Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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12 views

How to export textured mask as an image

I have a simple node setup (picture 1) that is creating a mask on my 3d object (picture 2) and I want to be able to export this as an image to edit. Is this a possibility? When I go to the UV editor, ...
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1answer
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How do I create a procedural mask for mountains texture?

I'm going to try to explain this as well as possible but feel free to ask any questions for clarification. I have mountains and plains (picture below) and I'm trying to create a procedural mask that ...
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What would be the best way to UV unwrap this kind of mesh?

I'm trying to unwrap my mesh but it's just not the result I'm trying to get. There's stretching but if I use seams it will make those stripes even more misplaced. So does anyone have an idea of how to ...
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Is there an easy way to keep meshes in one piece when uv unwrapping?

I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one ...
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1answer
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stitching uv islands creates sharp edges in new version

so, recentrly this weird thing appeared in blender, whenever I stitching uv islands there is a sharp edge to appear marking boundary of an island that i stitched, but sometimes even random edges
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2answers
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Why is my asset appearing as non-transparent?

I just downloaded a 3d plant asset in FBX format from Megascans and this is the way my model appears. The wheat seems to not be flat, and non-transparent. How do I make it transparent around the ...
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1answer
28 views

How to bake materials [With complex node setup] into Texture in blender 2.9?

I want to convert my snow material into texture and I followed the baking method but for some reason only the sides of the object are baked any kind of help or fix will be appreciated my node setup ...
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UV tiling. Island is stretched

There is a tiling problem with one side of a wall on a mesh that I am working on. The island is stretched for a reason that I do not know why.
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1answer
37 views

Modeling a stadium dome with UVs?

Beginning with Blender, I would like to create a stadium dome like the following one: This is how it looks when textured: This is the texture used: This is the UV mapping: Now you may ask why I ...
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Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
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diffuse map bake shows weird helper edge?

So I have an image texture. And I have a (mesh) plane. And I added a material, the above image texture. And I assigned the material to the plane. I made second uv map, and mapped the plane to the ...
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Combine two different textures so that one appears in the shadows as Earth rotates? [duplicate]

I just watched to this amazing example on how to animate Earth: https://www.youtube.com/watch?v=0yz_-U7t8AU So I ask: is it possible to combine the two different textures below so that the night Earth ...
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1answer
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Why are the textures on imported objects not displaying correctly in my scene?

I have a small scene with an imported CAD model in Blender 2.9. I have textured a vastly similar model before and imported the textures from the old project (Blender Version 2.82) into the new one. ...
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How to combine UDIM into one texture?

I've made a fairly detailed scan using Meshroom that generated 3 maps: Then, I've created a remeshed version with new UV's and baked the textures. The result is a bit funky: I wonder how to achieve ...
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In UV is there a way to scale them automatically, like unwrap does but without changing UVs?

In UVs is there a way to scale them automatically (relative to the 3d model), like unwrap does but without modifying the UVs?
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Atlas Baking workflow for lightmap help (using the baketool addon)

I'm trying to bake the light from multiple objects into a single UV map for later use in BabylonJS. The past couple of hours i've been trying to understand how to do so through trial and error but the ...
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1answer
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how to unwrap this simple window frame?

I'm fairly new to 3d modelling and I've been working on my UV unwrapping lately, I've had problems with this object for a few days and was wondering if one of the pros / semi pros can help me out... ...
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Blender 2.91.2 : Face texture looking weird while using shade smooth

Good day, I have trouble with texturing my first model. The textures looks "edgy" while using shade smooth. I have tried recomputing normals, merging normals, redoing the mesh twice, but I ...
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1answer
18 views

UV preview trouble [closed]

I am having trouble with displaying the UV preview on my character. Can you guys help?
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1answer
35 views

Texture Only Correct in Texture Paint Solid Mode

I am working with UV maps and texturing in Blender 2.91. I've unwrapped the UV, exported, colored the UV map, and made sure the texture lines up with the UV map in Blender (it does). While in Texture ...
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Blender 2.79 png Label on glass to be renderend on Blend4web

I'd like to put a .png image on a glass plane I've created then render it through Blend4web; I've used Uv but I couldn't figure out why I can't see the glass texture on Blend4web. Can u please help ...
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1answer
42 views

Texture UVs and Array modifier

EDIT: Jachym Michal provided an answer that gets very close but doesn't quite solve the issue. The following screen shot shows that along the top (and bottom) of the large horizontal pipe the texture ...
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How to edit UVs for a mirrored effect on textures

I have a hut model, here in blender from a game. I would like to export it to source engine. It uses this texture below. When I imported the model into blender, the textures didn't mirror like they ...
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1answer
24 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
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Is there an easy way to flatten meshes/surfaces and then UV map them onto an image?

I am new to blender and using it to render models of custom vehicle wraps but am running into some problems. I used UV mapping to get the design onto the model but it is far from perfect. I have a ...
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2answers
131 views

Select everything inside the UV 0-1

I have a problem that I can't solve on my own. I want to select (or in my case deselect) everything that's inside the UV 0-1 space. I have a specific workflow that I follow and all my objects are ...
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1answer
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Baking onto a 'project from view' UV

I am modifying a building in a game (Empire Earth if you're interested). The model is fully 3D (image 1), but the texture is an isometric drawing (image 2). I would like to bake shadows (generated by ...
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How to copy / move uv loop layers

I have an object with two parts each has been uv'd on to a different loop layer with textures. On rendering the object only one of the texture layers is shown. How to transfer both uv loops on to one ...
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0answers
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In uv editing it won't put image on cube

I tried putting blender in render mode, quitting and restarting, going into shading tab (but for me the shading tab is broken) and it still won't work
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How to export model with custom material? [duplicate]

this seems like such a simple "just google it" thing, but nothing I've found has worked for me. I have a model with a custom material that I want to export into Unity. I've applied an image ...
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I want to change the wrapped texture to an unwrapped texture. Is there any way? [closed]

I just bought a finished tank. When I open the texture to change the texture, it is too difficult to change because it is a wrapped image. Is there a way to unwrapping a wrapped texture?
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1answer
30 views

How to replace deleted vertices?

New to Blender so sorry if this is a dumb question. But it appears I forgot to turn off mirroring and accidentally deleted a vertex on the seam of my pants, leaving a hole in the texture. How can I ...
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1answer
35 views

Advice on dividing and unwrapping this mesh

I'm working on a project with several objects like this and they are causing me a lot of frustration. I'd like some advice on the best way to divide faces and unwrap an object like this. I've tried ...
3
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0answers
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UV - scaling with individuals origin is not working when vertices touch each other [closed]

I use individual origins and I disabled sticky selection. It works when scaling faces that doesn't touch each other, but since I select faces touching vertex next to each other scaling become like ...
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0answers
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How do I bake a texture correctly to a UV Map

I want to bake the materials of this chest Into a single texture, now I know how to bake textures and stuff but I don't know how to map the texture out because as seen here I don't know how to make ...
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0answers
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UV Scaling/Packing

Can someone please explain to me how I keep the scaling of my UV when packing it to fit the UV island. What I mean exactly is. I'm using a wood plank texture from Megascans, when i unwrap the face and ...
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0answers
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Exact same mesh and UV's, one scaled minus one, and UV's started to strecth

I'm a beginner 3D modeller, and I have been having issues with my recent work. I'm not exactly sure if the issue caused after I scaled it. I've been working on this project for quite some time and ...
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0answers
19 views

How to prevent Blender from adding sharp edges when editing UV

It's looks like there is a setting to manage it, but I don't know where is it. When I edit UV's, Blender automatically adds Sharp Edges on the boundaries of islands. How can I disable it?
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0answers
21 views

Incorrect UV values when exporting mesh

I have written an operator in python to export meshes into a custom format. The problem is that the UV data I retrieve programmatically from Blender is wrong. Specifically, each vertex of a triangle ...
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0answers
34 views

Editing individual vertices in unwrapped UV Map?

I'm very new to Blender and have been able to get by with video tutorials thus far but this one issue has me a little stumped. While unwrapping, the vertices by the edge of the seam have become ...
2
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0answers
21 views

Making a Symmetrical UV Map Asymmetric

I am a beginner to Blender trying to edit a model with existing UV maps and textures. The model is symmetrical, and each mirrored vertex shares the same UV space. I would like to make it so each ...
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1answer
27 views

How to show Image with UV coordinates?

I have a Color Grid on my model, but I can't see it in a viewport.
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3answers
337 views

Make UV map texture not follow mesh geometry?

I created a character that has anormal eyes eyelids, and i had to create this kind of mesh for the eyes to fit on him. I Added a uv warp modifier to control the uv texture, but due to the mesh ...
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0answers
20 views

Procedural Animated Winx Glitter (Confused With This Tutorial)

I am following this tutorial on how to apply this animated glitter effect on my models, but sadly I am having a hard time understanding what the speaker in the video is saying. So I have been able to ...
2
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1answer
30 views

Ceiling brick texture is distorted

I'm triyng to scale a brick texture for a ceiling. It seems that the texture is stretched so I tried to fix it with the mapping Node, but that doesn't fix the problem. I also tried to change the UV ...
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1answer
19 views

Unwrap not joining the torso front, back and head UV

When I unwrapped the model after applying the mirror it didn't connected the head, torso and back as you can see in the image, is there any config for this to happen? I wanted it to look something ...
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1answer
24 views

how can I model sculpture parts and exporting them for laser cut without distortion?

I am a blender beginner. I am making metal sculptures by welding laser cutted pieces. normally I am drawing several random shapes and exporting them as dxf/dwg files. I use those random shapes , ...
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Is there an efficient way to re-unwrap a specific part of a mesh only?

During texturing I noticed some rather ugly stretching section and I'd like to adjust a couple of seams, but since I manually adited the UV islands after unwrapping I'd like to avoid having to unwrap ...
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1answer
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Experiencing problems with UV unwrapping walls containing openings with Archipack addon

I'm struggling to figure out how i can UV unwrap a wall properly where either a door or window is attached to it. As shown in the pictures below, the two UV maps are identical, so it seems that ...
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0answers
14 views

Bake Split Mesh Script

I am using blenderGIS to create a mesh, out of a large area. I do this frequently at my job. The texture comes in at 650mb or so, and I need to chop it and the mesh up. I found a script which will ...

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