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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Image texture not showing up in shader viewport [duplicate]

My image texture isn't showing up in the shader viewport at all. Its really the most simple node tree too which is why I'm so confused. I did unwrap the uv already too.
gloopx9000's user avatar
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How can i Fix This Issue?

i have this Seperated Cube which is a result of mini cubes came togheter into making this 1 Cube basicly like rubic Cube and i want to bake this Sculpted Conncted Cube into the Seperated one and get ...
mybe 's user avatar
1 vote
1 answer
19 views

UV editing doesn't show

I have an object in my scene on which I can't edit my UVs. However, it works perfectly fine on the others. Does anyone know why? Here is the object who's not working. And here is an object who's ...
Sanasale's user avatar
1 vote
0 answers
39 views

UV unwrapping and texturing large objects

I am trying to texture this wooden cladding of a large house model. I have UV unwrapped my object, which results in very low resolution textures, due to the size of the model. When I try to texture ...
Glooc's user avatar
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0 answers
17 views

Turning a texture of the alphabet into text by cutting mesh [closed]

So I have an image of the alphabet. I imported it as a texture onto a cube. Is there any way to put in text that automatically loop cuts the cube and moves the UV map's squares into each letter to ...
egg rts's user avatar
1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
0 votes
1 answer
21 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
3 votes
2 answers
369 views

I copy the mesh with the same material and scale it, the scaled one looks different

The one in red circle is original source, and I scaled the one in yellow circle. How can i fix this issue?
Lucci's user avatar
  • 129
2 votes
1 answer
53 views

Can I disable the alpha channel in the UV editor?

I have a material using an RGBA .tga image file as the texture, where the RGB values are used as both the Base Color and the Emission Color and the Alpha value is ...
Lawton's user avatar
  • 303
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0 answers
17 views

AO Maps stretch?

Not sure how to word this problem, but when I bake my AO Maps its like they extend outwards. Is there a way to avoid this?
Kay B.'s user avatar
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0 answers
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UV EDITING Need Help [closed]

I am new to a few things and have never had this issue. Some of my UVs have these lines and I don't know how to fix them. Here is an example of a render an a UV example of one. I purchased a svg file ...
Joe Bifano's user avatar
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Anybody have an Idea of what this pentagon is to on the 3d model

I just found this pentagon in this traffic cone hat I created anybody have a idea on what it is. Im making ugc for roblox. I think the pentagon is messing it up. can somebody atleast show me how to ...
Kamali McFarlane's user avatar
1 vote
1 answer
22 views

how can I overlay a normal map on an object that already has small repeating texture maps

i have a texture image that is quite small so i need to repeat it alot to make it look right on my model, i also have a normal map that is the correct size for the polygon i want to place it on. i ...
bob's user avatar
  • 11
1 vote
1 answer
35 views

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

I want to place all of slices by grid quads of my mesh with some topology into first UDIM. I've found solution, but I think it can be improved. I've used a Scale elements node to avoid errors with ...
Bicukow's user avatar
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problem with UvRizom

I downloaded the trial version of UvRizom 2024, And I bought the Rizomuv Bridge addon - Blender 2.8+ (https://blendermarket.com/products/rizomuv-bridge) In "RizomPath" I chose this path: ...
Alena Zhuravleva's user avatar
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0 answers
20 views

I can't center the spherical gradient texture on the plane

I'm trying to follow this tutorial by BMBrice to create a rigged 2D eye texture. I've visited this tutorial a couple times in the past, but I get stuck at the first couple of steps. I can't center the ...
Z Sosa's user avatar
  • 145
1 vote
1 answer
23 views

Texturing a mesh using other mesh part

Idk how to explain that because if i knew i would find a solution already, but ill try my best lmao: lets say i have 2 mesh parts, how do i make the second mesh part change the texture of the first ...
ilayel201's user avatar
-1 votes
2 answers
39 views

How to fix overlapping faces and correct UV's?

I created an object with animation in Clo3d and i want to texture it in Substance Painter 3D. The problem is when i try to open it while checking the option "Use UV tiles workflow" it doesnt ...
João's user avatar
  • 9
0 votes
2 answers
78 views

Geometry nodes - UV project from procedural geo

I've made a procedural grid to transfer uv from it to my mesh (my mesh is properly cut for UV projection form grid), so I will get result as Data Transfer modifier - UV Project (face corner - nearest ...
Bicukow's user avatar
  • 963
1 vote
1 answer
136 views

Blender UV map is very small resolution using TexTool addon

This is my UV map now: my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map. Tell me how to implement it correctly. I'm learning so if you ...
Vitaliy's user avatar
  • 113
1 vote
1 answer
17 views

Smoother/more regular grid fill for curved surface

I have a curved surface: Here is the top view of thesurface before I use Face -> Grid Fill: Here is the result of Face -> Grid Fill: I need to UV Unwrap this surface, and subsequently grab ...
NLi10Me's user avatar
  • 121
0 votes
2 answers
56 views

How to use random value and vector?

I have a geometry node to edit UV And I want to add a random number for the X coordinate But when I add it, UV breaks down But when I enter the number manually everything works fine. Full node I ...
notgrilbi's user avatar
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0 answers
48 views

Store Named Attribute not working

I have two meshes. One is the generation of the node, the second is the application of this node. But after applying all the Uv and normals disappeared and I want to return them and apply them. ...
notgrilbi's user avatar
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0 answers
21 views

Dilating baked (BW) texture

I have an object with black/white (binary) baked textures, and I want to dilate the white regions by some amount. The islands on the uv map are offset by a margin. I have tried a few things, without ...
Niklas J's user avatar
1 vote
1 answer
25 views

How to UV Map correctly a lowpoly egg model?

Hey i'm trying to texture a egg model with a water texture, i tried every type of UV Mapping (such as "Unwrap", "Smart UV", "Cylinder" ecc.) but they all have the same ...
Letz Pro's user avatar
  • 141
0 votes
1 answer
22 views

UV dependency of hair nodes

Are hair or fur grooms created using hair nodes dependent on UVs or can they be made on a mesh that doesn't have UVs?
Robert Hintz's user avatar
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0 answers
51 views

How do I quickly convert a texture atlas into multiple 2D assets (planes)?

I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
Zamo Omaz's user avatar
-2 votes
0 answers
26 views

The texture doesn't cover the can in rendered image, how do I fix this? [closed]

This is the final render, and as you can see the texture stops before half a quarter of the can and the bottom part is slightly green. The texture is supposed to cover it all the way down. In the view ...
David Ebenezer's user avatar
1 vote
1 answer
24 views

Unable to set UV Vertex values to < -10 or > +10

Blender 4.1, never saw this in 3.x. I'm trying to manually adjust the UV Vertex values of some vertexes. I'm finding that Blender won't let me assign values higher than 10 or less than -10. Here I ...
Dan's user avatar
  • 161
0 votes
1 answer
21 views

4.1 Any way to turn off UV temporarily?

Blender 4.1, Fedora 40 Linux, nvidia 3080 GPU. I made a nice UV image with surface coloring for my mesh object. Now I would like to temporarily turn off the UV while I work on other things, in this ...
Walt Haas's user avatar
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0 answers
21 views

Parts of texture missing on Cycles render

I've seen other people having issues where they're missing textures on Cycles render, but in my case, it's only a part of the texture. Below is what the texture looks like on material view and EVEE ...
Greyseth's user avatar
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0 answers
46 views

Is there any way to get the face/vertex normals as it is rendered via python?

Let's get a bit more specific here. In my previous question I mentioned I have a mesh with flipped/misoriented UVs, as it was originally textured for an engine that didn't care about the orientation ...
Digital_Utopia's user avatar
2 votes
1 answer
209 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
prestonferry's user avatar
1 vote
1 answer
30 views

How is tutorial image displayed as background in the viewport? [duplicate]

How is this background image displayed in the viewport? I cannot see it in the outliner. Here Ian is UV unwrapping/texturing or whatever its called. But he appears to have the image in the viewport ...
miro's user avatar
  • 13
0 votes
1 answer
37 views

exported cone from blender rotates incorrectly around some side point in three js renderer

i am struggling to get the desired cylinder in web using three js (cone in blender) which i made after manually mapping uv coordinates in blender. As far as I know, at some point I just deleted the ...
Shashank Bhatt's user avatar
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0 answers
27 views

Inverted Sphere and 2:1 Mercator Projection

Yes, I know there are several threads on UV sphere Mercator projection - but they are all 5 or 10 years old - and they aren't for a inverted sphere (or a non-square uv). Many changes have been added ...
ina's user avatar
  • 131
0 votes
1 answer
33 views

Uv mapping fix symmetrical mapping [duplicate]

I just started using blender for one of my projects where I need map UV co-ordinates to be able to use that object in three.js I found similar question here and i tried disabling the sync but that did ...
Shashank Bhatt's user avatar
0 votes
1 answer
23 views

Where I can find Blender's tiles material?

I want to work with uv in my project using Blender's stock material - tiles with uv numbers. For that purpose I need to assign that material to object, but I don't know proper name for it and don't ...
Сергей's user avatar
0 votes
0 answers
22 views

How do I make multi-mesh tileable textures?

Hi, I am trying to make parts for a dynamically sized panel. The panel consists of corner, side and center parts (depicted in the image). All these parts should be tileable, which is where my problem ...
Laura Vo's user avatar
0 votes
0 answers
44 views

One mesh multiple UV Baking

So i've managed to join the mesh into a single object before rigging. Before doing so i follow this tutorial so that i the textures can be retained even so when it has distinct uv maps {https://youtu....
waynee341's user avatar
0 votes
0 answers
20 views

How to associate multiple texture files to downloaded model?

I'd like to get some help figuring out how to associate multiple texture files with a model. I downloaded a satellite model from the NASA's 3D Resource library and opened it in Blender, but it was not ...
Ogiad's user avatar
  • 5
0 votes
1 answer
38 views

Is it possible to bake normals for multiple similar objects using single high poly?

I’m trying to find the way to bake all teeth (see picture) from one single high poly tooth. Is it possible? Teeth were made with array and curve modifiers. Modifiers were applied as the lower ones was ...
Zaorish's user avatar
0 votes
0 answers
27 views

Using a greyscale image as a weight map for point distribution

I imported this image with blender GIS using the basemap on mesh option. I'm trying to use this image as a weight map that distributes points randomly on my mesh, where darker colours indicates a ...
Samy Dupont's user avatar
2 votes
1 answer
28 views

How can I copy and paste an image texture to another mesh, then edit that copy and pasted one?

I have painted a texture using texture paint and put in on my model with an image texture. I have duplicated the mesh and material that I painted. I now want to copy the image texture, paste it as a ...
Bananasmacked's user avatar
1 vote
0 answers
24 views

How to scale spectrogram image of a song to align with a conveyor belt containing beats?

I'm creating a beatmapper addon for Blender. The beats are on a conveyor belt. I want a spectrogram next to the conveyor belt, so it is possible to see what the song sounds like on each beat. The user ...
kyopa's user avatar
  • 133
1 vote
0 answers
26 views

Equal UV Unwrapping issue

I've always had difficulty with UV's, however I'm struggling to unwrap this one in particular. Each are different panels, I can manually and smart unwrap. However I always get the same result, the ...
Kinergy J's user avatar
0 votes
0 answers
17 views

Assigning a selection to a material make the mesh black

Hello I am trying to make a hoodie with a logo projected onto it. I found the method of making a new material with an image texture of a PNG. When I assign the area I want the image to be on to unwrap,...
gabe's user avatar
  • 1
1 vote
1 answer
13 views

Image in UV Editing workspace lookings faded in the viewport

I added an image to my object in the UV Editing workspace, unwrapped it, and rotated it to be right side and in the middle, but on the other side of the head, the image is almost faded and not vibrant?...
Nyny's user avatar
  • 11
3 votes
1 answer
100 views

How can I preserve these UV's when animating with bones?

I'm trying to make a face rig with a pixelated UV map. The mouth stretching (obviously) causes the UV to warp. I was wondering if there was any way to preserve the UV in the shader itself? I have ...
Mason's user avatar
  • 33
2 votes
4 answers
404 views

How can I determine direction of flipped UVs?

I'm working with a mesh created for a rendering engine that has no problem with UVs folded upon themselves, when using a normal map. The destination engine certainly does however, so it's important ...
Digital_Utopia's user avatar

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