Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Need help with creating a texture baked UV image map NOT using nodes on Blender ver 2.79b

I need help with creating a baked textured UV map image to wrap a mesh in an inworld game. I am using Blender 2,79b 2018-03-22 version on a macbook air. I am NOT using nodes/cycles so I need help with ...
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Why is my baked image black? What have I done wrong?

Why is my baked image black? What have I done wrong? Link to the file: https://we.tl/t-ekBeME8dQq
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Rotation of UV islands causing normal map seams

Throught trial and error I learned that rotation of UV islands can caouse weird seams Below is an image of automaticly unpacket uv map with wrongly rotated island(left) and manually rotated one(right) ...
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Is there a way to get Project from View unwrap to work with modifiers without applying them?

I have an object with an armature modifier (although this would apply to any modifier that deforms the mesh). I want to Project from View unwrap to get a UV map for one pose, then change the pose and ...
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Hair/Feather Card UV-Map according to Other UV Map

I currently trying to texture my Haircards (Used for feathers) The Problem is that the UV-Map of the Cards-Mesh is totaly different from the Base-Character. Here you see the UV of the Cards: Here ...
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27 views

Is there a way to store vertex positions in a UV set?

I'd like to set a secondary UV set to store the object space vertex positions. Is there an easy way to do that?
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How to select a face (to add a texture) after importing from STL? [duplicate]

Just installed Blender 20 minutes ago (so please be nice!). After importing an STL, how can I apply a texture? I'm stuck even trying to select a face. The help file says which icon to click but not ...
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24 views

Uvs Unwrapping in a Staircase Made of Quads

I have a 5/7 that I want to bake a normal map to and then texture, but when I unwrap with proper seams, or even if I do smart uv, it simply projects in a staircase made of uniform quads and some tris ...
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How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
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Viewport material shading looks like face orientation is wrong but the issue is something else

The next image will show the problem I am having. I've been playing around trying to fix this, I had this issue ages ago once but I never found a fix, a year later it has cropped up again. I have ...
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60 views

How to Join All the Trees Together?

My object consist of many trees. So if I "bake" any of the tree at the end I have many pieces and I have to use Ctrl+J to join them. Is there a way to join all the trees together into one ...
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Any way to automatically move every UV Vertex inside the texture bounds?

I model in Sketchup and sometimes I need to make a 3D model with a single material, and uvmap must be unwrapped inside XY boundaries. However Sketchup is randomly placing uv maps all over the infinite ...
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Problem with exporting blender materials to unity [duplicate]

I need to export this model to unity with its materials: This model uses a few different materials in different slots: The green and grey materials have a random color from a color ramp in each face,...
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Why can't I bake any kind of functional normal map?

I first noticed this issue when trying to bake a sculpted base mesh man to a retopologized one. I can't seem to achieve any kind normal bake that works at all. I've tried following multiple step by ...
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Problem fixing an UV face of an object with Multires modifier

the problem is with the shackle: To fix that face stretch I can just create a link between 2 vertex as shown here But if I alter the mash of the shackle, that contains a Multires modifier, my ...
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Procedurally convert other coordinates into UV coordinates

Is there a way to convert from any sort of 3D coordinates into any given object's UV coordinates? I currently have a setup like this: The node group gives me a 3D grid so it needs some sort of 3D ...
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Transportation of texture to already modeled object

I've tried to transport a texture from textures website to my already modeled bag. As you can see on the sides it didn't show up properly as opposed to front side, what should I do? Also, on different ...
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Is it possible to use a different material for geometry not in view of the camera?

Here I am using a UV Project Modifier to texture simple geometry from a camera, but the image stretches to adapt to the geometry that is behind the pillars, like this: Is it possible to use a ...
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UV Map is a complete mess. How do I even begin to fix this?

100% total beginner here, just completed the Blender Fundamental tutorials and now working on the Default Cube Owl tutorials. I just got to the "shader" section of these tutorials and ...
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41 views

UV live unwrap not “updating” automatically

I'm not sure if I have the right "UV Live unwrap" user expectation, but it sure would help if it is To begin, I have a simple 1 dimensional, flat square. I've unwrapped it. It shows in the ...
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1answer
62 views

Supplying my own UV map

I am looking to apply a texture to a flat shape and then project that texture onto my 3D surface. I am able to use Smart UV Project to allow Blender to generate an unwrapped flat UV geometry, but I am ...
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1answer
19 views

Is there a way to select two individual UV islands, and grouping/parenting them to each-other?

Is there a way to group UV islands together? That way you can overlap identical islands and when you pack them, blender doesn't just take them apart?
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Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
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1answer
51 views

Visible seams on the mesh

This mesh has a seam on it. When I apply texture on it the seam is visible. How to fix this issue? I also share the file
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1answer
23 views

Texture streches on the edge of extruded plane [duplicate]

so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane,...
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Everything is Pink [duplicate]

I moved my Blender files into a new folder, to help clean up my directory, but my textures went pink. I remember this happened before to me, but I can't remember how I fixed this. How do I designate ...
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1answer
60 views

Texture messes up after extruding a modified plane

I want to make some 3d models of pixel art. I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces ...
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uv map not working

I am working on a powerpoint logo in blender. I want to add the P on the logo. I tried a refrence image but they dont show in the render. Now i am trying it with a uv map. i already unwrapped it and ...
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1answer
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Missing Mesh. How to recover?

Suppose to be there is a dress shirt/vest there that serves as the body but it went missing after I saved, closed, and when I reopen its not there anymore. The mesh names and elements is still there ...
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28 views

Can't see the texture in cycles render mode

I don't know why but I can only see the big texture on the dome only in this mode and not in render mode, I looked all the tutorial on the internet and also some similar questions here but nothing, I ...
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13 views

How to add UV mapped text with alpha to an object? [duplicate]

I'm probably doing this the wrong way. I'm trying to model a vodka bottle. Although, I'm stuck at one step. I have everything there except the text. I used two different methods of projecting the text ...
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1answer
27 views

Uv lines are only visible in edit mode

It's easy to paint with a guide line like that on the tutorial, but I can't. I only get a guide line when I'm in edit mode.
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58 views

Why is texture paint showing a different UV map

For some reason my UV map is different between UV editing and texture painting. I'm gonna try unwrapping again to see if that fixes it, but maybe there's some checkbox somewhere I'm missing. Pictured ...
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1answer
34 views

Missing face texture

I downloaded a model and the face texture is not showing but im not really sure why, anyone knows whats up? Here's the .blend file
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22 views

Calculating amount of light hitting every surface

I will have a 3D model imported from somewhere else (e.g. a 3D scan of a room), and will place a set of lamps into this space. Now my question is: How can I find out how much light is hitting each ...
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26 views

Calculatring distance matrix efficently

I'm creating automatic UV unwrapper. Most of the algorithms for decomposition use distance matrix, let us call it D, witch means that we construct a matrxi NxN (N - number of faces), where D[i, j] = ...
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UV Mapping brick fireplace

I wondering what is the best and quick way to texturing fireplace made from bricks. The fastest way is to use box project, but there is some issue (on picture). The more complicated method is to ...
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1answer
97 views

How can I achieve this type of spherical unwrapping?

How can I unwrap a sphere like this? I can get about 1/3rds the way there by going to front view > selecting all faces > UV > "Project from View" But it's not at all optimized like ...
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9 views

Place a texture based on Refraction node result

I have made a lens flare lens by applying a Refraction node to lens object in front of the camera. I Use Shader to RGB node followed by Greater than to isolate lights in frame. This gives me a ...
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How can I paint the uv only on the outside? [duplicate]

I'd like a different color for the inside. I want to make a pumpkin with a uv shell on the outside and just orange on the inside. it is possible?
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1answer
38 views

UV Triangulation Issue [duplicate]

I'm trying to model a tower for a castle with shingles that wrap around it evenly. I keep encountering a problem where the faces of my unwrapped mesh will triangulate themselves and cause unwanted ...
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52 views

UV Distortions while using edge slide

I am making 3D models for Unreal Engine in blender. I think it can be important becaus I have a world scale set to 0.01. I have a building image, and I would like to move loop cuts, but it creates ...
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15 views

Line texture becomes a solid colour when switching to cycles

In the Eevee renderer and in the material preview, the texture seems normal but when I change to cycles, the texture becomes a solid colour. Here is before: And here after: And the texture looks ...
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1answer
57 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
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Issues and troubles with a gold decal or gold foil sticker on a glass in Blender 2.8 upwards [duplicate]

I ran an old problem here (see an old post of mine dated back to 2017) - I recently switched from Blender Version 2.79b to 2.8 respectively 2.9... When modelling some glass now for a new gold decal/...
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1answer
18 views

Wrong model appearing in UV editing mode [closed]

In modelling mode, have no problems - object selected, UV unwraps, ok let me see this in UV editing mode - correct texture on UV window, entirely different object in the 3d window, - have looked/...
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1answer
34 views

Bake a giant UV with multiples materials and textures tiled?

I'm working on this project: I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake. It succeded, but the texture result wasn't correct: The UV ...
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22 views

Bend UVs to follow a non-quad mesh

How can I adjust the mapping so it follows this kind of topology?
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25 views

Twisted UV (caracters to makes 15)

I dont know why the island is twisted it should be display as a rectangular in uv editor. I marked seam as in ss, the very top of my mesh then hit unwrap. And yes I already applied all transformations....
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521 views

UV coordinates are inaccurate

Edit: Thank you @Gorgious, scaling the points to the 2D cursor worked. I hope blender updates Constrain to image bounds to work properly with UDIM tiles. I'm trying to set the y-coordinate of a bunch ...

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