Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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168 views

why is my material not showing on the model?

so I got to this point by making tons of blocks and putting them in a pattern... after I joined them all I created a material for it and added a texture... I opened that texture in the UV editor and ...
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1answer
3k views

Merging Multiple Textures on a Single Model into one Mega-Texture?

Every time I try to search for an answer or solution to this problem, it always comes up with the wrong information or something that is so outlandish that I don't understand. I'm relatively new to ...
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How to make a square grid for UV maps

Since the shape is organic and not a pure cylinder every method I attempt when trying to make a UV map of a sleeve of a T-shirt I cannot get a square grid in the UV editor. This is the closest I got ...
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266 views

Cropping and/or editing an UV map with multiple objects without joining them

I have this and I'd like to stretch the contents to fill the UV map. How could I do that? Is there a way of editing a whole UV map containing multiple objects? Thanks for the responses
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1answer
857 views

Texture is not displayed on the meshes. How to display?

I'm newbie to Blender. Please see the following screenshot. I've unwrapped the UVs for the mesh, generated a test image, set the 3D view display mode to Texture. But the texture does not show on the ...
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454 views

Unwrap mesh with spherical projection in python

I would like to have the same result with python as in the UI when I do unwrap > sphere projection on a mesh. I know it's possible to use the operator ...
2
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1answer
418 views

Add cubes->add UV textures->union->bake single texture image with Python

My problem is mainly with UV texturing from Python. I am building a complex model from Python. The model consists of several cubes which have different colors. On top of each cube there's supposed to ...
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2answers
2k views

shrinkwrap (“decal”) around entire object?

I just want to (shrink) wrap a plane with an image over (around) the entire object, not just one face / plane. [EDIT, after two answers] Many have said that original question is unclear. So now that ...
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1answer
750 views

How to determine right vertex count for mesh?

So i'm back with another stupid question about low-level 3d :D I'm writing addon that will count the number of vertices that is needed to render the mesh say in Unity. For now i've decided to first ...
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1answer
281 views

Why is the texture appearing different, and then not rendering? [duplicate]

That doesn't look right at all. Also, Why is his face all black?
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1answer
557 views

UV map contains massive distortion

This is a specific issue with this model. I have tried to UV unwrap it, yet it is not un-wraping neatly at all. The object is a flat map looking rectangle with a few tears in it. Obviously, I want it ...
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1answer
6k views

How to apply textures with alpha channel?

I am doing the Introduction to Camera Tracking tutorial by Blender Guru and at some point he is applying a texture to create cracks in the road (around the hole, see image below). As you can see ...
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1answer
2k views

Blender UV map unwraps weird?

I'm working on a model and I've noticed that when I look at others, they don't seem to end up with the same "mess" that I get and I would like to know if there's a way to avoid getting this result? ...
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1answer
803 views

Can you repeat a portion of a texture across a face?

I'm currently trying to texture a series of walls, all different lengths, but wish to use the same portion of a texture to cover them all. I know that I can split up the walls into roughly equal ...
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1answer
109 views

Texture Panel Options

In my texture panel I have several red and white checkerboard Icons. What they have appeared there for I am not certain as they have no assignment? Is there a way to delete them as I do not believe ...
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1answer
592 views

UV Mapping to meshes

I have two main mesh objects in my scene. Each mesh object has a UV mapped texture. No bump maps ect. Just a 512 x 512 png. I want to export them for use in Aurasma 3d. It is suggested to have only ...
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1answer
954 views

Saving textures and materials

I recently heard that it is a good idea to save the texture image not only in the textures panel...but also in a other panel as well, I think it was the uv mapping panel? Or image veiwer? And that if ...
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1answer
1k views

Why are my UV islands splitting apart when I move them?

When UV mapping I have been running into issues with not everything in an island being connected. I have marked the seams and all the vertices are connected but when I go and try to move an island ...
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1answer
571 views

Realistic Rusty Chain

I was doing this tutorial. I think the UV unwrapping in the tutorial is not done well. I think the UV map should look like this But these top and bottom views show that I have done something wrong. ...
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2answers
3k views

UV Mapping a simple cube only shows 2 sides textured

I can only get two sides of a simple cube to show the UV Map in Blender properly. Here are my steps: I add a simple cube (ShiftA > cube) In edit mode, I add seams to unwrap like a cross (see pic ...
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0answers
285 views

Blender Mapping Drivers not Updating until Render

I have a rig that uses drivers for a facial panel. The rig has one UV texture for its eyes, so I want to move the driver to change the eyes. Ive used a mapping node in my material, and this is what my ...
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2answers
500 views

How do I remove these black pixels from my baked texture?

How do I remove the black pixels in this Cycles baked texture?
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0answers
165 views

UV Layout for texturing - stretched areas

I have made myself a simple enough pillar. (gif below) https://gyazo.com/f0a73328a9e2b69d51f092e56f9c9c5d The issue I am having is with the UV. I have tried unwrapping faces separately, in various ...
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2answers
809 views

Can't weld overlapping UV's

I have 2 identical islands stacked together. Blender doesn't merge the vertices that are in the exact same position when I use Remove Doubles or Weld. It only works when the vertices are NOT in the ...
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1answer
74 views

How do I recover missing polygons using a UV MAP

How do I recover missing polygons ( every 5th poly is gone) but I have the .PNG UV Map that has all polys in the right places? How do I import the UV MAP?
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2answers
2k views

How to get rid of stretches

I have a model made with blender3d seamed and uv layout exported. This is what it looks like in blender3d edit mode and this is how it looks like with textured and i didnt stretched these images ...
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142 views

How can I separate part of an UV island without distorting anything else?

I made a model, unwraped it and textured it, but then I noticed, that small part of which I thought it wouldn't be too exposed and therefore I didn't texture it too well (it was a nostril and I made ...
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1answer
304 views

Strange uv problem

I am having a problem trying to texture my character his uv seems to be shaped strangely and I don't know how to make the texture work with it because of this this is what it looks like
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1answer
1k views

How to split mesh into several smaller ones with respecting UV map?

I am trying to split my low poly terain mesh and UVs into smaller pieces. My mesh liiks like this: image 1 http://c2n.me/3AHCXzB.png I am looking for automated way to split it in several parts like ...
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150 views

Orthogonal mesh yields curved UV Unwrap

What I've done: I've imported a .dxf file from AutoCAD, then I've converted the curves (the lines from AutoCAD) into a mesh and I created the walls using extrusions. All good so far, but the UV ...
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1answer
72 views

Complex Shape Not Correctly Unwrapping

I am trying to make a render of a Japanese cookie box. In order to animate it, the top has to open. I built another object that represents the top, and traced the outline of the image to make the new ...
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0answers
3k views

UV mapping perfect pixel textures

I am trying to model a Mech in a very simplistic style with pixelated textures. I am trying to achieve something similar to this: Here are the textures from the last one: Im having issues with the ...
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2answers
2k views

Make Human Import

For some reason, I am unable to import a Make Human model into Blender without losing the texture binding and their settings. I have been following this video and when importing my model into blender, ...
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0answers
3k views

Importing objects as .dae in Xcode and using textures on them

I am beginning to learn how to model 3d models for games and am having troubles figuring out how this should be done. When googling I realized that most people use Collada exported files and that ...
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306 views

copy some vertices UV location and transfer it to another UV Map

So i got my hands on these models rip from a video game created from the unreal engine but when converting the files it created 4 UV Maps for the same object each map was made for a different texture ...
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3answers
1k views

Texture Atlas resolution

I am pretty new to 3D modelling and the question might be stupid to some of you. I was wondering, for example I have three different objects with three different UVs. Let's say the texture of an ...
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1answer
102 views

How important is distortion in a UV map being used for combined baking?

Since an image texture for baked lighting is created by the render engine, is it better to set up the seams for the UV map so there is minimal distortion? The scene has a number of objects in an ...
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1answer
186 views

Problem with texture applying [duplicate]

I'm working on a model at the moment and I've spent hours texturing the torso of my character. The node setup is okay (I think), the paint worked perfectly, it was all fine and dandy until I stopped ...
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448 views

Easiest/best way to UV unwrap several adjanced rooms?

First of all, I don't get the UV unwrapping in general, like at all... Literally all I understand it is what I need to have textures on the model (I want to export it into Unity). Anyway, I have this ...
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2answers
76 views

I have figured out how to unwrap my objects is there a way to label which side is which?

When I export my uv map as an image I get lost in figuring out which side is which, is there a way to label them within blender?
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How to unwrap an already textured model and then re project UV data

I am using computer software to generate a scan of a person. The software returns a good looking mesh and a very high-polygon model. Unfortunately the UV map is a very complex mess of image data ...
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1answer
153 views

What's Wrong with my UV editor?

I've been working on this scene for a long time now but as I tried to put a skydome in, it would keep denying me the ability unwrap the top half of a UV sphere. I tried doing the same thing in a brand ...
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1answer
426 views

v2.77a - Textured object not updating when manually changing UV coordinates

I am experimanting with texturing simple objects. My idea is to use very small textures. So I manually resized and moved the UV coordinates to be inside the pixels. You can see on the screenshot I ...
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1answer
1k views

Multiple UV mapping problem

i'm new to blender. I'm a bit confused on the concept of multiple uv mapping. My workflow: I made an object, a plane, and I wanted to assigned different materials and UV maps for the cockpit and the ...
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2answers
5k views

Bake Taxtures to one Image

I have a mesh which has many UV maps and a lot of textures applied to it. Everything is in one material. Is it possible to Create a final UV map And bake the textures together in one big image?
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1answer
2k views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
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0answers
333 views

UV Rectangle projected wrong way

I have an image that is a rectangle shape, and have created a box that is the same proportions. After creating the box I reset the scale back to 1,1,1. When I try to map the image to the top of the ...
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1answer
763 views

Controlling vector mapping using object geometry

I'm building a shader where a single UV-mapped texture is applied as the back and front of a plane using the geometry > backfacing property. The mapped image looks like this: In the end the top part ...
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1answer
2k views

UV grid only showing on the uv/image editor not the 3d view

UV grid only showing on the uv/image editor not the 3d view- this is what I mean http://imgur.com/rkS6G20
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1answer
676 views

Dimensions changed cube (prism) is still a cube when UV unwrapped

I've changed dimensions of a cube to make it a prism. Then unwrapped it for UV mapping, but it is still a cube in UV view when unwrapped. What am I doing wrong?

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