Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How to remove unwanted mark seams

Can you anybody tell me how can I delete these mark seams please? In edit mode I can't find any mark seams but when I unwrap the model there they are! why? Ctrl+E - not working.
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431 views

Can I make drivers read values from textures?

Is it possible to read RGB values from a pixel of a texture using UV coordinates and use that in drivers? Python code? I'd like to create a driver to influence object's locations, rotation and ...
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2answers
406 views

UV Unwrap at seams gives unexpected result

I'm trying to learn UV unwrapping. I've an object where I marked the seems. When I UV unwrap it, some (planar polygon) faces unwrap in an unexpected way: It appears blender detects something that is ...
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1answer
1k views

Why is the wrong texture showing when I switch from texture paint to object mode? [closed]

I've just finished texture painting this model, and I wanted to start rigging it and whatnot, but when I try and go from texture paint to object mode, an older version of the texture appears. I have ...
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1answer
472 views

How to achieve a plain and clean UV edge export ?

When I export my UV layout, I get the UV layout with faces shaded so to say (fig 2). Is there a way to get a pure edges export without faces being shaded (fig 1) ?
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282 views

I have an incoherent and chaotic UV map

my UV map is completely incoherent, pieces are spread all over the map without bigger sense, on the left is my model when all I wanted to color were eyebrows and nose I first modeled my model, then I ...
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1answer
2k views

How Can I Use a Procedural Bump Map to Replicate a Natural Pattern?

So I have tried for up to five hours to try to use the nodes to make it so that the 'veins' on the image are shown on the model with a bump map. Any insights on having the 'veins' run parallel to the ...
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215 views

Stop island rotation when using unwrap in the uv editor?

I am working on a function that will make it possible to cut the islands in realtime in the uv editor. The idea is to be able to skip the seam step completely. I have already got this function to work,...
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1answer
416 views

What is the correct way to texture a cave for a game engine

It is not a good thing to make a high quality cave walls for a game engine. If I create in Blender a wall for any room, I can create high poly model and then bake a texture for it, then I can use it ...
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1answer
388 views

Adjust “texture density” during UV mapping?

I have a wood texture such as this one. If I UV map it to a plane of the same aspect ratio, the spacing between the wood seams will be well preserved, and I can see the same patterns. However, when ...
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2answers
1k views

Keep texture centered while scaling

Ok. In Blender Cycles, I have an Image Texture node connected with a Mapping node and the scale and offset is set so that the ...
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1answer
44 views

baked normals dont fill uvs

I am having trouble with baking normals on these pants i modeled. you can see in the image that the top right. The normal just ends in the middle of the uvs. does anyone know of a way to deal with ...
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1answer
1k views

Blender Texture Paint applying to incorrect object

I have an object in Blender, and have disabled visibility of all other objects in my scene. It is already UV mapped and set up with a material. However, whenever I go into texture paint mode, any ...
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883 views

Texture atlasing in blender to substance painter?

I am working on many assets for a game proyect , I used blender to model the props and prefer substance to work on pbr shader for unity engine 5.5 , first of all , before ask my question , I need to ...
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1answer
892 views

Unwrapping a gun

Im trying to get a user friendly unwrap for a weapon, ive tried many methods but they all either return complex texture maps or distorted mapping, what techniques can I use to make the unwrapping a ...
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2answers
141 views

How do I texture an object in Cycles

This question has probably been asked before, but all of the answers I have found have been for vastly different versions, and it seems like the UI has changed a lot. How can I set up a material to ...
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1answer
62 views

Object renders black with UV mapped image?

I have an image texture UV mapped on a cylinder. Im trying to render the cylinders in white but they render in black. Any way to change this? Not sure if my node setup is correct. I have several ...
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0answers
339 views

Normal map baking (cycles): some parts missing, other parts exist a second time at wrong spot

I have a scene with two models: A door and a doorframe. For each there's a low- and a high-polygon mesh. While baking the high details from the high-poly door to the low-poly door works just as ...
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1answer
240 views

UV Unwrapping complex drilled cube

I know that UV unwrapping is a black art, and I am just beginning to dabble in it and try and understand it. Most of the time with the things I need to unwrap either a Project From View or Smart ...
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1answer
175 views

How would I go about UV mapping this object?

I just modeled this object that I'm going to be using in a bathroom. I tried importing it into Unreal Engine but when I do the mesh becomes black after light building. People said I have to create a ...
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1answer
477 views

Export textures as a flat image with multiple materials [duplicate]

I am trying to get a flat texture image, something like this ... instead of using multiple textures with a mtl. Is there anyway to do this?
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0answers
75 views

Curved texture on a low poly model

Is it possible, without adding vertices to the model, to more accurately shape the uv of an object to match the curvature of a texture? Example
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1answer
880 views

Combine a Mat map and a Normal map in Blender?

So I have this model, which came with two maps: that I just now learned that the colored version its the albedo map and the blue one its the normal map, now, I want to combine this two into just 1 ...
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1answer
7k views

How to preserve UVs when using Decimate?

I have a few meshes in which I load into Three.js using the JSONLoader. The problem is, the huge JSON files take up too much memory so I need to reduce the amount ...
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1answer
12k views

Export 3D model along with UV map: how to convert UV image into a material before exporting it?

I am planning to export a 3D model for a Unity project. I did save the 3D model along with the unwrapped skin onto the UV editor and edited the UV map with color and preview it in texture view. When I ...
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1answer
114 views

Texturing is not rendering in blender internal

I have a question about the rendered image. No matter what I do like changing the mapping into UV Maps, the texture of a material (Using image as texture), the color won't change like what I wanted. ...
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1answer
276 views

How to use Blender Internal to UV map AND Alpha map?

I've been searching for an answer to my question, but my Google-Fu isn't quite up to scratch to figure out what is likely a pretty simple question. Anyways, I'm looking to improve my hair on my ...
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1answer
989 views

Uv unwrapping a bent cylinder shape not working correctly

Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings. Basically they are cylinders ( ...
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0answers
641 views

Texture variation on floor boards

I'm trying to achieve a realistic look of some floor boards. I'm generating the floors using the Floor Generator add-on by Michel Anders. By using the 'Randomize UVs' checkbox I get an acceptable ...
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0answers
54 views

Strategy question: game tiles/bricks

Of course like half the internet-enabled planet I am thinking about writing a game :-) specifically a 3d game using Blender, what a surprise. My initial concept requires a lot (several hundred) of ...
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1answer
103 views

How can I make this into a seamless texture [closed]

I am making a model of mcu black panther but it has a lot of intricate details. For this part I am trying to make the cloth part of him a seamless texture I can unwrap on the model. I highlighted the ...
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1answer
382 views

Why it is impossible to drag an image into UV/Image Editor and Node Editor?

A strange thing happened. On my best computer (Windows 8.1, CPU i7 with 32 GB RAM and 3 GTX770 onboard) it is impossible to drag an image into UV/Image Editor and Node Editor. The mouse pointer is a ...
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2answers
5k views

How to UV unwrap a circle?

I am modeling an alarm clock and they say to go to mesh UV unwrap then unwrap in my face for the clock. I have to giant circles I just want one.
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2answers
62 views

How to get (just) color data from my model in blender to an image for later editing?

I'm having a little problem here. I've made a model with a pretty complicated node (procedural) setup and some PBR shaders. Now, I want to get just the color data from my model to an image so I cam ...
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2answers
461 views

Texture Atlas Tool message ” Not All Objects Are Visible!”

I just tried the Texture Atlas Tool and love it, but I also have a problem. I have 3 layers where when I press "StartManualUnwrap", I get an error message saying: "Not All Objects Are Visible!!!" I ...
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1answer
5k views

Scale a UV mapping to fit a exact rectangle

Because I'm making tileable mesh, I have to resort to some programming hack in order to automatically generate missing textures for having them tileable without to adding too much pressure on my ...
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1answer
2k views

Rendered texture mapping is different than in the viewport

I have UVmapped an object to a texture/image but when viewing it in the render it changes, this does not apply too all however I can't quite figure it out.
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1answer
2k views

Unwrapping beveled cube

I don't unwrap my models very often so I decided I would give unwrapping this simple box-like shape a go. I beveled the edges and corners and tried my best to mark the seams (see below). I then ...
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1answer
916 views

What does 'Cube Size' mean when using Cube Projection UV unwrapping?

I don't understand how Cube Size is handled when doing a Cube Projection. Here is my example scene: my cube is 1m by 1m, applied rotation & scale, so its just a clean, perfect and beautiful 1m ...
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0answers
47 views

Adding texture to blender

Hi, guys. I m trying to add this image of a lens to the faces I selected in UV mode but didn't get how to do this. It is a model of webcam. Please help
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2answers
989 views

Material appears flat in render

The material preview looks awesome, however the viewport render looks terrible I got the material online and appended it. The mesh is UV Mapped. What am I missing?
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1answer
390 views

Unwrapping car problem, overlapping faces and uv “spaghetti”

I've made car model. I want to unwrap some details mesh. I've marked seams on all required (I think so) faces/places. Its my first so big model and unwrapping of so many faces. The result is strange: ...
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0answers
178 views

Animation: mesh is split at seam points

This is what I have done : 1.mark seams -> unwrap mesh for uv map (for texture map etc.) make armature -> parent mesh to armature -> move bone The problem is that the mesh 'opens' at the seams I ...
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1answer
5k views

UV unwrapping a hollow cylinder sequentially

I have a "simple" problem. I want to create a hollow cylinder and UV unwrap it so i can texture it later. All i want is that the 200 quads (10 here for example) be uv unwrapped sequentually so when i ...
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1answer
1k views

Mapping an orthographic texture to a model

I created a model, that is based on an orthographic projection. The orthographic projection also contains the image(s) that I want to map to my model. (Ship model left / Orthographic view and textures ...
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1answer
748 views

My UV map has too many pieces

I hit UV unwrap and my model has split into a lot more pieces than I marked out with seams and I don't know why. Can anyone help me? I am sure it is simple.
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2answers
943 views

What are the advantage and disadvantages of Project From View unwrap method?

I would like to know how is the disadvantage to unwrap with the option Project from view I think is very useful for sharp angles such 90 degrees or planar geometries , but I think is not useful for ...
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1answer
316 views

Why does the texture appear like this after adding a planet map texture to a UV Sphere?

How do I get the proper earth texture wrapping around the solid? I am listing how I executed it. Please show me where I am going wrong. Here is a link to how I did it: https://vid.me/WpjH Created a ...
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1answer
7k views

How do I UV unwrap multiple objects to one UV map? [duplicate]

I have created a model in blender consisting of many cubes. Now instead of UV unwrapping every single cube, how can I UV unwrap all cubes together to one UV map?
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2answers
321 views

How do I mark a seam at an edge shared by 3 faces as a seam for only two of those faces?

I've got a house that needs a seam where the four outer walls meet the roof. If I place a seam where I need it, it separates the roof directly above the house from the overhang, which is unwanted. ...

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