Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Problem with Texture Mapping (Brick Texture works only on on surface and not on that ones who are normal to it)

I want to make a headphone with a fabrik patern. But when I want to use the Brick Texture with a UV map, I get the pattern only on one the sides and not on top and at the bottom of the model. What I'm ...
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Stripes and Patterns on object

When I put a Alpha blend at my object it gets stripes as the result of the Material. I am not sure what causes this. The object is unwrap and the faces are showing all the same direction. there ...
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32 views

How to make texture coordinates follow curvature of mesh

I'm making this shader where I use generated and object coordinates to create these yellow lines made using gradient and wave textures. I want to know if there is a way to bend the texture ...
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32 views

Normal map seams showing on mesh

First of all, I've seen tons of questions about this already but none of them solved my issue. I've tried: Rebaking in Marmoset with custom padding (8, 16, 32, no success) Make mesh smooth shaded ...
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No objects or images to bake to error, driving me nuts [duplicate]

I am trying to bake texture for a model, and I get the infamous error "No objects or images to bake to". I have done a lot of googling to try and solve this, and in particular I have read pretty much ...
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118 views

Blender 2.8 create mesh via script

I need to create a mesh by reading a custom file format. I have a list of vertices, faces and uvs. So far I am able to create a mesh with vertices and faces with the following script: ...
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How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
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31 views

Blender texture paint problem

I'm starting with sculpting. So after I sculpted I tried to texture paint my model. But there is weird thing: I'm doing this for a first time and I'm very inexperienced. Thanks for answers.
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UV map in UV Editing does not match UV map seen in Edit mode

Help, I dunno how I messed this up. All I remember is switching UVs for the face and this happened... The UV map on the left is NOT the UV for the body but the face. Before, when I selected the body'...
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30 views

How can I uniformly apply an image as a texture to an object?

I'm trying to make an icosphere with a hexagonal pattern applied to it, but the image I'm using ends up getting completely warped and ripped along the faces. I don't know how to fix this, so please ...
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Repeat (crop) texture at the edge of the UV island

I'm not quite sure I'm asking the right question, but here's my problem: I have this tile texture, but it contains a very high tile which I would like to get rid of: However, even with the UV island ...
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Changing the two sections of a model to a certain color

Recently one of my friends have made me a model of a gun called the g36 and sen't me the blender file but I do not know how to change a certain part of the guns color. I have tried uv wrapping / ...
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How do I make procedural textures match UVs correctly?

I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks: But I want it to all scale down to the middle ...
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Remove “seams” between multiple objects with different UV maps

So, I have this project I animated in Source Filmmaker and ported over to Blender. There is facial animation that I set up in Blender 2.79 using a tutorial on YouTube and I later upgraded the project ...
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18 views

How to adjust multiple object's UVs in one go?

Is there now a simple way to distribute a texture over several objects (with different size and shape) with the same UV map? I need this for a projection mapping with a beamer. I only found this old ...
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Textures won't show once applied [duplicate]

I'm trying to mod the object in a downloaded blender file. I select my object, create a Material and apply a texture. I switch the view to "Texture" but nothing appears. So I try creating a UV Map. ...
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What's wrong with my high & low poly models?

Can anyone check my blender file and my models (high and low). Why i always getting weird artifacts after baking high on low In Spainter and how can i improve them (topology, UV map etc) ? I cant ...
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How do I find the UV coordinates of a generated texture?

I'm using this OSM plugin to pull terrain data, and it seems to automatically generate a texture. Everything in the black box below gets mapped onto my mesh object (everything else is clipped off). I'...
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How to delete texture

my problem is the following: I have a 3D scan's output with color (texture) in some image file. I import this into Blender and I can see the various colors on the model. Going into the material tab, I ...
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Pack UV around other pinned islands?

I have multiple objects I want on the same UV layout, so I go into Edit mode and unwrap them all. But sometimes I want to unwrap an object and have it be packed by Blender where there is available ...
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Character model diffuse baking

First time using stackexchange, so bear with me. I'm making a mid-poly character in Blender 2.8 for a third person shooter in Unreal Engine 4. . While I am satisfied with the shading so far, the model ...
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23 views

Menu disappearing in UV Edit mode

The menu on the right disappears when I go into UV Edit. Can anyone advise how to get it back please?
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42 views

Why are all my edges darker when using texture paint

when using texture paint I can colour the whole object (in this case its a lightsaber) but when I go in to add detail with a black or any colour the edges become darker all over the object and I don't ...
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16 views

Manipulating UVs does not show in viewport with texture applied

I'm probably just missing something but I've been struggling with this for well over and hour now. Here's the deal: I've created a basic material, imported and image, and applied it to my model. I've ...
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1answer
12 views

UV is Mapping to Multiple Meshes

Can anybody explain why when I am in Object View, with Viewport Shading color set to "Textured", my UV map is correct for all the objects in my scene.. BUT when I switch over to LookDev Mode it maps ...
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Can Blender unwrap ngons? Are ngons the reason why UV maps have artefacts as unwanted weirdly stretched UVs

I want to unwrap two faces. When I select them and press U and Unwrap I get some artefacts as stretched unwanted UVs. What is it? And how can I avoid them?
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Question about UV island / map

Do i need to create same uv island for every single torus or is there any other way to create 1 UV island and share it to others ?
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uv image editor not sho

As you can see in the picture everytime I try to unwrap, blender says to put a modifier that is not there first. no object In any other collection is selected nor do they have said modifier. I also ...
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1answer
33 views

Baking - UV's Outside UV Window Don't Bake

I want to bake an unwrapped mesh using a texture image. It seems that the only part of the mesh being baked is the part inside the UV window. I can't scale the UV's down because the texture will be ...
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14 views

Single UV for multiple objects?

I am working with an engine that allows up to 10k tris per object (I can import a file with many objects as long as each object is under 10k tris). This engine does not support pbr textures so I ...
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Is there implementation of tri-planar mapping in Cycles renderer?

Is it possible to have tri-planar mapping in cycles? Like in corona renderer or fstorm?
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27 views

Remove seam in textures

I am working on this shoe model and i used the normals but getting these weird reflections long dotted lines in image https://imgur.com/0YOHVFY this is link to blend file and normal map https://...
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31 views

How to render a new texture image from scene

I am working with a brick texture that looks like this: (this is only a small section to illustrate) For my project, I have UV-unwrapped a circle to have a concentric pattern of bricks using this ...
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45 views

2.8 : Trouble with materials when joining two meshes

Blender novice here, using 2.8; I've got this .blend file holding a multitude of shapes; the resulting object will be imported in Unreal Engine. Topics are convering this already, but I'm so ...
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CG-Boost - Apple_Knife Tutorial - seams? and darkness?

I am currently doing the CG-boost blender 2.8 series and find an issue with texture paint being a nearly black texture, but still a texture, even on the saved image and in the shading editor, but the ...
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Why does Blender ignore my seams?

I have this hemisphere right here: As you can see I have clearly marked seams in the center, in between 2 segments and even on the edge. However everytime I hit unwrap or smart unwrap Blender just ...
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1answer
28 views

How to fix those stretches ? / UV unwrapping

How to fix those stretches ? There's a blend file as well if needed
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How to export object with Material created in render cycles to HTML file using Blend4Web correctly?

I'm using Blend4Web in Blender 2.79. (It's not Blend4Web CE). I applied one material, with UV Map Image Texture on my object, and I rendered it in Blender View, here the materials and texture was show ...
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(v2.8) Objects disappearing from viewport when going from UV Editor to Texture Paint

I've encountered this several times so far in a (v2.8) project of mine. I'll be going into the UV Editor for an object to get the mesh just right, and then once I pop over to Texture paint, I can't ...
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23 views

Blender 2.8 Wireframe and Subdivision overlaps when seaming

I'm seaming the edges for UVing. It's a mesh with subdivision modifier in effect(not applied). The wireframe mesh disappears inside the subdivision as expected, but this blocks my view from actually ...
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344 views

Texture Painting on image is not showing up in Blender 2.8

I am a beginner to Blender. Currently I am following Blender Guru's Donut tutorial. When I tried to do the texture painting , color on the image is not showing up. If I zoom in very hard then only ...
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1answer
17 views

How to render UV sphere with edges? [duplicate]

Hi I want to render something similar to this image. The below image should be my starting point.I used a UV sphere and I tried freestyle rendering but it is not showing the edges like below.
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Why are random white gaps will appearing in this texture?

I tried getting help on r/blender to no avail.
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Disable showing all UV Unwrappings in two Images

I selected two different images to texture for my whole body for painting (the body is one Object) but although i only unwrapped the body for the body image it still shows all UV unwrappings i did for ...
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27 views

Baking procedural textures not working completely

So I am trying to export this model that uses procedural textures to a game engine so I have been trying to bake emission textures for the diffuse but for some reason some of the textures bake as just ...
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23 views

UV mesh gets distorted in UV editor by scaling or moving

After unwrapping a cylinder-type of object (seams marked) I get three islands (top/bottom/side). No distortion, works as expected. BUT: As soon as I select one island (using the island selection tool,...
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56 views

Combining textures and UVs of a multiple objects into one

I have a scene with many objects with separate materials with textures and UV maps. I need to combine all the textures into one large texture atlas ideally with the current UV maps to save me some ...
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14 views

Combining meshes: UV maps are mixed together

Based on the following post, Blender seems to allow combining multiple UV maps upon joing their related items: https://blender.stackexchange.com/a/933/81391 My case seems to be pretty similar; My ...
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Why is this texture repeating when its set to clip?

I have positioned the black lines where i want them using object coordinates but for some reason it shows on the top of the hat as well even though the texture is set to clip which i thought prevented ...
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UV Reprojection help

I have a mesh that is generated by another system that I do not have access to. I need to make game ready assets out of it and part of that job is to make LODs. I came across an issue where once the ...