Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

Filter by
Sorted by
Tagged with
88 votes
6 answers
89k views

How do I completely remove an image from my .blend file?

I'm creating a model for a 3D game that will eventually be exported using a custom Python script. This model makes heavy use of UV textures. However, the project now references a bunch of images that ...
Nathan Osman's user avatar
  • 1,413
39 votes
1 answer
99k views

Why doesn't my unwrapped model appear in the UV Editor?

I'm trying to unwrap a cube (I know, super complicated). I've got the seams marked, the UV editor open in a 2nd window, and all the geo highlighted. When I tell the cube to unwrap nothing happens. ...
Stinkhorse's user avatar
37 votes
2 answers
57k views

Possible to bake texture to new UV map?

I have a finished model where the UV maps overlap - lots of wood that isn't detailed to be particular to the model. I'd like to re-map the texture so that specific details can be added. I'd like to ...
jzx's user avatar
  • 821
34 votes
2 answers
144k views

Render not showing UV texture

I have added a texture to a cube in the UV editor and it shows up fine in textured view But when I render it there is no texture What have I done wrong?
Qwertie's user avatar
  • 7,016
34 votes
4 answers
58k views

What is the best way to unwrap a sphere?

After reading How to get perfect UV sphere Mercator projection? It seems that there is no perfect solution for getting rid of the stretch at the poles of UV spheres. According to What is the ...
gandalf3's user avatar
  • 156k
34 votes
3 answers
39k views

How to get perfect UV sphere Mercator projection?

I'm trying to unwrap a UV Sphere and I can't seem to get a perfect Mercator projection. What process should I follow to get a perfect UV unwrap that looks like the black grid lines in this image?:
Keavon's user avatar
  • 7,953
33 votes
1 answer
17k views

How do texture coordinates work?

How exactly to texture coordinates work? I know they are represented by vectors, but how does a vector store texture mapping information? How does each type of texture coordinates work and what are ...
PGmath's user avatar
  • 25k
29 votes
1 answer
17k views

What does unwrapping a model do and why is it important?

I am trying to learn how to make small games, and every time I watch a video it says that we need to unwrap it, but they never fully explain what unwrapping does or why we do it. Is it necessary when ...
Batman_nerd's user avatar
28 votes
2 answers
56k views

Separate selected UV map vertices from surrounding vertices

How do I break the selected UV map from its surrounding vertices?
Keavon's user avatar
  • 7,953
26 votes
5 answers
121k views

How can I delete a UV unwrapping to start again?

I unwrapped everything automatically and it endend up being really bad for painting. How can I delete the unwrapping and start again?
Tuma's user avatar
  • 363
25 votes
3 answers
3k views

Zoom window magnification

What is the best method to get a magnification effect within an image. More specifically, I am interested in getting a portion of the image zoomed in, with a boundary and the zoom lines annotated, ...
chase's user avatar
  • 638
24 votes
3 answers
27k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
joapet99's user avatar
  • 343
22 votes
2 answers
47k views

Why did the texture I painted in texture paint mode disappear?

I was following a tutorial on how to use the Texture Paint feature on blender so I could paint on a terrain I am modeling. I was successful to paint the whole terrain with beautiful, exuberant ...
invicente's user avatar
  • 1,035
21 votes
2 answers
16k views

Can Cycles use multiple UV layers?

I'm trying to match Cycles to a Blender-Internal material setup and I didn't see a way for cycles to have an image reference more then one UV map. Is it possible to have a node setup with 2 image ...
ideasman42's user avatar
21 votes
3 answers
168k views

How to properly unwrap my mesh?

Is there a way to automatically unwrap my character? If not, is there a tutorial or something?
user avatar
20 votes
2 answers
66k views

Need some help baking, "No active image found in material"

I followed the guide here: How do I bake a texture using Cycles bake I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then ...
Douglas Gaskell's user avatar
20 votes
1 answer
19k views

Show unselected vertices in UV/Image editor?

Is there a way to show all vertices (even if they're unselected in the 3D view) in the UV editor?
Forest Katsch's user avatar
19 votes
3 answers
134k views

Double Sided Faces

How do I make the faces I am using for the leaves of the tree I am making double sided? Currently only one side appears, while looking at them from a different angle they disappear. The only solution ...
user3620's user avatar
  • 225
18 votes
5 answers
54k views

How to unwrap multiple objects?

I've built my first 3D model using 2.71. It consists of several meshes including cylinders a cube and a plane and I've animated one of the parts. I'm ready to use the UV/Image Editor to export a ...
Scot's user avatar
  • 181
18 votes
2 answers
106k views

How to scale a UV Image Texture?

I have a tiling texture that I prepared for use as a bump map. The problem is that it's too big! I want the texture to display on the model at about 1/8th of the present size, but I can't figure out ...
Mentalist's user avatar
  • 18.8k
17 votes
4 answers
69k views

How do I straighten UV maps?

How can I straighten ALL the vertical UV lines at once? Is there a hot keyshort cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you!
Marc's user avatar
  • 2,117
17 votes
4 answers
4k views

How to get mirrored tiling in Cycles?

I'm trying to make a texture tiling mirrored as you can do in Internal. It seems that it's not so easy in Cycles. I want this: Note that besides the A1 square you can see the same square mirrored, as ...
Antonio Buch's user avatar
  • 2,177
16 votes
1 answer
20k views

Move loopcut without distorting UV map [duplicate]

I have a brick wall that I am trying to add a door to. I have already UV mapped it, so when I move the loop cut to the right height, it distorts my UV map. How can I avoid having to unwrap it again?
X-27 is done with the network's user avatar
15 votes
3 answers
39k views

How to place a .png texture with transparency over a material

I am trying to create a low poly face with a face from a .png file. The issue is I already have material placed for hair and skin, as shown in the picture below. I have created a .png file with a ...
RollRoll's user avatar
  • 1,203
15 votes
1 answer
10k views

Using an RGB map to assign various shaders in a material

I am importing a RGB image into Blender and I would like to replace the colors of the image by materials (Glossy, Glass, or other complex Node setups). For example I would replace the green with an ...
MicroMachine's user avatar
  • 4,601
15 votes
2 answers
2k views

How could I create a 3 Dimensional scribble or doodle?

I am trying to create a scribble drawing but make it spherical as if the pencil or pen lines are twisted within. I have tried to extrude planes and uv map a texture to those planes and unfortunately I ...
tomstuder's user avatar
  • 153
14 votes
2 answers
48k views

What would be the easiest way to UV map a complex object?

I'm attempting to make a texture for a model i've been working on, so i've been trying to get a decent UV map, However whenever I do it usually ends up either very distorted or a lot of unrecognizable ...
user15259's user avatar
  • 185
14 votes
3 answers
27k views

In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
Kamurai's user avatar
  • 143
14 votes
3 answers
39k views

Preserve UVs when modifying topology

First question here. I came from a 3DSMax background, since then I've succeeded to find pretty much everything I needed to make the switch from 3DSMax to Blender, except for this : there a very useful ...
J0hnD03's user avatar
  • 141
14 votes
3 answers
22k views

Full UV wrapping on a mirrored Mesh

I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single ...
Max Kielland's user avatar
  • 1,040
14 votes
4 answers
30k views

Unwrap UV map proportionally to object size

Is there any way to automatically unwrap UV map proportionally to object or "world" size? For example: I've made two cubes, one is two times bigger than other (scale is applied). Then I unwrapped ...
Yodus's user avatar
  • 193
14 votes
2 answers
9k views

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape

I'd like to do an animation where a globe will unwrap it's texture. Go from this to this , but in 3D space, so it will look exactly as its unwrapped form. The only methods I have on mind are ...
thePostFuturist's user avatar
14 votes
2 answers
4k views

Cycles Gradient Texture node: Why "Linear" is not linear on a "default" plane?

I want to render a plane with a linear gradient texture that can be rotated as needed. I've set up a basic working node network as shown: I can rotate the gradient using the Mapping Node - > Texture ...
Ash's user avatar
  • 557
14 votes
2 answers
41k views

Combining UV maps

Is there a way of combining two or more small UV maps into one larger map? I seem to recall that there was a function in 2.4x that did this (I think it was called consolidate UV's or similar) Making ...
Barry Gibson's user avatar
13 votes
3 answers
30k views

What is the best way to scale UVs to fit an image?

I was just wondering as it's something I often find myself doing, but is there a automated way to scale selected UVs to fit to the edges of the image boundary in the UV editor? Currently I have a ...
MrFlamey's user avatar
  • 3,819
13 votes
4 answers
31k views

Is there a way to show distribution of UVs as a heat map?

I was wondering if there's an option in blender like that of UV unfold, to be able to see a "heatmap" for UV distribution like red for stretching and blue for too close UVs. I am quite clear of the ...
Dawn Isgood's user avatar
13 votes
2 answers
28k views

Can I paint a texture within the UV viewport?

Is there a way to draw something within the UV viewport and not the 3d viewport?
PrinterKiller's user avatar
13 votes
2 answers
75k views

How to combine two different textures into one

After applying to a small studio and making a model of an axe with two pieces which meant separate UV maps. After submitting the model and textures, I was told that both the blade and handle of the ...
Moonless_Sky's user avatar
13 votes
1 answer
16k views

Get/Set coordinates for UV vertices using Python

I got this UV map, and I want to set the position coordinates for all the four vertices to x=0.5 and y=0.5 (in the center of the ...
Nils Söderman's user avatar
13 votes
1 answer
18k views

Getting "experimental" true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
MicroMachine's user avatar
  • 4,601
13 votes
3 answers
15k views

How to offset the texture coordinates of an object with an array modifier for mapping an image texture?

I'm trying to model some house siding. I'm using a single board with an array modifier. The problem is that when I go to texture them I can only texture the first one, and they all have the same ...
meed96's user avatar
  • 1,979
13 votes
1 answer
54k views

Non-Uniform Scaling during UV unwrap. What is this?

I've got a problem while unwrapping UVs. When I'm unwrapping UVs it showing me this message. Why is this happening?
Samir's user avatar
  • 459
13 votes
2 answers
3k views

Is there some way to map different image textures to instances of linked duplicates?

My understanding is that linked duplicates share an object's material properties and mesh data, but not its object transform properties. In a scene I am working on, I very much like the efficiency of ...
Gnaural's user avatar
  • 1,717
13 votes
2 answers
29k views

Is there a way to create a Color ID map in Blender?

All of the most powerful texturing applications require a color ID map (Substance Designer, Substance Painter, Quixel DDO). I've been using a Maya plugin called Nightshade Blockout to export color ...
allen's user avatar
  • 1,019
13 votes
3 answers
8k views

When to use Conformal vs Angle Based when UV unwrapping?

When should you use the conformal method verses the defualt angle based method when UV unwrapping? What difference do they make?
CharlesL's user avatar
  • 15.3k
12 votes
1 answer
47k views

Can I transfer an already made UV to another object?

I've got two objects that are exactly the same, but with different UVs, is there any way to transfer the UV from one to another?
beavoru's user avatar
  • 5,307
12 votes
2 answers
14k views

How to add a UV Map to a Mesh Using Python

I've made a script that creates a mesh in Blender using a binary file containing mesh data. That works fine, but now I need to get textures on the mesh and I want to create a UV map from the UV data ...
MrFlamey's user avatar
  • 3,819
12 votes
1 answer
6k views

Is there a way to convert procedural textures to UV maps without rendering a final image first?

I've often wanted to use procedural textures for UVs, but it seems that there is no simple way to do this from within the application. Is there some standard way to achieve this without first ...
A Wild RolandiXor Has Appeared's user avatar
12 votes
2 answers
9k views

Exporting UV coordinates

I'm having massive trouble exporting UV coordinates from Blender. I'm using the following code: ...
doxin's user avatar
  • 221
12 votes
3 answers
3k views

Why do similar UV islands rotate differently when unwrapped?

I have a simple model that is symmetrical on the Y axis. When I unwrap it, with the entire model selected the two identical sides do not share the same rotation: If I de-select the middle UV island (...
aPerfectMisterMan's user avatar

1
2 3 4 5
103