Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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68 views

Curved grid - Cycles vs. Eevee

I'm trying to create a simple animation moving the camera through a curved tube, which has a .png image (just a grid) mapped on it. My problem is that I see some differences in the lines when I export ...
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1answer
45 views

Using cube mapping to render planets

First question on this forum... I need to take a generated cube map then use it as a base texture onto a sphere in a material. It must have been done a gazillion times in blender but I just can't find ...
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26 views

Help me fix the seams on my mesh

I have unwrapped this model in blender but the seems are very visible in substance painter. How can i fix it? I want to achieve seamless texture.
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14 views

How do I unwrap this model for UV textures? [duplicate]

I'm trying to unwrap part of the model you see below. But whenever I press "Unwrap", it just gives an error message saying "Object has non-uniform scale, unwrap will operate on a non-...
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1answer
19 views

cant unwrap lowpoly mesh

Long story short : Im making a lowpoly mesh for game ready asset thing. The guys who does this said i should remove any unnecessary loops. However removing some loops makes my unwrap wrong. I'm not ...
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1answer
18 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
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2answers
44 views

How to Properly Unwrap an Intermediate Mesh?

I am running into trouble with what seems to be a simple UV unwrapping. THE INTENDED END RESULT: Essentially for the end result I am looking to place two sperate logos (size, shape and subject) on the ...
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1answer
31 views

Unwrapping not working and not giving any error message

I'm trying to apply texture to the walls of the building I got and in some faces I can unwrap images to apply the textures but in others (for example on the left side, in the bottom left face i can't ...
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1answer
29 views

Adding Graphics to a Tyre

Blender noob here! I followed this tutorial to model a tyre (in my case a bike tyre without the rim): https://youtu.be/a90cYLEbpi4 I'm really pleased with how it's looking and now I want to add some ...
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2answers
62 views

(SOLVED) UV Unwrapping does not work properly

So, i think many of you have been at the point of watching Blenderguru's beginner tutorial. I am currently at Part 5, Level 3 where you need to UV unwrap your cup. There are two problems, the first ...
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1answer
24 views

how to make a filled arch in blender

I have a super problem, I'm a beginner in blender, about 2 weeks, and I wanted to make an arch, but only it should be filled and with rounded edges, I was able to make the arch itself, but there were ...
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22 views

About UV unwrapping

After unwrapping and adding a checker texture, I get this issue. The retopology if the face is dense but the UVs seem like they are stretching. Whereas the retopology on the body is not very dense ...
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2answers
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Seam on edges of displacement map on rope

I've been following BlenderGuru's tutorial on ropes (https://www.youtube.com/watch?v=1drRNphACMc). It's a bit outdated but I've managed to get past some of the differences introduced in 2.8. However, ...
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Unknown uv-layer MeshUVLoopLayer(“NGon Face-Vertex”) appears while iterating an objects uv layers

I "discovered" a uv-layer called "NGon Face-Vertex". My goal was to get get rid of all other uv-layers except the active one. So i wrote: ...
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1answer
76 views

Python: How to select all mesh objects that has no images assigned in their material?

I wonder if there is a way in script (Python) to select all the objects that does not have any image attached to their UV? That is: all my objects do have UVs, but only some of them have some actual ...
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16 views

Texture Paint doesn't work in 3D view

Problem: I'm trying to paint roughness and later different colors on a car body. I clicked 'Unwrap'in the UV editor and went to Texture paint. I've created a texture for the roughness and connected it ...
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18 views

Export from paraview to blender to unity with colors

I imported a .ply file from Paraview to Blender 2.8, after which using the attribute node I attributed the COL color (a gray scale). Now my problem is to import this mesh (with colors) to UNITY3D. I ...
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2answers
149 views

Why are the UV objects scaled after “Project from view”

I'm trying to texture an audio cassette, which is something I do for the first time. When I select the faces where the texture should be applied on and then go for UV > Project view then the ...
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0answers
15 views

uv mesh propertional editing behaves strange

When I move a uv mesh vertex with proportional editing enabled, it doesn't behave as expected. The vertices that moves with the selected vertex are not the surrounding vertices but further away. See ...
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10 views

UV unwrap doesn't work / appear in UV Edior [duplicate]

I am trying to unwrap a rectengula object. Firs, I mark the seams and than unwrap it but it doesn't work particulary, the unwraped mesh does not appear in the UV editor window. It doesn't even show ...
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1answer
34 views

Transfer uv maps operation error or Mesh not identical?

here are two sets of mesh which looks identical, vert edge face count and even the vert index order are the same. when use “transfer uv maps” from 2 to 1, 1 as active object. mesh 2’s uv is messed up (...
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24 views

UV mapping loses edges & vertices

I'm a complete beginner who wishes to speed-up the rendering duration of my animation by UV mapping my background objects (that do not participate in the animation) into a 2D texture. However, ...
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23 views

UV Texture Mapping with Python Causes Crash

I am relatively new to Blender, not so much to Python, but either way I don't have a lot of experience with this stuff. What I am trying to use blender to do is import a mesh that was scanned with a ...
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1answer
37 views

Blender Not responding : What to do?

I need to unwrap a huge mesh and Blender stops responding each time I try. Blender continues to use my cpu at 15%. Does that mean I have to wait and the operation will eventually be successful? In ...
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24 views

How can I adjust this UV map edge?

I am trying to project a video texture onto a convex television screen. For some reason, no matter how I adjust the mesh edges on the left, that black strip is still showing. I don't think I have a ...
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1answer
36 views

How do I reset my UV window?

The object in that window are not showing up whereas it is right in 3D View: Q: How do I reset my UV window to display the object properties?
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14 views

Fill UV Face to bounds without stretching

I am working on a video game and currently designing models for a 3d dungeon. The dungeon creation works by piecing together these models, and as such they have to have consistent texture sizes across ...
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1answer
105 views

Why my exported UV map is different in size?

I did unwrap my mesh which consists of several parts. I did an export using EPS file format, then I applied several images to all the faces in Adobe Illustrator. When I try to import the texture back ...
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1answer
37 views

UV Project messes up UV map

I am trying to animate eyes using the UV Project modifier, but when I enter the empty I want controlling the modifier, the UV is messed up. Here is the mesh before I apply the UV Project modifier: ...
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1answer
25 views

Rotating repeated Image Texture/ Tile a Texture in 90° increments

I am trying to figure out how to randomly rotate an image texture that I apply to a simple plane. So basically, I have an image of tiles and I would like to have "the duplicates" to rotate ...
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15 views

Why i see edge lines of the uvunwrapped mesh on the painted texture blender 2.9

I have a model that I UV unwrapped and painted over it using texture paint. When I render the edges more specifically the UV map of the mesh is obvious in the texture. the texture map is set to 4096*...
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1answer
19 views

Game character UV map with Alpha Eyelashes

I am trying to add hair and eyelashes to my game character using transparency (Alphas). I was able to add eyelashes to the planes but I don't know how to make it work so that the eyelashes (and later ...
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1answer
22 views

Remove background colour from material [duplicate]

I want to have my material base colour a transparent to let the image below show through. At the moment highlited with pink circles the colour is black. I am adding an image texture to the material ...
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1answer
20 views

Blender 2.90.1|Where's the UV Layout Export function?

I'm using Blender 2.90.1 and I can't see the UV Layout Export In older versions, it has located on UV Editor > UV > Export UV Layout It's gone? Regards,
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When i export fbx file my textures dissapear [duplicate]

I try to use it on mixamo or unity. but there is no textures. I textured it with uv
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14 views

Data Transfer Modifier - UV map

I'm trying to transfer a UV map from mesh A to mesh B. Mesh B is a retopology of mesh A, using a plane mesh with subdiv+shrinkwrap modifiers and lots of extend edges. There are lots of option in the ...
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1answer
43 views

How do I texture an arrayed mesh?

As an exercise in Tabletop Simulator modding and learning Blender, I'm trying to recreate the game Kingdom Builder. This game uses different tiles to construct a board for each game session. An ...
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1answer
16 views

Having a problem with Normal Baking a high poly model into a low poly model. (with file included)

I'm having this issue where, yes i can bake the normal map, but when i apply it onto the lowpoly model with the normal map something weird happens in the middle of the model. I have no idea what to do....
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1answer
42 views

How to proceed to UV unwrapping

I used retopoflow 3 beta and retopologized it (retopology for the first time) and I think I am done. But now what? There are 2 modifiers added to the retopology mesh. Should I apply both of them then ...
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1answer
52 views

How to make the texture not follow the mesh deformations (Bouncing and stretching ball)

I want a bone to control the rotation of a ball. But the stretch bone also rotates it, since the texture follows the mesh and stretches and rotates with it. So the texture needs ignore the mesh rotate ...
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10 views

Babylon files to GLB skips UV's

I am wondering how does exchanging a BabylonJS file between 3ds Max and Blender works. When you receive a BabylonJS file you need to convert it in BabylonJS Sandbox to GLB The BabylonJS file has a ...
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1answer
14 views

Wrinkling in flat UV

Adjusted a model to accomodate a few holes. For some reason there is a wrinkling in the applied UV. I went in and tried eliminate any overlapping uv's that may have produced this issue. I cant seam to ...
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1answer
37 views

How do I add separate transparent images on an object? [duplicate]

I'm a beginner on blender and I'm still trying my best to understand nodes, UV editing and basically everything texture related. I am trying to make a story dice which means I am trying to add ...
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33 views

How do I texture crates like this?

I'm trying to make a Crash Bandicoot Fan Game But I encountered a problem texturing the ever-so famous crates... I cant get the texture to have the inner box be the 128x128 cartoony wood texture while ...
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19 views

Blurry image texture

I have 2 separate textures that are the same resolution... But when compared side by side, one looks more "low res" or blurry than the other... help?
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26 views

My textures in my render look different than in the preview render 2.8 (Solved

I don't know why my render looks different than in the preview. Got any help? edit: I fixed it, some guy gave me some pointers and figured it out https://drive.google.com/drive/folders/1csDJXr-...
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20 views

Baking textures problem

I wanted to know how can I bake my normal map. I have high-poly and low-poly object and I unwrap only low-poly. Next I create texture and material for low-poly object and I turned texture on Image ...
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18 views

Straightening a circular object's UVs for trim texture [duplicate]

I want to unwrap a circular shape completely straight for trim textures. But when I do, I got a problem with the texture. It doesn't project right onto the object. I unwraped the model then I took one ...
2
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1answer
39 views

UV wrap a rectangular texture on a circle mesh

I'm a programmer who's trying to get into modeling, but i'm having a hard time achieving the effect i want, in the way i'd like to. I have a circular mesh, on this i'd like to project a square texture....
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16 views

merge a ply-file with png

i am a newbie in using blender (just change from tinkercad, sorry) i have the problem that i can open the ply-file in blender, also export as obj, for example. And I have a png-file which seems to be ...

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