Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How to texture?

The title already says it, I want to know on how I can texture models, so I can use them in the end for a 3D video game. I never really did something in Blender, because I didn't knew how I should ...
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Viewing a downloaded model with textures in Blender [duplicate]

I downloaded a model from a game I like on Deviantart, and am hoping to view it from different angles and lighting setups for art reference. However, I'm running into an issue; I have no idea how to ...
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Is it possible to "stick" a texture onto a model? [duplicate]

I'm attemping to apply a set of lines from a different texture. Is there any way I could just tell blender to put those lines on the front part of the model, kinda like a sticker?
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find location of point from texture in final rendering

I am creating synthetic documents using the following method: I take a mesh of a page, add to it the texture from a pdf file add a bit of random rotation, and render. All of this is done via the ...
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32 views

Moving mesh breaks uv

When I'm moving mesh, uv is moving as well, breaking uv island (vertexes are merged, no seams are marked). It's something that happens from 2.8 version and happens quite often. Live unwrap is turned ...
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34 views

Move UV texture in screen space?

I have a UV mapped texture. I want to be able to adjust its location with the mapping node (or other vector math.) in Screen space. If you put the UV vector through a mapping node and change the ...
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1answer
22 views

Unwrap doesn't show correct results [duplicate]

I have unwrapped a UV plane with "Project From View" (pic 1 & 2) and it unwrapped the plane perfectly except, even though in the UV Editor the UV looks perfectly positioned (pic 2), the ...
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How do I add multiple images to my clothes mesh

I am designing a formula one racing suit that has to deform since it will be on a human character. I want to add images of sponsors on to the suit whilst keeping the background color (red) on the suit ...
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Save UV pass of specific object to file for later modification of texture

beginner here. I want to save my rendered images together with auxiliary data that can later be used outside of blender. Specifically, I want to change the texture of a simple object (say, a cube or a ...
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Material stretched after copying UV maps

I have two objects which are copies of one another. On the first one, I have manually marked the seams and unwrapped it, with the idea of copying this data to the second one. Example shown below: I ...
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1answer
36 views

What methods are available to do 2D animation over 3D model?

I want to place 2D animation over 3D mesh, to animate eyes for instance. I do not want to use 3D eye globes because this approach limits the available emotions (I cannot display star-shaped eyes or ...
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Best way to create a flat UV Map

I am wanting to create a template of a RZR, The issue is when I get to UV map some of the faces blend overlap on template which causes blurring. What would be the best way to map the below item so ...
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Help with adjusting the color selector for the UV Editor

I'm currently working on a tutorial from Imphenzia on how to model a low-poly Mandalorian. I'm trying to change the color of it, but I don't know how to alter the set of points in order to pick the ...
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Why does Blender not load a textured PLY's texture?

I imported a .ply file and its texture as explained in the video Importing meshes with separate textures in Blender 2.80, for my Blender 2.93. For some meshes it ...
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UV Editing - Aligning Faces to precise coordinates

I'm trying to align faces to very specific places on the UV map. This feels like it should be very simple, so I must be doing something basic incorrectly here. I need to be able to set the coordinates ...
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UV issue when importing model to Substance Painter

so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely. ...
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Normals and textures are all set up and correct, but the model is dark [closed]

I have not use blender in a year and I am importing objs. The normals and textures are all set up and correct. But the model is dark when rendered. I know there's something you have to do with the UV (...
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What do I when creating a character and I finished the retop?

OK so Ive been working on this project for 1,5 years now and I was finally able to come up with this The right one is the sculpted version, the left one is the retopologized version, quad only. So ...
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38 views

Interior walls question

I am quite new to Blender. I am currently creating a replica of a building to be used in a VR simulation at some point (I have a few years to learn how to achieve this). I have been reading about ...
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23 views

Transform UVs using python [closed]

I am running blender as a background process via a script made in python. What I want to achieve here to transform the UVs via the same script. I am able to transform the UVs in the text editor in ...
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1answer
56 views

Transparent Logo on the Object

Greetings dear 3D artists! I am trying to place a png-logo on a coffee pot. Usually I use the diagram shown in Figure #1. For simple material, this scheme works as shown in Figure #2. For a more ...
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28 views

How to properly unwrap this shape

I'm looking to unwrap this shape. All I know is I need to unwrap and the fact that the shape is different shapes glued together looks like it will give me problems when I'm trying to unwrap it. Can I ...
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1answer
39 views

How do I fit a UV texture into a frame and dissolve glitches?

Hello, I want to scale the door picture in my UV editor to my door surface in my 3d model, so I would like to know what would be a way to make it slimmer and positioning it to the center? I cant use ...
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53 views

Texture over geometry nodes array

I have a series of cubes generated by a "Point instance" geometry node over a simple grid. The texture is assigned to the source cube (on the right). How can I add some UV coordinates, so ...
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"Project from View" option doesn't appear?

I received this blender project elsewhere, so it could be something they have done, but I need project from view for the texture here, and it's just... not there, not sure what other information would ...
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1answer
23 views

Mirroring UV's not working

I am trying to get blender to mirror the UV map with the mirror modifier, but the other side is not showing up anywhere in the UV editor. I'm using Blender 2.93
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Why is my rendered image coming out blotchy (color in some places are missing), when it is not looking so in the viewport?

I was trying to model a character (not original, modelling from an already existing character for practice). I did the unwrapping, and texture painted, saved the images also. Mapped those images to ...
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1answer
36 views

texture is on the wrong side of the mesh

I imported a obj and when it came in the texture is on the inside of the mesh. I tried to flip the normals but that didn't work i also tried to recalculate the normals but that didn't work as well. ...
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Unwrapping with "Project from view" gets weird results [duplicate]

I have a simple plane stretching into the distance (picture 1), and I want to unwrap this using the "project from view" option so the texture will perfectly match the footage except, when I ...
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13 views

How do I merge two UV map islands into one without losing faces

Look at the selected faces in the below UV map. Clearly it's one continuous face of the object, and I'd like to texture it as such, but the UV map splits it into 4 separate islands. How can I tell ...
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What's the correct way to manage an often-duplicated object in your model? [duplicate]

I'm making a machine of sorts, and there's this one hinge object that I'm basically using over and over again, for every joint. It seems a waste to, for example, make a different UV map for each of ...
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32 views

Graphic on Surface of Mesh

I am relatively n00b to mapping so apologize if this is an easy one. I have this mesh imported as an FBX from a program called Marvelous Designer. It is a t shirt and on it is a graphic. For some ...
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How to extrude with another material applied to extruded mesh?

Is there a way to use material that i want for extruded mesh? I use different UVs so assigning another material after extrusion is inconvenient for me. Thanks in advance.
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30 views

Can UV Layers be applied over procedural textures? [duplicate]

I am planning out a future project and I am planning to create a procedural wood texture for the front of a wooden sign. I also have created some PNGs in Illustrator that I want to use as UV layers ...
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UV Unwrap missing sides

so I am trying to Unwrap a gun handle by using a method which is to mark seams, however I have zero experience with uv unwrapping and I have only watched 1 tutorial video, the problem I am running ...
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1answer
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i have problems with uv unwraping and scaling in it

so iam trying to uv unwrap my model but in order to get them in perfect shape for the rendering i had to scale them outside the uv grid like in the picture.i know its not good but i dont know how to ...
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25 views

Using a texture image on a ciccle, then divide it in smaller parts

I have to add an image texture on a circle, then I have to split the circle into multiple circles(i use a boolean modifier for that). That's the result. It seems impossible to match the position of ...
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1answer
56 views

UV Unwrapping seams

Where to put seams in this model? I am newbie. I want to apply this acacia wood texture on this model. Thanks Blunder for providing very detailed information. I am looking forward to your feedback ...
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How do i move these UV artifacts

I UV unwrapped the object properly. These stretch artifacts pop out of nowhere and are ruining my model with weird jaggered lines
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1answer
54 views

How to add list of Object UV Layers to Panel UI?

Say I want to add a list of the UVLayers on a selected object in my UI Panel. Noted that PointerProperty only supports types with an ID or PropertyGroup subclass. I ...
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MeshSequenceCache modifier messing my uv map for textures

I'm trying to apply some textures to my character clothing wich is animated. The thing is that the texture paint looks correctly in edit mode, like this but then I jump into object mode and it looks ...
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1answer
45 views

Weird texture flickering in Blender

I a modelling an airplane model for FlightGear in Blender. I have a problem with the UV mapping and / or the texture of the LeftElevator. The lower side of that object keeps flickering: Deleting the ...
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29 views

Inconsistent UV-surface sizes on different models

My workflow starts in Blender (v2.93.0, OsX), where models are exported to GLB/GLTF and then imported in a web application running ThreeJS. I have a bunch of products, all similar in size. Some have ...
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Workflow for 2.5D pixel art texturing

I'm working on a game that is supposed to look like Octopath Traveler. So I need 3D models with pixel art textures. But I'm having a lot of trouble figuring out the texturing part. I can unwrap the ...
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Uv warp mod not working nicely

Can anyone point me how to get the UV warp modifier to work please? I have a small plane set up for the characters mouth and a separate plane for the selector. I have a warp UV mod on the actual mouth ...
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1answer
49 views

UV Inset / Shrink/Fatten

I was wondering if there is a way to replicate the inset or shrink/fatten behaviour but for UVs. Something similar to the attached image, I want to scale the uv island down but scaling it inwards if ...
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1answer
23 views

How to edit a UV Map Color?

i imported a fbx from a unity UV Mapped textured asset and am trying to reassign a color or two in blender, is this possible?
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I need to find out how to add an UV map to a newly made face via a script

This code creates a simple mesh (with two polygons instead of just one), but I am unable to find out how to give each vertex in the mesh a proper and precise place within the UV map. The idea is to ...
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1answer
75 views

Why is my texture stretched?

Why is my texture stretched on the front leg? I tried applying scale but no change. I wish I could supply more info but I'm not sure what would help since I'm very new at this. (update) managed to ...
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Transfering UV Map

I'm trying to transfer the UV map from an object to another. The two mesh have the same amount of vertices but it's different in faces and edges (one of them is just triangulated). I tried to copy the ...

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