Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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UV unwrapping models with multiple subcomponents for software like Substance Painter

I am modeling some stuff for my Unity game, and I want to start texturing them. But I have problems with UV unwrapping from the beginning. I did of course some research, watched tutorials, but most of ...
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Is there an easy way to create a model with multiple texture inputs and then easily switch between them?

I created a model in blender and wrapped it with two custom images, I want to be able to toggle between each wrap. Is there an easy way to have two inputs for the wraps and then turn one off/on? I ...
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How to apply a repeating texture to a model so that there is no stretching and lines up?

This is the pattern I'm thing to use I got close by using project from view but as expected the top and sides are stretched, what is the best way to apply this image?
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Why is the new seam not effecting the UV map?

I'm in the process of texturing this ship I downloaded and I am trying to unwrap it. For some reason the UV map will not change when I create a new seam. Is this some kind of bug, or am I missing ...
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52 views

How to UV Correctly?

I cannot find any useful tutorials somehow. My model has awful UVs and I want to know how to fix them. What is the workflow to fix this type of thing or a useful tutorial for it. I do not know much ...
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How to project a texture on objects in an (fSpy-imported) scene?

With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...
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Blender is applying only part of texture onto plane ? — No Shading — Bug?

turning to you with a really strange issue - Blender only applies part of my texture onto a plane! I have an image texture that ranges from RGB black [0,0,0] to green [0,1,0] and red [1,0,0]. When I ...
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Rotating and scaling a displacement map to fit trapezoidal shaped plane

I have successfully uploaded a displacement map I created in PixPlant3 to Blender. The texture I made aligns to the dimensions of a trapezoidal plane that I made, as my goal was for one instance of ...
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UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
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Find texture pixel on 3D mesh

I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
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How To Create The Loop Cut Effect on Triangles and Other Non-quadrilateral Faces

I have this image below of a model with a Selected triangle face, I want to create a vertical cut that will allow me to move the UV for the left side of the face. I know you can only loop-cut on ...
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How to rotate UV and preserve the correct aspect ratio?

Based on this answer, Rotate UV by specific angle e.g. 30deg in Python script in backgroud mode you can do a rotation of the UV mapping, then enter the rotation angle, so far everything is ok. The ...
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Can someone please help me with the shading?

I'm a beginner to Blender and I have a shading problems.. I can't see world theme in backgrounds.I use blender 2.83.2 version First photo my pc: I want the see in the second photo..
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Boolean affect UV

I use substance painter to paint textures and apply it into blender. Everything was good until I use boolean modifier to punch a hole. The punching hole process is an animation, so I cannot use ...
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'Join Geometry' node does not work with uv maps

I'm just playing around with the new geometry nodes and noticed that whenever I use 'Join Geometry' it kills the uv map. (No Uvmap present anymore after appliying the modifier.) If I use 'Boolean' on ...
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Broken UV mapping when importing Onshape model

has anyone tried bringing in models from Onshape into blender? I have made a chair and need to UV map it but when I put the Seam as shown in tutorials, the UV map is distorted on top and bottom of the ...
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Exporting UV Layout with only outlines

newbie here. I have a very specific question. I’ve done a ton of research and didn’t find anything useful. So, as the Title suggests, I’m trying to export UV layout without all the edges inside of the ...
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I keep having issues with scaling my texture in Image Editor. At first I have the cuts or sections and then I cannot access them

Sorry this is probably a dumb question. I keep having this issue where I no longer have the ability to scale my textures. At first I can then the boxes or shapes that are over the texture seem to no ...
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How to export textured mask as an image

I have a simple node setup (picture 1) that is creating a mask on my 3d object (picture 2) and I want to be able to export this as an image to edit. Is this a possibility? When I go to the UV editor, ...
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216 views

How do I create a procedural mask for mountains texture?

I'm going to try to explain this as well as possible but feel free to ask any questions for clarification. I have mountains and plains (picture below) and I'm trying to create a procedural mask that ...
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What would be the best way to UV unwrap this kind of mesh?

I'm trying to unwrap my mesh but it's just not the result I'm trying to get. There's stretching but if I use seams it will make those stripes even more misplaced. So does anyone have an idea of how to ...
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Is there an easy way to keep meshes in one piece when uv unwrapping?

I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one ...
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stitching uv islands creates sharp edges in new version

so, recentrly this weird thing appeared in blender, whenever I stitching uv islands there is a sharp edge to appear marking boundary of an island that i stitched, but sometimes even random edges
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Why is my asset appearing as non-transparent?

I just downloaded a 3d plant asset in FBX format from Megascans and this is the way my model appears. The wheat seems to not be flat, and non-transparent. How do I make it transparent around the ...
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How to bake materials [With complex node setup] into Texture in blender 2.9?

I want to convert my snow material into texture and I followed the baking method but for some reason only the sides of the object are baked any kind of help or fix will be appreciated my node setup ...
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UV tiling. Island is stretched

There is a tiling problem with one side of a wall on a mesh that I am working on. The island is stretched for a reason that I do not know why.
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Modeling a stadium dome with UVs?

Beginning with Blender, I would like to create a stadium dome like the following one: This is how it looks when textured: This is the texture used: This is the UV mapping: Now you may ask why I ...
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Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
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diffuse map bake shows weird helper edge?

So I have an image texture. And I have a (mesh) plane. And I added a material, the above image texture. And I assigned the material to the plane. I made second uv map, and mapped the plane to the ...
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Combine two different textures so that one appears in the shadows as Earth rotates? [duplicate]

I just watched to this amazing example on how to animate Earth: https://www.youtube.com/watch?v=0yz_-U7t8AU So I ask: is it possible to combine the two different textures below so that the night Earth ...
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28 views

Why are the textures on imported objects not displaying correctly in my scene?

I have a small scene with an imported CAD model in Blender 2.9. I have textured a vastly similar model before and imported the textures from the old project (Blender Version 2.82) into the new one. ...
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How to combine UDIM into one texture?

I've made a fairly detailed scan using Meshroom that generated 3 maps: Then, I've created a remeshed version with new UV's and baked the textures. The result is a bit funky: I wonder how to achieve ...
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In UV is there a way to scale them automatically, like unwrap does but without changing UVs?

In UVs is there a way to scale them automatically (relative to the 3d model), like unwrap does but without modifying the UVs?
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Atlas Baking workflow for lightmap help (using the baketool addon)

I'm trying to bake the light from multiple objects into a single UV map for later use in BabylonJS. The past couple of hours i've been trying to understand how to do so through trial and error but the ...
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how to unwrap this simple window frame?

I'm fairly new to 3d modelling and I've been working on my UV unwrapping lately, I've had problems with this object for a few days and was wondering if one of the pros / semi pros can help me out... ...
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Blender 2.91.2 : Face texture looking weird while using shade smooth

Good day, I have trouble with texturing my first model. The textures looks "edgy" while using shade smooth. I have tried recomputing normals, merging normals, redoing the mesh twice, but I ...
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1answer
42 views

Texture Only Correct in Texture Paint Solid Mode

I am working with UV maps and texturing in Blender 2.91. I've unwrapped the UV, exported, colored the UV map, and made sure the texture lines up with the UV map in Blender (it does). While in Texture ...
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Blender 2.79 png Label on glass to be renderend on Blend4web

I'd like to put a .png image on a glass plane I've created then render it through Blend4web; I've used Uv but I couldn't figure out why I can't see the glass texture on Blend4web. Can u please help ...
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52 views

Texture UVs and Array modifier

EDIT: Jachym Michal provided an answer that gets very close but doesn't quite solve the issue. The following screen shot shows that along the top (and bottom) of the large horizontal pipe the texture ...
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How to edit UVs for a mirrored effect on textures

I have a hut model, here in blender from a game. I would like to export it to source engine. It uses this texture below. When I imported the model into blender, the textures didn't mirror like they ...
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25 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
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Is there an easy way to flatten meshes/surfaces and then UV map them onto an image?

I am new to blender and using it to render models of custom vehicle wraps but am running into some problems. I used UV mapping to get the design onto the model but it is far from perfect. I have a ...
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2answers
187 views

Select everything inside the UV 0-1

I have a problem that I can't solve on my own. I want to select (or in my case deselect) everything that's inside the UV 0-1 space. I have a specific workflow that I follow and all my objects are ...
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1answer
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Baking onto a 'project from view' UV

I am modifying a building in a game (Empire Earth if you're interested). The model is fully 3D (image 1), but the texture is an isometric drawing (image 2). I would like to bake shadows (generated by ...
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How to copy / move uv loop layers

I have an object with two parts each has been uv'd on to a different loop layer with textures. On rendering the object only one of the texture layers is shown. How to transfer both uv loops on to one ...
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In uv editing it won't put image on cube

I tried putting blender in render mode, quitting and restarting, going into shading tab (but for me the shading tab is broken) and it still won't work
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How to export model with custom material? [duplicate]

this seems like such a simple "just google it" thing, but nothing I've found has worked for me. I have a model with a custom material that I want to export into Unity. I've applied an image ...
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46 views

How to replace deleted vertices?

New to Blender so sorry if this is a dumb question. But it appears I forgot to turn off mirroring and accidentally deleted a vertex on the seam of my pants, leaving a hole in the texture. How can I ...
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1answer
37 views

Advice on dividing and unwrapping this mesh

I'm working on a project with several objects like this and they are causing me a lot of frustration. I'd like some advice on the best way to divide faces and unwrap an object like this. I've tried ...
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UV - scaling with individuals origin is not working when vertices touch each other [closed]

I use individual origins and I disabled sticky selection. It works when scaling faces that doesn't touch each other, but since I select faces touching vertex next to each other scaling become like ...

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