Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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409 views

Corrupted UV map on exported and re-imported object

I have a problem with an object texture I import the object as obj and it's fine with the texture. But when I export the object and import it again with another form or type it's texture gets corrupt ...
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0answers
4k views

How to center the 2D Cursor in the UV Editor (Quickly)?

Is there a way to center the 2D Cursor to the UV Editor (Quickly)? Similar to pressing Shift+C in the default 3D Viewport?
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376 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
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0answers
493 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
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0answers
644 views

texture map to a beveled curve or path

I've been trying to map beveled curve properly. It look stretched out of the box: Converting it to mesh, marking seams and unwrap looks nasty. Trick with using curve modifier on another curve works, ...
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0answers
112 views

Is there a way to get the vector to the closest UV seam?

I am looking for a way to get the distance to the closest UV map seam in UV-space as a vector in the node editor. Like this: The blue dot is the current point of reference, i.e. the point where the ...
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0answers
53 views

Find the largest piece in UV-editor in Blender 2.73

Is there any way of finding the largest UV-section in the UV-editor without manually comparing each piece next to each other? I want to select the piece that is the largest on either X, Y, or both ...
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0answers
24 views

How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
3
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114 views

Seam on middle of Bevel with modifier

When applying bevels (or, in my case, exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..). However, the seams are always transferred to the outer edges ...
3
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1answer
72 views

Export UVs to .png - output with alpha is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
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0answers
66 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
3
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1answer
66 views

Everytime i load my project, the material is missing

I just started to learn blender few days ago,I follow BlenderGuru and made some donuts, but everytime i load my project, this donut bread material is missing. I did save a UVunwrapped texture and ...
3
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1answer
1k views

UV Mapping basic cube results in rectangles instead of squares

I try to UV map the standard cube created when starting Blender (v2.79). I'm following a tutorial (https://www.youtube.com/watch?v=vbj4d5XL0NA), using Cycles and have made these seams. The cube size ...
3
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1answer
145 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
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0answers
280 views

How would you build this exact stone wall?

What is your suggested way to build a wall with a texture like this. Or how would you UV-unwrap the modelled wall, to enable the texture of the stripes to work. Im currently trying around but dont ...
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0answers
174 views

How to set new default name for UV map?

My workflow is heavily connected with Maya and Maya has default uv name map1. Often I have problem with renaming uvs after importing from maya. How to set default blender uv map name to map1?
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142 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
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0answers
591 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
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0answers
559 views

Multiple Textures on one UV? or multiple UVs? (Large Mesh)

I seriously need some guidance. Iv'e spent hours on google and came up short. I am simply trying to texture a building I've modeled with many different textures (the different colors represent ...
3
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0answers
839 views

UV unwrapping proportion problem

I'm new to this, have seen some tutorials about unwrapping box...but when I unwrap it, final result doesn't seems to be in proportional rate. What am I doing wrong? Please see in the attached picture. ...
3
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0answers
402 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
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630 views

Texture paint not showing up on 3D mesh in 2.76

I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken: ...
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0answers
815 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
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0answers
1k views

Automaticly create UV Map with correct aspect ratio

I'm trying to texture my model using a single texture and i wan't to unwrap my meshes so that they overlap and can still use the full texture while keeping their correct aspect ratio and realtive size ...
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0answers
772 views

UV unwrap a flat object, using scripting

I'm trying to UV unwrap an object in order to overlay a texture, using Python scripting. The mesh is generated on the fly, is flat, and the top vertices are selected. Unwrapping should happen in the ...
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0answers
793 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
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0answers
817 views

Viewport Shading, color wont show up on the 3d object in cycle render

Problem Resolved i was following a tutorial online on how to make something and when it came time to add color to it i followed just how he did it. when he added an image into the texture node even ...
3
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0answers
56 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
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0answers
165 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
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0answers
291 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
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0answers
135 views

where can i see what is my current UVmap used for an object?

i change textures all the time ,also i change uv maps when its needed. sometimes i come back to an object and i forgot what was the uvmap that i used , is there a specific location or menu where i ...
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0answers
2k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
3
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0answers
555 views

Importing UV coordinates

I'm currently writing an import script/addon. The file format is one vertex per line: x, y, z, u, v With 3 lines for each triangle (no quads). So far I've got ...
3
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1answer
261 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
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0answers
13 views

Is there a way to recover lighting conditions from a render?

I'm trying to replace an object in a rendered scene with a 2d image of an object of the same shape but different texture. I know all the rgb values of the existing image without the lighting effects ...
2
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0answers
34 views

How can I go about optimizing textures?

I've modeled six rocks, unwrapped all six of them in one texture, but after painting three rocks I decided to reuse them for the remaining three. Is there a way to move these UV islands around along ...
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0answers
22 views

UV mapped texture being distorted by extruding and rotating

I'm trying to make a castle tower with this rounded stick-out part on the side. I'm trying to add this brick texture image but it's warping at the part where I extruded and rotated. I've tried Smart ...
2
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0answers
35 views

UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
2
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0answers
50 views

Mirror repeat textures

As far as I know Blender uses OpenGL. OpenGL provides an option to mirror repeat a texture beyond its bound. (UV coordinates outside the range 0-1) Is there a way to mirror a texture that way in ...
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0answers
31 views

Make texture repeatable from general texture

Is there a way to make texture repeatable, like example below? I have one general texture: And I want to repeat symbol B like this, but without cutting the face, using same texture: Thanks
2
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0answers
90 views

My UV map is in triangle shape not rectangular

I've seen many videos explaining "Tris to Quads" but it just not work for my mesh. I've tried the "tris to quads" but my mesh would still have the messy UV map instead of the rectangular grid one (as ...
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0answers
1k views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
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0answers
40 views

How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
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0answers
32 views

I'm having a UV map problem

I need some help with a UV-mapping problem I've stepped into. When I exported the lowpolied mesh from zbrusch to blender, I was going to create UV-Maps there because it thought it would be much easier ...
2
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0answers
146 views

'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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0answers
31 views

Is it possible to transfer multiple materials in one go between 2 meshes?

new to Blender, will try to explain my complex problem quickly. So, I extracted a low poly character from a game, just to be able to improve it and render it with cycles. The extract is in .obj, ...
2
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0answers
118 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
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0answers
40 views

Texture is “inverted” when object has a face in front of another face

It's kind of hard to explain what's going on. I sketched a flower in Photoshop, saved it as an image, and imported it as a plane. From some directions, its transparent depth is inverted. I knifed a ...
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0answers
31 views

Problem with adding a texture from image

I'm trying to add a texture of solar cell to a .STL solar panel drawing and then export as OBJ+MTL. I've did the following: 1. Imported an STL file, added material and then texture via adding a PNG ...
2
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1answer
169 views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...

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