Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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611 views

How to remove easily the white areas which appears during texturing a surface with uv maps

I'm attempting to make a texture for a model i've been working on, so i've been trying to get a decent UV map, However whenever I do it usually ends up either with a lot of white areas. I tried to ...
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1answer
193 views

Straighten UV Vertices Maintaining Relative Distance

I'm creating long, winding strips as in the illustration below and need to make the edges of the UV map straight at the edges of the grid, so that the texture stretches across its width once and ...
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70 views

Finding a specific face in my mesh

While I was making a sight, I'd wanted to get the maps for it by using xnormal. But somehow it tells that something is wrong with face 730 as you can see in this image: I would like to ask how to ...
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615 views

How to bake without overlapping textures

I have an object with multiple materials. All these materials have their own textures and their UV maps overlaps. How can I bake without editing textures and not overlapping textures?
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354 views

Data transfer modifier / UVs generation

I am trying to transfer UVs from one model to another model, but it does not work (the destination UV map does not change). What could be the reasons for this? More information: Seams are the same (...
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2answers
3k views

How to apply the same texture to multiple faces?

If I have a mesh with multiple faces like that, with different shapes as follows: How can I apply a texture to every single face like the one below and hide the fact that is a texture repeated for ...
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0answers
250 views

How to make a UV layout match a baked texture?

I'm new to Blender and have a question that maybe be simple to solve, but I don't figure how. I have a Suzanne texture and baked it to a cilinder. Here's the original texture with UV layout: Here's ...
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1answer
340 views

Wrong behavior when I try to apply the UV grid texture to my object

I'm trying to apply the UV grid textures to my character,but for an unknown reason,it did not work as expected. When I go in Object mode and then I change the texture viewport shading to Textures,the ...
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1answer
475 views

I want to unwrap a label which has a transparent area

Well, i am new to blender so this question might be easy for some to answer. My problem, you can see on the picture. i want unwrap the label which has a transparent area (though it is not a square). ...
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1answer
383 views

UV map not rendering properly

I rendered my car with an unwrapped UV map, and it worked fine (see result image top right hand side). But afterwards the UV Map seems to be misaligned. What am I doing wrong? Thanks Agatha
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1answer
80 views

Convesion of curve to mesh makes faces behave strangely?

As you can see in the image here, the outer ring of faces were converted from a curve into a mesh. I welded the points together and proceeded to paint the texture via zbrush. However, I later ...
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2answers
2k views

Using alpha data on one material to mask a texture in another material

I am currently working with a model that has two different kinds of materials, each containing a texture and each having their own mapping, I want to be able to "hide" the eye texture behind the ...
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2answers
2k views

Blender is exporting the wrong UV coordinates [closed]

I was making an axe model in blender but when i loaded it into my game engine the texture wasnt right. I tried making a textured cube to find the problem. When editing the texture in blender the cube ...
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2answers
839 views

Apply Texture only on parts of Object with nodes

I'm trying to model a beer bottle and I'm almost finished now. The only thing I still need to do is to apply the labels to the bottle. In Cycles I already mixed the Shaders for the glass and the label....
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2answers
1k views

Removing doubles corrupts UV mapping

When I remove doubles from my mesh the texture becomes corrupted: But the UVs are the same so I don't know. Somebody know how can I fix it ?
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1answer
1k views

UVMap input for nodes

I was following this tutorial video https://www.youtube.com/watch?v=HyS8eiq14G8 and I am stuck. I don't know why I cant find the UV map input in the nodes at 15:57 if that video is my blender. Problem ...
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1answer
104 views

How can I map two dissimilar objects to the same UV border?

I am trying to minimize texture seams and distortion in order to use a tiling detail normal map on top of a diffuse map on a humanoid mesh for use with Miku Miku Dance. I believe that if I use two ...
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0answers
39 views

How I can rotate `unwrap`, exactly? [duplicate]

How I can rotate unwrap, exactly, for example some menu or box to enter for example 90 degrees ?. This is possible?. Sorry for my English I hope you can understand ...
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2answers
874 views

How do I make and apply a Normal Map?

I'm having problems trying to make a Normal map. Essentially I want the High Res model detail to go on to the Lower Res one. And that's done trough Normal Maps correct? Here is the blend file: https:...
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1answer
394 views

Have blender automatically monitor textures for changes?

Currently my workflow consists of photoshop on one monitor and Blender on the other. Whenever I save in Photoshop, I have to manually switch to blender and do Alt-R to reload the texture which can be ...
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1answer
501 views

Exporting vertex UV coordinates

For two days I've been puzzled when trying to properly export UVs for vertices. Unfortunately when I load model in game engine, mapping isn't correct. I found few threads about this process and ...
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2answers
2k views

Switching between UV maps on a single object

I have looked everywhere and cannot find the answer to my question: Let's say I have a sofa, and I want multiple textures on the entire mesh (not separate faces, but the whole mesh). I then want to ...
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2answers
722 views

Can't use “L” Key to select an object, selects vertices instead.

So I've got my character model divied up, and I can select all of his limbs that I've split with the "L" key. But when I try to select his left foot, it simply will not select the whole foot. The ...
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1answer
798 views

Texture baking and existing UV maps

New to blender so the question may be silly. Ok , so having multiple objects in the scene each one with it's own UV map and texture, I want to combine those textures in a single one. I researched a ...
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2answers
2k views

Get usual right side toolbar in UV Editing mode

For some reason, although everything is fine in the Default view, I can only ever get the Properties (hotkey N) toolbar to appear on the right-hand side of my 3D view (the right screen) in UV Editing ...
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0answers
687 views

Extruding Faces, uv messes up

So I have a uv,unwrapped cube, but when I use the extrude tool to make part of it stick out, the sides of the extruded segment have different uv wrapping, which causes issues: It looks like that ...
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1answer
1k views

Exporting OBJ missing map_Kd

I am using Blender 2.76. I have a cube with a texture I would like to export as an OBJ. But each time I do so the path to the texture is not included in the MTL file, but the texture coords are ...
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389 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
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2answers
2k views

How to project UVs from one object to another?

How to project UVs form the big object to the small one to display part of the image that is behind it as shown in the snapshot below.
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1answer
458 views

Uv map vertex = mesh vertex

My game engine ask me to create some specific Uv map. I need to have the same number of vertex in the mesh and in the Uv map. Creating seams and unwraping always create double in the Uv map. To fix ...
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1answer
159 views

Distorted blender UV face unwraping

here i try to unwrap this face and i get faces unwraped randomly. tried to search for solution but all i found was for versions earlier than 2.77 and as you can see im using 2.77, where some options ...
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1answer
1k views

Using 3d scanned textures

I have been debating on purchasing a 3D scanner to make point cloud references of objects to model for games. For example, use the scanner to create a point cloud object of a character, then import ...
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2answers
562 views

Inconsistent UV unwraping

I have recently modelled a lego figure and wish to UV unwrap it. This has mostly been easy, as you would expect, however I am running into several problems, all of them being either distorted unwraps,...
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1answer
751 views

Prevent texture deformation when mesh deforms

I have a plane, which has a texture UV mapped to it. Let's say this plane is square and the texture is square. I am trying to make a mouth (basically an opening in the plane which will have teeth, ...
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1answer
486 views

Texturing - Best approach to apply textures from photos

I'm modeling a piece of furniture that I have in my house, so I have full access to the model. I'm starting with Blender only for a couple of weeks so I started with simple geometric forms. My ...
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2answers
1k views

How to UV map low res textures.

So what I want to know is how to UV map low resolution textures. When I was exporting my UV layout it said the size of the UV layout was going to be 1024x1024 but I need the textures on my model to be ...
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1answer
181 views

EZ uv-mapping of generated images to sphere, but never the right direction

I'll be generating images in python and then uv-mapping them to a sphere and hope to automate it - possibly even a new image each frame coordinated with the sphere shape keyframed as well. uv-mapping ...
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1answer
547 views

Subsurf, triangulate and UV texture problem

I am using triangulate and next subsurf modifier on my tent project. I have huge problem with UV mapping. Without triangulate it is porblem too, there are any freak "faces" under model, I don't know ...
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2answers
14k views

In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
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1answer
46 views

Texture isn't appearing in final render

When I render, the image appears in shades of grey instead of in color. Yes, I know similar topics exist, but I looked in the threads and could not find a solution. I have lighting, I have a texture. ...
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2answers
3k views

What is the relationship between UV image and material texture?

I am struggling to understand perhaps a very simple concept in Blender. There are materials which might have some diffuse coloring and a texture image, and there are also UV maps with their own images....
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1answer
262 views

Moving One Vertex Also Moves The Other

How would I move only one vertex in "texturing"? Result: And it doesn't matter what Selection mode am using, it happens to all of these:
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1answer
453 views

How to align the view or a camera to a certain face or object [duplicate]

Is there a way to align the view or a camera to be perpendicular to a specific face or object using it's normal? The thing I am trying to acheive, is to use the view to unwrap a face, so I can use it ...
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0answers
1k views

How do I overlap identical UV islands so they share the same texture?

I have the simple model pictured below and would like to UV map it in a way in which many of the UV islands generated from the seams, will get the same texture and therefore should exist in the same ...
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2answers
5k views

How to place all selected vertices is same position in UV map?

Given the following scenario, how could I quickly and easily place all of the selected vertices from two overlapping islands in the same position?
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1answer
530 views

My texturing looks dull, any tips to make it shinier?

I'm learning the basics of texturing, and I was trying to add textures to a character I made following this video. To make it short, I baked the shadows to have the Ambient occlusion, exported them in ...
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2answers
9k views

How to remap my UV without messing with textures already applied to a mesh?

The title says it all but i'll give further details. I have a 3D mesh on which I have already applied some textures, but i didn't care about uv mapping it the proper way. The problem is I figured out ...
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0answers
121 views

Exporting model with hand painted textures

Hi im new to blender and I been trying to find help how to export my model I made with texture I hand painted myself, when I export model I get materials but when i put the model to unity I don't get ...
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2answers
1k views

How to change individual textures using an array modifier

I have made a road out of a plane and used the array modifier, so the road follow a path. What I would like to do is to change the road texture on some of the planes, so the road don't look so ...
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3answers
2k views

Unwrapping a model “loosely” with each face separate?

I have a... weird mesh. It doesn't look that weird, but it makes the automatic unwrapping in Blender do weird things. It stretches and distorts the texture; it does all kinds of things. This mesh, ...

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