Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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18 views

How can I quickly switch the displayed texture in the UV Editor?

when I work with materials, each time I need to manually switch the texture in the list. is it possible to do this with some combination or addon?
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Glossy screen print on a bottle surface in Blender 2.9 [duplicate]

Total noob here. I a trying to create a glossy screen print effect on a bottle I am designing. I am using principled BDSF for the bottle material, and I have a label texture bringing in a transparent ...
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Problem with doubled UVs and Textures

I am working with some models, and most of them come like this, with a line in the middle that delimits the model in this two uvs. What's happening here?
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How to align 2D UV map for wood slat ceiling

Forgive me if this has been answered before, I am trying to align a UV map for a wood slat ceiling as you can see in the bottom image. I have tried aligning the UV map manually by rotating 90d but the ...
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Coloring an imported model [duplicate]

I have a mixamo model (in plum color) who I got a walk cycle for. I need his colors to look exactly like the one behind him, but can't figure out how to do it. The colored model is separate shapes and ...
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20 views

Creating brick texture mortar at UV seams

How can I make the brick texture also have mortar towards UV seams? The arrows in the screenshot point toward edges which I've marked as seams and where the mortar is "missing". Thank you ...
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1answer
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How do I change the UV Mapping algorithm, for example LSCM to Angle Based?

Is there a GUI option to change the algorithm ? I want to compare all the options Angle Based, LSCM etc. I'm using UV mapping to correct image distortion. I'm not even sure what the default algorithm ...
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Rigging a handmade skeleton/rig

've been trying to get a solid walking animation. I found one on Mixamo that seemed to work well, but I can't color it at all, as my creation on the left is made up of different, separate shapes and ...
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31 views

How can I use the “Fill” in texture paint on only a single face instead of the entire uv map?

Kinda like what I did with the red in the image, but more precise with the drawing. Also I'm pretty new to Blender so don't expect me to know everything yet
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How to fix problems withe textures of imported model?

I downloaded a fbx model from cgtrader.com. The model contains textures, but doesn't look good. First problem is that the textures of the head aren't placed correctly. The second problem is that the ...
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Unwrap UVs preserving seams AND proportional face area?

I am trying to figure out Blender's UV unwrapping options. I need to preserve seams so that seam borders correspond to UV islands/shells. I also need to preserve proportional face area, so UV face ...
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Problem with the marked seams after UV Unwrap

After I have marked the seams for the UV unwrapping, if I put the model in object mode, it looks like wherever I have used ...
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Texture painter brush will not paint on partial pixels. Is there a good workaround or fix?

So I am learning how to model with a pixel art texture style and I wanted to use texture paint as shown in this video which you should not need to watch to understand my question. I break the rules of ...
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9 Different material to one texture file [duplicate]

I am trying to bake Different materials to one texture file. I tried a few tutorials on Youtube and followed a few guides here on this forum. How ever none of them are working for me. Everytime when I ...
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add a color to eyes in my dog model

I already have a dog texture image and is placed on the dog model but I want to color one of the eyelids of dog to greenish what I want to achieve is this like one of the eyes should be green like ...
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Unwrapping problem, UV only takes up a small space

After having marked the seams of my mesh (a building) when I want to unwrap, all the UVs are concentrated on the left and in height, the same thing happens with the smart UV project option. If anyone ...
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About Texturing workflow

I sculpted a model, I retopologized it, and also uv mapped it. Now I want to give texture and colour it. How to begin? Should I bake normal,ambient occulsion maps first then texture the uv planes? Or ...
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Rendering problem: Messy render

What could be the cause of these rendering problem? I use Blender 2.82. And I tried everything I know to fix it but the problem still persist. Anyone can help me about this? thank you. I use cycles to ...
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Bad bake not sure why

I did the model in blender, Here my UV layout. I got some repeating elements (legs) so i stacked them. Then i moved them g+x+1 for them to bake in substance and re-imported back to substance with ...
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1answer
23 views

Can't Seem to Fully Isolate Already Separated Islands in UV Editor

This is the first project in Blender, and I managed to create it up to this point using online tutorials for sculpting and retopology, adapting them to how I want my character to look. Now I have to ...
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Substance Painter hegiht map texture is missing details in Blender (Low poly)

I made this texture in substance painter with some little details in the handle and handle protection: But after exporting the textures and importing them in blender most of the details are missing: ...
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25 views

How can I have multiple separate texture maps for separate objects? Is it possible?

I'm new to blender and trying to model a character, but I still don't have a full understanding of UV maps and texturing yet. He's got quite a few parts, so I was doing my best to fit everything onto ...
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29 views

UVs applied in viewport, but not in render

I noticed that one of the UVs on my model does not appear the same in the viewport as it does in the final render. The appearance in the viewport is correct, and matches what is shown in the UV editor,...
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Is a good edge flow essential for uv-mapping and texturing?

i'm busy trying to make a guitar in Blender and I wondered if it's necessary to have a better edge flow in the head of the guitar when I am going to UV-unwrap the mesh. I have no shading problems and ...
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The textures of a model do not bake into a single new UVmap

I imported in Blender a .fbx file from Unity. It's a jungle hexagonal tile made of many meshes that I joined together to form a single object. I've been trying to bake all the textures in one UV map ...
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Why does all colors and effects not export to unity? [duplicate]

Why do all colors and effects not export to unity? All the white shading on edges and the brown color does not show in unity? I'm using a color palette where I scale the UV to 0 and then use g to move ...
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Are UV unwraps with identical settings the same every time?

If I have two identical objects with the exact same geometry and seams, and I unwrap them with the same settings, will their respective UV unwraps always be identical? Or is there any randomization ...
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“Extend” a UV map for use in volumetric materials?

I have a cube, and it's UV unwrapped, I can't get around that, and it has a transparent texture on multiple sides. I thought I could fake depth by plugging it into a volume, however, I quickly ...
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UV unwrapping stretching image while using Displace modifier?

Hi guys I'm hoping someone can help me out with this problem as I'm getting really frustrated with it. I have this cylinder like shape that I'm trying to use the Displace modifier with. I want to use ...
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18 views

Making a model UV map for Unity engine - how to do it, so I can assign materials in the editor?

Sorry for the title, but I had no idea how to form it. I have recently received a corridor model, and I wanted to texture it. I did it like this: Made one big unwrap of all model (the model itself ...
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24 views

How to have multiple unwraps for respective textures on one object?

I am trying to add two textures onto one object with an add shader and want to control two different unwraps for them, but to my observation it's constrained to one unwrap which changes the unwrapping ...
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22 views

black around an image set as image texture (jpg or png)

I have made a cylinder, unwrapped. I want to wrap an image on it, but not to cover all the cylinder. If a scale it down, i see black around my label instead of object's material. How can i fix this? I'...
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15 views

Where to start with UVW files and adding them to a object

so I have ordered a model and textures from someone and they have sent me over the .fbx file containing the model. He has also sent 3 uvw files. I know it has something to do with wrapping or ...
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Is it possible to put an image on a liquid body?

I'm trying to get a melting effect of an image by making a viscous liquid cube but I can't find any way to arrange a UV to the liquid. Is there a way around it?
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UV unwrapping isnt woking [duplicate]

Not sure why its not letting me unwrap I have a seam and everything selected. This also pops when I try to UV unwrap
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How to iterate through UV faces via Python code [duplicate]

I have a model and I have unwrapped its faces using simple cubic unwrap. I would like to iterate through the unwrapped faces and select and apply a few operations from external addons to each of them. ...
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32 views

Bevel Modifier: apply before or after UV unwrapping and texturing (especially on Substance Painter)? [closed]

Say I made something in blender using Hardops and BoxCutter we got nice bevels, no overlapping, normals are correct. Then I apply all the cutters for UV unwrapping and texturing in Substance Painter ...
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17 views

Applied mirror effect, want to UV paint without mirroring, but it still mirrors

I'm having issues with UV painting without it mirroring the image. I wanted to mirror a section of the object, so I drew that section and applied the mirror modifier so it would work individually. ...
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Trying to set up a character model for pixel textures. I want some parts' vertices to align with their own rotated grids. Is this possible?

So I have a character and he looks like this: He is my first blender model and I made him with intent to give him pixel art styled textures similar to Rich Edwards' pineapple smash crew models look. ...
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17 views

UV Warp distance units in blender 2.92 not scaling correctly

Using blender 2.92, I have my scene units set to: Unit System: Metric Unit Scale: 1.0000 Length: Centimeters Then I have imported a lego man who is about 5cm and dimensions in "Item" panel ...
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32 views

Purple object, UV wrapping

I am creating a uv wrap around my doughnut, I go to the shading section to add nodes to create a texture to the doughnut. After I link the noise texture, image texture, texture coordinate and ...
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25 views

Dispalcment modifiers coffuses normal direction

When I use displacemnt modyfier on the model it displaces the faces only on x axies insted of perpendicular to the face. But normals of model are set to by perpedicular.
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1answer
37 views

Blender - apply image texture to specific parts of the object [duplicate]

I've been trying for so long to apply an image texture to a specific part of an object in Blender for a while and I really need an opinion of an expert here. So, my object looks like below (front, ...
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Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
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18 views

UV unwrapping models with multiple subcomponents for software like Substance Painter

I am modeling some stuff for my Unity game, and I want to start texturing them. But I have problems with UV unwrapping from the beginning. I did of course some research, watched tutorials, but most of ...
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1answer
32 views

Is there an easy way to create a model with multiple texture inputs and then easily switch between them?

I created a model in blender and wrapped it with two custom images, I want to be able to toggle between each wrap. Is there an easy way to have two inputs for the wraps and then turn one off/on? I ...
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How to apply a repeating texture to a model so that there is no stretching and lines up?

This is the pattern I'm thing to use I got close by using project from view but as expected the top and sides are stretched, what is the best way to apply this image?
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Why is the new seam not effecting the UV map?

I'm in the process of texturing this ship I downloaded and I am trying to unwrap it. For some reason the UV map will not change when I create a new seam. Is this some kind of bug, or am I missing ...
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1answer
52 views

How to UV Correctly?

I cannot find any useful tutorials somehow. My model has awful UVs and I want to know how to fix them. What is the workflow to fix this type of thing or a useful tutorial for it. I do not know much ...
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145 views

How to project a texture on objects in an (fSpy-imported) scene?

With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...

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