Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

Filter by
Sorted by
Tagged with
0
votes
0answers
22 views

Blurry Text On Model After Render

I'm UV mapping some text which I did in Illustrator and exported PNG 300 resolution. And I rendered it using cycles and EEVEE. Cycles render gives a more crisp image of the text, while EEVEE seems ...
0
votes
0answers
12 views

How to Unwrap UV's without based from vertices like this?

I've found out some .py script that convert obj's to element. The result was still .obj but the UV's is auto generated, when i open the UV Editor.. its seems the UV is already optimized, the uv map is ...
1
vote
1answer
43 views

How can I fix the streaking on the side of this cube in Blender 2.83?

I recently used Blender 2.83 to create a textured cube. I first made a UV map, and then applied a texture. I also scaled the texture using the Texture Coordinate, and Mapping modules in the Material ...
0
votes
1answer
19 views

How do i add a transparent texture over my material?

I am trying to add this rust texture that I found over my brick texture cube. The rust is transparent, and i am selecting a specific area of the cube to have the rust over. I separated the specific ...
0
votes
1answer
28 views

(2.8) Do you need to apply subdivision surface mod before UV unwrapping for texture painting?

I am relatively new to Blender, using 2.8, and just made a model using the subdivision surface modifier. I'm onto the texture painting phase, but whenever I select all geometry in edit mode and unwrap,...
0
votes
1answer
11 views

Can we copy UVediting colors of an object and paste it into our Layout object [closed]

I am modeling a house and using UV editing now but when I click on Layout the colors are gone I want the same colors for my Layouts panel so will I have to make individual materials and assign each ...
1
vote
2answers
31 views

how i can texture paint this flat face of my model?

im making a model for an university assignature. it consists of a geology cross-section with realistic terrain in the top, and flat faces in the sides. I don't really know if the edges of the faces ...
1
vote
0answers
7 views

UV Editing Weight

Can you add to "UV Editing" function to see errors with UV like a stretching or compression without using checker? like a color warning radius or something, i think this is help to detect ...
0
votes
2answers
30 views

UV Mapping tangle

I had some issues with UV mapping walls in a room design that I thought I had sorted out but recently, after a couple of changes to the associated walls, it has all gone to pot and, at some point, I ...
1
vote
1answer
22 views

UV editor showing colours as hazy [duplicate]

I've been following along with Imphenzias video on Low Poly modelling and when i get the part of picking colour in the UV editor the colours are hazy and cloudy. like steam on a mirror if that makes ...
0
votes
1answer
21 views

Baking normal for high poly sculpture not applying to low poly mesh

I will list the steps that I did - I opened the high poly mesh that was initially sculpted, with multires modifier on. (I did not apply the modifier) I duplicated the high poly mesh and made a low ...
1
vote
0answers
24 views

How to project a video onto a mesh using UV Project modifier?

I'd like to project a video onto a mesh but the projection is distorted when I use the UV Project modifier. What I basically would like to do is reconstructing a scene. I already have a camera track ...
0
votes
1answer
21 views

Texture not exporting [duplicate]

I made and object in blender with checker texture but when i try to import it in unreal Engine it only imports with object. The texture is not imported
0
votes
0answers
12 views

Textures appearing different in Edit and Object mode, need hints on fixing

So I build this object, fixed the UV Mapping kinda. It looks perfectly ok in edit mode but glitches when switching back to object into an unfixable mess. Hope anybody can help me out with this one. I ...
1
vote
0answers
35 views

Donut texture painting : weird patterns appear

Im currently in "Part 3, Level 2: Texture Painting" of the donut tutorial made by Blender Guru. As I started painting the donut in "Texture Paint", weird patterns started appearing ...
1
vote
0answers
12 views

Artifacts Problems when bake diffuse texture

I'm having problems baking a texture, I can't understand what these artifacts are due to, it only happens with the diffuse, can anyone tell me what it can be? I share a detail of the image. Thanks in ...
0
votes
0answers
44 views

How to convert a texture in to different format for a customised human head model?

I have a human head texture (and head mesh .obj) which is generated from an image using Deep Learning. I have a human body model (mesh .obj) which I need to apply the texture to. I need to apply the ...
0
votes
0answers
17 views

What is the workflow to use a UV Texture Atlas to assign faces a texture?

Blender noob here... I was pointed towards a texture atlasing technique on here as a method to 'paint' a model using a tileset. So I downloaded a tileset and have been attempting it for hours, but ...
1
vote
1answer
19 views

How to uv texture with mirror modifier

I have mirror mesh, i want to apply a logo on it. why its repeating i dont want to apply mirror modifier. Any suggestion or help. Thanks
1
vote
1answer
21 views

Creating a UV Map from a shrinkwrapped sphere

I'm not quite sure how to explain this, but I try as good as I can: I want to create a UV Map for a room with 8 walls that has a sphere shrinkwrapped onto it, so I can project equirectengular video ...
0
votes
0answers
6 views

How to mirror uv-island, and if doing so wouldn't cause problems with baking normal map?

I'm modeling a gun for a game, and I need to mirror right side of it, yet when I place the uv-islands together, after using "Pack Islands" they're becoming separated again. Is it possible to ...
0
votes
0answers
17 views

How to bake animations to textures (as image sequence?)

I'm trying to create content for projection mapping on a real object! Basically I made a model of the object and unwraped it, created the content over the UV map (in After Effects) and then used that ...
0
votes
0answers
18 views

How to convert a selection of faces in a UV map UV for a texture?

I'm making a montanouos landscape as a single mesh in v.2.83 and would like to assign different materials (not hand painting). I used select similar /normals and created a vertex group. How can I ...
0
votes
1answer
29 views

Understanding Texture Projection and UV Mapping

I'm trying to get my head around UV mapping in Blender, having never had to use it in other CAD packages. From what I can tell from various tutorials, UV Unwrapping is pretty fundamental, so I'd ...
0
votes
0answers
17 views

Unwrapping a Samsung s10 plus

This is my first post here but not my first issue with Blender. I have always been able to solve these problems by either watching a youtube tutorial or finally figuring it out by myself. But that is ...
1
vote
1answer
17 views

How can I effitiently pack texture according to existing UV?

I have an UV (f.e. projected from view) and an image, and I want to rip the image and destructure UV to pack texture more effitiently. Can I somehow auto-generate a new image and UV that uses 100% of ...
0
votes
1answer
37 views

Multiple UV for unwrapped object

Creating a plan of a room with 2 types of wallpaper. I am using a UV map for each wallpaper. I managed to get the UV map for wallpaper 1 (called StripeWallpaperLivingRoom) to successfully apply to the ...
1
vote
1answer
39 views

How to bake with Blender 2.82 and keep shading information?

I am having issues baking in blender. I'm new to blender so I don't know what I am doing wrong. I have the UV mesh unwrapped and a blank image-texture selected for it to bake to. But whenever I bake ...
1
vote
1answer
45 views

How to unwrap a mesh from view in python. blender 2.8

Hy All Im a blender noob trying to get a font texturised in blender. Thats how i plan to do it: create the font (is a curve) convert the curve to mesh uv_unwrap the mesh from view (i need just plain ...
0
votes
0answers
18 views

Is my Blender>Painter>Blender>Unity Workflow Correct/Optimal

I'm modelling hard surface objects (boxes, machines etc) for Unity Game. I already have previous versions of these models in game, all working, using fbx with Unity standard material setup using ...
0
votes
0answers
20 views

No active image when baking texture

I'm new to blender, so it could be something very simple, but I've been trying to get this texture to bake for two days now. I've watched a bunch of different tutorials and I keep running into ...
0
votes
0answers
13 views

How to transfer multiple textures/UV maps between two rigged meshes

I'm trying to texture my character in Blender. The original mesh came from DAZ, and was sculpted a bit in C4D before being brought into Blender for Rigify rigging and animation. Now I've made the ...
0
votes
0answers
17 views

How do I manipulate two UVs at the same time?

I have two objects and I want the scratches from the overlay to be consistent. Its fine to begin with but then if I want to make the scratches smaller then the UVs become out of sync since I can't ...
0
votes
0answers
29 views

How should i unwrap this mesh so the texture won't stretch at edges?

so this is supposed to be a speaker grid ( I'm using texturing instead of modeling it), the problem that it's stretching around these curved edges, I don't know how to wrap it the right way yet. Thank ...
0
votes
0answers
15 views

Is there a way of applying tile based textures to individual faces?

Most of the textures I make for environments will be like tilesets. That is, 1 face = 1 "tile" of a texture. Is there any quick way of applying tiles to faces?
2
votes
1answer
74 views

What is the replacement of 'scene.render.layers['RenderLayer']' in blender 2.8?

It seems that the property scene.render.layers['RenderLayer'] is no longer available in blender-2.8. I just want to set the ...
0
votes
1answer
23 views

Copy UV Islands to another UV set?

Can you copy UV islands from one set to another on the same mesh? I have two UVs that are mixed up and I want to separate them.
0
votes
0answers
12 views

Blender Cubemap image export

I am trying to create a cubemap texture to export to Unity. I attached each texture to each cube face, any idea how to unroll the faces so i can export as an image (not sure how i will export the UV ...
1
vote
2answers
59 views

Why does this model unwrap despite having no seams marked on it?

I am very new to Blender and wanted to use the program to UV unwrap a 3D Pokemon model from the games to use it as a sewing pattern. Now after watching some basic tutorials about unwrapping and ...
0
votes
1answer
39 views

what happened to my glass reflection?

i am currently following blender guru's beginner tutorial following instructions every step of the way. as soon as i added the droplet texture at the end of part 5, level 3: condensation, the glass on ...
0
votes
0answers
22 views

Some textures are missing when exported to OBJ

I am new to Blender and currently using it to model real-life people. I use Meshroom to perform the photogrammetry of the body, and later use the FaceBuilder addon from KeenTools for a better looking ...
0
votes
0answers
13 views

UV map no longer working on exported files

For a couple of years I have used Blender to make simple 3D buildings for use in Microsoft Flight Simulator. I build the objects, create a UV map (usually with SmartUV), the export the object and UV ...
0
votes
0answers
13 views

UV mapping and exporting to Unreal Engine 4 problem

First off: this is my first blender project, and I have just about zero knowledge of UV mapping. When I select all vertices of the character, and then use smart uv map, then try to use the exported ....
0
votes
0answers
21 views

Blender To Substance - Large Texture = Low Quality Problem

So I have been having problems with texturing in Substance painter Due to the Texture being way to large. I use blender and before exporting I UV Unwrap Large meshes by "Smart UV Unwrapping"....
0
votes
0answers
19 views

Help with Exporting/Baking Character with Multiple Textures for Mixamo!

I'm a bit new to Blender and I'm struggling with getting a character ready for use with Mixamo. My character is made up of multiple meshes, textures, and UV maps. From what I understand, I need to ...
1
vote
0answers
16 views

Export Material View OBJ for Reality Converter

Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
1
vote
1answer
26 views

Why is my texture distorted after using Smart UV unwrap? [closed]

When I use smart uv unwrap the texture from my model will be distorted. Do you have an idea what it could be? Sorry if my English isn't realy good.
2
votes
1answer
26 views

Convert Sphere UV Coordinates to Object Coordinates

I am trying to procedurally flatten out roughly one half of a sphere by using displacement. This would be easy to do by using Object or Texture Coordinates, but since I need these to be preserved for ...
1
vote
0answers
29 views

I can't get a photographic image to map to a train wheel

I've been struggling to learn blender for a year, and it's finally all coming together but for one problem. A toy train features prominently, and every thing llooks great except for the wheels. I can ...
0
votes
0answers
10 views

How to create a UV screenshot before exporting it to Photopea?

I am not in the newest version of Blender with a Mac, so most of the websites tutorials don't apply to me. How can I create a UV screenshot in Blender? I am very new, so please explain clearly. I ...

1
2
3 4 5
68