Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

Filter by
Sorted by
Tagged with
0
votes
0answers
24 views

how to remove the black lines in the render?

does anyone knows how to remove the black lines in the render ? i tried to change the sampling and activating denosing but nothing is working there is not black lines in the viewport only in the ...
0
votes
1answer
34 views

Texture only one side of face

So I have a vase which I have textured. But as you can see, both the outside and the inside have the same texture, however, what I want is the outside to have the flower pattern, and the inside to ...
3
votes
1answer
68 views

How can I proportionally scale a UV Map when scaling the object

I have a mapping node connected to an image texture to tile a carpet image on a plane. The results are OK until I scale the object. I am looking for a way to scale the plane without enlarging the ...
1
vote
1answer
31 views

How to prevent textures (a png file) to repeat in a grid pattern?

To whomever it may concern, I'm looking to get a singular logo onto my bullet train. It seems every time I go through the process, I end up with the logo repeating itself on a grid pattern. How do I ...
0
votes
0answers
8 views

Exporting for Substance Painter, telxel density and resolution

After modelling in Blender I would like to texture using substance painter and add bump mapping for panelling/details etc... However, i'm suffering jagged lines when imported to SP (see pic). I'm ...
0
votes
0answers
16 views

Why is my wood plank rendering not showing the mesh edges?

I am trying to render multiple meshes using a python script. Each mesh receives the same texture taken from a standard wood picture I found online. Why does it look like one big lousy piece of wood? ...
0
votes
0answers
23 views

Z-fighting in cycles texture? Black artifacts

I have a texture over UV map on simple block. I am using cycles render, but I am getting black artifacts in spherical waves all over it . It looks like Z-fighting, but I am not sure. Cube mesh is ...
2
votes
2answers
125 views

Unwrap all UVs to fill picture, with overlapping UVs?

If I unwrap my model's UVs, I get lots of squares (or square-like things) like this: But the squares are really tiny! I don't want the squares to be tiny, I want each island of connected vertices to ...
0
votes
0answers
30 views

How can I transfer details from a texture or normal map to a mesh (for 3d printing a model)

I'm working on printing a 3D model (a rifle from Overwatch), but there are some details that are only present in the texture/normal maps and not the model. I've been trying to find a way to transfer ...
0
votes
1answer
43 views

How can I unwrap a mesh like this

I have this mesh which is supposed to be edge of the roof of the building, I have marked seams like shown in the picture but the textures are appearing streched I don't know why I have applied scale ...
1
vote
2answers
27 views

Remove drop shadow from label?

I'm completely new to blender, I'm trying to create a simple label for a product as an exercise. When I use the shrinkwrap modifier to the face of the object in Cycles I get a drop shadow that doesn'...
0
votes
0answers
14 views

Print image on existing baked texture

I'm using Blender 2.79, which for several reasons, is the one that suits my needs. So, I had a 3d model that I imported that had many materials. I needed that model for a game, so I made a smart UV ...
0
votes
0answers
21 views

How do you make a Shape Key with a UV Warp Modifier?

I have a project of an Eye with a Pupil image texture that moves with a bone-controlled UV Warp modifier. I'd like to make shapekeys out of this (like "Eye Up, Eye Down, Eye Forward"), but I see no "...
0
votes
0answers
8 views

Can you track a Texture to a bone in a way that will work in Unity?

I'm trying to move just a Texture along my mesh, using a bone (or any method that Unity will be compatible with). Every tutorial I look at involves modifiers, which Unity doesn't play well with to my ...
1
vote
1answer
22 views

How to make Image Texture have white background and/or transparent background with a second white material behind it on the same object?

I have a creature in Blender that I'm trying to texture the eye of. Right now the eye is a sphere with an Image Texture Material on it. The Image Texture is a .png of a pupil with a transparent ...
1
vote
0answers
14 views

Saving UV map co-ordinates to a .blend file after stretching and re-positioning unwrapped UVs over an image texture

I've been creating a model in blender 1.79 but have just upgraded to version 2.83. When I open the .blend file in 2.83 and re-assign the material to my object the UV maps aren't in the same position ...
0
votes
3answers
27 views

Change shader saturation gradually

I've stumbled upon a problem while working on a facade shader. I am pretty sure the solution is quite simple but I just cannot work it out myself. I would like to be able to control the saturation of ...
0
votes
0answers
22 views

How can I export a uv normal map from unity to other programs

Recently I started creating a room for my game, but I got stuck in a problem. In Blender I used smart UV project to my walls and added a normal map to them, the problem is: How can I export the same ...
0
votes
0answers
25 views

2.8 - Streched texture

im new using blender and I started to make a simple house with pixel art textures, the question is when i place the images appear stretched ¿is there any way to fix it? here some screenshots:
0
votes
1answer
28 views

Image texture not showing on object that has UV Map?

Following a tutorial, I'm trying to add a Texture to an object via the Texture menu instead of through Materials. I have Unwrapped 2 different ways (Project From View, Unwrap). I have tried "Render ...
0
votes
0answers
25 views

I have a plane (one face). I have an Image texture. How do I make a bone that moves the image texture along the plane?

I'm trying to rig a very simple eye. The white of the eye is a plane (the plane is in Circle shape). The image texture is my pupil. How do I get the Pupil texture to move correctly along the Plane ...
0
votes
0answers
17 views

Normal map stopped displaying properly for some reason?

Normal map shows up properly in UV edit mode, but seems to actually be somewhat displaced. I've tried to re-bake it, but it doesn't seem to fix this problem at all. Normal map shows up properly in UV ...
1
vote
1answer
31 views

Geometry is wrong for UV Mapping?

I would like to ask your help regarding with my problem. I was following a tutorial on how to create a realistic bread and I cannot really figure out why the slice looks smudged and blurred, after ...
1
vote
1answer
37 views

UV editing + texture - change color of the PNG image (caption) [duplicate]

I am using UV editing to put a letter to a wall. I have png like this: After UV editing and and some texture added my output is like this: I am looking for a way to change its color to some other ...
0
votes
1answer
30 views

how do i create spiral vortex with texture or by modeling [duplicate]

hi i need help to creating spiral vortex something like this it would be great if you help me
3
votes
1answer
99 views

Align internal face of UV island with another island

I have a bunch of mesh pieces that are next to each other with some faces facing the camera, and others facing away. I want to UV unwrap them in such a way that the front face UV pieces line up side ...
0
votes
0answers
36 views

Half of mesh looks darker when I attempt to add normal map

Alright, so I made a model in blender, and I notice something weird when I create a new image and attach it in the node editor. My intention is to use a high-poly model I sculpted to bake a normal ...
0
votes
1answer
29 views

How can I Unwrap this high poly model?

I am trying to UV unwrap this high poly model, however it is not working correctly.I tried putting seams on various edge loops but didn't work. Although, by looking at the UV Map, it looks somewhat ...
1
vote
0answers
9 views

Baking texture atlas from objects that have UVs unwrapped using a different method

I have 3 objects with different materials, texture, and UVs. I want to bake color data to one single texture to bring in a Game engine. I've tried unwrapping all objects on a separate UV map and ...
0
votes
0answers
18 views

MMD Textures missing vertices after importing

i am using the MMD_tools plugin for Blender 2.83 and I am having difficulty with missing vertices of the textures after importing a .pmx file. See the below images for examples of this. I have seen ...
0
votes
1answer
32 views

Adding staints to paintwall (two image textures) - UV map problem

I'm trying to create simple box shaped column with two textures. One is concrete, second vertical stains. I want to add this stain texture to the top of the column, but I encountered some really ...
0
votes
0answers
23 views

My imported Character from Daz 3d appears black when rendered in cycles, but the materials are normal in look-dev mode

[![ ][1]][1] I imported a character I designed in Daz 3d and when It came already Uv unwrapped, but when I add image textures from polygon onto the character it appears in look dev mode perfectly fine....
0
votes
0answers
15 views

UV wrapping and shading in python API

I have created a python API script that creates a 3D model from scratch for 17 separate objects in 4 different collections. Now, I want to, with the python API, select edges, mark them as seams, ...
1
vote
0answers
17 views

UV Editing: copy UV from one side of a mesh and paste on the other side

I've got a CUBE with some subdivisions and so on (it's an house). I did some UV editing to one side of the house and I want to copy that "UV" to the other side of the cube, that has the same geometry....
0
votes
0answers
32 views

PBR material broke in cycles renderer but works in eevee

First of all , I really like blender community addons and this is a house I made with only using addons. Addons Building tools addon Lily Surface Scrapper I make the building and added pbr ...
0
votes
1answer
37 views

Texture looks distorted

Could anyone please tell me how I can fix the distortion I'm getting on the texture?
1
vote
0answers
28 views

Only one texture per mesh

I am new to blender. I wanted to import de_train from CS 1.6 to an game engine, but there is too much textures and the engine only support one per mesh. Could anyone help me, or link me a tutorial on ...
0
votes
0answers
37 views

Blender Subdivision UV border problem

I want to make character animation in blender. and, I also want to rendering character object with Ctrl+0, Ctrl+1... case by case but, I have a problem with UV border. you can see my problem in the ...
1
vote
1answer
22 views

My UV unwrapped image flips between edit mode and preview mode

this is a weird one. I have an unwrapped cylinder. I have checked the uv map is correctly oriented. I added the texture coordinates and a mapping node. When I look at it in edit mode, the image shows ...
0
votes
0answers
30 views

Imported model has weird, unusuable UV Layout

When I import a model I got using Ninja Ripper and export it to Blender using Noesis to convert it to other file types (including FBX and OBJ), the UV Map Layout is a long straight vertical line going ...
3
votes
1answer
56 views

How to texture a downloaded model made of stretched triangles?

I'm a beginner in blender. Trying to texture a 3d furniture model which was downloaded from the manufacturer site. Geometry is made of stretched triangles. This causes problems of stretched texture ...
0
votes
0answers
21 views

Issue with Texture for cloth simulation

I'have done a kimono on marvelous and his simulation on a animation. When i import it in blender, the texture ( made in substance painter ) does weird things, i tried to use a reference cloth with uv ...
1
vote
0answers
38 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
0
votes
0answers
27 views

Unwrap multiple objects on one UV map without losing texture resolution (Blender and Substance Painter)

For now I'm experimenting with very simple shapes in Blender that I texture in Substance Painter to learn that software. But for some of them, I have a problem for which I haven't found any solution ...
0
votes
0answers
14 views

Weight projection’s vector by faces with larger areas

for Smart UV Projection is an option "Area Weight", inside Blender manual I have found the description: "Area Weight: Weight projections vector by faces with larger areas", but I haven't any idea what ...
0
votes
0answers
26 views

I'm brand new to blender - how do I add a texture to a specifically shaped object [duplicate]

I just started learning Blender yesterday (via blender guru's doughnut), so I'm pretty new to this, though I have some experience using Maya in college. That was a few years ago so I'm pretty rusty in ...
1
vote
0answers
33 views

I need to combine about 800 UV map projections into just one

I've searched for similar questions and haven't found any that apply, but maybe I'm searching for the wrong terms. Here's my problem: I created an OBJ in iClone that combines hundreds of smaller ...
0
votes
1answer
20 views

How to use unwrapped mesh on different images at different locations?

I am a beginner, and I tried searching a lot for the solution to my problem but couldn't find it. I hope you guys have been through it and understand it. So I unwrapped my mesh, and scaled the mesh ...
2
votes
1answer
37 views

Subdivison Surface Modifier / UV islands boundary Problem

I have some subdivision + UV boundary problem My English is poor. So I prepare image As you see the picture The Blender's result of UV islands boundaries are different with other DCC, after ...

1 2 3
4
5
68