Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Blacks not showing up on my texture

The image on the shirt has black in it however it does not show up. It is a png. I have a fabric texture on the shirt and mixed the image and used UV Map to size and position. What am i missing? This ...
Zippa's user avatar
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2 votes
1 answer
33 views

Texture size different in one surface

I'm trying to put material on the one surface, but texture size comes out different in certain areas. So the result looks like the material is stretched badly. I have tried with the check texture to ...
UNSENT's user avatar
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26 views

UV Packing texel density

Is there any way to pack UV or organise UV islands without changing there UV scale? I'm trying to configure a whole scene with 20.48/cm UV texel density. But when i try to automate the storage of my ...
Salvaticus's user avatar
0 votes
1 answer
38 views

Intersection of procedural road cause UV artifacts

I am working on a road generator that uses a curve to create a path and a spline parameter to generate UV. However, I have a problem with handling intersections. There appears noticeable artifacts. ...
Chirva Danylo's user avatar
1 vote
1 answer
32 views

UV texture with problems when joining one mesh to another

I would like to know if I can solve this problem: I'm editing a character in which his body is covered by an image texture, but the character has separate body parts (leg, arm, etc.), whenever I try ...
NatCorsi's user avatar
0 votes
1 answer
14 views

Black triangles/weird texture on character

It only appears on this character, and it can't be the light because even if I shine a spot light on it, although its not black, the outlines are still there. I noticed it wasn't affecting a character ...
Dark Memes's user avatar
2 votes
1 answer
18 views

uv mapping opposite way

hey all so I have a normal texture written a name on it 'MARIA* when I UV project from view , the texture on the mesh is fine but the letters are the opposite way as you can see in the picture? how ...
Games nr's user avatar
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87 views

How to make uv map for object if I have uv mapped texture?

I have uv mapped texture and object without uv map. How can I make uv map for this texture or what is the best way to make a similar texture with uv? Object Texture
Михаил Байраков's user avatar
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20 views

UV unwrapping instanced geometry node setup

I'm attempting to unwrap this geometry node setup such that all of the upright faces are unwrapped on one single uv island. My setup: My current UVs: I'm running into a couple problems and I'm ...
Ethanguin's user avatar
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0 answers
28 views

Poor quality of texture painting

Im still learning blender and have just created a simple racetrack with some red and white curbs. I have added colors by selecting the objects and applying different materials. Now I want to add a ...
ultraaura's user avatar
0 votes
2 answers
29 views

Why is the texture viewport mode not working only on this object?

As you can see the texture shows up on all objects except this one. What’s wrong?
Raphael Mantion's user avatar
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0 answers
26 views

Model showing wrong texture through UV map

I'm trying to fix a specific plane on my game rip to show the correct textures, and it's showing the textures from a completely different material on it instead of the correct one. Here is the type of ...
UFCosmo's user avatar
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1 vote
1 answer
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Why is my brick material distorted around some of my faces?

I'm trying to make a simple mesh of a brick room with a corridor. For some reason, it gets squished by the faces at back and front, and I can't figure out why. Also, when I unwrap, some of the faces ...
Engidu's user avatar
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0 votes
1 answer
56 views

How do you sculpt without messing up geometry?

I feel like I must be doing something fundamentally wrong in blender. Every time I sculpt I seem to create geometry where faces overlap/edges inside of faces. unintentionally. I can even be very ...
user280339's user avatar
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0 answers
20 views

Noise Texture on Hair Mesh is Flowing the Wrong Way

I'm not quite sure how else to word this, but I have a hair mesh with bangs that I'm trying to add a roughness map to. I'm making it from a noise texture, but the flow of the noise texture is not ...
Knot_In_A_Cent's user avatar
2 votes
2 answers
267 views

How can I animate this material like this?

In Blender, I have two materials; one of them is for the face, and the other is for the lipstick. These are the nodes of the material of the lipstick: These are the nodes of the material of the face: ...
dsa's user avatar
  • 35
0 votes
1 answer
33 views

How to unwrap uv's on multiple objects at the same scale?

when i do use blender for complex architectural scenes, there are some times that i don't have time to unwrap uv's of each object carefully , and i do want to uv my objects asap , smart uv project and ...
hamed.design's user avatar
0 votes
1 answer
34 views

What is the best way to UV unwrap a brick texture on a circular shape with the bricks aligned?

I want to UV unwrap a gothic flying buttress and some other gothic objects (like gothic arches for example) which are often made of bricks. But no matter how I try to UV unwrap them, the bricks don't ...
aretrousersok's user avatar
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0 answers
23 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
1 vote
1 answer
40 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
2 votes
0 answers
26 views

UV Unwrap with correct rotation

I'm wondering if there is a way to make unwrapping process faster and more pleasant. So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
Lilia Lilia's user avatar
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0 answers
36 views

How to unfold UV texture

I merged two different meshs to make the object in this picture. And I attempted to visualize whole UV texture of this mesh but only came out that a picture of tongue which have been assigned to ...
PO EX's user avatar
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0 votes
2 answers
31 views

How to use a UV set generated in the Shader Editor in Geometry Nodes?

I have this simple projection mapper that generates the UV quickly as I want them and I would like to have this UV set exported in the FBX file. So my idea is to be able to read the data from the ...
PolyMad's user avatar
  • 812
1 vote
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18 views

Is it possible to unwrap based on vertex group (weight)?

^This I have a dog character with all the bones properly named and have vertex groups However, when I try to unwarp it (even with smart UV) the result is not as desirable. (It's splitting to mostly ...
Lyserus's user avatar
  • 11
0 votes
0 answers
19 views

Change order of object's UV segments

Let's say I have a model consisting of 3 UVs. This is how they are created by default by typing "U" and selecting the top most option "Unwrap": But I would like to "reorder&...
fafa's user avatar
  • 93
0 votes
0 answers
27 views

How to paint by face using a color palette and UV coordinates

I am painting a low-poly mesh and I want to use a color-palette (that I could switch on the fly by replacing a texture). The workflow I know (as described in this video), is to go to edit mode, select ...
Hugal31's user avatar
  • 101
1 vote
0 answers
54 views

Geometry Nodes : set position based on distorted UVs

I've been fighting with this for hours and can't wrap my head around it. I am using geo nodes to distort the U axis of some UVs using a float curve. I then use the distorted UVs to display an image. ...
holybobine's user avatar
0 votes
0 answers
25 views

Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
JSM_Parametr's user avatar
1 vote
1 answer
43 views

How to interpolatively fill in a UV map?

Say I have a mesh unwrapped, and then because of changes I make to the mesh, a patch in the middle of the UV map gets messed up. The rest of the map is still good. Can I sort of interpolate this ...
TheLabCat's user avatar
  • 6,131
1 vote
1 answer
38 views

One of two uvmaps is not showing image

I have defined 2 uvmaps on one object. I assigned different materials with the same color but different images. For some reason only one is showed up - why? As you can see, the 1st UV works just fine: ...
fafa's user avatar
  • 93
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0 answers
29 views

I can't "smart UV Project"

I'm a noob in Blender, and I was following a tutorial (https://www.youtube.com/watch?v=pJaF7NBJudk). Around 1:27, he used Ctrl + Numpad, and from that point onward, I couldn't enter edit mode in that ...
Louis Verbeke's user avatar
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0 answers
28 views

Transfering UV and more after retopolgy

Some time ago i decided to finally buy Quad remesh , so i can work with light versions of super duper heavy characters in animations. But after remeshing those , all data ( uv , textures ) are of ...
ShuLien022's user avatar
0 votes
1 answer
22 views

Selected to active baking produces stretched faces - Blender

I have an issue when baking Texture faces are stretched after baking "selected to active". It only bakes the textures if the normals are flipped on my active object(scanned mesh). Things I ...
IoanF's user avatar
  • 1
0 votes
1 answer
23 views

How do I distort a 3d animation on a horizontal table for an observer who is sitting at the table?

Scenario: A person is sitting at a dining table, looking down at it, as would someone looking at his plate, while a projector fixed on the ceiling is projecting a 3d animated video on the table. The ...
projection beginner's user avatar
0 votes
1 answer
37 views

A problem with texture changes when joining meshes

I have a "wing" model that is made to look like it is made from palm fronds rather than feathers, so the color texture is designed for that - each leaf on a frond has a shaded color (using a ...
Eric Eaklor's user avatar
2 votes
1 answer
177 views

Get edge seams from UV islands in Geometry Nodes

If I pass mesh in with a UV map, I'd like to get the edges of the existing UV islands from the UV data, in order to separate the mesh into comparable islands, pull the island edges out into a curve ...
Emily's user avatar
  • 329
0 votes
0 answers
20 views

Problems when unwrapping the UVs

guys. I'm new to blender and trying to learn. But I'm having a lot of trouble unwrapping the uv. Whenever I open the shell it gets twisted or crooked. How do I correct it and leave the shell in the ...
Humberto matos monteiro's user avatar
1 vote
1 answer
36 views

UV map texture missing when edit the model

I had a problem when I edited the model. and adjusted the UV, but when I spread out the UV, only the part where the UV was visible There are only hands and feet as shown in the picture I attached. (I ...
Ratchapon Krai-am's user avatar
3 votes
1 answer
34 views

How to feed seams to blender as an input file

I have a mesh whose seams have been detected (and saved as a file) using some algorithm (not Blender). The edges which represent seams are stored in the file. Essentially all the face edges (...
user27665's user avatar
  • 133
1 vote
0 answers
64 views

Geometry Node - Force UV Unwrap orientation

I'm using UV to project a grid of point on my mesh to create a rooftile. However, sometimes the UV unwrap node gives me UV that are not oriented properly. They are tilted. The Pack UV Islands rotate ...
Julien Gauthier's user avatar
0 votes
0 answers
35 views

some faces not showing material correctly

I have this simple star mesh where 2 faces don't show the texture correctly. I've unwrapped the UV, deleted the faces and remade them, and made sure the face orientation is correct.
wthvideoproduction's user avatar
0 votes
0 answers
21 views

Fur texture distorted [duplicate]

I set up a hair particle system in Blender and tried to project the color from my model onto the fur. However, when rendering, my fur has the color but it's distorted, and even with texture ...
random guy's user avatar
0 votes
0 answers
38 views

I'm trying to make a 3d model with a texture paint on it. For some reason when I go to rendering/shading some of the textures/colors are gone

This is pretty much my first character i've modeled. I painted some texture on it (basically just made the horns black. So for some reason the black color on the horns are gone and instead are now ...
Petunia's user avatar
1 vote
1 answer
52 views

3D Model and texture are pixelated and streched

I am new to Blender and want to make a floating island 3d model so I started making the rocky bottom part I followed this tutorial (https://www.youtube.com/watch?v=-RQ7PDzPVAc) and this is what I got: ...
Brockdish's user avatar
0 votes
0 answers
19 views

Why doesn't my UV editing want to show?

I decided I was going to cut a hole into my comb and when I when I finished, I went to check out UV edit to low poly my mesh and it only does the inside and not the outside.
24k Edgar's user avatar
0 votes
1 answer
48 views

texture displacement messed up with extrusion

I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm ...
Noa Perlmutter's user avatar
1 vote
1 answer
63 views

Combining UV Coordinates of Multiple Objects in Geometry Nodes

I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
Destrosvet's user avatar
0 votes
0 answers
52 views

Why doesn't Unwrap/UV Smart Project do anything?

Whenever I press Unwrap or Smart UV Project, nothing happens. I've looked everywhere and no one seems to have the same issue. Can anyone help me? The steps I go through: 1, click on the model I want ...
kidding just Eli's user avatar
0 votes
0 answers
22 views

bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
1 vote
1 answer
138 views

Shrink sleeve label on bottle product

I am new to the blender and creating a fitness-type product (Below is the sample image). Now, I am facing issues wrapping the label around the product like the given image. Is there anybody who can ...
Kashif Asad Aafreedi's user avatar