to recover?

In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished. I tried reopening the file in another instance of ...
7
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1answer
209 views

How can I make a texture follow the shape of the mesh?

I consider myself a newbie Blender user (and still use 2.79). I am having trouble applying a texture to a floor that's an 'S' type shape, so that the texture follows that shape. Following a couple ...
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2answers
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How to change individual textures using an array modifier

I have made a road out of a plane and used the array modifier, so the road follow a path. What I would like to do is to change the road texture on some of the planes, so the road don't look so ...
7
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1answer
2k views

How do I create a single object with two different texture and UV maps?

I've been trying to add some "fringe" to a coyote I've been modeling. I have the planes all where I want them, and made the original coyote one object, while the extra panels I'll be using for fringe ...
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1answer
2k views

How to make procedural textures to follow geometry?

I know this may be a very basic question, but I somehow got myself tangled up. I'm trying to make procedural textures (like clouds) to follow the geometry of a simple model, for instance, a distorted ...
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1answer
8k views

How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
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2answers
2k views

How to transfer uvs from static mesh to the same rigged and animated mesh

The problem is quite simple, I have a static character, which is not rigged, this one is fully unwrapped and textured. Next to it, I have as well, the same mesh, this time rigged and animated, but uvs ...
7
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2answers
14k views

Is there a way to overlay two similar UV islands with identical vertex count?

Sometimes UV unwrap has several nearly identica islands. However, more often than not they differ a little. If I want to keep identical texture for these -- is there a good way to overlap them ...
7
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1answer
5k views

When is vertex painting the right choice to color a model? [closed]

I am asking this question because I cannot think of any advantage to vertex painting over automatic uv unwrapping followed by texture painting.
7
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1answer
600 views

Is the w-coordinate of the UV coordinate system supported by Volumetric materials?

I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
7
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1answer
2k views

Is there a way to have the unwrapping function not rearrange islands?

I have a character I want to unwrap. I marked my seams and when I hit "unwrap" all islands are auto-rearranged. This is a great function but I need to overlap mirrored unwraps and the different ...
7
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1answer
5k views

How to color individual polygons in a low poly model?

So I have been working on this low poly project and have most of the modeling done. So, I have begun texturing and ran into a problem. I can't figure out how to color each individual polygon of my ...
7
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1answer
4k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
7
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1answer
123 views

Is there a way to have default mesh objects come with premarked UV unwrapping seams?

I was thinking it might be useful to have default mesh object such as cubes, cylinders or other objects like the platonic solids etc from addons to default to come with premarked UV unwrapping seams ...
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2answers
14k views

How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
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5answers
4k views

Make a seamless, continuing texture on two separate models

I've made a simple test texture: ... and a simple test model. Combined, they look like: (in Unity) The image above shows two of my test objects. The left-most one is fine to me, but the right isn't. ...
6
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1answer
21k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
6
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3answers
14k views

UV mapping lost when joining mesh

I have several meshes all using the same material, UV mapped and ready. When I join some of them, one of them loses its UV map entirely. I checked that all meshes joined doesn't have any modifiers ...
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3answers
1k views

Unwrapping buildings with holes

I have been struggling for more than a week on how to unwrap this shape: The two ways that worked are the "Project from view" and "cube projection", but the texture stretches among the Y axis when ...
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2answers
5k views

Can I have two different UV unwrappings of the same object?

Basically, I have two textures, one of which is mostly transparent. I want to combine them, so that they're one on top of the other. The problem is that one is bigger than the other, so I would need ...
6
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1answer
2k views

Is there a way to convert a mesh's UV's into a second mesh using a script?

So what I've been doing to bake Cycles depth maps is based on the following thread found on the BA.org forum and I've mentioned this here already but I'd like to take this a step further using a ...
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3answers
1k views

Unstretched Generated texture coordinates for Normal Mapping

I'm trying to figure out the proper way of generating a UV map that does not distort. I'm trying to generate a UV map to place a normal map on top of, that doesn't stretch to the vertices of the mesh....
6
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1answer
2k views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
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2answers
2k views

shrinkwrap (“decal”) around entire object?

I just want to (shrink) wrap a plane with an image over (around) the entire object, not just one face / plane. [EDIT, after two answers] Many have said that original question is unclear. So now that ...
6
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1answer
6k views

Align UV map island with axis or other island

I have following UV map! Those islands are both same, but one of them is mirrored. I can mirror the one of the parts by selecting UVs -> Mirror -> X Axis (Ctrl-M) however the hard part is they are ...
6
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1answer
7k views

Unwrap model with UVs at proper size?

I have the model of house with seams on it. When I'm trying to unwrap it (U > unwrap) It unwraps wrong. Some polygons are bigger then others, and I don't know what to do. How do I unwrap it ...
6
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1answer
8k views

How to evenly distribute vertices in an uv map?

I try to make a UV map for my object that fits the form of an already existing UV map. I manually positioning the outer edge of the map so it matches the existing map. But the innards are not in good ...
6
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5answers
5k views

Why texture heavily 'stretched' even though UV is well positioned?

As shown in the screenshots, the UV map of my model fits perfectly on the texture maps I created from Substance Painter, however, there are heavy stretching of texture around the borders of my mesh (...
6
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1answer
434 views

Is there a way of easily identifying which mesh face a UV face corresponds to?

Is there any simple way of telling which UV face corresponds to which 3D model face? I created a room (in V 2.71) with a doorway and a window out of a hollowed cube and generated a UV mapping for it ...
6
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1answer
2k views

How to unwrap a circular track

For my banked road I sort of managed to make it look like it is a racing track. I am really stuck with the pink part that is completely flat. I have a road texture and want to apply it to that, so ...
6
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2answers
29k views

Add UV Mapped texture coordinates to OBJ file?

I'm working on an OBJ parser for a game engine I am creating. I have the model being loaded correctly and all, but I've never really used blender before and I'm not entirely sure how to get my UV ...
6
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1answer
7k views

How do I UV unwrap multiple objects to one UV map? [duplicate]

I have created a model in blender consisting of many cubes. Now instead of UV unwrapping every single cube, how can I UV unwrap all cubes together to one UV map?
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2answers
6k views

How to create decal from mesh?

What's the best way to create and apply a new sticker on a part of a mesh. I want to create the "FORD ESCORT" sticker from scratch (with Gimp, Photoshop, Word or anyting else) because i have no good ...
6
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1answer
1k views

How to check if an object has a uvmap with python?

How would I test if an object object has a uv map from Python? Run some code in this case, otherwise throw an error.
6
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1answer
206 views

Echolocation visualisation (echosonar)

I am working currently on a visualisation of bat's echolocation system. My goal is to make bat sending waves that reveal objects before him. I already tried with wave texture but I can't figure out ...
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2answers
4k views

How to UV unwrap a wall to get a consistent texture?

This is my building with all of the faces of a wall selected: When unwrapping the object, it looks like this: The issue with this kind of unwrap is that, if I wanted to make the entire wall a brick ...
6
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1answer
2k views

Equirectangular world-map UV layout - the sequel

TL;DR: Is it possible to edit a UV projection with the same precision as one does a model in Edit Mode, or alternatively, can one export a UV projection as a new mesh? The Details: So as mentioned in ...
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2answers
2k views

What is the function of “removing doubles UV”

I was working with blender and I imported a CAD file. I was trying to UV unwrap the model, which is high poly (see photos). Can someone explain to me what the "remove doubles UV" option does? In my ...
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3answers
3k views

In UV Editor, is there a way to set rotation of selected mesh to 0 (reset/align to view)

When I do an unwrap on a cube with seams it goes diagonally in the UV editor view. I use ctrl+p to pack and it almost aligns it to the view/texture but is there a way to unwrap it so it is aligned to ...
6
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1answer
1k views

What methods can I use to reduce such a visible seam?

I never noticed this seam on my rocks till I decided to modify the main texture for them to emit light from some of the low spots. This is a texture on all 6 sides of a cube, and subdivided a few ...
6
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2answers
2k views

Bake several materials in one texture

I´ve been using Blender for the last 4 weeks and i have a big problem with Bake several materials. I did three uv maps, three materials with their textures with uvs. But i don´t know why Blender don´...

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