Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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2
votes
1answer
617 views

How to stop texture curving around a hole?

I'm developing a game in Unity and I use Blender to create my models. In my game I need a board with holes in it. I create holes by using a cylinder and a boolean modifier like this: Then I apply my ...
5
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1answer
413 views

Why is my texture applying itself to unwanted objects?

I am currently working on the hair for a female character. Two other people worked on the body, and sent me the file from which to make the hair. The body is textured, but the texture file was not ...
0
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1answer
944 views

What is the difference between using an attribute node and texture Coordinate for a UV map?

What is the difference between using the attribute mode vs the texture coordinate node?
9
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3answers
3k views

Workflow for UV orientation

How to I deal with unwrapped UVs orientation? Delete the default Cube. Add a Cylinder Edit mode and edge select the Top and the Bottom and a single connecting edge. Make them into seams UV Unwrap (...
0
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1answer
306 views

How to generate texture image for home interior and how to use it in OpenGL ES? [closed]

I designed a home interior and it includes wooden floor also. I used the UV/Image Editor to generate images to draw home interior in Open GLES but I failed to generate the image. Another problem is ...
5
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1answer
2k views

Image setting in UV Project Modifier

I'm trying to understand the use of the "Image" option and how it works with the "Override" box on the UV Project Modifier. I'm using this file to test. (there is a scene for BLender Internal and one ...
4
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1answer
5k views

how to bake texture from multiple overlayed uv Islands to individual uv islands

I wanted to ask, how you could quickly bake/transfer the texture from overlaying UV islands to individual UV islands? the "Selected to Active" option in the baking menu was activated while baking the ...
2
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0answers
877 views

Is it possible to auto-rotate UV Islands?

Is it possible to auto-rotate UV Islands with Python? For example I selected all islands and want to rotate them according to their width and length. I need to: get all selected islands. get their ...
0
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0answers
177 views

UV Project Modifier doesn't use alpha correctly?

I can map textures with alpha (that I paint in the UV Image editor) and make them partially transparent in the BI renderer. But when I use the UV Project modifier and allocate the loaded alpha image ...
0
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1answer
536 views

Bump/normal/displacement maps with 3d photo

my question is this, can I generate a displacement map from a 3d image, I have a 3d photo, or 2d stereo pair photos, so I've Not found any softwares or method to create a bump specular diplacement ...
1
vote
1answer
589 views

Texture mapped incorrectly in render?

When rendering my mesh, I noticed that not all the textures for the body are the same as they are in the 3D view. In my body mesh, there are two textures- one for the head, and one for the rest of the ...
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0answers
951 views

How to UV unwrap a car model using standard perspectives? [duplicate]

I made a low poly car model (772 tris, game asset) but I'd like to unwrap it so that I can use a single texture like this car (no download, jpeg, 70 KB). Doing multiple "project from view" unwraps ...
4
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1answer
5k views

UV mapping in viewport is different from render?

The UV mapping in textured viewport shading mode and the rendered image is different. I unwrapped a UV map in textured mode and then saw the result of the Cycles render. As you can see, their UV ...
33
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4answers
48k views

What is the best way to unwrap a sphere?

After reading How to get perfect UV sphere Mercator projection? It seems that there is no perfect solution for getting rid of the stretch at the poles of UV spheres. According to What is the ...
18
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2answers
84k views

Double Sided Faces

How do I make the faces I am using for the leaves of the tree I am making double sided? Currently only one side appears, while looking at them from a different angle they disappear. The only solution ...
4
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1answer
11k views

3ds max like UV relax

Does blender have a UV relax like 3ds max: so it relaxes the entire UV island with the border vertices including ( Minimize stretch doesn't effect the border vertices)?
3
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1answer
4k views

error: “No objects or images to bake”

I am trying to bake my AO map and every time I click bake, I get the error: "No objects or images to bake". Could someone explain why this is happening?
5
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2answers
7k views

Project from view multiple times from different angles

I'm having a problem finding out a way to project from top view and the side view so I texture better. It just replaces the current projection with the top view So is it possible to project from view ...
7
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1answer
2k views

How do I create a single object with two different texture and UV maps?

I've been trying to add some "fringe" to a coyote I've been modeling. I have the planes all where I want them, and made the original coyote one object, while the extra panels I'll be using for fringe ...
5
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1answer
4k views

Can't select vertices by right clicking in UV editor (2.7)

I was working on a project, trying to texture a castle. Everything was working as intended, but then suddenly, the UV editor started acting up. My cursor became a circle, the only way I can select ...
5
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1answer
3k views

How do I add texture to new faces on an already-textured mesh?

I finished modeling and making a texture for a coyote, but then decided I'd like to add some planes behind the legs and around the ruff so that I can add a texture that will make the coyote look more ...
2
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1answer
175 views

How to create UVs for a number of duplicated objects

I created an object and duplicated it a number of times and arranged them in a specific order but forgot to unwrap the original object .Now I have about fifty of them without UV or texture .Is there ...
5
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2answers
2k views

Textures appearing different in Edit and Object mode

I have never created a texture before, so I'm learning as I go. I created a texture map to edit in Photoshop, and for the most part, it's looking pretty good while I'm in Edit mode. A few things are ...
3
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1answer
4k views

UV's not updated in Textured view when in GLSL material mode

When Viewport Shading is set to Texture and I set the Shading section's material mode to GLSL instead of Multitexture, the UV's are incorrect and do not update when I adjust them. But when I set it to ...
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0answers
87 views

Fix seams on texture [duplicate]

I am using a rig made by someone as a prop in my scene, but it has these borders / seams on the texture. I think it may be because the model is divided a lot, or it could be something else. Picture: ...
4
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0answers
103 views

Creating a planet using grid and warp; texture is distorted? [duplicate]

I was following this short tutorial about creating a planet by warping a grid or plane. It works great, but I'm having one problem: the polar ends of the planet (top and bottom) are sort of coming ...
8
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2answers
6k views

How to create a 3D presentations using Blender? [closed]

I've made a 3D reconstruction of a church where I've worked and I would like to use this to illustrate my work (technical analysis on mural painting). I've some data to show regarding the building and ...
0
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0answers
44 views

Halfedge UV-coordinates [duplicate]

I am programming a Python script, which takes a mesh from a external tool and adds it to the blender scene. I transmit a texture and the mesh, and it actually works. But I have trouble with the UV ...
4
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2answers
6k views

Add uv_layer to mesh, add uv-coords, with python

I am trying to create a mesh via a Python script and set a texture for it. My code so far: ...
3
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2answers
2k views

Seams for use in cloth model

I have found a conflict in how I want to UV unwrap my model for cloth modeling: For material patches, it seems natural to make use of the seams the real thing would have (easier to paint the texture ...
2
votes
1answer
386 views

how to unwrap a mesh made in front of the texture

I used an image texture as a background image and created a mesh in front of it. Now I want to use the background image as a texture with the same size as the background image. The unwrapping does not ...
3
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1answer
9k views

Stuck at UV Mapping: mesh doesn't show in UV Window

I'm migrating from 3DS Max to blender and its totaly confusing. Right now I'm stuck because when I do 'Mesh->UV Unwrap->Unwrap' nothing shows in the UV/Image editor window. I did a render of some ...
2
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1answer
1k views

Can't texture paint in cycles

I'm trying to use texture painting with UV maps (both of which I am new to), and when I go into texture paint for my model, I can't paint it. I have UV-unwrapped the model when in edit mode with smart ...
0
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1answer
7k views

Best way to add color to your 3D model?

I have created a rigged 3D model, and it starts with nothing but white. I wonder how to color the model. I did try painting it directly in Blender and did not like the results. There were spots I ...
5
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1answer
2k views

How to make brick texture straight on dome?

How do I make the brick lines straight so it looks like this?:
7
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1answer
2k views

How to make procedural textures to follow geometry?

I know this may be a very basic question, but I somehow got myself tangled up. I'm trying to make procedural textures (like clouds) to follow the geometry of a simple model, for instance, a distorted ...
1
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0answers
3k views

Export as .fbx with uv-mapped texture

I want to export my blender model as a .fbx file. The model (eg. a cube) has a material and a uv-mapped texture attatched to it. I can see the reference to the texture (.png file located seperately ...
5
votes
1answer
3k views

Missing the UV island select mode?

I am trying to texture a flag pole model I made recently and after UV unwrapping it I tried to arrange the islands so they would be understandable. However I couldn't find the island select mode, it ...
2
votes
1answer
34k views

Why are my textures pink? [duplicate]

Basically, I applied my textures by taking each individual object, unwrapping it in the uv editor, then opening up an image in the uv editor and it would apply the texture in the 3D editor. However, ...
4
votes
1answer
1k views

Blender won't display texture, even in UV editor, Using a PNG (screen shot included)

I have this scene where I modeled a tank for Unity, it is two objects, a top and a body. I unwrapped them in blender, made textures in zbrush, Now I want to make sure the seams look alright in blender ...
5
votes
1answer
1k views

UV mapping not filling faces

I have tried to map this simple object, but the uv mapping does not correspond to what i see in the textured object. It cuts the image a bit on top and a bit on the bottom of the faces. It does not ...
5
votes
1answer
541 views

Sticky Selection Mode has no effect on random proportional editing in UV Editor

After UV mapping the default cube, I have I keep the Sticky Selection Mode setting in the UV Editor header on Shared Location ...
3
votes
1answer
2k views

How to export to .obj with separate map-channels?

I'd like to export a .blend file with a UV-mapped texture, a displacement map and a normals map in 3 separate channels to an .obj file. Tried it with 3 UV Maps in 'Object data' but only 1 map will be ...
3
votes
2answers
1k views

How can I add UV coords to a mesh from script?

I am adapting an old script to Blender 2.6, the script reads mesh data from a custom file type and then creates a mesh array with that data. I managed to make almost all of it, but U can't set the UV ...
6
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5answers
4k views

Make a seamless, continuing texture on two separate models

I've made a simple test texture: ... and a simple test model. Combined, they look like: (in Unity) The image above shows two of my test objects. The left-most one is fine to me, but the right isn't. ...
1
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0answers
223 views

What is the best way to get image from vertex group?

I have a UV unwrapped plane and some faces assigned in Vertex Group. What is the best way to get an image from this data? Maybe a bLack and white image, it would best if it could be scripted in the <...
8
votes
1answer
8k views

Simple UV Mesh Unwrapping Scale issue

I'm having problems using the UV mapping in blender 2.67. Specifically, I am trying to unwrap a really simple mesh, but the UV map is still giving me a net where some of the boxes are completely out ...
2
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1answer
273 views

Exporting UV coordinates by face elements

I'm trying to write my own export script, and I'm not sure how to reference the uv coordinates as an element array, similar to how .obj format works (ie. you have a list of all uv coordinates "vt s t" ...
8
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1answer
2k views

Adding Labels, Angles, Domains on Objects for Making Math Models

I am very new to Blender. I have been looking for a program to create a model for visualizing different math concepts. Blender looks promising as it provides the possibility for not only this, but ...
7
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1answer
123 views

Is there a way to have default mesh objects come with premarked UV unwrapping seams?

I was thinking it might be useful to have default mesh object such as cubes, cylinders or other objects like the platonic solids etc from addons to default to come with premarked UV unwrapping seams ...