Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Selecting UV unwrapping algorithm

This website: https://archive.blender.org/wiki/index.php/Dev:Source/Textures/UV/Unwrapping/ tells you that there are two algorithms that can be used in Blender to do UV unwrapping. My question is, how ...
Bernhard Listing's user avatar
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Procedural Hair Texture, the stripes don’t follow the shape right

Im making a procedural hair texture with vertical stripes following the strand shape, but said shape is narrower at the top and bottom, and the stripes don’t narrow evenly for some reason. Instead ...
Rist's user avatar
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Is there a way to have an objects uv texture show up on the uv editor panel when you click the object?

I want to know if there is a way to get an objects texture image show up on the uv editor panel when you click the object because it usually only shows the previous one and I have to manually change ...
yua's user avatar
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Shader for orthographic projection of the texture on the model

I recently started looking for a shader for orthographic projection of a texture onto a model from the camera. I needed to bake a projected texture. Found an example with perspective projection and ...
denisbaic's user avatar
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How can i texture the whole thing on surfaces that are created with an active boolean modifier?

The object isn't textured on surfaces that are the result of a boolean modifier. I tried generated, uv and object input for the mapping but they all have the same results. Different uv unwrapping ...
Arceus's user avatar
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Is it ok to texture paint the space between UV islands

I use photoshop to paint textures on UV map, since it seems like it doesn't affect the mesh, I also paint the space between UV islands, the UV map itself looks messy. Is it okay to leave it like this? ...
Linas 's user avatar
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Gltf 2.0 file imported from Polycam has strange holes in texture, but only when connected to the emission socket

I photoscanned a hallway and imported it into blender. It looks fine at first but when I try to connect the diffuse texture to the emission socket, random patches of the of the mesh do not emit, and ...
supercriticalpotatohead's user avatar
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Is there a way to automatically align UVs via shortest edge?

Is there a way to automatically align UVs via shortest edge? I want to lay these steps out longways so they use the wood trim section. I can do each manually, snapping to vertex, but it takes a while ...
GSGBen's user avatar
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UV unwrap results in non-desired size proportions

I have a low poly face mesh with ears, face and cleavage. I have marked the seam at the back of the neck (skull potion is non existent due to hair that covers it) When blender unwraps it, a very large ...
Raildex's user avatar
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Merging Meshes Ctrl+J but everything looks off (normals, uv?)

https://imgur.com/LplYIWt tried renaming/flipping UV, recalculating normals, didnt seem to do much, any idea why?
Lee24's user avatar
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Is there a way to rotate UV islands to face the same direction based on their position in the 3D space?

I have a building with many windows, that have cubemapped interiors. A lot of the UVs for the windows are facing the wrong way so as a result the rooms are upside down. To fix this i would like to ...
Aaltonen12345's user avatar
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UV mapping moves part of the original objects

I'm very new to blender and following a tutorial. When i select my objects, parts of every obect appears in a completely different placement on the UV map. I need them to line up with the image.
Scarlett's user avatar
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Factory reset Blender to initial state

How can I reset Blender to its original settings? I want to reset the program to the first default setting.... I even uninstalled and reinstalled the program, but still the previous settings were ...
Narges Ng's user avatar
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Broken baking texture

When I do bake idmaps I get errors like these spots on the wings, even on texture 4096x, when in xNormal I wanted to bake AO from Hightpoly v. to Lowpoly I get similarly broken effect in same spots. ...
Siergiej Molotov's user avatar
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why are the dots that are on different islands connected

when I "Collapse" the edges, the points on different islands merge but otherwise it does not I need the points on different islands not to merge
Andrey Holowatuk's user avatar
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How to copy UV unwrap for internal use in blender?

I wonder if there an option to save UV unwrap to use it in Blender (not export). The point is that I have imported a fbx model with unwrapped UVs to blender, and now I want to modify UVs from fbx, but ...
Kostiantyn's user avatar
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Can't add Thickness to UV Sphere with Solidify

New to blender, extremely new still. I just use it for 3D prints, but anyways. I'm trying to add thickness to my UV Sphere, but adding solidify to adjust the thickness ain't working at all. I've ...
Ascending's user avatar
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Geometry Nodes - Transforming simple geometry causes material (Image) to flip back and forth

I have created a simple cube primitive in Blender 3.4.1 using Geometry Nodes (10m, 2m, .1m and subdivided 50 on X only). I have also created a spiral and got the cube to conform the the spiral, ...
Ray2023's user avatar
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How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
Josh Rosengren's user avatar
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Collapse Edge and preserve UVs

I want to collapse the edge marked in red without moving the UV Layout. Coming form 3DsMax this is quite easy. Just check the "perserve UVs" option and collapse the edge. If I collapse the ...
PhilippBuxbaum's user avatar
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UV islands joining when model vertices merged

I’m working with an imported 3D model someone else made, and it has duplicate vertices and edges: for example, there’s one set of vertices that defines where the torso ends and another set that define ...
TeaPoes's user avatar
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How to play a sequence that is mapped to a large 8K image?

So I have a huge 8K (spreadsheet) texture with a sequence of crowd animation on it, this was made to run in Unity where the image file retains it's original size and the UV is moved from left to right ...
yoni segev's user avatar
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How do I export the model + all the textures applied to Unity?

I am a beginner. So I modeled a thing and then applied different materials I downloaded from different places. Now I need to export everything to Unity i.e., the model with the textures applied. But ...
DevB's user avatar
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Should you straighten UVs even when it causes stretching?

Everyone says you should straighten UVs wherever possible. But this causes some stretching, when and where should you straighten uvs, and where would you NOT straighten them?
bonypoy's user avatar
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How to fix image texture distortion

I have a wall that I need to put bricks on, but there's distortion around the windows... How can I remove the distortion in the UV Editor?
prestonferry's user avatar
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160 views

Geometry Nodes: UV unwrap

Forgive me if this question is already asked. I'm trying to find a good way to UV unwrap procedural created meshes. Windows for instance, but I just can find the right way. Hopefully someone can help ...
M3D's user avatar
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The texture appears fine when in the preview mode but some white parts appear when I render the Scene in blender

So I have this room scene in which I have used geo-scatter for the vegetation. All the textures appear Fine and There is no White space and the mesh is joined without separation. But during the ...
Sammy Tyson's user avatar
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65 views

UV unwrap from Blender to Substance Painter

I have unwrapped an object, of a sphere, and the unwrapping looks clean. I applied a colour grid to see how it lays out across the mesh, which looks correct. But when I apply a texture from Substance ...
blender breath's user avatar
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47 views

How to eliminate edge pixels on a plane?

I have a simple plane mesh, and am applying a texture to it. While the texture is stretched across the surface, just like I want it to, there appear to be some pixels around the edge that I can deal ...
fhd's user avatar
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How to keep linear interpolation setting without uv map bleeding?

So I have a texture atlas with a uv map for tiles in my landscape. I know you can set interpolation as closest to stop the bleeding, but I dont like the look of my textures with closest interpolation ...
oliver's user avatar
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2 votes
1 answer
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Apply two different-sized UV maps in one shader

I have a sofa model that I use to render interiors. (sofa has 3 million polygons) I wanted to integrate it as a prop into the game, but for this I need to reduce it to 10,000 polygons. (I did this ...
Maxim_R's user avatar
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1 vote
1 answer
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How can I make my procedurally generated texture follow a curve in Blender?

I want to texture a blade in Blender. For this, I use a generated Texture that creates this brushed look. Now I want to change the direction of the brushed metal to follow the direction of the curve. ...
user164261's user avatar
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1 answer
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I'm trying to join two meshes but the textures break even when i rename the uv maps to be the same

I am trying to do a simple body hack (head replacement), to do that I'd have to join two meshes (the head) and (the body) without loosing the textures, i watched a few tutorials and they mentioned ...
nobu's memes's user avatar
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25 views

Normal Map inverting while rotating while scene stays the same

So I am trying to create a loop around a spiraling street. For this I'm moving the camera for a while and recreating the beginning at the end exactly. Loop-wise it works. Here you can see the camera ...
etlaM's user avatar
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1 answer
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Disable smoothing of UVMap coordinates between 1.0 and 0.0 (at seams)

is there a way to disable smoothing of UVMap coordinates (not texture, but coordinates) at seams ? I believe blender smooths transition between 1.0 and 0.0 (or values close to it), what I currently ...
oyevtushe's user avatar
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31 views

How to remove an image attached to one side of a Cube

I am a beginner in blender, I have added a reference image of a biscuit to one side of a cube, I have unwrapped that side so that the reference image fits to that side. But the other sides are having ...
Rahul Vijayan's user avatar
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1 answer
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Experience in using a small color range from Image Texture using ColorRamp

So I have this nice dragon: I want to add scales to it using ColorRamp by taking a very specific color range of orange color from its texture (ImageTexture) and then using Multiply Node to add the ...
Golden Dragon's user avatar
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Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on

I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh ...
kf9019's user avatar
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Blender Rectify UV Cylinder Boolean Problem

I've been struggling with a problem for a few hours now and after searching on a lot of forums I couldn't find my answer. I unwrapped this cylinder in which I applied a boolean and performed a data ...
Artyooooom's user avatar
1 vote
1 answer
92 views

Geometry nodes Simulate project from view for UV map

Is there a way to simulate the project from view for uvs with geometry nodes? I know you cant project the uvs from the viewport point of view in geometry nodes (actually I wont be surprised if it is ...
Alex's user avatar
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UVWarp modifier render problem

So i tried to use the UVWarp modifier method to pose this character's pupils, on viewport it looks all fine, but when i hit render the eye texture's broken. It looks like it rendered both the eye ...
A MXCNT's user avatar
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13 views

Vertices Tangled in UV unwrapping

I am following a tutorial by Blender Guru: Blender Beginner UV Unwrapping Tutorial (Chair Part 7) - YouTube I'm on the UV wrapping episode and every time I unwrap this happens: It is supposed to look ...
JarHead's user avatar
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UV Unwrap Face Sequence Messed up

So i just made a house wooden siding using planes, when i tried to uv unwrap it, the sequence of the face is messed up and it really annoying when i want to texture paint in blender, because whenever ...
Iqbal Rasid's user avatar
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32 views

How do I deselect a quad in the UV editor?

I'm trying to unwrap this mesh, and there's too many active quads throughout the islands. I can't deselect them, and there's multiple, so whenever I try and fix one piece, the others get screwed up.
Nathan's user avatar
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29 views

Align UV islands according to 3D Space

My house model has many shingles but whenever I uv unwrap the model the islands are disorganized. In the 3d-viewport, if I were to select the polygons of the shingle in the upper corner, in UV space ...
Resonate's user avatar
1 vote
1 answer
30 views

Why is my texture distorted on my spiral staircaise?

Why is my texture distorted on my spiral staircaise ? I make "follow active quads", try every options of texture coordinates. Thanks !
Marilux Fiorenzani's user avatar
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2 answers
52 views

Geometry Nodes - Image Texturing doesn't extrude in normal vector

i want to do image texturing using geometry nodes, because i want to combine it with other nodes. The Image Texture node (second picture) doesn't produce a texture in normal direction. Does anyone ...
Jeremia's user avatar
1 vote
1 answer
41 views

How to group/join/merge overlapping UV islands

I deliberately overlapped two UV-islands (on the screenshots) to texture them together and free some UV place, but when I unwrap the whole model (either via inner Blender algorithm or via uv packer ...
GameBoxQ_116's user avatar
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8 views

Vertex slide - Is it possible to assign vertex movement in a viewport and on uvmap?

Blender has a great function - vertex slide, which has auto uv correction. The question is: can we somehow assign moving (not sliding) vertices on the uvmap with moving them in a viewport? So for ...
Intice's user avatar
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Average Island Scale for multiple oblects in a scene

I want to fabricate my blender file by printing out their UV maps on card stock and fold them together. 'Average Island Scale' works on the same UV set. But I have many objects in my scene and I want ...
Benton's user avatar
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