Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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3 views

Bad UV and ways to improve it

Smart UV project gave me this mess: Is there a proper way to unrwap it without making seams manually? Some methods or programs to reduce the number of islands?
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Deleting seams in the UV Editor

So I've been following Blender Guru's 2.8 tutorial and I was working on the UV unwrapping. I accidentally placed a seem where I didn't want one and if I press 'clear seam' nothing happens. Any ideas?
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34 views

Complex 2D animation rigging

I want to animate a few custom characters. They need to be 2D. I have all body parts individually (PNG files) parented to the 3D meta rig at the corresponding angles. I have front, quarter-turn, and ...
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241 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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6 views

Projecting UVs from a rigged object?

I have a rigged and posed character. I wish to project its UVs from camera to fit the current scene camera. However, when I do this, it projects them as if it was not posed. In order to get a ...
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14 views

UV texture paint not working on sharp edges/tips?

I am trying to texture paint onto a mesh with a lot of sharp edges and tips. These areas do not seem to register with the painting, which creates artifacts. I have tried using different UV unwrapping ...
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1answer
45 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
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1answer
13 views

Blender texture painting appearing on the backside

I'm following a long tutorial on using Blender with Unity. After having modeled my character and drawn in the seams like the instructor, we move to UV unwrapping and then saving an image on which to ...
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1answer
75 views

Problem with partially UV-unwrapping a simple object

Blender 2.8/Eevee, As I've proven to myself time and time again, my texturing knowledge and skills are abysmal... I want to texture a part of my object with a custom texture but I can't seem to get ...
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1answer
33 views

Unwrapping tileable model for use with seamless textures

I have simple model (let's name it 'cube'). I also have a collection of seamless PBR materials (represented by square diffuse/metallic/roughness/AO/normal maps). Goal: apply such seamless material to ...
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2answers
130 views

Mapping an Aitoff projection onto a sphere

Is it possible to map the attached image of the Cosmic Microwave Background (CMB) onto the exterior of a sphere in Blender? The few tutorials I saw use either sphere projection or mark seam, but those ...
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1answer
85 views

From Blender to Unity, model looks horrible

im trying to figure out since 2 days why my exported model look horrible .. there is a picture how it look like in Blender and another in Unity, can someone tell me what i might did wrong? Im Kinda ...
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1answer
24 views

Flatten mesh from uv's to retopo in blender 2.8

I am trying to flatten by uv's a mesh that I can retopologize then morph back the retopo. The reason is I have a marvelous designer model with lots of folds, I spoke with an artist that uses 3ds max, ...
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30 views

Cave texture stretches itself

I have a research project for which I have to model a cave. I've done that, but I have a problem with the texture: As you can see in the images below, in the beginning the texture is quite random and ...
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1answer
30 views

UV Maps and inconsistent shading issues

I'm having some difficulty with a texture sheet I created for my model. I created UV maps but rotated some 90 degrees so that they would fit on a 4096X4096 Texture sheet. Now I'm getting ...
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1answer
271 views

Uv map of appended object

Let us say I have uv unwrapped an object and changed the uv map. Now when I append this object in another blend file, how can I obtain the changed uv map too. Because I think when I unwrap the ...
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1answer
26 views

UV Map/Atlasing Texture Scaling Issue

I'm not really sure how to phrase this, and I'm a bit of a novice still, but basically I'm trying to atlas an object that uses multiple materials/textures, and I'm running into issues that degrade the ...
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1answer
28 views

Noise Texture Stretching on Side of Cube

I'm attempting to create a simple resized cube with a noise texture on all six sides. The cube is just a default cube that is scaled down in the Z axis so it appears very short. No matter what ...
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1answer
37 views

UV Mapping before Applying Modifiers

I want to know whether there is a way to UV unwrap your models, before applying modifiers such as mirror and arrays, and have those same meshes share the same space in the UV map, after applying it. ...
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Blender and pneumatic advertising (creating flat figures)

I started working in a company that deals with the production of pneumatic advertising. I work with cardboard on a daily basis and this is new to me. My job is to create flat figures that can be cut ...
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1answer
20 views

Render Viewport shows textures, final render does not (Cycles)

first time posting and fairly new to Blender. I've been working on a project for a couple of days, and so far everything has been working out pretty well. Today I was working on creating UV maps and ...
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1answer
56 views

How can I apply exact texture measure (cm) in uv mapping?

So, i'm working at a bathroom and my main problem is with tiles. My tile is 25cm x 75 cm how cand I apply exact measurement of my tiles to fit the walls. Let's sey I can hardly apply exact uv mapping ...
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17 views

How to join UV islands based on shape?

I've got an object which I've segmented into sets of identical UV islands (using seams of course). I want to apply a custom texture, and to streamline the process and allow for a smaller texture image,...
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1answer
21 views

Is there a way to find all vertices mapped to a specific UV image

I have imported a VRML from an N64 emulator. Everything looks correct on the model but each face in the model has a different texture i.e. 7C764073_c.bmp, 7C764073_c.bmp.001, 7C764073_c.bmp.002 etc....
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24 views

Distorted UV unwrap

So I know this is a common issue but i'm hoping someone can shed some light on it for me... What approach do i need to take in order to unwrap the main body of the cylinder so that is not slanted. I ...
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1answer
20 views

Animate a texture / material over a mesh

Animate a texture / material over a mesh The material will animate over a plane correctly but when I try and do something similar with a different mesh it doesn't work as expected (it just flashes ...
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1answer
380 views

Can't select object in edit mode

So I am a beginner in blender and trying to make a tree with sapling tool. I made it, added texture on leaves and I wanted to do the same to the bark but I faced a problem. When I want to select bark ...
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1answer
75 views

UV Mapping identical meshes on top of each other

I have an object with multiple identical meshes that I would like to use the same texture space for. When I unwrap the object, however, it maps each of them to a separate space. Is there a way to tell ...
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15 views

How to get random edge seams to maximise texture space from a flat surface with lots of holes in it?

I'd like to be able to automatically break an object UV randomly (following a noise pattern would be the best way to do it I guess). Smart UV project does that, but only based on angle. Therefore if ...
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1answer
21 views

Switching beetween UV sets across multiple objects

I have multiple objects on scene with 2 UV sets, first default and second for one shared lightmap. Now if i select all the objects (they have the same names for UVs) and try to switch between UV sets ...
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2answers
583 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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19 views

Is there something like a stretch or deformation Map?

Working on some procedural materials and wondering if there's some way to get a sense of how much an area has been compressed or stretched from some resting position. Ideally this would be a vector ...
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1answer
27 views

Should I UV map a joined mesh or keep the meshes separate when exporting a character to a game engine?

I want to create a character with a weapon and then export it to a game engine. Should I join all the meshes (character and weapon) and start UV mapping so I have 1 mesh and 1 texture or do I need to ...
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17 views

Multiple UV's - Texture Paint 2.8

I had some trouble painting on multiple UV maps in texture paint mode in Blender 2.80. As shown in the picture below, I have seleced the UV map 'General' in texture paint. However, in the 3D viewer ...
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27 views

How do I add this png on this bottle? [duplicate]

I can't seem to figure out to UV unwrap this and have the image on the side of the bottle with the transparency kept intact. Can someone help me out? Blend File PNG Image
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2answers
27 views

Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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3answers
5k views

How do I UV Unwrap Part of my Object?

I want to apply a texture to a section of my object, but I don't want anything showing up anywhere else on my object. When I select the part of my object that I want unwrapped and unwrap it, it also ...
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1answer
97 views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
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1answer
23 views

Menu disappearing in UV Edit mode

The menu on the right disappears when I go into UV Edit. Can anyone advise how to get it back please?
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10 views

Export UV layout without applying modifiers?

I have a mesh of a fortune cookie that has some modifiers on it. I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:...
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1answer
97 views

Blender Blendshape meshes, UVs, and textures

Here is what I want to achieve Input: Three face models that are correctly UV mapped different textures. Goal: Create a blendshape and animate between them. Say A is a face with mouth and eyes ...
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1answer
113 views

(Beginner) How do i achieve these results?

I am just getting started on trying to create a custom asset library for future use in projects, i am able to make pretty much any basic object in blender however when it comes to exporting and ...
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1answer
23 views

Multiple Objects, Multiple UV's and Multiple Shape Keys Conundrum

I have a ton of objects, with multiple shape keys, what I need is a way to get uv's for each shape key on all objects at once. Any ideas how to do this? Even if I just had multiple objects with ...
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1answer
30 views

How do I import An image with transparancy [duplicate]

So im trying to render my minecraft 3d skin but the hat it not being transparant
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1answer
685 views

Texturing Mesh for Second Life

So I'm told you cannot texture and object in Blender and then upload the textured object into Second Life. My work flow is Object > Unwrap > UV Map to Photoshop for Textures > Assign UV Map to Object ...
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11 views

Link(Library) to object, and change UV

I am new to Blender. I have 10 years of experience in Max, and I want to try some workflow I did in Max. There is a hi-poly model object(clothe from Marvelous Designer), and I need to set different ...
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1answer
122 views

How to unwrap a cylinder to rectangles instead of a circle?

I currently made a Model of a Can and wanted to Unwrap the Body, but it always shows up Round. The Model I made earlier though, shows the Unwrap as rectangles, and I would like to do that in my latest ...
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1answer
5k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
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Specs on a job say Metalness & Specular workflow maps needed - aren't these 2 different/opposing workflows?

I am taking a test for a job, and upon receiving the specs, I have come upon some things I don't understand regarding the materials instructions. The instructions say, "Metalness & Specular ...
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1answer
23 views

Texture appears in Edit Mode but not in Rendered mode

Hi, I've placed a texture on this object and it looks fine in Edit mode but when I switch to rendered mode these black bands appear. It's all assigned as the same material so I'm really unsure as to ...