Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Aligning UV and Normal Maps Perfectly

does anyone have a clue on how to align different maps like the attached image? I'm a bit stuck on how to do that, that is align them perfectly. Can I get the steps through export if provided?
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Unwrapping turns out really bard

I relatively new to Blender, and try out things. As you can see on the image below, my Unwrapping disastrous. How can I fix it, and what caused this problem? Thanks for any help!
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Broken UV after geometry edit - what should I do?

I had to delete and replace a few vertices on the hands and head of my mesh after already having unwrapped and texture painted, and it did this to my UV: It was because a few extra seams needed to be ...
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How to unwrap a surface with a UV projection?

I am new to blender, and still learning. I have made an object with a UV projection on the surface, and I want to unwrap the surface to two dimensions. When I try the UV unwrap, I only get a 2 ...
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How to use a texture in real world scale? [duplicate]

How to apply texture on an object in real world scale? I mean can I control the texture scale mathematically like in 3DS Max? If I have the pattern which is 1000 by 1000 mm, I need to apply it on a ...
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Subdivision Surface messing up image texture?

I am currently modelling in blender and have created my own image texture in photoshop. Here is the version withouth subdivision surface: Here with SS turned on: As you can see, it looks very weird ...
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Unwrapping Blender Model results in a deformed uv map

I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
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How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
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I had to edit my UVs, now my model appears different in Unity than it does in Blender

I had originally imported my environment mesh into Unity and had some issues with Edge-Detection Outlines based on geometry: the older Unity Standard Assets version was no longer available and a post-...
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I'm having a UV map problem

I need some help with a UV-mapping problem I've stepped into. When I exported the lowpolied mesh from zbrusch to blender, I was going to create UV-Maps there because it thought it would be much easier ...
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UV mapping. Follow Active Quads break UV island

Unwrap object After applying Follow Quads the island is breaks. All vertices are merged.
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How can i Unfold UV in one axis (horizontal) like Maya Unfold

Can i unfold UV directly in one axis? Not scale.
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Weird Mesh/UV problem cant seem to fix it

I have a model of a Opel Blitz: Maultier and im facing a problem, the meshes or something seem to be duplicated or somehow bugging in a weird way. Quick clip: Video Same problem in 3ds Max 2020, if ...
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UV unwrapping - Why my unwrapped image is totally black?

I have more than one time now unwrapped an image and texture painted on directly from blender. However, I would like to export the image to Photoshop or Corel draw to paint it there in a more ...
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After Joining meshes lost uv map , how do I get the other to return?

I'm experiencing an issue simiilar to this one UV mapping lost when joining mesh Problem after joining meshes though I have not been able to solve my exact issue. I had two seperate meshes, a head ...
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How to apply a glass shader on my imported geometry? [duplicate]

I'm new to Blender so I'm doing all my modelling in Maya and transfer to Blender using wavefront obj. I have create a simple wine glas, no texture applied, just geometry. I can apply color to it but ...
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How to uv unwrap the handle of my mesh separately?

I'm trying to unwrap the handle of the cup separately but the faces/edges are a bit messed up and finding hard to make a clean cut of it.
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Imported FBX texture is black in blender 2.8

i was working on an animation for a customer in blender 2.8, i then upgraded to 2.82 because 2.8 wasnt letting me texture paint. I got frustrated and decided to restart the scene. now i'm in 2.82 and ...
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Lighting error with seams/UV Islands?

I have been making a model for the Source Engine, I baked a normal map and gave it a simple test diffuse texture (Solid colors, very basic with no shading). In blender everything seems right However, ...
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Blender problem UV texture after applied subdivision surface

Can someone help me to fix this UV texture please ? Thank you. The texture should be like first image after I applied smooth in Subdivision Surface in Modifier. Thank you for any helps !
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Unwrapping with equal distance between islands

When i unwrap an object the distance between between the islands seems to be based off the size of the island. That means that smaller islands still lie relatively close to each other, compared to the ...
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UV Mapping - Boolean through a plane

Could anybody tell me why I'm getting this weird issue when I punch a hole through a plane with a boolean? I know it's something to do with tris but it causes issue when applying a material over the ...
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My UV map for importing images is a total mess

I am a Blender newb and I'm trying to import an image and apply it to the face of an object (a panel of a tradeshow booth), but when I try to apply the image to the right face, my UV map is a total ...
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Method of getting the best Texel Density?

To be clear, I know how to unwrap and I've watched quite a lot of content on how to do so in efficient ways. However, I have been putting together some decent-sized buildings for an urban city ...
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'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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Why Does Blender Distort UV Maps By Default?

I have a simple question: why does Blender distort UV maps by default? To illustrate my question, here is what Blender does with a UV map of a very simple mesh of a wooden barrel: And here is what ...
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Is it possible to transfer multiple materials in one go between 2 meshes?

new to Blender, will try to explain my complex problem quickly. So, I extracted a low poly character from a game, just to be able to improve it and render it with cycles. The extract is in .obj, ...
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Checkered material ends up stretching despite seemingly proper UV unwrapping

My simple cylinder gets stretched tilted checkers on the sides when I unwrap - This is how my unwrap looks like - I have applied all transformations as well. Attaching the .blend as well. Many ...
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UV Project from view problem

So i used Fspy to get the focal length of the camera so i could model the interior of a hallway, but when i went to use "project from view" to UV unwrap it to the model, it doesnt come out the way i ...
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Failure to model a building from image

When I look at this model from right side, it looks good: But when I look from the left side, something seems off.. I started few days ago to learn how to use blender and now I am stuck, if you can ...
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Extract texture from HP mesh to LP and export texture

I have an .obj+mtl files that contain a 3D scanned model of a trunk. My textures are some generic jpg ( 4x8k ) that mean its a non-continuous image ( it looks like this : https://encrypted-tbn0....
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Irrelevant Baked texture maps

So I built procedural textures along with actual textures. Every thing is properly UV unwrapped too! However, when I bake the diffuse texture, it looks messed up like this What am I possibly messing ...
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Seams aren't separating in the UV viewport

Hi so I created some seams along two identical meshes in the exact same spots. The seams are separating into clean islands like they're supposed to in one mesh but in the other it is not splitting ...
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Blender2Xplane texturing?

I attempted to model my own plane to use inside the Xplane flight sim. I have done everything correctly inside Blender and Xplane's Plane Maker. The plane flies with the model inside the program, but ...
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How to assign which UV map when multiple are available to use in 2.8+?

I read this question about having two different UV mappings on a model. Can I have two different UV unwrappings of the same object? I have two versions of UV map for a mesh and I want to pick which ...
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1answer
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Why are the internal parts of the model disappear in blender game engine

I have problem with my project when i import a 3D world inside blender it be normal the texture good and clear but when i run the game it be like this: Normal view: If someone can help me i will be ...
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Exported model not transferring with UV Wrap to Unity

I'm fairly new to unity so my apologies as I try to work this out. I finished a model in blender that contains a few objects and uv wraps: When I load up the obj or fbx export of the entire project ...
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Baking normals doesn't work and looks weird

Wanted to get into Blender but it's been frustration after frustration. So I am trying to bake normal from high to low but it's just not working. I've followed everysinge tutorial and none of them ...
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Blender freezes when I try to unwrap a high poly model

I'm importing a large model from blender to unity, of which I combined every single static object in the scene into one model for optimization purposes. I'm trying to unwrap the model in blender for ...
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Alpha Overlaying Problem

Whenever I try to place two or more images overlaying one another, I get this weird black image overlay. Example: Only one image is at 100% alpha, but the others are 0% so that the first image is ...
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Baked Normal Map is “too small” and doesn't fit the UV Map

Well, I don't really know, how to describe this problem, but here it goes: I made a high poly and a low poly model of a bedsheet. Both have the same size and the normals are correct. There are no (...
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Un-Subdivide - Remove loops on one axis

Whilst trying to make some geometry I have inadvertently introduced a number of edge loops that have effected my model causing the stripey effect shown in the screenshot. Is there any way of un-...
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Color bleed when using multi mesh uv maps

Sorry, sorry, forgot to say hi! The Scenario: I have this .obj file that I load up. It imports x-number different meshes and I have a single image I use for its UV Map. Now this is all loaded up ...
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How does one make a straight grid from a UV unwrap? [duplicate]

I'm somewhat new to blender. How exactly does one stretch UV islands so that they form a perfect grid? I'm looking to scale/rotate islands from two points, sort of like unfolding a beach towel. I'd ...
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Export UVs to .png - output is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
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Why is my texture not showing up in 3D view?

I've tried every display mode possible and nothing happens. What do? Here's the blend:
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Why is my uvmap created using uvproject modifier scaled up?

I am trying to use uvproject modifier to copy uvmap to arrayed object from other object. For whatever reason the resulting uvmap is scaled up, like this: https://i.imgur.com/t0t0E1N.png Why doesn't it ...
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Is there a way to fix mark seams “border” which are showing in render?

I did uv-map and in render there are these kind of border in places where I mark seams. Is there a way to fix this? https://ibb.co/vY00k9s
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Displace Modifier on an object

i have to apply a dotted displacement map to a object that i created. I tried to apply it but it breaks my mesh. I setted Texture Coordinates to UV but it doesn't work as intended. I managed to make ...
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Material not rendering right despite texture being correctly unwrapped?

That was a long title, but my problem is simple. I have some objects with a brick material which looks different when you look at it on "solid" mode with display set to "textured" (left) compared to "...

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