Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Deleting seams in the UV Editor

So I've been following Blender Guru's 2.8 tutorial and I was working on the UV unwrapping. I accidentally placed a seem where I didn't want one and if I press 'clear seam' nothing happens. Any ideas?
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Projecting UVs from a rigged object?

I have a rigged and posed character. I wish to project its UVs from camera to fit the current scene camera. However, when I do this, it projects them as if it was not posed. In order to get a ...
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UV texture paint not working on sharp edges/tips?

I am trying to texture paint onto a mesh with a lot of sharp edges and tips. These areas do not seem to register with the painting, which creates artifacts. I have tried using different UV unwrapping ...
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Blender texture painting appearing on the backside

I'm following a long tutorial on using Blender with Unity. After having modeled my character and drawn in the seams like the instructor, we move to UV unwrapping and then saving an image on which to ...
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Unwrapping tileable model for use with seamless textures

I have simple model (let's name it 'cube'). I also have a collection of seamless PBR materials (represented by square diffuse/metallic/roughness/AO/normal maps). Goal: apply such seamless material to ...
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Flatten mesh from uv's to retopo in blender 2.8

I am trying to flatten by uv's a mesh that I can retopologize then morph back the retopo. The reason is I have a marvelous designer model with lots of folds, I spoke with an artist that uses 3ds max, ...
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Cave texture stretches itself

I have a research project for which I have to model a cave. I've done that, but I have a problem with the texture: As you can see in the images below, in the beginning the texture is quite random and ...
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1answer
28 views

Noise Texture Stretching on Side of Cube

I'm attempting to create a simple resized cube with a noise texture on all six sides. The cube is just a default cube that is scaled down in the Z axis so it appears very short. No matter what ...
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Blender and pneumatic advertising (creating flat figures)

I started working in a company that deals with the production of pneumatic advertising. I work with cardboard on a daily basis and this is new to me. My job is to create flat figures that can be cut ...
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How to join UV islands based on shape?

I've got an object which I've segmented into sets of identical UV islands (using seams of course). I want to apply a custom texture, and to streamline the process and allow for a smaller texture image,...
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Distorted UV unwrap

So I know this is a common issue but i'm hoping someone can shed some light on it for me... What approach do i need to take in order to unwrap the main body of the cylinder so that is not slanted. I ...
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20 views

Animate a texture / material over a mesh

Animate a texture / material over a mesh The material will animate over a plane correctly but when I try and do something similar with a different mesh it doesn't work as expected (it just flashes ...
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How to get random edge seams to maximise texture space from a flat surface with lots of holes in it?

I'd like to be able to automatically break an object UV randomly (following a noise pattern would be the best way to do it I guess). Smart UV project does that, but only based on angle. Therefore if ...
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Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
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How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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Complex 2D animation rigging

I want to animate a few custom characters. They need to be 2D. I have all body parts individually (PNG files) parented to the 3D meta rig at the corresponding angles. I have front, quarter-turn, and ...
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Multiple UV's - Texture Paint 2.8

I had some trouble painting on multiple UV maps in texture paint mode in Blender 2.80. As shown in the picture below, I have seleced the UV map 'General' in texture paint. However, in the 3D viewer ...
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How do I add this png on this bottle? [duplicate]

I can't seem to figure out to UV unwrap this and have the image on the side of the bottle with the transparency kept intact. Can someone help me out? Blend File PNG Image
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Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
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How do I import An image with transparancy [duplicate]

So im trying to render my minecraft 3d skin but the hat it not being transparant
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Link(Library) to object, and change UV

I am new to Blender. I have 10 years of experience in Max, and I want to try some workflow I did in Max. There is a hi-poly model object(clothe from Marvelous Designer), and I need to set different ...
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Specs on a job say Metalness & Specular workflow maps needed - aren't these 2 different/opposing workflows?

I am taking a test for a job, and upon receiving the specs, I have come upon some things I don't understand regarding the materials instructions. The instructions say, "Metalness & Specular ...
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Clone Stamp affecting opposite side of model?

Relatively new to Blender! I have a textured model, and I'm trying to clean up some messy seams. (Long-term I should have placed my UV seams in less visible locations, but at this point, I'd rather ...
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old uv map stays after new unwrap

I'm following the anvil tutorial and have tried unwrapping but after doing the smart unwrap and then making seams, the new unwrap contains the new info as well as the old info on the grid. How do I ...
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problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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What is a function in the Blender API that takes in a UV image, UV mapping data and returns a textured 3D model?

I can load the mesh already by parsing my .csv files executing the following code: mesh.from_pydata(verts, edges = [], faces) Where verts is a python list of 3d ...
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Funky UV projection render result

I modeled a phone with a screen behind a glass texture. The screen has been smart UV projected and I put a short 250 frame clip on it. I then animated the phone to spin with glee. Looks great in the ...
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43 views

Want to make 3D wall art how to project/bake texture from image plane to the walls of a room?

I want to project a texture from plane to camera view and bake the texture to the room walls so the texture will be distorted properly for me to print. as people suggest to use project UV from view ...
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How to export to unity using one material

I just made a modular kit for our programmers for a game were working on, and I've painstakenly unwrapped all the pieces of the kit onto one single UV texture, they are separate objects. In my blend ...
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Can't seem to be able to dissolve edges?

Hey so I'm relatively new to Blender. I've been following a tutorial to create a catapult but I can't seem to dissolve the edges on a certain part of a wheel. I've done this a number of times before ...
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16 views

Transform uv layout to square

UV Squares addon not working anymore on my blender 2.79 version How i can turn selected uv layout into square without that addon? I wanna make uv layout into square because i can't transer uv from ...
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Can't move/resize texture in UV Mode

For some unknown reason, I can't manipulate my textures while in UV Edit mode (both v2.79 & 2.80.) The texture is applied and displayed on screen, and when I go into UV Edit mode, the UV Map ...
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1answer
58 views

How to add image texture material to all parts of maze?

I am new to blender and I am using the latest version 2.8, and I have been trying to apply an image texture in material for a maze that I am making. I have found a question similar to mine but it ...
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47 views

Is there a quick way to unwrap an image texture onto a complex mesh?

Just like the topic title says, does anyone know if there is a quick way to unwrap an image texture onto a complex mesh? Is marking seams and manually placing the UV islands the only way to go? I ...
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1answer
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Baking of the diffuse map turns out partly black

So, I've been baking Diffuse Maps for a while now (often had some trouble with it), but now a problem occured, that I cannot fix. So, I set up everything for baking the map and it mostly works fine, ...
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How to stretch a material without changing shape

I am completely new to blender and I am trying to make a 3d brick wall. Ive tried various ways but I could not make it realistic(I tried uw wrapping method but still didnt look good). Finally I found ...
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2answers
103 views

Is it possible to unwrap genus-0 mesh so each vert has one and only unique uv?

There're two ways to unwrap a genus-0 mesh such as a sphere. One is to make a full sphere from an unwrapped half sphere applied with mirror modifier. It will output similar uv layout as below image. ...
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How can I make a 3D model out of a set of vertices, UVs and faces using a script?

I have 1 UV .png, and 3 numpy arrays that I will describe below: Vertices: An array that has many triplet float values eg. [1.1, 2.1, 3.1] Faces: An array that has many sextuplet integer values. eg. [...
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Texture Paint not Applying to Render Preview

I UV unwrapped my object (an eye), and applied a texture to it. Because the texture doesn't match up perfectly on both sides of the sphere, I'm left with a seam. I tried fixing it using the clone tool ...
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1answer
37 views

How can I make better UVs for my photogrammetry models?

Smart UV project is making some pretty terrible UVs for my photogrammetry scans: Lots and lots of tiny islands. I already tried changing the smart UV project settings. I need margin at .1 so I can ...
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UV orientation affects shading

I would like to follow up on a previous question about UVs affecting shading in a weird way. I am in the process of exporting a scene to Unreal Engine 4 and stumble upon this issue as I baked the ...
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1answer
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Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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How do I bake particle UV's at end of simulation in Molecular Script Add-on

Is there any way to bake the texture at a certain frame onto particles so it looks like they all formed percectly into an image? I've seen it before but I can't find how to do it anywhere. ]7 I've ...
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1answer
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How to get dirtiness on a simple texture? [closed]

Whenever i downloaded a texture it looks very simple like the image bellow so i want to add dirtiness like the image below I am using Photoshop to prepare my textures so somebody please tell me how ...
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25 views

Blender 2.8 - Issue with “shadowing” effect at UV material edges in Eevee

I've noticed this issue in Eevee (and Look Dev) but NOT in cycles, where I've UV unwrapped a section of my model, used exactly the same shader nodes where the two materials would meet, but there's a ...
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Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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UV seams affecting normals

I have an issue with my UV seams. It looks like they affect the vertex normals as well and I don't know how to clean this. UV split, correct unwrapping UV welded, UV streched :'( EDIT Here is a ...
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1answer
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UV problem. Artifacts appearing on material

For a while now I can't find the reason for these artifacts appearing. It seems to happen when I do boolean cuts and creates overlaps in my UVs. I thought it was maybe because of the edge split ...
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1answer
43 views

How to overlay image on extruded SVG?

So I just got into blender because I need a 3D object to animate in AE. I am having trouble adding a texture to my object. I don't know the terminology all that well, but I tried making a mesh and ...
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Most efficient way to have different image textures on many similar objects?

What is the best way to create a set of objects that are basically the same, but differ in their (animated) location and their image texture? Approaches considered It is possible to create a ...