Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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1answer
511 views

Project Image onto Cubemap

I am quite new to Blender and Textures, so this Question has probaly asked before... I have got a skybox and an Image and I would like to project that image onto that Skybox, so that it looks ...
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1answer
413 views

Image texture is not mapping correctly

I unwrapped part of my mesh (front of an iphone screen) and added the image texture. Strange things are happening but this image texture is not mapping correctly. What is wrong and how to solve this ...
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0answers
224 views

Texture Not applying Blender 2.76

Now I have just started to use Blender and I have rushed through a small creation but when I add the .tga image to the UV/Image editor it doesn't apply itself to the actual object By the way I have ...
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1answer
83 views

Image Texture does not appear (correctly)

When modelling a smart phone I selected part of my mesh, create a uv map with "project from view" and added an image texture. First the image texture was stretched and now it doesn't appear at all. ...
2
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1answer
329 views

Cycles render won't render one object

I have my lightsaber object and the textures on it, which render perfectly. I also have the plane underneath it that just renders out black. I think it may have to do with me possibly messing up the ...
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3answers
5k views

Quickly Copy UV's from one face to another

I am looking for a way to increase the speed of my workflow. For the task at hand I will be using custom textures with replicated UVs across the same model. In other words, the walls will reference ...
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0answers
259 views

UV Texture Font

I've got a simple render of a keyboard and am wanting to add the alphas/modifiers (CTRL/SHIFT etc.) to the render. I do the following: -> UV Unwrap the 'tops' of my caps -> Export the mapping to *....
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2answers
4k views

Why does exporting FBX to Unity mess up my UVs

would love some help with this as Im probably missing something simple so here's the issue... I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal ...
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1answer
467 views

How to unwrap UV for each non-adjacent selected faces?

I want to select "Face Islands" on the main mesh. I know that each of them must have the same geometry. But I want to do only one UV unwrapping for each one. I think that I will have to individually ...
3
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1answer
68 views

Automating mapping graphics onto object

I am currently a non-user of Blender, not having used it for about six years. I have the need to wrap a number of large number of images around a sphere and produce a 3d render (poss with or without ...
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2answers
358 views

How to UV unwrap multiple animated objects at once

I have created a rigid body simulation, which I baked into an animation. The final animation includes several cubes close to each other on a tray, like shown below: I want to UV Unwrap all of these ...
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2answers
688 views

Why is this UV map going horribly wrong?

So, I've created a little light-saber, (I got the idea from here, but I got carried away and my model looks nothing like the video.) Feel free to download the file here. ...The UV unwrapping, sadly, ...
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0answers
146 views

Create UV mapped texture within blender from multi-textured object

From what I have seen on-line, one method to get an object textured as desired is to create a separate material for each face of the object and apply a unique texture to each face. For example if ...
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0answers
351 views

Why the texture on my model seems so 'blocky'?

I added a normal texture map plus a geometry bump to my model but when near to the camera, it looks like a lot of little blocks, unlike the real texture that is just an 'organic' image. How can i fix ...
3
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1answer
5k views

Can I use cycles renderer for a game?

I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images. Can I use ...
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1answer
337 views

Uv map of appended object

Let us say I have uv unwrapped an object and changed the uv map. Now when I append this object in another blend file, how can I obtain the changed uv map too. Because I think when I unwrap the ...
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1answer
3k views

Uv Unwrap not working

After I unwrap in my current project file the texture never appears in rendered mode what could I be doing wrong? When I watch tutorials they unwrap and the texture automatically appears on the object ...
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0answers
661 views

Unwrapped shapes overlap in editor

I'm trying to paint textures on different objects by UV mapping and painting - maybe I'm doing this wrong or in the wrong order, but whenever I select new shapes to work on and unwrap them, they open ...
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0answers
109 views

Transparency is showing up white on UV mapping [duplicate]

As you can see by the screen shot my label has transparency that's instead showing up white when I uvwrap the label on the bottle. I know it has to be something simple but there's no option to make it ...
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0answers
179 views

Wrong texture unrwap when combining two textured objects with boolean union

sorry for bothering, but I'm having a slight problem with using the union feature in the boolean modifier. I'm currently creating a wooden bridge that is made out of several textured planks. My goal ...
4
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1answer
1k views

Why is my uv unwrap deformed?

I am working on mesh for a window opening, but when I unwrap the mesh it is terribly deformed. I started rebuilding it and unwrapping each piece to see how they look before joining them all together. ...
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0answers
397 views

UV unwrapping basketball

In my post about the Asymmetrical Basketball Carlo explained how a basketball is made. In the tutorial seams are made not only at the "diagonals" but also at the horizontal and vertical loops, but ...
5
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2answers
394 views

UV render pass non-linearity

I am writing a piece of software that needs pre-rendered UV maps for on the fly texture mapping. I tried rendering these maps in blender, but the color values in the resulting image do not change in a ...
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0answers
764 views

UV unwrap a flat object, using scripting

I'm trying to UV unwrap an object in order to overlay a texture, using Python scripting. The mesh is generated on the fly, is flat, and the top vertices are selected. Unwrapping should happen in the ...
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0answers
113 views

UV map doesn't work correctly

I recently made my UV in blender, after I finished it I exported my model as FBX. After I imported it in another program, but I don't no why.. it see just one part of my UV. Here it's result from ...
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0answers
261 views

billboard not rendered

I am trying to achieve a snow effect with billboard particles, everything is fine until I render the scene where my flakes don't appear. I understand billboard UV are automatically generated but ...
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2answers
263 views

Accessing image texture uv channel connected to Cycles material Image Texture

Trying to figure out how to read the uv channel used by an Image Texture input from Python. So, in effect, how to access the "Vector", then grab the attribute name:
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0answers
75 views

Blender basic , selecting and merge objects [duplicate]

I am novice, I saw several post saying that for merge you need to select all ( pressing A) and then Control+J but in my case it doesnt work (I think that is because are separated objets) I added a ...
2
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1answer
1k views

adding a transparent label on material [duplicate]

I am sure this has something to do with my nodes... but I got the label to be transparent.. however.. it's making the actual object it's placed on transparent NOT the label itself.. I think. Please ...
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2answers
2k views

Baked Texture Map Is Blurry

I'm assuming this has something to do with the baked image being too small (but it's 2048), but I'm getting this weird blurring in spots (not to mention, the whole texture is a little blurry up-close)....
3
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1answer
506 views

Cycles: Trying to bake all materials to one image, but it creates an image for each material?

I'm doing the normal: Create new UV map. Unwrap Make A New Image in UV editor. Bake -> Diffuse Color Again, instead of putting them all onto one image, it makes like 4 or 5 images for each material. ...
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0answers
704 views

Merging multiple uv maps with textures into one

I have 11 mesh items with 11 individual UV maps that have already been connected to 11 separate image textures. When I combine the meshes into one mesh, I have many overlapping faces in the resulting ...
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1answer
930 views

Weird artifacts in my UV mapped texture

Any ideas what's causing those chunks of geometric artifacts? Argh.
12
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4answers
38k views

How do I straighten UV maps?

How can I straighten ALL the vertical UV lines at once? Is there a hot keyshort cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you!
2
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0answers
214 views

Organic texturing tips

I've modeled a T-Rex, UV Unwrapped it and everything and I want to know how to create a Dinosaur like Skin texture and apply it to the model. Texturing solid and non-organics is insanely easy ...
10
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1answer
1k views

What is the technical difference between conformal and angle-based unwrapping?

When unwrapping an object, there are two options for the Method to use: Conformal, and Angle Based. What is the technical difference between these two methods? I usually leave it at Angle Based, but ...
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0answers
65 views

Mangled UV unwrapp

Sometimes I get a strange unwrap where one face is unwrapped the wrong way. As you can see in the picture when I baked the AO map, one face is flipped along the X axis. I have checked: All normals ...
2
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0answers
639 views

Texture mapping problem on a cone

I have problem with texturing cone. I tried to do UV with Mark Seam the texture imposed vad. I tried Cylinder and Sphere projection, bad too. I need to improse tile to cone. How I can recive this ...
3
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1answer
1k views

copy the size and scale a texture is mapped by, from one object to another

I have two objects, of different size. For simplicity, we'll call them object A and object B. Both have their own unique UV maps, but the same material(with a texture assigned to it) I would like to ...
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1answer
103 views

Why Am I Getting This Stretching On My Texture?

I have this piece of concrete that is stretching a lot on the sides: I've tried applying scale/rotation, but that didn't help. Any ideas? Thanks!
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0answers
148 views

How do I export an outline of my UV map so that I can paint a texture in an external editor? [duplicate]

I'd like to edit a JPG texture in an external image editor. To do this accurately, I'd like to export an image showing the outline of my UV map, that I can trace over in the external editor. I'm using ...
1
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1answer
489 views

How to unwrap previously textured .obj in Blender?

I have an .obj file that has been previously unwrapped with the coordinates included in the file, however when I select the object and open the UV/Image Editor I am not seeing the UVs. Is it possible ...
4
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2answers
653 views

Model turns Brown instead of a Texture

I'm following a tutorial on YouTube but my model (and many others') turn brown when rendering (cycles render) instead of a wood texture. Here's what it looks like: Interestingly, the text does have ...
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0answers
1k views

Lightmap Pack: Vertices highlighted in bright red

I'm attempting to use the Blender built-in Lightmap pack when unwrapping a mesh. In the UV window, some vertices are highlight in bright red. What does this indicate? I assume this must be indicating ...
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0answers
239 views

Unwrapping a brick / rough rectangle object on marked seams?

So I created this brick with sculpt and then went into edit mode, selected a rough cube of edges and marked them as seams. Unfortunately with no method of unwrapping those seams are giving me a SIMPLE ...
2
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1answer
591 views

UV unwrapping, texture only appears on 5 sides of cube

So I'm trying to learn how to use blender to create models and UV textures for use with some openGL stuff I'm learning. After reading a bunch of tutorials and working stuff out, I can take the basic ...
3
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1answer
2k views

Enter UV coordinates position

How can I manually type in the coordinates for my UVs? Currently I am seeing these buttons: But these simply adjust according to mouse movements. The reason for this is my model is simply 2 quads ...
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0answers
268 views

Coloring a textured path to a plane?

How would I create/color a textured path onto my plane. I want to color a simple path onto my plane, but i just cant seem to be able to do it. I already downloaded a texture image. I tried doing in UV ...
5
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1answer
2k views

Normal map baking - All clean blue (no color variation)

I'm trying to bake a normal map from a high poly mesh, and apply on a low poly mesh (in Unreal Engine 4). Bare with me as I'm new to Blender, and especially new to normal map baking with Blender. I'm ...
3
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1answer
929 views

UV Project Modifier in Cycles has no effect. What am I doing wrong?

I put a UV Project Modifier on a Suzanne. I added an image plane with the texture I want to project onto Suzanne and positioned it. Note: The texture is not showing as transparent in the screen shot ...

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