Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Blender 3.6 is unwrapping simple meshes at an angle

The latest version of blender introduced a UV overhaul that appears to work fantastically for complex meshes, but not so well for simple meshes anymore. Cubes and planes now unwrap at an angle to use ...
Myristica's user avatar
  • 133
5 votes
1 answer
937 views

Corrupted UV map on exported and re-imported object

I have a problem with an object texture I import the object as obj and it's fine with the texture. But when I export the object and import it again with another form or type it's texture gets corrupt ...
Flamer San's user avatar
5 votes
1 answer
8k views

How to center the 2D Cursor in the UV Editor (Quickly)?

Is there a way to center the 2D Cursor to the UV Editor (Quickly)? Similar to pressing Shift+C in the default 3D Viewport?
Dontwalk's user avatar
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5 votes
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Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
ideorium's user avatar
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4 votes
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5k views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
Marten's user avatar
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4 votes
0 answers
1k views

Seam on middle of Bevel with modifier

When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
Warner's user avatar
  • 441
4 votes
0 answers
1k views

'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
mj lee's user avatar
  • 41
4 votes
0 answers
850 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
Krillinslosingstreak's user avatar
4 votes
0 answers
1k views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
markasoftware's user avatar
4 votes
0 answers
130 views

Is there a way to get the vector to the closest UV seam?

I am looking for a way to get the distance to the closest UV map seam in UV-space as a vector in the node editor. Like this: The blue dot is the current point of reference, i.e. the point where the ...
PGmath's user avatar
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4 votes
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Find the largest piece in UV-editor in Blender 2.73

Is there any way of finding the largest UV-section in the UV-editor without manually comparing each piece next to each other? I want to select the piece that is the largest on either X, Y, or both ...
Patrik BoXon Nicklasson's user avatar
3 votes
0 answers
156 views

What happens to UV Tangents when using Custom Normals?

Tangent Normal mapping is done with the mesh Normals and UV Tangents. For it to work, these are supposed to be consistent with those used when baking, and orthogonal to each other. When you set Custom ...
Ascalon's user avatar
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3 votes
0 answers
1k views

Workflow for 2.5D pixel art texturing

I'm working on a game that is supposed to look like Octopath Traveler. So I need 3D models with pixel art textures. But I'm having a lot of trouble figuring out the texturing part. I can unwrap the ...
Azeew's user avatar
  • 31
3 votes
0 answers
134 views

Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
Cody Mitchell's user avatar
3 votes
0 answers
158 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar
3 votes
0 answers
111 views

Find texture pixel on 3D mesh

I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
Alex T.'s user avatar
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3 votes
0 answers
330 views

2.9 Dynamic Paint Image Sequences Not Working (Nothing was painted on)

I've been trying to recreate a project similar to this: https://www.youtube.com/watch?v=UMDiSEl2WdE My probem occured when I tried to generate the 180 frames of image sequences of the dynamic paint ...
Lykai's user avatar
  • 31
3 votes
0 answers
246 views

How to access hidden value in Uvmap (UVWT)

I got a really specific question for an expert. I learned recently there is no such thing as Vector 2 in a graphic shader. Every Vector is in reality a Vector 4. Like vertex colors are not just Vector ...
01 Studio's user avatar
3 votes
0 answers
408 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
Skelly Astronaut's user avatar
3 votes
0 answers
92 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
lee farcry's user avatar
3 votes
0 answers
277 views

UV map onto existing image

I'm new to Blender and I have to figure out how to do this one thing for a project that I am working on. I have an object, which I have unwrapped. I have an existing png with a size of 220x100 ...
cg7's user avatar
  • 31
3 votes
2 answers
229 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
RobiNERD's user avatar
3 votes
2 answers
757 views

I don't understand how to UV map my model while keep all parts separated

I'm trying to texture a character. I've been using smart UV project, but it always ends up having artifacts and looking messed up. I followed tutorials to mark seams and unwrap, but instead of getting ...
Rodrigo 's user avatar
3 votes
1 answer
2k views

UV Mapping basic cube results in rectangles instead of squares

I try to UV map the standard cube created when starting Blender (v2.79). I'm following a tutorial (https://www.youtube.com/watch?v=vbj4d5XL0NA), using Cycles and have made these seams. The cube size ...
RedSmolf's user avatar
  • 139
3 votes
0 answers
377 views

Colorize Instances according to vertex color or UV map

I have a vertex colored model (1) and I'm using Cells v1.2 to generate a hollow voxel model of my Object.(2) I want to change the object color of every instance/voxel according to the underlying ...
Tortenrandband's user avatar
3 votes
0 answers
152 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
MMM's user avatar
  • 63
3 votes
1 answer
176 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
deanresin's user avatar
  • 229
3 votes
0 answers
322 views

How would you build this exact stone wall?

What is your suggested way to build a wall with a texture like this. Or how would you UV-unwrap the modelled wall, to enable the texture of the stripes to work. Im currently trying around but dont ...
Mnkymnk's user avatar
  • 934
3 votes
0 answers
155 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
Irene Moor's user avatar
3 votes
0 answers
1k views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
pr0f3ss's user avatar
  • 131
3 votes
0 answers
805 views

Multiple Textures on one UV? or multiple UVs? (Large Mesh)

I seriously need some guidance. Iv'e spent hours on google and came up short. I am simply trying to texture a building I've modeled with many different textures (the different colors represent ...
Cole-Peterson's user avatar
3 votes
0 answers
2k views

Sculpting a Normal Map

I am aware that you can sculpt a high-poly mesh in Sculpt Mode, then make a low-poly version of that mesh and then bake normals from the high to the low. I am also aware that you can paint normal maps ...
Emerald Eel Entertainment's user avatar
3 votes
0 answers
934 views

UV unwrapping proportion problem

I'm new to this, have seen some tutorials about unwrapping box...but when I unwrap it, final result doesn't seems to be in proportional rate. What am I doing wrong? Please see in the attached picture. ...
Joe Doe's user avatar
  • 31
3 votes
0 answers
701 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
Branskugel's user avatar
3 votes
0 answers
738 views

Texture paint not showing up on 3D mesh in 2.76

I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken: ...
molly's user avatar
  • 173
3 votes
0 answers
1k views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
DancerPrancerCom's user avatar
3 votes
1 answer
665 views

UV unwrap ignores mirror on part of the mesh?

So I made this character, or half of it while mirrored along X, as you can see here But when I apply the mirror and try to unwrap the UV I get this Notice how the mouth is different on one side, ...
Daniel Galun's user avatar
3 votes
0 answers
2k views

Automaticly create UV Map with correct aspect ratio

I'm trying to texture my model using a single texture and i wan't to unwrap my meshes so that they overlap and can still use the full texture while keeping their correct aspect ratio and realtive size ...
Geosearchef's user avatar
3 votes
0 answers
924 views

UV unwrap a flat object, using scripting

I'm trying to UV unwrap an object in order to overlay a texture, using Python scripting. The mesh is generated on the fly, is flat, and the top vertices are selected. Unwrapping should happen in the ...
Turiphro's user avatar
  • 161
3 votes
0 answers
1k views

Viewport Shading, color wont show up on the 3d object in cycle render

Problem Resolved i was following a tutorial online on how to make something and when it came time to add color to it i followed just how he did it. when he added an image into the texture node even ...
Jack's user avatar
  • 53
3 votes
0 answers
60 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
barrett's user avatar
  • 31
3 votes
0 answers
194 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
Neuron's user avatar
  • 31
3 votes
0 answers
516 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
Sebinnz's user avatar
  • 31
3 votes
0 answers
137 views

where can i see what is my current UVmap used for an object?

i change textures all the time ,also i change uv maps when its needed. sometimes i come back to an object and i forgot what was the uvmap that i used , is there a specific location or menu where i ...
elmentor's user avatar
  • 787
3 votes
0 answers
337 views

Locking Face Area in Edit Mode

I've get a mesh with a uv image texture on it. I'd like to animate peeling the surface off. I'm trying to do with by duplicating a square region of mesh, and animate it peeling back using shape keys. ...
ajwood's user avatar
  • 10k
3 votes
0 answers
2k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
Jeremy's user avatar
  • 31
3 votes
0 answers
611 views

Importing UV coordinates

I'm currently writing an import script/addon. The file format is one vertex per line: x, y, z, u, v With 3 lines for each triangle (no quads). So far I've got ...
JimmyB's user avatar
  • 31
3 votes
1 answer
528 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
Daniel Cole's user avatar
3 votes
1 answer
621 views

Unwrap mesh with spherical projection in python

I would like to have the same result with python as in the UI when I do unwrap > sphere projection on a mesh. I know it's possible to use the operator ...
nantille's user avatar
  • 799
2 votes
0 answers
22 views

Unwrapping and Texturing a Sphere

I've been trying to unwrap this christmas ball, and add glitter normal map to it, but the seems are too visible. Is there any way to apply a normal map that ignore the seams, or a better way to unwrap ...
Haru Shiba's user avatar

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