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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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9 views

How to get dirtiness on a simple texture?

Whenever i downloaded a texture it looks very simple like the image bellow so i want to add dirtiness like the image below I am using Photoshop to prepare my textures so somebody please tell me how ...
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Blender 2.8 - Issue with “shadowing” effect at UV material edges in Eevee

I've noticed this issue in Eevee (and Look Dev) but NOT in cycles, where I've UV unwrapped a section of my model, used exactly the same shader nodes where the two materials would meet, but there's a ...
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29 views

Why isn't my normal map working

I wanted my retopology mesh to look like it has more detail so I decided to make a bake an image texture that I could use as a normal map. The detail isn't showing instead I get this Also if you ...
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32 views

UV seams affecting normals

I have an issue with my UV seams. It looks like they affect the vertex normals as well and I don't know how to clean this. UV split, correct unwrapping UV welded, UV streched :'( EDIT Here is a ...
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18 views

UV problem. Artifacts appearing on material

For a while now I can't find the reason for these artifacts appearing. It seems to happen when I do boolean cuts and creates overlaps in my UVs. I thought it was maybe because of the edge split ...
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1answer
32 views

How to overlay image on extruded SVG?

So I just got into blender because I need a 3D object to animate in AE. I am having trouble adding a texture to my object. I don't know the terminology all that well, but I tried making a mesh and ...
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17 views

Most efficient way to have different image textures on many similar objects?

What is the best way to create a set of objects that are basically the same, but differ in their (animated) location and their image texture? Approaches considered It is possible to create a ...
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20 views

Resize UV map to real world dimensions using bpy (Blender 2.8)

I'm using bpy to script the export of uv maps to svg. Afterwards, I want to re-import said uv maps to generate flat models of my ...
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10 views

UV Maps Disappeared

I was in UV mapping, using Auto Align, and I wanted to repeat the action, so I pressed ⌘ + R , which must not have been the right shortcut, because it made most of the UV mapping tools and the UV map ...
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17 views

How can I merge separate UV maps?

This model has a different mesh and UV map for its eyes, I wanna join the eye mesh with the rest of the head.. But when I just Ctrl-J, it joins together but the eye's UV map doesn't go with it. Is ...
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15 views

All UV info is collapsed into a single point

I have recently purchased a package for unreal engine which contains lots of low poly models. I have some light-map issues with unreal engine. I guess that (based on the warnings within the engine) ...
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1answer
21 views

How to set transparent pixel in UV

In my sprite UV i set it some UV to transparent in my pixel editor. These pixels appear black in the viewport. When I search about it I found various answers but for old blender versions, and the ...
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21 views

Why certain faces dont show texture?

I made some faces with F and those faces dot display texture. What could it be ? thank you in advance for your help...
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1answer
46 views

Wrong topology or just UV viewport's artefact?

Strange artefact in UV map view. Some "ghost" faces. The faces that contain rounded cut are in the same plane. So I decided to leave N-gons because of flat plane. The texture and MatCap looks good. ...
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1answer
15 views

UV Unmapping Specific Mesh

I'm trying to add an image to the top side of my cube. I have marked the seams and unwrapped it, and when I choose to add the image to the cube, it gets wrapped up on all sides, rather than the ...
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1answer
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I can't paint on my meshes? I need help setting up texture paint on the Image Editor/ 3D Viewport

So i'm creating a kitchen scene in blender 2.8. It's my first scene that i'm going to fully texture, give materials, give proper lighting, etc., and i can't seem to figure out how to set up texture ...
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18 views

Displacement Map Appears Warped in F12 Render

I have a displacement map on a highly subdivided plane, with a brick texture feeding into the displacement node. This image shows the viewport render on the left, with perfect square tiling on the ...
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18 views

Is there a way to export a non-square UV map?

I have a rectangular mesh but when I go to the UV editor, it is shown over a square backdrop. How can I choose something with better dimensions (i.e. that have less wasted space) and fit the mesh ...
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30 views

Blender Edge Flow/UV Mapping help needed

I started a project recently with a sewer scene, and I'm trying to make a circular hole in the cylinder I'm using for the wall to make a ladder that leads into the sewer. However, when cutting the ...
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27 views

Problem with UV unwrap rotation

I have modeled a simple folded carton box. When i UV unwrap the mesh i get a rotated UV. Why? Maybe i miss something?
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28 views

Image texture material causing transparency

So when I apply an image texture material to my mesh for some reason in rendered mode the mesh becomes transparent I can see through it.. I don't know what when wrong but I'd appreciate some help... ...
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1answer
29 views

UV mapping texture get sliced? in some area

I have a flat face (created by bisect fill) that I have to unwrap for using with image that must be pixel perfect(no compress or shear). What I have done are: Select bisect filled face UV>Unwrap it ...
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1answer
37 views

Everytime i load my project, the material is missing

I just started to learn blender few days ago,I follow BlenderGuru and made some donuts, but everytime i load my project, this donut bread material is missing. I did save a UVunwrapped texture and ...
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34 views

How to change snap UV grid

I'm trying to snap UV into little units. Even if I did mange to change the grid size and snap correctfully in Modeling window, I cannot find a way to do the same in the UV Edit window (even by ...
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29 views

UV Mapping before Applying Modifiers

I want to know whether there is a way to UV unwrap your models, before applying modifiers such as mirror and arrays, and have those same meshes share the same space in the UV map, after applying it. ...
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15 views

How to “recalculate” the UV's after editing the object in Edit mode

I made a Brick material on an object, but when I return to editing the object, the UV's get stretched and get Wonky. Is there a way to "recalculate" or update the UV's so the bricks are spread out ...
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15 views

Exporting UV layout with modifiers applied

I'm trying to export an UV layout with subdivision surface modifier on to paint it in photoshop, but I'm failing to do so. Whenever I export it it gives me my lowpoly model UV map
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36 views

Mesh UV pie menu

I'm trying to make a pie menu for select mode in the Edit Mode and UV Editor, it's a pie to select vertex, edges, faces and in the UV Editor there is also Island. The operator for the select mode in ...
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39 views

Blender 2.8 API seems to have issues with UV layers

I have had a working exporter for a custom format that worked fine on 2.79, when i moved to 2.8 everything works besides one issue that i cannot seem to understand. Could you please help me out? The ...
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1answer
45 views

How can I apply exact texture measure (cm) in uv mapping?

So, i'm working at a bathroom and my main problem is with tiles. My tile is 25cm x 75 cm how cand I apply exact measurement of my tiles to fit the walls. Let's sey I can hardly apply exact uv mapping ...
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15 views

Texturing Problem/Question

I finally got my rigged book working. I used CG cookie's tutorial to build this book model but now I have some texturing problems. Problem 1: I would like golden fonts on the cover. What I was ...
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22 views

Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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13 views

How do I copy uvs between uv sets on a single mesh in blender 2.8?

New to blender. I have an imported fbx mesh with several uv sets: uvs_1, uvs_2, uvs_3. I would like to copy the uv islands from uvs_2 and uvs_3 to uvs_1 in order to collapse the sets to a single set. ...
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Texture Atlas issue

I'm new here, and I've run into a small issue. I've been working on a racing game in Unity and I use texture atlases to keep my materials at a minimum. However, I opened up one of the track files ...
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11 views

Proper UV map for single mesh with multiple textures

I'm trying to convert a single mesh 3DS file into a Collada DAE which can be used in Away3D. When I import the file into Blender and render, it looks good. However I need to get UV unwrap working (as ...
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17 views

How to give Specific size texture on flat surface

I am migrating from 3dsmax to blender. Suppose there is a flat surface of odd size and shape and there is a material with image map of size 100px X 100px. When I apply the material to the surface the ...
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1answer
10 views

Trapezopid shaped face to square UV coordinates has unfavourable skewing

When I map a trapezoid shaped face to square shaped uv coordinates it doesnt skew how I would expect it to. I want it to go to from fat to slim pixels. Instead it seems to skew based on triangles ...
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40 views

How to make the panel which stick on the tube faded(color faded) randomly in blender?

This is the material that I try to make. At first I use Quixel Mixer to draw my texture, then import to blender. But I can't get the same result with the reference. How to make the panel which stick ...
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2answers
35 views

I can't create a UV map for this object and I don't know why (sphere unwrap)

I have a horse model I'm working on. So far, so good. Now I'm trying to add eyes with an iris texture. I added two spheres, assigned a material and a texture, but the UV Map is too small and needs to ...
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1answer
23 views

How to copy material texture settings between faces

I'm currently trying to create a scene in blender based of minecraft (because why not) and I'm having difficulty with texturing objects. I split the faces of the objects to that each face would be 1 ...
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24 views

Fix UV showing seams in all modes except texture paint

Was following CGBoost's tutorial on texture painting an apple until I got to a hiccup where when in any mode that isn't texture paint, my object ends up showing the seams that I marked earlier. I ...
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17 views

Two sided UV unwrap?

I want to make Grasleaves in Blender and use them in Unreal Engine 4. In the Engine there is an Option make a Matieral double-sided. In Blender, is there a way to have both sides of my mesh unwrapped ...
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Applied a texture to my mesh but when I try to set the Map as UVMap so it shows up in rendering, there's no options in the dropdown

There's literally no options in the dropdown for Map under Mapping. I could set the coordinates to UV just fine, but there was no UVMap option for me to set it to so it won't render the texture.
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How to use multiple textures?

Can somebody help me and explain, how I can add aluminium material like that in the photo, and add a .png texture with text? I know how to add texture for background but I in that case have only ...
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2answers
29 views

UV Map Distorts when I add bevel to model's edges

This is driving me crazy. I am relatively new in Blender (2.8), but I've been working with 3D app (Houdini) a lot of years. I am trying to model a simple cigarretes packs. I modeled it and UV it ...
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12 views

how do i import a texture/uv map for my model?

I make morph targets for PoserPro, and for a while one of the heads I was sculpting was allowing me to turn it on 'texture shaded' and let me see skin texture instead of just a white figure. But now ...
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29 views

texturing a race track - applying variations

I have created a simple race track using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can see a ...
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12 views

Ambient Occlusion Bake Texture Issue

I have recently updated to Blender 2.8. Now, when I bake an ambient occlusion map of this model it looks like this: This is odd, as it worked fine with two of my other models in 2.8. I use Smart UV ...
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28 views

array and curve modifiers (bezier) - distorted texture

I have created a simple road using bezier curve, array and curve modifiers. As you can see on the picture some faces looks weird - a texutre is distorted. Why ? Did I do something wrong ? How to fix ...
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19 views

split faces for UVs

I'm starting with blender, and I'd like to know how can I move some UV vertex without messing with the others. Under Maya there was a 'cut Uv shell' tool, that allow that, but I cannot find the same ...