Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Save texture of model

I have a bow I modeled for Roblox, and I cannot seem to save the texture. I textured it in the layout tab with the materials. I want to export just the texture as a png/jpeg file so I can just point ...
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How to stack UV island using Python in Blender?

I'm looking for a help/solution to my question "How to stack UV island using Python in Blender. I haven't got far from beginning but this is all I got this far: ...
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Re-Arrange UV slots

Is it possible to re-arrange the UV slots, maybe using an addon or...? I need a specific UV to be on the second slot, but after forgetting to create it & creating four of them I can't move it to ...
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I'm trying to texture a character models face

When I go into UV editor and unwrap, the uv map is awfully distorted. Even with seems, Some of the eye doesn't highlight when I choose the eye with the b select short cut. I'd be more then happy to ...
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How do I “average” out the position vectors of each independent ball, so all the balls only have one color when I plug in an image node?

Is there a node combination to get the average of the position vectors of each individual ball so when I plug in an image node the balls act like pixels?
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How to have a straight line uv

I have uv map. It is similar to O shape. With the textool addon. On clicking the Rectify it creates C shape. I want to have a straight line uv without any bending or twist. Without apply any ...
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38 views

Create a Gradual Gradient with Gradient Texture Node

On a texture painted character, I would like to have a gradual fade from light to dark. But on trying all interpolation modes with the Gradient Texture Node, the gradient is still quite sharp. How can ...
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Why is my texture stretched, despite clean UV-unwrapping?

The texture is meant to be a horizontal slate brick pattern. I have imported it from Quixel Megascans so it automatically set up all the nodes with the Normal Map, Roughness, AO and Albedo but for ...
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Exporting Tiled Texture To Unity

I'm trying to exported my object, which has tiled(repeating texture) from blender 2.8 to unity. But whenever, I do so, the texture get imported to unity untiled(no repeating, the texture just becomes ...
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Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
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Is it possible to exclude some UV Layers while using Correct Face Attributes? (Blender 2.9)

In edit mode, there's this cool new option. But once activated, it affects all the UV layers of the object, and this is not a good situation by default. Is there a way to Bypass the desired UV layers? ...
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How to fix my mesh texture is transparent

help me can someone help me here because I am in trouble the textures are not rendering
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How to scale and/or move textures relative to other textures?

To give an example of this question: Imagine you have some bricks, after UV unwrapping, you apply a brick textures to your wall, you also however, want water drops on your bricks as if it has been ...
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Blender UV map exports with a black background

Tried UV map exporting and looked fine in picture, but when transferred to photoshop had a black background. Files below:
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How many Materials should a Game-Ready character have? [duplicate]

I'm making a character for an indie game project aimed for the pc platform using unreal engine. I currently have 15 materials for every part, are they too much? If so, How many should I use? Texture ...
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Help/Advice on my UV Map

I'm super new to Blender and I'm currently going through the process of making a model for Unity, and I've just finished a draft of my low-poly UV Map but I feel like I have way too many seams, but ...
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Why after export to fbx, the textures are difference as in blender

There have 7 meshes and 7 texture painting material. 1)left upper wing 2)left rear wing 3)right upper wing 4)right rear wing 5)buttery body 6)fur 7)eyes each of the mesh has its own material. after ...
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Regional lightmap UV pack

Lightmap pack makes sure that no face overlaps and that each face is (mostly) scaled in proportion to it's real size and is undistorted. It also leaves a margin between faces. However, this margin can ...
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UVMagic Mirror UVs Not Working Right

i'm trying to use UVMagic Mirror UV option (i'm in 2.79). can anybody explain (or guess!) why i am getting these results?: start: https://prnt.sc/uezkq2 after: https://prnt.sc/uezqpq the mesh i ...
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Is there an easy way to uv map a circle to a half of a sphere?

The default map of a sphere is a square but i'm trying to map a circle to the top half of the sphere and doing it manually is tedious and inaccurate.
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Texture showing in Material Preview, but not in Rendered view!

I set up uv mapping, image texture as in the screenshot. It appears fine in 'Material Preview' mode: But when I switch to "Rendered" mode, it appears black This is how I setup the shading ...
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UV mapped texture being distorted by extruding and rotating

I'm trying to make a castle tower with this rounded stick-out part on the side. I'm trying to add this brick texture image but it's warping at the part where I extruded and rotated. I've tried Smart ...
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24 views

UV unwrapping wrong but render is correct

I downloaded the 'Autumn' model from Blender art gallery to render it in my own open-gl-like renderer. This works fine for the body of the dog where uv unwrapping is fine. But with the 'scarf' object ...
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Updating Blender 2.79 script to 2.80 -> mesh.uv_textures.new() fails with Mesh Object has no attribute 'uv_textures'

I am updating a .tri file importer that worked in Blender 2.79. Modifications to enable registration work. But I cannot create a new empty UV map to dump the imported uv data to. I am not the ...
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28 views

Merge or join surfaces generated in sverchek . Curves made by Bezier

Initially I created bezier lines in Blender. Then applyied Sverchok. Visually I devided a shoe into some areas(6-7) and according to these areas I generated surfaces through Sverchok. Now the ...
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Texture on hair cards looks zig zag

I am trying to texture hair cards, I UV unwrapped by multiple methods ( unwrap and then follow active quad /or reset UV and follow active quad) but when I put the texture on the card it is zig-zag, ...
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25 views

Blender array modifier changes material when applied

I am trying to create a Street in Blender. Therefor I used the array modifier and created a sequence. The Street has a material which I created. When I leave the modifier in the Stack, everything ...
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Help with LED screen design

I need to design content for a led screen cube. It's 3 walls, floor and ceiling. I can do it in after effects by creating separate compositions and the joining them. Is it possible to animate content ...
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Normal map not applied to selected faces

Following: Blender text not being properly applied onto cylindrical object I've created a normal map with text that I tried to apply onto a cylindrical shape: Strangely, what happens is: parts of ...
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33 views

Can't use texture draw on the Donut

I'm following the Blender Guru's tutorial Donut series. After completing the modelling part and sculpting I noticed that I had more then one millions of polygons, so I reduce it with using Decimate ...
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How do I use a image texture “on top” of a shader material on the same model? [duplicate]

So I've started using nodes to create basic toon-like shaders for my models. I used to only work with handdrawn UV textures before so this is a whole new world for me. My goal is that I still want to ...
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Pure white pixels appear in texture paint

I found a similar issue on the website, but none of the solutions worked : Iwant to texure paint my character, and suddenly these pure white pixels appear : Trying to paint on them just increases the ...
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UV map only using half of the texture

I deleted half of the mesh and used symmetrize. Only half of the texture map has UV coordinates now even though the entire head of the model is being selected. Is there a way to mirror these UV's back ...
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189 views

New 2.9 Feature: Correct Face Attribute (checkbox) not available in Options Drop-down

Now that I'm using Blender 2.9, I've been excited about using the Correct Face Attributes checkbox, which will allow me to resize my mesh and have the texture naturally extend (rather than be ...
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image texture in osl shader

shader texture( output color bg = 0 ){ float s= 0; float t=0; string im = "C:\Texture\ima.jpeg"; bg = texture( im, u, v); } i try to import image texture in osl script. but the uv is not ...
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How to select identical UV island at one time?

I have many similar uv island as in picture, I just want to select those hook-like ones, they have same vertice count, how?
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how to export sculpt uv map as a png texture

i have created a sculpt (rainbow) map of my 3d model, and want to export it as a png.texure to use in a game to shape a model . however, something has changed in blender, so i cannot figure out how ...
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Texture size varying while repeating based on Mapping

I am new to blender and trying to use image textures. I am using Mapping to repeat the image texture on a surface. I need to apply the image texture to faces with different size. The face is actually ...
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32 views

Texture for 3D models are transparent at places

I am using Blender 2.83 as a part of my Masters project. I have obtained 3D models of various fishes (.obj files), and I import them using File > Import > Wavefront (.obj) The models loads ...
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problem with exporting 3d models as fbx

i tried exporting in fbx format, but facing problem. please help me out
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Normal Map shades the object flat

my model as a problem and as far as my knowledge goes, I can't think of a reason for this to be happening. Whenever I apply a bump/normal map, I can see the quads in the mesh after rendering. I've ...
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I have unwraped and textured my objects and i wanted to join them without messing the UV?

I want to join all objects to one uv without messing up unwrap
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Python: How to Save UV Layout With Specific Background Color?

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Easiest way to make snow covered leaves?

I'm making a winter scene and there are lots of trees. I need them all to be snow covered, while having some areas still green. So far, the only thing i have found online is this: http://thomas-cairns....
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Cant apply texture to object because it is missing UV coordinates

I have this simulation of rope (made with gravity rope). when I try to apply complex texture to it via Keyshot- I get the error that the texture can not be applied because there are no UV Coordinates. ...
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Automatic UV scaling like in level editors? For white boxing game levels

I want to design and white box my game levels in Blender, but I can't figure out how to automatically scale my UVs when scaling/extruding geometry. I want the UVs to automatically adjust to cover a ...
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How can I keep my UVs aligned across LODs?

I've been experimenting with working with multiple LODs inside Blender. The process has been effective and painless in all situations except for UV unwrapping. I have two meshes that are almost ...
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18 views

Unwrap project from view for each frame automatically

I want create animation with my cameraa moving, using "CAMERA PROJECTION" technique. But I noticed that when my camera angle change, the image become distorted. The simple solution would be ...
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Bake Textures after adding nodes

World, i am fairly new to Blender, so please treat me as a noob. I have the following scenario: I exported a Model from Google Maps, duplicated the model, created a UV Map of the new model, decimated ...
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Stretched texture with Principled texture setup

So I've been trying to set up a base color image texture for my object but the image only seems to be affecting the bottom area of my object (as in image below ) and for the rest i'm getting a ...

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