Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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High Poly Mesh UV Mapping

I am still in the learning stages of Mesh modeling, but I've just sculpted two well looking Mesh Sci-fi helmets and I wish to have them textured by a Friend. I tried to UV map both of them but they ...
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Exporting tiled texture?

I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor". What I would like to do is export somehow new image for further editing. That image ...
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Blender 2.69 Baking issue

I have spent a few days with this issue trying to solve an issue for a work project that needs to be ready in less than a week. I normally dont have a need to bake textures onto models however it is ...
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Unwrap Separate Meshes

I have so many books models to texture. Texturing them one by one will be a pain. Can Blender unwrap two (or more) separate meshes and make them share the same UV grid?
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735 views

Character texture is messed up

As you can see above, that is my character, I modeled him, textured him, rigged him, used GLSL texturing, in the game engine, pressed "P," and he looked like this. I don't know what this is, is it ...
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1answer
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UVs button is missing

I want to export the UV layout of a mesh but I can't seem to find the UVs menu in the image window to save the UV face layout (according to the blender wiki). I could of course use the plain command ...
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2answers
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How to disable the automatic UV stretching after an image size is changed?

I wanted to ask, if there is a way to disable the automatic UV stretching after an image size got changed?
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3answers
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How to merge two hand perspectives?

Using 123D catch (creates 3d models from picures) I created two mesh obj of an hand in dorsal perspective (palm down), and another in the palmar perspective (palm up). I'm trying to come up with ...
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1answer
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Create a new UV map but move the textures with the polygons?

I've imported an object from an 3d data capture program in Blender, which came with an automatically generated UV Map. I'd like to create a new (more sensible) UV map based on the cleaned-up geometry, ...
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527 views

Importing UV coordinates

I'm currently writing an import script/addon. The file format is one vertex per line: x, y, z, u, v With 3 lines for each triangle (no quads). So far I've got ...
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1answer
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How to find the pixels of a texture for a certain face

I'm making a script that determines the color of a face, based on the texture. I have an object that is UV unwrapped and has a texture assigned. What I would like to do is find the pixels that are in ...
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1answer
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Where can I change the settings for UV unwrap?

Angle based and Conformal for Blender 2.69? Are these still there?
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3answers
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Find the name of textures linked to an object in python?

How can I find out the name of a texture linked to an object? Is there an image operator to find this out? I searched in forums but wasn't able to find a working script, I tried this script: <...
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Is there a way to unwrap a mesh without scaling the UVs to match the aspect ratio of the texture?

Is there a way to use Project from view without the resulting UVs scaled to match the aspect ratio of the image? For example, if I unwrap with Project from view the result looks like this: I want ...
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1answer
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Texture Paint: Pixelated after texture paint

When i paint some textures on my UV-Texture, the image is sometimes pixelated. I don't know how i can adjust the best zoom size of the stencil texture. How can i ensure best quality?
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Stencil Stamp not showing up

I am trying to use texture stencil, but sometimes the stencil stamp of texture that I want to paint doesn't appear, and I can not find it. Perhaps the position of stencil stamp is elsewhere. How can I ...
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How to transfer uvs from static mesh to the same rigged and animated mesh

The problem is quite simple, I have a static character, which is not rigged, this one is fully unwrapped and textured. Next to it, I have as well, the same mesh, this time rigged and animated, but uvs ...
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1answer
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Can I copy UV map to many objects with the same and/or symmetrical topology?

I made a shoe, which needed to fit 7 different characters. So I made a mirror object for another leg, and then copied resulting 2 boots 7 times and changed shape to fit the 7 characters. Then I found ...
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Exporting UV coordinates

I'm having massive trouble exporting UV coordinates from Blender. I'm using the following code: ...
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1answer
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Cannot Select Linked When Sync Selection Is Enabled

So, I'm currently developing a game with unity for which I created a bird, rigged it, and created several actions for it. I then unwrapped and textured it. But now all the actions aren't working ...
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Obtain UV selection in Python?

Using Python, can one select or find what is selected in the UV Image Editor? I tried accessing the UV screen itself and found its SpaceUVEditor but got stuck ...
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Is there a way to overlay two similar UV islands with identical vertex count?

Sometimes UV unwrap has several nearly identica islands. However, more often than not they differ a little. If I want to keep identical texture for these -- is there a good way to overlap them ...
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1answer
292 views

How to disable the face overlay in the UV editor?

Is it possible to disable the transparent face overlay in the UV editor? Since the opacity of each face is added to the collective opacity of all the face under it, sometimes with many faces in the ...
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2answers
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While in texture paint, make uv map edges visible (Cycles)

i'd like to see the uv map while texture-painting. But the uv map in the uv editor shows only if the 3d view is in edit mode. I've seen in a tutorial that the map can also be visible in texture paint ...
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Separate selected UV map vertices from surrounding vertices

How do I break the selected UV map from its surrounding vertices?
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How to get perfect UV sphere Mercator projection?

I'm trying to unwrap a UV Sphere and I can't seem to get a perfect Mercator projection. What process should I follow to get a perfect UV unwrap that looks like the black grid lines in this image?:
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How to map a texture to a distorted quad?

First, a picture to show my question: As you can see in the second picture, when I scale two vertices of a quad the texture gets distorted wrong. Because a quad is basically two triangles, when I ...
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2answers
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Best practice for UV mapping buildings from CAD software

I have problems with importing revit models in my work, the model is made in revit and I after I render with blender. the most important problem is that when I attempt a brick texture to the walls, ...
6
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1answer
390 views

How to bake all sides of a model on a cuboid?

I want models to be low poly for mobile development. So I want to bake textures of highly detailed models downloaded from internet, to sides of a cuboid(that closely fits the original model). This ...
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1answer
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How to bake “full render” in blender

My objective is to make models for android so I want to bake textures on low poly (plane) in case of a high poly floppy disk. I want the textures to appear on both sides of the plane. I tried "Full ...
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2answers
2k views

How do I change UV coordinates while the game engine is running?

I'd like to do a map in a game that moves with the actor. What is the proper syntax to move uv coordinates around and have the game engine update the result?
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4answers
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Image texture intensity on deformed mesh

I'm rendering image textures on deformed meshes like in this question: The parts of the rectangular image that are compressed into the small faces look the same as the do in the flat image, except ...
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1answer
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Show unselected vertices in UV/Image editor?

Is there a way to show all vertices (even if they're unselected in the 3D view) in the UV editor?
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1answer
109 views

Is there way to control opacity of selection/active color in 3DView?

In the user preferences, color for selection and active object can be set, but there is no alpha slider, i.e. opacity is always 100%. I want to match a slightly distorted texture onto an object using ...
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Use multiple UV maps in Cycles? [duplicate]

I want to define two different UV maps for one object. One will have the nodes pushed around to match features in an image for dents and scratches, intended to affect the displacement of the material....
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979 views

Change UV Positions for Linked Objects?

How would I go about editing the UV layout of a linked object without changing the UV positions of the other linked objects? I'm trying to share the mesh geometry between dozens of objects while using ...
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2answers
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Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
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3answers
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How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
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1answer
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How to slide a vertex with UV to avoid stretching?

I would like to move some vertices of a plane created through the "import image as plane", but without stretching the texture. A kind of crop like in libreoffice writer. Side-notes: Best would be ...
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Can Cycles use multiple UV layers?

I'm trying to match Cycles to a Blender-Internal material setup and I didn't see a way for cycles to have an image reference more then one UV map. Is it possible to have a node setup with 2 image ...
6
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1answer
983 views

Low res texture in UV map with repetitive polygons

I have a really simple object with less than 20 polygons, that is used on a platform for my game. I was able to model and unwrapped it, but I want to resize all the side polygons so they are 32px high,...
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3answers
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Texture scaling to real world measurements?

Is there a method to scale a texture in relation to the measurements of the model? For example, consider an architectural model with a concrete paving. Its image texture is a "real world" photo ...
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1answer
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Blender UV mapping error

I have an error with UV mapping where it looks fine until I actually render it or throw it into a program that renders it. I'm not sure what the issue is because I hardly ever use blender. What it ...
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2answers
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Remove selection overlays when Editing UVs?

How can I view my meshes UV's in Edit Mode without a selection overlay? I want to be able to view my object with its texture map (and edit it) without having highlighted vertices/edges/faces obscuring ...
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1answer
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Advice on how to understand UV unwrap a rounded object

After UV unwrapping a rounded object, drawing and painting a texture on it with a different program is difficult! It's not precise. I can't paint lines accurately, because it's spherical! Maybe you ...
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Is there some way to map different image textures to instances of linked duplicates?

My understanding is that linked duplicates share an object's material properties and mesh data, but not its object transform properties. In a scene I am working on, I very much like the efficiency of ...
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4answers
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UV Mapping Plane Single Side

I have applied an image to a plane in blender using UV Mapping however I want the image only on one side of the plane not both. I am not sure where the setting is for this.
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2answers
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Adding UV Mapping to Mesh

I am trying to apply an image to a wavy mesh I created in Blender. I am not sure how to do this. I don't think I have any seams because its one panel so I tried just unwrapping which didn't work. Then ...
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1answer
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How to Export proportional UV Layout in blender?

Because I want to use on the mold.But the blender uv size is always fixed at 36.12cm * 36.12cm.
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1answer
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When is vertex painting the right choice to color a model? [closed]

I am asking this question because I cannot think of any advantage to vertex painting over automatic uv unwrapping followed by texture painting.