Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

Filter by
Sorted by
Tagged with
3
votes
2answers
4k views

BGE everything white in playmode

When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object ...
5
votes
1answer
1k views

Cause of Alpha or Black Artefacts in Render

This is my Minecraft Animation. It is made in Blender Internal and is intended to be rendered in Blender Internal. The animation consists of me running infront of Minecraft trees. These trees are ...
1
vote
0answers
134 views

Using Multiple Stencils in Blender Game Engine

I'm trying to texture a large landscape for the Game Engine using several layers of stencils. It looks great in the preview window but when I go to play the game, the texture doesn't show up properly. ...
1
vote
1answer
4k views

How to apply mutiple images to the material of UV Unwraped mesh

So, I've successfully modeled a sword in blender. Learned a lot. But still learning. I followed some tutorials on youtube in order to learn how to texture the model. However, what I've done is I've ...
0
votes
3answers
1k views

Cell fracture messes up texture UV, doesn't apply material to interior, doesn't take fracture count limit into account

Cell fracture messes up texture UV, doesn't apply material to interior, doesn't take fracture count limit into account. (makes 12-20 cells no matter what value I set) I really need fracturing for my ...
5
votes
1answer
370 views

Is there a way of easily identifying which mesh face a UV face corresponds to?

Is there any simple way of telling which UV face corresponds to which 3D model face? I created a room (in V 2.71) with a doorway and a window out of a hollowed cube and generated a UV mapping for it ...
1
vote
1answer
396 views

How do I update textures in the viewport from the textures properties?

So when I set my texture up with UV and change a value such as Blue on the texture properties, my texture stays the same. I looked in the UV Editor and my texture is the same, is there a way to update ...
0
votes
0answers
63 views

Texturing problem

I have a problem here with textures. All the models you see are textured, except for the roof and floor. Those look grey, and when I textures them, they show only the main color of the texture instead ...
1
vote
1answer
208 views

Shading issue with textured solid model

Seems like something went wrong here. Already tried to re-unwrap the wrong displayed parts of the mesh, also changing shading mode from smooth to flat and back to smooth. It still looks like this: ...
0
votes
1answer
2k views

How do you recommend I overlay textures on object 'Faces'

I have started making this map as you can see below with the help of this team. I have made some textured images to use for the 'room' that I have made with CrazyBump. Now I tried to import the image ...
2
votes
1answer
967 views

When to texture paint to paint on Mesh and when to use Photoshop to paint on 2D Texture

I recently found two workflows for texturing, painting directly on the model and painting over a 2d texture file. In what situations are you supposed to use which? I have noticed that it is hard to ...
1
vote
0answers
442 views

How does one hide selected faces in 3d View while in UV editor?

Is it possible to make blender hide all the selected faces on the 3D model when you are in the UV edit mode? Or perhaps create a script that does? It's hard to see what you select in the UV editor and ...
1
vote
1answer
351 views

UVs shown when faces of another material selected

I have a problem with Blender where UV maps for both of my materials are always visible in the UV/Image editor screen no matter what is selected in the 3D View. My model has 2 materials with texture ...
3
votes
1answer
1k views

Attempting to unwrap model for UV, results horrible

Hello, folks. I'm relatively new to blender and modelling in general. Everything has been going pretty good until my attempts at UV mapping has given me the result you can see above. I can clearly ...
0
votes
0answers
2k views

Texture (from texture paint mode) not showing up in object or edit modes

I'm fairly new to Blender, so forgive me if I'm asking a simple question. I've followed tutorial after tutorial and no one seems to have this problem. I unwrapped my model, painted it (poorly), and ...
4
votes
2answers
3k views

How to Mix Face Textures Across UV Edges

TLDR: I'm trying to figure out the best method of mixing textures across UV edges in a dynamically textured mesh. For instance, if you have a plane with 4 faces and each one has a non-seamless texture ...
3
votes
1answer
195 views

Script to UV split and translate dynamically

I want to apply the uv.select_split and after that the transform.traslate, but dynamically. Manually is really easy, you press ...
4
votes
1answer
3k views

How can I resize a displacement map in cycles?

So I followed a texturing tutorial by Blender Guru that shows you how to add bump-, specular- and displacement maps with nodes in cycles to make your texture look more realistic. I used my own texture ...
3
votes
4answers
2k views

Does a mesh need UV if there is no texture?

To be more specific, I'm making a glass table that consists of two parts: the legs part, which has a metallic material, and the glass top, which has a glass material. Do I have to UV unwrap them, or ...
1
vote
1answer
302 views

UV texture not rendered as seen by camera?

I have been working on a finger model and trying to add texture on that. I was successful, but the texture is not getting rendered as seen by the camera. In other way the orientation is different. The ...
0
votes
1answer
166 views

Not showing texture after uv maping and importing png image?

I am just learning blender..I made a 3d character and unwrapped it.. But when I opened the image in UV editing window it didn't show the any texture. https://www.mediafire.com/folder/feo73886r4aer/...
3
votes
1answer
877 views

Where is the colour management option?

I'm looking for this colour management option: However, I can't find it. Where is it? I am currently looking at this: I cannot see anywhere how I can go into a "colour management" option like the ...
2
votes
3answers
254 views

Removal of everything except mesh, or extraction of mesh from Blender file to a new one

I want to have just the mesh part of the character I downloaded from here. I don't want any of the UV-mapping, materials, rigging, and stuff. I'll add that stuff later with my own materials. In any ...
1
vote
4answers
1k views

UV textures appear scrambled or missing

UV textures appear scrambled or missing when rendered, but are fine in the 3D view. I've spent the entire day googling and looking at other people's problems and I am still at a loss. I want to render ...
1
vote
0answers
56 views

How to get a gridlines of pixel

I have a Minecraft character. I will wish to work the pixels of my character. How to get the selection of these pixels ? As you see, I have the selection of the judgments of characters only. Here's ...
0
votes
0answers
58 views

Combine two textures in OBJ into single texture [duplicate]

I have an OBJ file that has two meshes mapped to two different texture files. After cropping the meshes in Blender, I realized that most of the original image portions in the texture jpegs are not ...
8
votes
2answers
10k views

Cycles Emit Light from area on Texture

So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light. The problem is that this object (and it is only one ...
0
votes
1answer
89 views

Is there upper limit to vertices in texture paint?

I'm trying to paint a terrain in Blender. It has a lot of vertices (132 000) and when I'm getting to that step nothing happens. I decreased the number of vertices in the terrain and then everything ...
0
votes
1answer
361 views

View2D Zoom 2D View hotkeys

I'd like to use Alt + Right mouse to zoom in the UV/Image Editor. Currently, it's set to Ctrl + Right Mouse View2D has a hotkey for Zoom 2D View set to Ctrl + Right Mouse. I changed it to Alt + Right ...
0
votes
0answers
42 views

Texturing whole item

I want to texture my whole gun, not each part individually with smart UV project. How can I do this? In edit mode, it's only possible to choose the selected object's mesh.
12
votes
3answers
23k views

How to place a .png texture with transparency over a material

I am trying to create a low poly face with a face from a .png file. The issue is I already have material placed for hair and skin, as shown in the picture below. I have created a .png file with a ...
1
vote
0answers
170 views

UV unwrap from location or plane from diffuse?

I have a hair mesh that is done by somebody who I think was probably very professional (a worker for the Unity game engine). I am trying to figure out how exactly he did that hair mesh. Sometimes it ...
3
votes
3answers
4k views

Transfer UV maps not working properly

I having problem transferring UV maps from one object to another. Objects are identical. Please see the image. 1)Object with good UV on the right, selected. 2)Object that i want transfer UV to. You ...
1
vote
1answer
2k views

Paint on UV'ed model with external editor

The thing is that the guide I'm following uses 3Dcoat to have the texture projected from the one side to the other side. I figured that Blender would be able to do this also, but I'm not quite sure ...
11
votes
2answers
18k views

Clear UV seams not clearing seams

I want to clear UV seams on a object and remake them myself, but neither UV Mapping > Clear Seams nor UV Mapping > Reset Seems to work. Please see attachment images. This is my mesh before i do UV ...
4
votes
1answer
12k views

Extract Texture from a 3D blender model

As part of a project, I want to convert a 3D Model into a 2D image, my goal is to extract the texture from the model using blender. I know UV unwrapping goes by the following steps: Import object. ...
3
votes
3answers
226 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
1
vote
1answer
2k views

strange artifacts in normal map

I've got problems with Blender Normal bake. I'm Trying to bake a set of High res (sculpted) Teeth to a low poly model of the teeth. In the normal map I see some spots that stay purple, the normal map ...
1
vote
0answers
183 views

Smart UV Project Problem

So I want to texture my model using smart UV Project but when I make the smart UV project my reference image keeps popping in the background of the UV. How do I make my reference image disappear?
0
votes
0answers
58 views

uv map not mapping

When I seam and uv map this stool, the faces overlap on the image section. I recently switched from v 2.74 to 2.64 to model for another program. Help baby cakes? This here is me attempting to just ...
0
votes
1answer
130 views

What is this U.V. artifact?

So, I was just trying to really start mastering U.V. Unwrapping. I was following this tutorial. However, whenever I select the top of the mushroom and U.V. unwrap it: I get these strange artifacts ...
1
vote
1answer
4k views

Black Lines Along UV Mapped Model

I am new to blender and am trying to model an object and export it to unity. However I am having a problem. Black line are forming along several edges of the model when viewed from a distance. Some ...
1
vote
1answer
751 views

UV auto update not working

I created my UV texture file and it is displaying fine in the UV/Image Editor window, but it is not showing up on the model. In every tutorial and every where I've checked on the web it is supposed ...
12
votes
2answers
36k views

How to combine two different textures into one

After applying to a small studio and making a model of an axe with two pieces which meant separate UV maps. After submitting the model and textures, I was told that both the blade and handle of the ...
0
votes
0answers
80 views

exporting UV texture

I am new to blender, I made a rocket model with a texture and it looks fine in blender however when I export it and put it into a game engine the texture is not right any tips on how I can correct ...
1
vote
1answer
2k views

Difficulty Loading Images in UV Editor [closed]

I cannot load an image in the UV/Image editor. I can find the image in the browser, and when I click "open image" the file name displays as if it has loaded, but I cannot see anything. I've tried lots ...
4
votes
1answer
3k views

Subsurf creating stretched faces

I'm making an armchair and I already did the body. When I UV unwrapped it and textured it, this was the result: Here you can see the arm of the armchair. The top of the arm and the visible side have ...
3
votes
1answer
422 views

Find location of a specific point on a UV texture on the 3D object

I am creating a simulation to later on use with OpenCV to detect black and white square markers on an outdoor terrain. For the markers I am using the following texture: The markers are applied to a ...
2
votes
1answer
525 views

How do I UV unwrap and texture onion-like object? [duplicate]

What would be the best method to UV unwrap and texture an onion-like object? It doesn't have to be an onion specifically, it's just an example. I'm talking about all the objects that are spherical ...
4
votes
1answer
791 views

Texture repeating problem

I have a texture on my model and the problem is that when I made any changes on one side it appears on the other. I believe the reason of that is that while unwrapping my parts of model doesn't fit on ...

1
57 58
59
60 61
68