Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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13
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1answer
17k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
0
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1answer
253 views

Blender UV vertex limit

I have a small texture that I want to repeat over a big area. 100x100 times to be exact. To be able to do this, I edit the UVs for a plane, and try to extend them far beyond the image bounds. This ...
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0answers
202 views

Material / texture are not showing up correctly?

I have downloaded this file of a space craft from the NASA website, and every time I try to put the correct texture on the craft it won't work. In the pictures I attempted to use the Material in a ...
3
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0answers
624 views

Texture paint not showing up on 3D mesh in 2.76

I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken: ...
2
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1answer
124 views

How to place a texture? [duplicate]

I was continuing further on the project while I assigned different materials to the face of the cube i was stuck on assigning the the texture to highlighted face how do i do it?
3
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1answer
499 views

Mesh unwraps in undesired way (seams are not obeyed)

I have bird model with symmetric wings on its left and right side. Wings are cutted by the seams from the rest of the body. One wing unwraps correctly, following the seam but second doens't. No matter ...
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2answers
2k views

Combine several textures into one

This might have been answered before, but my problem is a little bit more complicated. I'm porting some WW2 warship models and they have lots of different small models like cranes, anchors, lifeboats ...
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2answers
3k views

How to make curved (bent) rectangle, and add material?

This question has two parts. • First – I'd like to know how to make a rectangle with a curve on it. Don't misunderstand me, I DON'T need to know how to make a rectangle with rounded curves. I want ...
2
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1answer
69 views

why UV texture seems to be translucent on renders?

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In the Blender's 3D view, the ...
0
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1answer
631 views

Textures changing in render but not in 3D View

I've just textured a simple character that I've made, but then I saw that I could make the textures look better. So, I loaded the new image file. The strange thing is, if I set the texture on the ...
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1answer
920 views

How to place the right seams for the UV mapping of a curvy object like this?

In the pic is my object, it's basically half a deformed sphere cut in two. I'm placing seams on an object in order to UV map it and add texture, but I don't understand how to do it properly. I chose ...
1
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1answer
111 views

How can I select the faces that haven't been UV mapped yet in a model?

I've manually UV mapped some of the faces in a model (ex. with "Project from View"). But now, I want to just do a "Smart UV Project" on the rest of the faces. Is there a shortcut to select the faces ...
1
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1answer
2k views

Can I adapt UV map after geometry change? [duplicate]

Is there any way to repair a pre-existing UV map after deleting some unnecessary faces and replacing them by a simpler geometry? Everything of the old mapping works fine. Unfortunately my new vertices ...
1
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1answer
13k views

How to join two UV maps pieces into one

I don't understand how attach two UV maps pieces. Because,as you can see on the right side of the attached picture below,the mesh is not broken,but on the left side you can see that the Uv map is ...
0
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2answers
1k views

Generate colored faces texture from UVs

I have just UV unwrapped my model and I will be editing its texture in Photoshop but it's hard to tell where each things are and I have to do a lot of trial and error. I know you can generate a grid ...
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2answers
4k views

Copying UVs from a high to low poly model?

I am working on several projects where each mesh has 3 LOD levels. Originally I completed the Highest poly model, applied materials, uv mapped each mesh, duplicated the object and then optimized the ...
3
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2answers
1k views

Textures appears in Blender Render but missing in Cycles Render

I have the following object loaded in Blender Render Mode However, in Cycles Render my UV map disappears Is there a way to get around this problem? Thanks
0
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2answers
1k views

Help with texture mode in viewport

I can't see the textures I assigned to my material on my object in the 3d view port in texture mode. However I can see them in render mode. Why can't I see them in texture mode so I might be able to ...
4
votes
1answer
1k views

Set active UV layer in python?

I'd like to set which UV map is selected in Properties > Object Data > UV Maps. By "selected", I'm referring to the one highlighted, not the one with the camera icon enabled. I tried ...
1
vote
1answer
146 views

Coupling particles textures and position [duplicate]

I am generating a set of particles that follow a streamline and I would like the particles to change color according to their position along the line. The tricky part is that the streamline has a ...
2
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0answers
57 views

Double UV images for one item

So I try to unwrap my plane's wing and I get a double unwrap in UV editor! Why would this happen?
0
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1answer
5k views

How to bake multiple objects into one?

I have one unwrapped object (it's a log). I copied it via Alt+D and built a house. Then i merged all objects into one with ⎈ Ctrl+J, but didnt do unwrap. Everything works fine. Then I want to bake ...
2
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1answer
3k views

Fastest UV unwrapping techique for very large mesh

I have a mesh which is generated by another program with 100's of thousands of faces. I'd like to UV unwrap this mesh. All of the unwrap options take a very long time. So long that I'm quitting ...
0
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1answer
4k views

How do I apply a texture to an object in Cycles with nodes?

I know nothing about nodes, so I tried to use them. I UV-ed my monkey head, and then I colored on it. I brought the image back into Blender, added a new material, then went to the node editor and ...
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0answers
126 views

bake strange black corners and black points

finally after all day trying and looking here, and youtube videos, i baked my first test object. i managed to bake multimaterial object into a single baked texture. but now i have this black corners ...
-1
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1answer
67 views

Why is the shading different on these cubes?

Can someone explain why the shading is different on these cubes? Ideally, I want them all to have the same shading as the cube on the left. Any help would be HUGELY appreciated
0
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2answers
534 views

Texture Painting and Uv: how to control Target image?

I am working on 3 objects: eyes, face and chest armor. I have them on different layers and each one has a separate material and UV map. I have texture painted the eyes/face and when I switch to the ...
0
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1answer
834 views

Texture export to dae setting or procedural issues

Hello my fellow Blender Artists and Enthusiasts, Testing Models and textures for personal use downloaded off the internet in preparation for a more serious project. However, I just cant seem to ...
7
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1answer
5k views

How to color individual polygons in a low poly model?

So I have been working on this low poly project and have most of the modeling done. So, I have begun texturing and ran into a problem. I can't figure out how to color each individual polygon of my ...
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1answer
3k views

How to fix 'AttributeError: 'Mesh' object has no attribute 'active_index''

I'm trying to use python to make a very basic tool to add a new uv map to the selected object and uv unwrap it with a lightmap pack, then select the default uv map as the active one, change into ...
0
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1answer
32 views

UV restrictions

When you unwrap the mesh, how to restrict some particular faces to apply the texture? So, some faces will have the texture, some won't.
2
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1answer
3k views

How to make a cone UV projection?

I can't figure out how to make a UV Projection with a Cone. I tried Sphere, Cube and Cylinder projection too. Can somebody help?
4
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2answers
3k views

Exported UV Layout is Blank

I'm having an issue with trying to export my UV layout in Blender 2.76b on Windows 10. My model has seams and is unwrapped and the UV map is working properly. However, when I try to export the UV ...
0
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1answer
659 views

Transfer UV maps or Join as UVs?

I'm trying to apply textures to a 3D character that I have modelled following a tutorial where has been used blender 2.66.1,while I'm using blender 2.76. At a certain point,I see there are differences ...
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1answer
73 views

Deselect objects that do not have UVMap?

I am in need of a way to remove a UV Map datablock of the same name from all selected objects in my scene. I have accomplished this... ...
4
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1answer
570 views

Multiple sets of seams for multiple UVs?

When UV mapping and lightmapping an asset for game use, I find that I need to erase my seams after UV mapping in order to place new seams for the lightmapping. Is there anyway to preserve them, or use ...
0
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3answers
776 views

Why does a plane turn black in texture view after rotating?

Why did the plane turn black? I have added the texture correctly, but when I change the rotation on the X axis to 90° it becomes black.
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2answers
1k views

How to get lists of UV island from Python script?

Is there any API or method to get lists of UV island from Python script? It seems there is no API to get lists of UV island in bpy module. Thanks.
1
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1answer
173 views

Cylinder Texturing problem

I made a barrel out of a cylinder and want to texture it. Can I somehow UV unwrap one column to texture that one and "clone" the other (31) columns to have the exact same texture? If I UV unwrap the ...
0
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0answers
73 views

Some UV map islands are part of larger islands but are separated from them…how to compact them?

I'm trying to learn how works UV maps and how to texture laying-out body uvs. I don't know how to explain the problem using very technical terms because I'm a newbie in blender and I don't speak ...
0
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0answers
149 views

Texture stains - UV unwrapping

Can anyone tell why do I have this stain on my texture? At first, the texture was normal, but then I had to extrude some faces, and now I have this stains..
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2answers
1k views

How to select uv faces using python?

I have a cuboidal structure. I have it uv unwrapped. Now, I need to apply a same seamless texture to all the sides. In effect, I need the uv faces one over the other. The code snippet below shows my ...
0
votes
1answer
3k views

Show texture in UV Editor

Most probably there's a simple answer to this, but I've been trying to find it for quite some time, I'm learning UV in blender, I added a procedural marble texture to a material, unwrapped the object "...
3
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0answers
805 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
1
vote
1answer
368 views

flip uv map without numpad

I try to flip a uv map in uv editor mode. I read that S, X, -1 should do the trick but I don't have a numpad and it doesn't work even with the emulate numpad option switched on. Any idea?
2
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0answers
77 views

texturing - uv maps - seams - why did it unwrap this way?

I thought I had marking seams down after I successfully predicted the outcome of all my seaming on all the primitive objects, including Suzanne, but I have just marked a seam and expected it to result ...
1
vote
1answer
31 views

UV map not showing up for new additions

Alright So I'm working on something that already had a UV map and I'm adding onto it. I opened up the UV editor to see what I was working with and low and behold the UV map for the new additions are ...
2
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2answers
994 views

How can I remove sharp edges from the final render?

I'm un-wrapping my mesh and these are all my mark seams: When I render these are the results: It seems pretty god, but when I went in the back, near the neck I saw them, straches all long my mark ...
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0answers
35 views

Incorrect uv map

I have this 3d model, and I used box projection on it, but then this happened. What should I do?
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0answers
63 views

ambient occlusion black results problem even when trying to recalculate

So i tried to make these maps for this ship but somehow some object give me a black result i tried to recalculate them with ctrl+n but it still gives me this.

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