Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How can I create Texture Map from Geometry Node Instances/Mesh on surface?

I'm creating a product image of a can with condensation. The condensation is made through geometry nodes. To make the label feel realistic, I would like to use the location of the droplets to create a ...
j3d's user avatar
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86 views

Why are the "dark" colors in texture paint image invisible on mesh?

I made this image in Krita so I could texture paint it onto my tree stump model UV map, but the black and dark colors don't appear onto the mesh. In the Tools tab of Texture paint, I've placed my ...
Stephen's user avatar
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Why color doesn't looks same as texture?

I wasnt convinced that color is same as in UV image because the face is kinda looks bit of a gray. In Shade Node, I've connected Image Texture to Principled BSDF, however, without BSDF, the face doesn'...
Weim VI's user avatar
3 votes
2 answers
116 views

UV Editing - how to quickly select another object

I would like to quickly select another object and see its uv editing. I know i can change to object mode select the other object go to uv editing again change to edit mode again which are 4 clicks. ...
Chris's user avatar
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Merge multiple objects into one and combine textures into one

Let's say i have a lot of objects , each one having their own texture , i want to join them all together ( ctrl+ J ) but i want to do the same for all of the different textures , how do we do that in ...
ShuLien022's user avatar
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Invisible faces

I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
user3244534's user avatar
1 vote
1 answer
64 views

Scaling texture doesn't work properly

I have been trying to make an object with a texture. In render it looks good but when I export it in FBX for Coohom something goes wrong. So the upper part is the correct scale, the one underneath ...
Heavenly's user avatar
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34 views

File Type that keeps Armature , UV , weight ,textures

I use older version of Blender daily , it's good that Blender keeps evolving but newer versions keep changing shortcuts , names , UI and more and it's ruining my workflow. I do not have time to spend ...
ShuLien022's user avatar
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1 answer
81 views

"Texture Space" vs "Texture Map"

Could someone please explain how Blender handles textures when creating objects in Geometry Nodes? For example, consider this sphere I created in Geometry Nodes. One of the nodes is plugged into the ...
Orange in Dark's user avatar
1 vote
1 answer
32 views

Unwrap failed to solve 2 of 52 islands. edge seams may need to be added error

Noobie here, I'm trying to unwrap this helm to put on a texture but Im running into this "failed to solve island" issue, I've tried adding seams but nothing changes. I've been at this for ...
dozerbuster's user avatar
2 votes
1 answer
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uv unwrapping a tire for a game

is it possible to use cylinder project and instead of one continuous uv split it into even sections? I could brute force it and do it manually with seams, but im pretty sure i got it to work ...
zig's user avatar
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UV unwrap - Material cuts in correspondence to edges

I UV unwrapped the mesh by marking two seams. One for the side of the "cylinder" and one for the base. I applied the quixel material and scaled it down as it was way too big. For some reason ...
TORM3NTO's user avatar
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UDIM file name conventions

Can someone clarify what is the accepted file name convention for UDIMS for 2024 FILENAME_1001 1001_FILENAME FILENAME.1001 1001.FILENAME or some variation thereof... or do any of these work?
r189's user avatar
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1 vote
1 answer
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Enable UV Editor Sync Selection always on

Is there a preference or other way to have the UV Editor's 'UV Sync Selection' always on by default. It's slightly annoying to have to turn it on every time when I mostly always want it on. Not a big ...
Jon's user avatar
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My baked images bleed into eachother

Hi. I am learning Blender for few months at this point. I know the reason of bleeding problem is in the UV editor. The islands of faces didn't match of baked colours. My baking settings are Cycles, ...
Samet Sonvuran's user avatar
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30 views

Joining objects without loosing texture paint and material

I'm experiencing terrible performance with Blender 4.0.2 and Macbook Pro M1 16GB Ram, 1 TB SSD with 200GB of free space. Last week Blender was amazing now it crashes everytime I press Undo or even ...
lostthylacines's user avatar
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Unwrap "freeform" mesh for laser cutting approximation?

I'm new to Blender. I have a geometry which has a very slight double curvature. I want to 3d print a surface and have a layer of thin laser cut material that sits on top of it (an example of laser ...
CBor's user avatar
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1 answer
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Image centered on cube material

I'm trying to center a picture on the material of a cube and I'm able to get this using the window vector output. The problem is that when I'm moving trough the 3d view it move the image position. ...
niño planta's user avatar
-2 votes
1 answer
29 views

Black parts on model that arent part of the texture

Im having a bit of a problem where I want to texture this model but after I added on the hair and outfit these black parts appeared and I dont know if its in maybe the vertex paint or something else ...
Sateol's user avatar
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Is there an addon for automatic UV overlap?

I have a model that pretty much is symmetrical in X and Y axis, I think overlap uv would be pretty smart but too much work doing it all by hand. All solutions to uv overlap I found online are for ...
Simon Kamnev's user avatar
2 votes
1 answer
27 views

Cube texturing as a sphere in UV editor

I'm new to blender. I'm trying to texture a cube and when try to scale a single face, it scales all of them as if it was a sphere. I also selected all the faces and pressed U then selected cube ...
Orban Attila's user avatar
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My texture does not appear

I think that i deleted the original geo that i did use to creates instances now when i set a material to these instances nothing happens how to fix that ?
ant0's user avatar
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Texture Paint Not Updating Automatically

I am texture painting over a 3d Model. When I fist began this process, I could paint in the material view, then click over to render view to see how everything was looking with cycles. Now ever since ...
Mind Splitter's user avatar
2 votes
1 answer
124 views

Geometry Nodes: UVmap of curve to mesh with round caps

In this topic Quellenform explains nicely how to get the UVmap from a curve to mesh. On the internet there are also other ways, for example with the use of a ...
EwSa's user avatar
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2 answers
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2UV Channels for Multiple Objects

I have modeled a house and I'm working on the roof. The roof has tons of tiles (each of them is its own separate object) and now I've also added the grout. I want all the elements selected in the ...
roxana moise-dan's user avatar
4 votes
2 answers
138 views

Does Blender Have an equivalent to Xview in 3Ds Max?

In Max, it was relatively easy to detect mesh errors. You could simply go to the viewport settings and click on the Xview button and see several options that would highlight all kinds of errors, such ...
Ruben's user avatar
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I want to bake all my seperate UV maps into a single one to import as a texture into a game but they all overlap

I need to get all the images/UV maps of objects such as the face,eyes,clothes, etc baked into a single image in order for the model to have texture in a game called Table Top Simulator. Whenever I try ...
Jaltard's user avatar
0 votes
1 answer
22 views

UV map a sphere into wedges

Is there a way to UV map a sphere into 4 wedges? I was provided a UV map from a 3D designer that had the art in 4 wedges, but I haven't found a tutorial on how to do so. Help?
New_2_Blender's user avatar
1 vote
1 answer
24 views

mesh disappear when I go to texture paint

whenever I go to texture paint tab my mesh disappears? I Apply UV Editing To My Mesh also Any Help please, thanks in advance
Games nr's user avatar
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0 answers
23 views

how to make the edges appear in a line evenly while uv unwrapping

I am a noob to blender. I am working on a project which involves getting precise dimensions of a 3D object and for that I am practicing UV Unwrapping. All the UV unwrapping tutorials I have watched ...
Robert california's user avatar
1 vote
1 answer
87 views

Blender 3.6+ Animating UV Maps

This video demonstrates a clever way to animate UVs by keyframing the Factor value of a Mix node to smoothly transition between two UV maps. I took it a baby step further by connecting the output of a ...
greg's user avatar
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1 answer
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How to use different textures in shader editor?

I know that my question is not understendable at all, but I don't know how to formulate it correctly, so I'll describe my situation. I download a model where there are 2 similar textures for body (...
Сергей's user avatar
1 vote
2 answers
131 views

Placing / mapping an image texture onto selected face or faces using geometry nodes and the shader editor

Placing / mapping an image texture onto selected face or faces using geometry nodes and the Shader Editor I'm trying to place an image texture onto a selected face or faces of an object but its ...
Rick T's user avatar
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1 vote
1 answer
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UV project modifier, not working properly

I used a UV project modifier and an empty that acts like a Cube Projection, but after applying the modifier to other objects, some of them worked fine, but the others did not. what do you think the ...
Pooya heydari's user avatar
0 votes
1 answer
46 views

How to select left most vertices in UV using python?

I am trying to select vertices/vertex loop in left most direction or top most direction of a UV island using python but I am getting no where. I have found this code by batFINGER, which selects top ...
Sam316911's user avatar
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1 answer
31 views

viewport and texture not the same tint

I'm trying to get a good preview of the props i'm making. I will not render it, it's for a game. I unwrap my model and setup an image texture, but the viewport colors are not as vivid as the image. ...
Richard's user avatar
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0 answers
37 views

Why does my texture only attaches to a certain part of the model? And how can I fix it?

I'm new to Blender, I use the 4.0.2 version and tried applying a UV Map to design my model, but my texture is stuck in one place. I tried reapplying the UV Map all over the model, removing it, double-...
PurpleCanvas's user avatar
1 vote
1 answer
50 views

Stacking UV-island on top of each other

I have a quick question. I'm asking just in case so I won't get in trouble further down the line. I'm texturing a model, and it's only for rendering an image of it with some render passes. I'm ...
N03's user avatar
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0 answers
19 views

Video Zooms When Put on Face

I've been making a marvel-type intro and have got to the part where I'm adding the videos. However, when I add the video as the texture for a face, for some reason it shows up zoomed in. I'm not ...
AgentPorg's user avatar
0 votes
1 answer
54 views

Problem with unwrapping on one face in UV Editing

I have created a rectangular box mesh and removed the front face and applied solidify to create thickness to the sides and top. I have successfully uv unwrapped an image texture to one side but when I ...
John Arnold's user avatar
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221 views

uv unwrap crashes/"Unwrap failed to solve 1 of 1 island(s), edge seams may need to be added"

im new to blender, but im trying to unwrap a head. ive done U> Unwrap and UV> Unwrap, and added a UV map under object data properties and tried the unwrap again. still crashed. at one point, it ...
gloopx9000's user avatar
0 votes
1 answer
45 views

How do i get my textures back after retopology?

After retopology i get this , i try to transfer data and stuff , but nothing happens , how to i get my texture back? FILE: https://filebin.net/k1hx9vtyhpfyz0vf
ShuLien022's user avatar
0 votes
1 answer
89 views

How to setup UV's to have same pixel density on multiple models

I'm making some assets for a game that will have low res textures that mimics pixel art. Right now just by pure coincidence these two models (fridge and floor) look like they have the same pixel ...
Juan's user avatar
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How do I export this model so that it is is one object using one material?

I downloaded this model from SketchFab https://skfb.ly/oLsvy and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
Benjamin Persaud's user avatar
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12 views

UV map lost when export to FBX [duplicate]

With Blender 4.0 on a Windows 11 PC. I did UV maps on my model. But when I export this model in FBX (and import it in another software or another blender fiel), UV maps and shaders are brocken/lost ...
rahan's user avatar
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1 vote
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28 views

Fix UV Pole Pinching on an environment sphere?

The Famous youtuber blender secrets made a video fixing equirectangular pole pinching on normal 3D objects like a moon as shown in the video: https://www.youtube.com/shorts/s8ZagRMwP7Q I tried to ...
user140193's user avatar
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0 answers
14 views

What is the workflow for adding details to low poly to bake using normals

I'm attempting to add sort of hard surface modelling details to an existing model in counter strike. So far I have imported the model provided by valve, added the details I want and now need to bake ...
Jakob Ripley's user avatar
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0 answers
8 views

Blender Texture shows in viewport but not in render mode

Everything was working fine for the longest time, then I noticed that my textures were reacting to the world scene. I used some textures from Quixel but of course I downloaded them and they went to my ...
Jimar Curry's user avatar
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0 answers
24 views

Unidentified line in exported uv's

Having trouble with exported uv's, the fbx's uv i exported from blender are good but when loading it in substance painter a phisical line shows in the middle of it. 1.This is the model and uv in ...
calo.'s user avatar
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0 votes
1 answer
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weird uv unwrapping for a cylinder-ish object wall

New to Blender, I'm following a tutorial, and supposedly I'm doing the exact steps, but the walls turn into this weird shape after UV unwrapping. Any ideas?
Amir's user avatar
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