Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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I'm trying to make a 3d model with a texture paint on it. For some reason when I go to rendering/shading some of the textures/colors are gone

This is pretty much my first character i've modeled. I painted some texture on it (basically just made the horns black. So for some reason the black color on the horns are gone and instead are now ...
Petunia's user avatar
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3D Model and texture are pixelated and streched

I am new to Blender and want to make a floating island 3d model so I started making the rocky bottom part I followed this tutorial (https://www.youtube.com/watch?v=-RQ7PDzPVAc) and this is what I got: ...
Brockdish's user avatar
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Why doesn't my UV editing want to show?

I decided I was going to cut a hole into my comb and when I when I finished, I went to check out UV edit to low poly my mesh and it only does the inside and not the outside.
24k Edgar's user avatar
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33 views

texture displacement messed up with extrusion

I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm ...
Noa Perlmutter's user avatar
1 vote
1 answer
30 views

Combining UV Coordinates of Multiple Objects in Geometry Nodes

I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
Destrosvet's user avatar
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How can I add my own package design to my product on blender? [closed]

As you can see I tried to add my own design to a coffee bag I created. The finished product is the second image LOL, I just started blender 2 days ago hence why I'm struggling. So I wanted to add my ...
J Begum's user avatar
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20 views

Why doesn't Unwrap/UV Smart Project do anything?

Whenever I press Unwrap or Smart UV Project, nothing happens. I've looked everywhere and no one seems to have the same issue. Can anyone help me? The steps I go through: 1, click on the model I want ...
kidding just Eli's user avatar
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bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
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1 answer
123 views

Shrink sleeve label on bottle product

I am new to the blender and creating a fitness-type product (Below is the sample image). Now, I am facing issues wrapping the label around the product like the given image. Is there anybody who can ...
Kashif Asad Aafreedi's user avatar
1 vote
1 answer
36 views

The UV Unwrapping jumbled everything into a mess!

I can't explain this very well as I'm a bit of a newbie at 3D Modeling and UV Mapping just happens to be my least favorite part. however I DO have photos. Basically, whenever I try to "unwrap&...
Chokovit's user avatar
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1 answer
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Uv coordinates values seem to be placed on the wrong vertices

Let's say I have a simple plane in which I have created a UV with the "Smart UV Project": I've then created this simple script to put the UV coordinates (x and y position) on each vertex: <...
Goncalo's user avatar
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UV unwrapping spiral sphere to show geometric accurate 2D plane

I am trying to unwrap a sphere I made using the UV-sphere mesh and adding a SimpleDeform modifier and twisting it along the Z-axis. When trying to unwrap it in the uv viewer it only shows up as either ...
Simon's user avatar
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glb/gltf export when previewed has rotated textures

I've made a simple Blender model using image textures and some manually UV unwrapping. I'm representing these as a Prinicpled BSDF with an image texture and some bump mapping. When I export the model ...
Cristobal Sciutto's user avatar
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UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
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Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
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2 answers
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Error when redering (cycles, lighting, UV problem)

everyone. This is the render that I made with my computer: And this is the result when I use Render Online Farm (like SheepIT) This seems to be where I Unwarp (UV), but where is the error? This is ...
Iampoor's user avatar
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Blender UV Mapping Beveled Edge

I'm not a modeler. I'm not an artist. I opened Blender for the first time a couple months ago and TBH I'm not enjoying it. I just need a few basic primitive shapes for a mod I am making and it is ...
Scott's user avatar
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1 answer
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Why do some materials change to the standard pink colour in Blender 3.0.0? And how do I fix this?

So I opened up Blender and, for the second time, materials have suddenly changed to the standard pink colour. The materials themselves have changed to this pink colour; the doors and the floor weren't ...
FalconBreath's user avatar
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Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
Cerbskies's user avatar
4 votes
1 answer
139 views

why is my project from view distorted?

Looks like a total beginner question and i apologize for being a shader beginner... but i thought, if i do a project from view, i would get a non distorted result, but i didn't get it. Why is that and ...
Chris's user avatar
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Can a mesh be morphed into a fluid simulation?

I'm trying to create a melting animation using fluid simulation. However, I need the simulation to have the same topology as the original mesh. I tried using the method in this answer, but my object's ...
VANN Universal's user avatar
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1 answer
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Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
2 votes
1 answer
30 views

How can I change a specific color without repainting the entire object

I have this dolphin and I only want to change the blue to another color. The eye and mouth are also painted on. Is there a way to adjust only the blue without painting over the eyes and white on the ...
ScoutNabout's user avatar
1 vote
3 answers
44 views

How can I disable texture tiling on the x axis, leaving only the y axis?

Hi. I can't find a solution to an elementary function for 2 days. Can you help me? How can I disable texture tiling on the x axis, leaving only the y axis?
19_Sun's user avatar
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How to flip UV map

I'm trying to flip this UV, but not just flip it's current position, flip it based on the whole texture sheet if that makes sense. For example, I have this face mapped: and I want to flip the UV so ...
Adrian Brown's user avatar
1 vote
2 answers
57 views

UV Unwrapping this door

I'm trying to UV unwrap this door I modeled and really struggling, I don't understand why the UV looks wonky. Any help would be appreciated.
Shion's user avatar
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Lowpoly model painted with a color palette has wrong colors when imported into Unreal Engine!

EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues! I am fairly new to ...
isikdev's user avatar
1 vote
1 answer
23 views

How to add faces to object made with screw modifier?

I just started learning Blender and I made a simple chess pawn using screw modifier (followed Grant Abbitt tutorial). Now I want to make UV map to use it in Unity with wood material but it doesn't ...
Plomek's user avatar
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0 votes
2 answers
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How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
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Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
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Is there a way to unwrap alpha image textures *along with* UVS somehow?

I created a geometry node to randomly scatter instances on points (each one just a single face) across a base model surface, then divided those instances into multiple material groups with their own ...
tifforelie's user avatar
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One leg on an object consisting of two legs doesn't get textured for some reason

Only one leg gets textured, despite both being unwrapped over the texture properly, texture is baked from a procedural material. Works then it's in the material form, but doesn't when baked into an ...
hunhow's user avatar
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3 votes
1 answer
611 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
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How can I get my UV islands to not be scattered into so many pieces regardless of the unwrap method?

Please see the attached image. It becomes extremely difficult to paint textures having to deal with so many tiny islands. How can I fix this? When I'm texture painting there is a lot of pixelation, ...
Krish N's user avatar
  • 131
1 vote
1 answer
18 views

How to I bake the displacement texture on an image?

Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object. In the end, I should end up with a baked displacement texture, and use it in a "displace" ...
Mathieu Gouin's user avatar
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0 answers
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Is there a way to make all UV's align the same direction with Python?

I'm trying to find a way to rotate all UV's on a mesh to face the same direction. The closest thing I can find to what I'm trying to do is in this post: https://forums.autodesk.com/t5/maya-programming/...
Liam Fishman's user avatar
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How do I apply an image texture material to a multi meshed object

My gravel barge again. With regard to the mesh plane I added to simulate the contents of the gravel barge. The plane has multiple edge cuts so that I can adjust the 'height' of different areas to ...
John Arnold's user avatar
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1 vote
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21 views

Wrong UV island stacking

I have some similar model parts, so I decided to stack them. In the first photo everything is right – one island is laying perfectly under second. But in photo 2 – some faces of first island are ...
Yoshie's user avatar
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1 vote
1 answer
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Mesh does not match UV mapping,

I am trying to map the face of my mesh but I don't see any change even when I move the quads all the way around. Nothing I do in the UV Map gets reflected on the actual mesh. Does anyone know why is ...
NATURU NATURYU's user avatar
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Bake Multiple emission material/shader nodes into one Texture?

I've searched hard especially on Youtube, but even Ryan King Art mentioned how to bake multiple emission material into one texture. Here, I have multiple emission material/shaders I wish to bake into ...
Francis Mike Nathan's user avatar
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0 answers
18 views

Trouble baking normal map from high to low poly model to smooth out edges

I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I'...
Raegfex's user avatar
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0 answers
35 views

How to make a wet sand effect? Island Scene

I wanted to darken the sand around the island on the beach near the ocean to create an illusion of a wet sand. I tried to do it using texture paitings, but I don’t know how to do it. I use a poliigon ...
Biers's user avatar
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42 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
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0 answers
49 views

Creating Procedural UVs from mesh

I am attempting to create UVs for a series of 3D brush strokes. I only have the mesh data which is built like amorphous tubes as seen in the images below. If I were doing just a few of these I suppose ...
nturley's user avatar
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Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
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0 votes
0 answers
21 views

What is the default UV behavior?

I selected part of my mesh (the head of a character) and did a "Smart UV Project". For the rest of the mesh, I didn't do any UV operations. In the shader, I added a Texture Image and set an ...
reign's user avatar
  • 191
1 vote
1 answer
34 views

When unwrapping by sphere projection, how to separate the vertices at the poles and spread apart evenly, like the default mapping for a UV sphere?

For a sphere-like object, I've unwrapped it using sphere projection. The resulting UV looks like this, with a single vertex at the pole (ignore the squiggly lines for now): I would like to modify ...
CWoody00's user avatar
1 vote
1 answer
24 views

Prevent rotated UV islands when unwrapping a quad sphere

I've created a quad sphere using several different methods (sphere -> subdiv surface; sphere -> subdiv surface -> cast). I then marked 12 seams and tried unwrapping it using several methods. ...
LeonZandman's user avatar
0 votes
1 answer
33 views

blender set custom UV through GeoNodes

I created a GeoNode setup to generate a mushroom, i also created a procedural shader to go with it in order to have have a fully procedural mushroom setup. Now, i want to bake all that procedural ...
rémi couturier's user avatar
1 vote
1 answer
107 views

Empty texture when baked

I have main mesh and I also have another mesh that is painted and I need to transfer these colors to the main mesh for my work. I did UV for my mesh. I also added a color attribute to the painted ...
Gr1ston's user avatar
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