Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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UV-Map too small?

i just finished a 3D model which is very high poly in some parts. Now i wanted to start texturing it in the texture paint menu. But apparently the brush size is too big. I set it to the smallest value ...
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236 views

Is it possible to create Radial scrolling UV motion without scaling?

Inorder to show the winddirection in a turbine animation, the UVs (parented empties with a UV wrap modifier) are to be scrolled radially . Scaling the empties does provide radial motion but it scales ...
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Stuck on Texture Artifacts

Important to note I had to bake five different pieces separately for my object because no matter how I made the bake cage I kept getting poor results with one cage for the whole object (Maybe someone ...
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1answer
209 views

How to Unwrap A Circle Into A Strip

I am wanting to create a UV map that will cause my texture to stretch to my favor. I want to unwrap a circle so that it's a rectangular strip. If I can unwrap it into a rectangular strip, I can make ...
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UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
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Maintain scaled uv when packing

When packing uv's how do i keep them to what i scaled them to but still fit in the uv grid. I need to scale my texture image up which scales it larger than the uv grid, then when i go to pack the ...
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28 views

Warped UV for simple model

[Update: The original had lots of extra vertices for some unknown reason. I recreated the object from scratch to remove them. .blend file and images updated.] I'm ...
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How to know if two UV loops are conected using Python?

I know how to get all UV Loops using bmesh, get the mesh vertex and loop uv coordinates and index, select, translate, etc.: ...
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Cant properly UV unwrap a wood texture - its skewed (newbie alert)

So I have a cube that I tapered one one end it has a subdivision modifier on it, with some additional edge loops and the left and right side sections extruded out just a bit. I used smart uv project, ...
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35 views

How can I make a texture repeat?

I am making a dragon and the texture is scales. I need to repeat the texture so that the scales look a decent size. I am quite new to Blender so I'm sorry if this is obvious. I am using Blender 2.83
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How do i unwrap a cylinder to be able to use tiling textures?

I want to make modular tunnel pieces with cylinders. but I don't know how to unwrap the cylinder in a way that allows the use of tileable textures. an example is the substance designer rounded ...
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23 views

Merge UV vertex across islands?

I used Transfer UV Maps and it generated a UV map that looks good for my mesh in the UV editor, but is actually 100s of small islands that placed together like a ...
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UV has more vertices than mesh?

I'm new to blender so I may be mis-explaining this my core problem is that when I add a texture to my mesh the render looks weird and triangulated. I have two meshes that have the same number of ...
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78 views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
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Is there a way to create an animated video texture based on uv layout? [closed]

what I'm trying to do is to make a video animation in After Effects and then apply it on a 3D object as a texture. I'm trying to animate a circle movement over the faces of a cube based on its uv map (...
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Error exporting FBX [closed]

I'm getting this error when I'm exporting my scene. ...
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Created UDIM tiles without image

I created some UDIM tiles in blender and everything looked good, but then i imported it into substance painter and baked and it only baked the mesh map of what was in the UV space, which included only ...
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144 views

How do I apply different normal maps in different areas inside a material?

As the title and picture explains...
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How to sort uv-map while keeping the same distance between uv-islands?

So, I have a tank turret with it's cannon that I'm trying to unwrap. Almost every video about game assets says that they should be sorted out to look nice and be easy to understand, but none explained ...
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How to unwrap and apply tileable texture on a cone?

I tried distorting a texture to polar coordinates and apply on cone shape and scaling the the uv and I got like in the pic, How to unwrap and use tileable texture on cone properly with scaling the ...
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Smart UV project to seams

How I can bake islands created by Smart UV project to seams? I have mesh which is hard to unwrap manually, but Smart UVs do the job well. I need to joint this mesh with mesh with manually selected ...
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Projecting and blending multiple images onto an object with UV Project modifiers

My question is similar to "projecting multiple images onto an object" and it seems to me the answer "Projecting multiple images onto an object with UV project modifiers" is close ...
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Automated UV unwraps… NOT Smart UV unwrap

I was thinking, when do you guys suppose we'll get true and efficient automated uv unwrapping?. With A.I and machine learning i'm surprised a program hasn't surfaced that examines a model anything ...
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Ambient occlusion baked UV map is dark/ugly and not looking the way I want it to

I am making a model for a video game and I need to AO bake a uv map. I've been trying to do it similar to the way a person did in their video but he's using an older version so it ends up like this: ...
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Trying to add uv project modifier on eye but eye gets stretched up and down

Eye before applying uv project modifier Eye after applying uv modifier to empty bone. As you can see, I don't know why but eyes are stretched out from top to bottom... And when I move the empty ...
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Uniform uv unwrapping

I'm having difficulty in getting a nice uniform uv unwrap. I know uv unwrapping can be a huge pain for even a skilled modeler, but if someone could help me find a way to get the unwrap to be more ...
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19 views

Where is UV/Image editor

I am trying to map a unwrapped cube texture on an actual cube. I found many tutorials that talk about unwrapping the model and working on the UV map, but there is literally no information on where to ...
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123 views

Cube projected image texture as HDRI?

I have a cube projected image that I'd like to use as an HDRI, but environment textures only have equirectangular and mirror ball projection types. Would it be possible to use an image laid out such ...
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Texture paint is grainy in some areas of the mesh and solid in others. I am also not able to select regions for paint masking

Thanks for taking the time to look at my problem. I have never modeled a day in my life but recently I am trying to learn more about Blender as my company produces incredible models and I personally ...
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Image texture shows up gray in Evee render

I tried UV mapping this G-mod clone trooper model by reizer since it didn't import the FBX with a texture on it. I tried doing a UV map (it's bad), but it seems to render some lines, but the object is ...
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How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...
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1answer
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Normal Bake Artifacts

As the title states I get weird artifacts. The artifacts are on the low poly model after the high poly bake onto the low poly model. The object (horns) have holes in them that will be covered up by a ...
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How to get a UV (un)wrapping LUT given a camera?

I can UV-unwrap my object using smart UV unwrapping. Now I have a texture map. Given a camera, I am trying to get a LUT from which I can read off each UV location each camera pixel maps to. The best I ...
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24 views

How to hide seams in the open?

I am strongly seeking a way to hide seems that are out in the open. Sometimes you just can't hide a seam and I am fairly confident there is a way to hide UV seams no matter the placement, perhaps ...
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Edit and Prepare Models from Photogrammetry for Print using Blender

I created a photogrammetry rig and was able to generate a model using a program called 3D Zephyr. I can export it in .obj, .fbx, etc and open the model in Blender, but not much more than that. I'm ...
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How to wrap a label

I just bought this asset off turbosquid and I want to wrap a label around it. The asset can be found here: https://www.turbosquid.com/3d-models/plastic-jug-lid-gallon-3d-1241344 Do I need to manually ...
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baking lighting into a texture in Eevee?

Ive searched all over google and all i can find is videos from 2015 or unanswered questions, so if any of you could help, id be really thankfull. I want to bake some shadows into a pretty simple ...
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Keep existing UV rotation during unwrap

is it possible to preserve the existing UV rotation I have when I unwrap a model again? A UV-unwrapped model needs to be scaled wider. This results in the UVs being stretched. Re-unwrapping the model ...
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UDIM tiles not importing properly image texture shader

I have commissioned a model that was textured using UDIM tiles, which Blender supports. However adding the image texture node and setting it UDIM tile, or dragging the image in where Blender ...
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24 views

How to split material for separate meshes

I have a piece of terrain from NZ made with BlenderGIS and I've split the terrain mesh into a few parts and I want to split the terrain material into sections which fits the individual meshes. TLDR: I ...
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UV unwrapped object showing unwanted lines in Substance Painter

I would like to paint on my 3D object in Substance Painter and have UV unwrapped it as in Picture 1. However, when exported to Substance Painter, it's showing strange lines. How do I remove them and ...
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AO Map is black and has artifacting

I am trying to bake an Ambient Occlusion map from a hi-res mesh onto a low-res mesh and I am getting some black artifacts on my AO map. I have been having a lot of problems with this hi-res mesh and ...
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1answer
13 views

Texture goes away when using the explosion modifier

I've been following this tutorial: https://www.youtube.com/watch?v=d59AouNM9lk Which makes an object slowly dissolve with the explosion modifier. The only difference for me is that I have a texture ...
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25 views

Why does one wing act transparent to the other, but not the other way around?

I bought a model on turbosquid and imported it into my UE4 environment. I was really happy with how it looked but upon further inspection it looks like one of the back wing's transparency is ...
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Blurry Text On Model After Render

I'm UV mapping some text which I did in Illustrator and exported PNG 300 resolution. And I rendered it using cycles and EEVEE. Cycles render gives a more crisp image of the text, while EEVEE seems ...
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How to Unwrap UV's without based from vertices like this?

I've found out some .py script that convert obj's to element. The result was still .obj but the UV's is auto generated, when i open the UV Editor.. its seems the UV is already optimized, the uv map is ...
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1answer
43 views

How can I fix the streaking on the side of this cube in Blender 2.83?

I recently used Blender 2.83 to create a textured cube. I first made a UV map, and then applied a texture. I also scaled the texture using the Texture Coordinate, and Mapping modules in the Material ...
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1answer
19 views

How do i add a transparent texture over my material?

I am trying to add this rust texture that I found over my brick texture cube. The rust is transparent, and i am selecting a specific area of the cube to have the rust over. I separated the specific ...
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(2.8) Do you need to apply subdivision surface mod before UV unwrapping for texture painting?

I am relatively new to Blender, using 2.8, and just made a model using the subdivision surface modifier. I'm onto the texture painting phase, but whenever I select all geometry in edit mode and unwrap,...
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Can we copy UVediting colors of an object and paste it into our Layout object [closed]

I am modeling a house and using UV editing now but when I click on Layout the colors are gone I want the same colors for my Layouts panel so will I have to make individual materials and assign each ...

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