Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Texture shows in render but not in 3d view [duplicate]

What are reasons my UV map doesn't show up in 3D view? 3D view in object and edit mode only shows a wireframe. However when I render, I can see the UV map applied.
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1answer
4k views

changing black uv texture areas to transparent in cycles

So I've been using WoW model viewer to export .obj files into blender. Everything works great up to the point where a UV texture that's created by WoW model viewer has any transparency on it. In the ...
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How to repeat a texture mirrored?

I'm using the Blender render, and miss a texture repeat option I know from OpenGL. It is used in one model which has been finished poly-wise, but texture mapping is wrong. Look at our good old Lakitu ...
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54 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
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51 views

Apply scale when adding UV texture, why? why not?

should i apply scale when adding a UV texture to a mesh? If i don't, will the distortion of my uv texture be the only consequence of not doing so? Thank you!
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1answer
4k views

how can i remove the current UV image texture off a mesh?

I am currently using the blender render engine and i have a mesh with an UV image texture, but i don't want it anymore. How can i remove it?
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1answer
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Can i apply normal map & bump map & a texture on the same object [duplicate]

So I have these I want to combine them all. Is it possible?
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1answer
134 views

I have two objects, and in UV Mapping, one has a value of UVTex, while another has UVMap

Whenever I try to join the objects together, the UV Map is entirely messed up, to the point where all of my objects' faces are one vertex. Should I not join the two right now, and do it later, or ...
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2answers
123 views

Multiple materials on a specific shape? [duplicate]

Using cycles, how would I go about making text that is UV mapped onto a surface (in this case a book cover) have a gloss while the remaining part of the image stays matte? The text needs a kind of ...
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2answers
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How could I create a 3 Dimensional scribble or doodle?

I am trying to create a scribble drawing but make it spherical as if the pencil or pen lines are twisted within. I have tried to extrude planes and uv map a texture to those planes and unfortunately I ...
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1answer
2k views

UV Grid not showing up [duplicate]

I am currently learning to texture a model and I encountered a problem after unwrapping: the UV grid (checkerboard pattern) is only showing up on certain parts of my model and not in the others. Do ...
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445 views

How can I execute the uv smart project operator per polygon or face of a mesh in python?

The last state of my unsuccessful attempts has been the attached code sample. ...
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466 views

How to scale multiple UV face in proportion?

I have a mesh unwrapped which I need to ensure that each face of same size occupy the exactly the same texture space (pixel-perfect). This holds true when I simply use the basic unwrap option. ...
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1answer
2k views

Combining two shaders, one with color map, one with a specularity map

I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
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1answer
2k views

Planar UV Mapping?

Is there a way to do Planar UV mapping that maps front and back side into separate UV islands? In a way that the front side islands are on the left half of the UV map and the back side islands are on ...
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How to know the corresponding face of an object in UV view? [duplicate]

Just a quick question here. I want to know the corresponding face(s) of the object I've selected in the UV view. But all faces of the object are selected so I'm unable to do that. Any help is ...
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How to mark seams for simple planes?

I'm new to texturing in blender and I've learnt how to unwrap cylinders properly. However, what is the correct/efficient way to unwrap simple faces? The face I've selected are distorted in the UV view ...
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2answers
2k views

Why does Blender warp UV pelt when unwrapping tight geometry?

Often when I am modeling something I need to add some very fine detail to certain areas of the mesh so I add some very tight loop cuts in that area. However when I go to unwrap it, even if it is very ...
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1answer
2k views

How to create actions that animate texture uv offsets?

I'm trying to create a simple animation for water in a stream. The idea is to have a repeating texture and then animate it's offset along the x so that over time the image scrolls to the right. This ...
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1answer
669 views

Import 3D model from CityEngine into Blender and edit UV Map

I really would like to learn about UV mapping and I presume this is the best community for me to ask about Blender. I have a 3D building model produced from CityEngine and when it was exported into ...
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1answer
2k views

Is it possible to unwrap materials made in Vertex Paint?

I painted an group of objects in Blender using the Vertex Paint and was wondering if it would be possible to unwrap the mutliple materials(when the objects are joined together using Ctrl+J)? Do I have ...
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2answers
503 views

Attempting to stretch texture towards edges

I am currently attempting to do a trick with texture mapping and noise texturing. The effect I am trying to accomplish is to change the direction of the stretching on the noise bumps. On the image ...
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1answer
8k views

Unwrap with Margins - Space out Islands

I'm unwrapping a deformed cube, so I've set all edges to be seams. When I unwrap, I get 6 polygons as expected, but I'd like there to be a gap between them on the UV map. Currently, they are all ...
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1answer
677 views

Putting transparent image on curved surface with specific placement (UV)

I'm very new to Blender, so please bear with me with this (hopefully) easy to answer question. :) Just to get this cleared: I searched for a total of 4 hours to find a solution to this problem, but I ...
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1answer
117 views

Texture that doesn't get affected by scaling?

I have a simple plane that acts as a health bar in my HUD. I am putting a texture on it, but when the plane scales down the texture also does. How can I have the texture not affected by scaling? ...
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1answer
367 views

What image file do I use for dynamic text?

I've had a lot of problems with dynamic texts and I've been looking for a solution. I've just been wondering, for dynamic texts in the BGE, can I use .png files or not? What would I use? Thanks!
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1answer
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why is my image texture with texture not displaying properly?

i am trying to render a one of the mesh primitives, specifically a cube, with an image texture that has texture paint on it. i succeeded in rendering my cube with the image texture by checking 'face ...
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3answers
2k views

UV map not applying on Object

I am trying to build my own spaceship according to the spaceship tutorial created by BlenderGuru. However, there' s a problem with the UV map I have created for the spaceship. As you can see, I have ...
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1answer
365 views

Trouble with Distortion on UV Map of CSS Virginia

I'm having trouble with some distortion on my unwraps on the upper hull of the CSS Virginia. Initially, I tried using top down orthographic unwraps of the mesh, but in those attempts (one meant for ...
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75 views

text and texture not visible in output video

I have created an animated text intro from a blender tutorial but when I try to export it to a video, it only exports the effects I created in "compositing" and not the entire animation with the text ...
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0answers
77 views

Am I unwrapping right?

I asked a question previously as to how I could solve Subsurface modifier creating stretchmarks here User Denis answered this question. He said I should do an unwrapping operation by pressing U > ...
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1answer
503 views

Material not assigning in cycles render, works in blender renderer

I am trying to assign a material to a mesh I have. Whenever I assign a material to my mesh in blender render, and then change the diffuse colour, it works, though when I try the same thing in cycles ...
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1answer
726 views

Multiple Textures with Mirror Modifier [duplicate]

I would like to use multiple textures to paint both sides of a mirror modifier. The idea is to paint one side of the mirror modifier, and duplicate it with the text flipped. The problem is that when ...
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1answer
954 views

UV Texture Looks Wrong in Render

I've been learning how to use UV mapping with textures in Blender. Things have worked fine so far using simple shapes like cubes and cylinders, but everything went wrong when I tried to UV map a ...
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1answer
419 views

How to create/make UV coordinates for polyhedron

I am using Blender version 2.74 and I am using an OpenSCAD file someone else made. I am new to Blender. The OpenSCAD file comes from this website: http://kitwallace.co.uk/3d/solid-to-scad.xq?id=...
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2answers
770 views

Problem with displacement maps

I'm not so familiar with Blender and have a problem with displacement map. I use software called "CrazyBump" and it generates specularity, displacement, occlusion, color and normal maps itself. My ...
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1answer
328 views

Textures not showing up in BGE player

I'm probably doing this very wrong, but I used to just be able to map the textures with uv and everything would work in the BGE player as it did in the viewer. what is causing everything to just turn ...
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0answers
228 views

Uniform Texture Mapping Blender

I want my texture to be applied uniformely to my Blender model, but currently, when I apply my texture, it gets scaled depending on the size of each triangle and its vertices, but that's not what I'm ...
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1answer
346 views

A mess happens when i try to unwrap my model, any idea whats causing this?

Please help i have been at this for a couple of hours, and i have no idea how to fix this.
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1answer
259 views

Problem with UV Mapping in cycles [duplicate]

I recently started having problems with UV mapping. I map the object on the same color yet it has different shades of the color. For example I was mapping a car I'm making for a game and it looked ...
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0answers
35 views

keeping UV textures going from Cycles to Blender Render [duplicate]

So, i wanna keep my UV maps moving to Blender Render. Is it possible to do that?
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2answers
18k views

Can I paint a texture within the UV viewport?

Is there a way to draw something within the UV viewport and not the 3d viewport?
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3answers
735 views

Mapping a terrain evenly

I haven't thought of it before, but is there a way to map a terrain evenly? What I would do is subdivide a plane, asign to it a texture and then sculpt it to make it uniform. But, from the sculpting ...
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3answers
2k views

why this face is always black?

I unwrapped the whole mesh, but one face is always black, I tried CtrlN and ShiftCtrlN but there is no change. in the 2d editor "View > UV Local View" isn't selected you can get the blend here : ...
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1answer
128 views

UV: How to make selection vertical?

In the UV mode I want to make the UV selection from curved to vertical. How can I do that in an automatic way?
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197 views

Reflection/Normal coordinates issue

I have an issue with the normal/reflection coordinates, the idea is to make the part look like this. but ends up looking like this The idea is to make it look like in the game. What I want to do is ...
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0answers
26 views

How to give UV mapped textures normal maps? [duplicate]

Whenever I apply UV textures to a mesh, the texture looks flat after I rendered it. How to give it normal or bump maps? im doing animations cinematics not a game.
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1answer
1k views

Lightmap Pack is non-uniformly scaling my geometry?

I selected all my objects, then I did a "Lightmap Pack". Initially, it seemed like everything went ok. However, when I look closer, it seems to have stretched some the UVs. The shape of the selected ...
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3answers
770 views

Adding textures to more than one object

Is it possible to add a texture to more than one object at a time?
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452 views

Export OBJ without texture data on faces (but with UV coordinates)

What I want to do is export my mesh (OBJ) without the texture information written to the faces, for example: ...

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