Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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25 views

how do i create spiral vortex with texture or by modeling [duplicate]

hi i need help to creating spiral vortex something like this it would be great if you help me
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1answer
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Align internal face of UV island with another island

I have a bunch of mesh pieces that are next to each other with some faces facing the camera, and others facing away. I want to UV unwrap them in such a way that the front face UV pieces line up side ...
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Half of mesh looks darker when I attempt to add normal map

Alright, so I made a model in blender, and I notice something weird when I create a new image and attach it in the node editor. My intention is to use a high-poly model I sculpted to bake a normal ...
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How can I Unwrap this high poly model?

I am trying to UV unwrap this high poly model, however it is not working correctly.I tried putting seams on various edge loops but didn't work. Although, by looking at the UV Map, it looks somewhat ...
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Baking texture atlas from objects that have UVs unwrapped using a different method

I have 3 objects with different materials, texture, and UVs. I want to bake color data to one single texture to bring in a Game engine. I've tried unwrapping all objects on a separate UV map and ...
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MMD Textures missing vertices after importing

i am using the MMD_tools plugin for Blender 2.83 and I am having difficulty with missing vertices of the textures after importing a .pmx file. See the below images for examples of this. I have seen ...
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Adding staints to paintwall (two image textures) - UV map problem

I'm trying to create simple box shaped column with two textures. One is concrete, second vertical stains. I want to add this stain texture to the top of the column, but I encountered some really ...
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My imported Character from Daz 3d appears black when rendered in cycles, but the materials are normal in look-dev mode

[![ ][1]][1] I imported a character I designed in Daz 3d and when It came already Uv unwrapped, but when I add image textures from polygon onto the character it appears in look dev mode perfectly fine....
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UV wrapping and shading in python API

I have created a python API script that creates a 3D model from scratch for 17 separate objects in 4 different collections. Now, I want to, with the python API, select edges, mark them as seams, ...
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UV Editing: copy UV from one side of a mesh and paste on the other side

I've got a CUBE with some subdivisions and so on (it's an house). I did some UV editing to one side of the house and I want to copy that "UV" to the other side of the cube, that has the same geometry....
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PBR material broke in cycles renderer but works in eevee

First of all , I really like blender community addons and this is a house I made with only using addons. Addons Building tools addon Lily Surface Scrapper I make the building and added pbr ...
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Texture looks distorted

Could anyone please tell me how I can fix the distortion I'm getting on the texture?
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Only one texture per mesh

I am new to blender. I wanted to import de_train from CS 1.6 to an game engine, but there is too much textures and the engine only support one per mesh. Could anyone help me, or link me a tutorial on ...
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Blender Subdivision UV border problem

I want to make character animation in blender. and, I also want to rendering character object with Ctrl+0, Ctrl+1... case by case but, I have a problem with UV border. you can see my problem in the ...
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1answer
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My UV unwrapped image flips between edit mode and preview mode

this is a weird one. I have an unwrapped cylinder. I have checked the uv map is correctly oriented. I added the texture coordinates and a mapping node. When I look at it in edit mode, the image shows ...
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Imported model has weird, unusuable UV Layout

When I import a model I got using Ninja Ripper and export it to Blender using Noesis to convert it to other file types (including FBX and OBJ), the UV Map Layout is a long straight vertical line going ...
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How to texture a downloaded model made of stretched triangles?

I'm a beginner in blender. Trying to texture a 3d furniture model which was downloaded from the manufacturer site. Geometry is made of stretched triangles. This causes problems of stretched texture ...
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Issue with Texture for cloth simulation

I'have done a kimono on marvelous and his simulation on a animation. When i import it in blender, the texture ( made in substance painter ) does weird things, i tried to use a reference cloth with uv ...
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How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
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Unwrap multiple objects on one UV map without losing texture resolution (Blender and Substance Painter)

For now I'm experimenting with very simple shapes in Blender that I texture in Substance Painter to learn that software. But for some of them, I have a problem for which I haven't found any solution ...
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Weight projection’s vector by faces with larger areas

for Smart UV Projection is an option "Area Weight", inside Blender manual I have found the description: "Area Weight: Weight projections vector by faces with larger areas", but I haven't any idea what ...
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I'm brand new to blender - how do I add a texture to a specifically shaped object [duplicate]

I just started learning Blender yesterday (via blender guru's doughnut), so I'm pretty new to this, though I have some experience using Maya in college. That was a few years ago so I'm pretty rusty in ...
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I need to combine about 800 UV map projections into just one

I've searched for similar questions and haven't found any that apply, but maybe I'm searching for the wrong terms. Here's my problem: I created an OBJ in iClone that combines hundreds of smaller ...
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1answer
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How to use unwrapped mesh on different images at different locations?

I am a beginner, and I tried searching a lot for the solution to my problem but couldn't find it. I hope you guys have been through it and understand it. So I unwrapped my mesh, and scaled the mesh ...
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Subdivison Surface Modifier / UV islands boundary Problem

I have some subdivision + UV boundary problem My English is poor. So I prepare image As you see the picture The Blender's result of UV islands boundaries are different with other DCC, after ...
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Why is half of my UV mesh off of the grid, and how do I fix it?

I've got two models, each with their own texture, that I'm trying to combine into one model with one texture so I can mod it into a game. I've tried following tutorials on how to bake textures into ...
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Generate Color-Map in blender [duplicate]

here is what I do right now: I create an image and fill it with some colors like so: then I unwrap my mesh so that every face gets the color I want it to have. However I don't like this workflow at ...
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Why can't I select my vertices on UV editor?

https://gyazo.com/8d8423af9126666690069c96f1395e4c Right now I'm up to the point where I need to apply textures to my creation. This problem I've run into involves me converting my bezier curves into ...
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How to bulk select all objects while also exclude things like Empties in a large collection

I have a collection of about 200 objects and about half of them are parented and nested to Empties that drive the overall collections' animation. As you know, to unwrap the objects I need to select ...
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Prevent Double-Sided Clothing From Clipping Through Itself?

I've given my character this sleeveless T-shirt and I'm happy with the model and texturing work, however I constantly run into the issue of it clipping through itself when animated with cloth ...
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UV stretching after flattening

I am an intermediate blender user and I am currently working on a trireme for a Unity RTS. I have UV unwrapped the mesh manually and I need to have to apply a plank texture on my main hull so I need ...
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2answers
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Blender Mesh: Which UV Unwrapping Approach

i am currently at the stage of UV Unwrapping my House model. I am very new to UV Unwrapping and am wondering how I should approach it with this model. The model in the foreground is the House in ...
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Retrieve uv coordinate at hit point of OSL trace() call

Using getmessage("trace",...) I can get the name of the geometry, it's location, the position of the hit, etc, but it doesn't appear that I can obtain the uv coordinate for a uv map of the hit ...
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What happened to the Grab and pinch tools in the uv editor?

When using grab or pinch tools in the UV editor, an additional effect is cutting the island I presented the problem in the film
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Any way for Smart UV Project to give more UV real estate to specific faces?

Smart UV Project produces results where each face takes up a proportionate amount of space in the UV map to its space in the full model. There are times when certain parts of the model could use more ...
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1answer
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Best way to mark seams and unwrap this mesh?

I want to unwrap and texture paint this mesh,but as you can see it looks like a mess in the uv editor right now. Where can i add seams? what is the best place ? when i tried it as it is (with smart uv ...
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1answer
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Do UV islands scaled to 0 have anything applied to those surfaces?

This is the dodgy shader setup I've done https://twitter.com/James___UK/status/1262658211934543873 I have two UV maps, one for the inner surfaces of the glass jar and one for the outer, and then with ...
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Set same position for multiple similar UV faces in UV Editor?

I'm learning the basics of UV mapping in Blender, and I can't find any way to snap all my UV faces to one position. I tried to use Shift+S > Snap selected to cursor, but it ends up snapping every ...
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How to do UV Unwrap this model and Normal Baking

Please find the attachment of Blender file. I want know how to do unwrap this attached model and Bake normal maps. I am new to blender and I don't know how to set ray distance while baking normal. ...
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10 views

Alembic file imported with wrong UV maps

I'm trying to import the Alembic file from this model. The fiel is imported with messed up UV maps. Below is a comparison between the model imported into Blender (first image) and the model ...
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1answer
29 views

Mark seam breaks other uv island

I would like if someone had same problem. after editing Uv and made some separation, I found I need another seam to make the island to be straighten. But if I mark new seam, It breaks other UV ...
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stitch uv from one to one

Is it available to select which part to move to be stitched? I would like to keep pinned part to be static, and unpinned part to move to there. With short cut V, I can see green polygon showing how ...
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Using blender to simplify a photogrammetry .obj model

I have an obj model created using the photogrammetry software metashape, and I want to use the remesh modifier to simplify the model, but the current texture is laid out in such a way that this would ...
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Exporting Object as FBX To Unity with colors [duplicate]

I made a ship for a game in blender 2.82 and colored it with UV editing. Then I export it to the my Unity project's inside directly as FBX. But it was not colorful at the Unity. I searched it a bit ...
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1answer
30 views

Adding texture to the model, getting a pink model

Can you explain please how to activate a texture on a model? I have both but all I could achive is a pink model. I am a web developer trying to build a game and my final goal is to render 8-direction ...
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1answer
35 views

How do I get this wing to uv unwrap correctly

Im completely new to blender. I'm trying to recreate this drawing of a butterfly my daughter did so I can bring it into Unity and surprise her with it. I'm able to unwrap the bottom wing by adding a ...
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1answer
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Why my object change material when using node shading

I made a simple object (one cube) and assigned the color to face that i wanted as follow (photo 1) I turn on the "use node" in material tab and named it "Top and Bottom" respectively Then I opened ...
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1answer
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How to find textures in a model?

I'm basically using Blender for the first time. I've got a model that I downloaded from BlendSwap. It's got (at least) a 3D mesh and some textures that came with it (which are manifestly in a ...
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unwrap with thickness with complicated objects

Is there a way to unwrap a object but not only the surface but also add a thickness that matches when folding together for simple forms it would be no problem but with angled surfaces its not so easy ...
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1answer
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Texture flips when sphere is UV-unwrapping

When I make a UV-unwrapping for sphere, the texture is inverted (as in the image on the right): I need continuous stripes (as in the image on the left). How to achieve this? Note: I selected two ...

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