Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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246 views

Corrupted UV map on exported and re-imported object

I have a problem with an object texture I import the object as obj and it's fine with the texture. But when I export the object and import it again with another form or type it's texture gets corrupt ...
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332 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
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378 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
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0answers
4k views

How to center the 2D Cursor in the UV Editor (Quickly)?

Is there a way to center the 2D Cursor to the UV Editor (Quickly)? Similar to pressing Shift+C in the default 3D Viewport?
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0answers
607 views

texture map to a beveled curve or path

I've been trying to map beveled curve properly. It look stretched out of the box: Converting it to mesh, marking seams and unwrap looks nasty. Trick with using curve modifier on another curve works, ...
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0answers
52 views

Find the largest piece in UV-editor in Blender 2.73

Is there any way of finding the largest UV-section in the UV-editor without manually comparing each piece next to each other? I want to select the piece that is the largest on either X, Y, or both ...
3
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1answer
84 views
+50

UV texture paint not working on sharp edges/tips?

I am trying to texture paint onto a mesh with a lot of sharp edges and tips. These areas do not seem to register with the painting, which creates artifacts. I have tried using different UV unwrapping ...
3
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1answer
127 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
3
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0answers
266 views

How would you build this exact stone wall?

What is your suggested way to build a wall with a texture like this. Or how would you UV-unwrap the modelled wall, to enable the texture of the stripes to work. Im currently trying around but dont ...
3
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0answers
121 views

How to set new default name for UV map?

My workflow is heavily connected with Maya and Maya has default uv name map1. Often I have problem with renaming uvs after importing from maya. How to set default blender uv map name to map1?
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131 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
3
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0answers
515 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
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0answers
736 views

UV unwrapping proportion problem

I'm new to this, have seen some tutorials about unwrapping box...but when I unwrap it, final result doesn't seems to be in proportional rate. What am I doing wrong? Please see in the attached picture. ...
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313 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
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0answers
571 views

Texture paint not showing up on 3D mesh in 2.76

I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken: ...
3
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0answers
864 views

Automaticly create UV Map with correct aspect ratio

I'm trying to texture my model using a single texture and i wan't to unwrap my meshes so that they overlap and can still use the full texture while keeping their correct aspect ratio and realtive size ...
3
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0answers
711 views

UV unwrap a flat object, using scripting

I'm trying to UV unwrap an object in order to overlay a texture, using Python scripting. The mesh is generated on the fly, is flat, and the top vertices are selected. Unwrapping should happen in the ...
3
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0answers
634 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
3
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0answers
619 views

Viewport Shading, color wont show up on the 3d object in cycle render

Problem Resolved i was following a tutorial online on how to make something and when it came time to add color to it i followed just how he did it. when he added an image into the texture node even ...
3
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0answers
104 views

Is there a way to get the vector to the closest UV seam?

I am looking for a way to get the distance to the closest UV map seam in UV-space as a vector in the node editor. Like this: The blue dot is the current point of reference, i.e. the point where the ...
3
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0answers
52 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
3
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0answers
157 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
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0answers
234 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
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0answers
131 views

where can i see what is my current UVmap used for an object?

i change textures all the time ,also i change uv maps when its needed. sometimes i come back to an object and i forgot what was the uvmap that i used , is there a specific location or menu where i ...
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0answers
1k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
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0answers
527 views

Importing UV coordinates

I'm currently writing an import script/addon. The file format is one vertex per line: x, y, z, u, v With 3 lines for each triangle (no quads). So far I've got ...
3
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1answer
207 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
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0answers
26 views

I want to paint an already made texture

I want to edit a texture that I already made using Blender's texture painting, but I can't figure out how I do that.
2
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1answer
78 views

UV Mapping identical meshes on top of each other

I have an object with multiple identical meshes that I would like to use the same texture space for. When I unwrap the object, however, it maps each of them to a separate space. Is there a way to tell ...
2
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0answers
40 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
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0answers
42 views

UV map onto existing image

I'm new to Blender and I have to figure out how to do this one thing for a project that I am working on. I have an object, which I have unwrapped. I have an existing png with a size of 220x100 ...
2
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1answer
45 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
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0answers
142 views

Textures working in Blender 2.79, but not in Blender 2.80

I understand that Blender 2.80 is in beta, but this seems like a glaring issue, so I imagine I must be doing something wrong here. I've been doing 3D modeling and animation on-and-off for the past 10 ...
2
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2answers
482 views

Joining 2 objects in Blender 2.8 loses UV mapping on 1

I'm a bit new at Blender, so this question might sound stupid, but I've tried every suggestion I can find here and nothing is working for this. I have 2 separate objects with their own UV and ...
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0answers
209 views

How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
2
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1answer
42 views

Combining materials that already has UV coordinates

I have 4 models that has separate materials and each models already have UV coordinates. I want to combine these models to using single material for better performance in games. Current what I do is ...
2
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0answers
429 views

Blender 2.8, how to access UV coordinate data

Question: How to access UV coordinate data through specific material in Blender 2.8 when using material nodes? Detailed explanation: When creating custom export addon for Blender, I would like to ...
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0answers
369 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
2
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1answer
269 views

UV mapping problem - separated triangles instead of one surface

I'm new to blender so this is certainty a simple question but i have searched for a solution and can't find any. I am trying to UV map an imported CAD model which is a simple beam (se picture below). ...
2
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0answers
78 views

UV Unwrapping inconvenience

I have come upon a roadblock. I'm studying game development and we began this week with school. I got tasked to make a sort of vase or urn, which was easy enough to model. This was all fine until I ...
2
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0answers
186 views

How to drive the Scale and Position of the Mapping Node to the value of other Nodes?

I want to drive the scale and position respectively by the value of other nodes. So say I have to use the value of the green nodes in the second image to control the scale of the Mapping Node and the ...
2
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0answers
327 views

I can't unwrap a model, it says “make single user”

I was watching a tutorial which told me that hitting "U" would let me unwrap my model, but it opens a menu called "make single user" which doesn't do anything. Trying to search for smart UV project ...
2
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1answer
349 views

UV Mapping basic cube results in rectangles instead of squares

I try to UV map the standard cube created when starting Blender (v2.79). I'm following a tutorial (https://www.youtube.com/watch?v=vbj4d5XL0NA), using Cycles and have made these seams. The cube size ...
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0answers
46 views

How do I improve a uv mapping (mirrored)?

I'm a modder and working on a car for a game, but I'm struggling to find a suitable solution for the mapping. The current model maps both sides of the car on one isle, which means that in the game ...
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0answers
66 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
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0answers
560 views

Normal map not baking properly--half of the model is baked in the wrong direction

New to blender, so I could be doing a lot wrong here. I've baked my normal maps in Cycles render, but parts of them are flipped the wrong way. There are awful seams on the tail and legs and I'm at a ...
2
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0answers
107 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
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0answers
167 views

Render uses only one texture for all objects in render (Cycles)

I'm a real newbie with Blender, so I don't know if some methods I used may be incorrect. So, for this scene made in the Cycles render engine, I UV mapped the ground mesh to its own texture, then UV ...
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0answers
53 views

How to make a textured window shatter with the textures on the shards

I'm making a Minecraft animation, and my character is going to throw an object out a window, so I want it to shatter, and it's going to be a pane instead of a block. So I created new faces by creating ...
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0answers
91 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...