Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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316 views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
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25 views

Trying to fix and identify error with UV Magic Plugin

I tried to use UV magic to straighten out the line on part of my UV, but it keeps giving me the following error: ...
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1answer
38 views

Stuck on Texture Artifacts

Important to note I had to bake five different pieces separately for my object because no matter how I made the bake cage I kept getting poor results with one cage for the whole object (Maybe someone ...
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16 views

UV-Map too small?

i just finished a 3D model which is very high poly in some parts. Now i wanted to start texturing it in the texture paint menu. But apparently the brush size is too big. I set it to the smallest value ...
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236 views

Is it possible to create Radial scrolling UV motion without scaling?

Inorder to show the winddirection in a turbine animation, the UVs (parented empties with a UV wrap modifier) are to be scrolled radially . Scaling the empties does provide radial motion but it scales ...
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1k views

Texturing Mesh for Second Life

So I'm told you cannot texture and object in Blender and then upload the textured object into Second Life. My work flow is Object > Unwrap > UV Map to Photoshop for Textures > Assign UV Map to Object ...
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28 views

Warped UV for simple model

[Update: The original had lots of extra vertices for some unknown reason. I recreated the object from scratch to remove them. .blend file and images updated.] I'm ...
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1answer
209 views

How to Unwrap A Circle Into A Strip

I am wanting to create a UV map that will cause my texture to stretch to my favor. I want to unwrap a circle so that it's a rectangular strip. If I can unwrap it into a rectangular strip, I can make ...
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596 views

Where did the 'Use UV for Mapping' option go in Blender 2.8?

I'm following a tutorial using a 2.7 version of Blender, which shows how to use UV unwrapping on beveled curves to make a texture follow the shape of the curve (I'm making stylized hair and would love ...
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16 views

How to know if two UV loops are conected using Python?

I know how to get all UV Loops using bmesh, get the mesh vertex and loop uv coordinates and index, select, translate, etc.: ...
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63 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
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200 views

Blender Blendshape meshes, UVs, and textures

Here is what I want to achieve Input: Three face models that are correctly UV mapped different textures. Goal: Create a blendshape and animate between them. Say A is a face with mouth and eyes ...
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7 views

Maintain scaled uv when packing

When packing uv's how do i keep them to what i scaled them to but still fit in the uv grid. I need to scale my texture image up which scales it larger than the uv grid, then when i go to pack the ...
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Cant properly UV unwrap a wood texture - its skewed (newbie alert)

So I have a cube that I tapered one one end it has a subdivision modifier on it, with some additional edge loops and the left and right side sections extruded out just a bit. I used smart uv project, ...
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23 views

Merge UV vertex across islands?

I used Transfer UV Maps and it generated a UV map that looks good for my mesh in the UV editor, but is actually 100s of small islands that placed together like a ...
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35 views

How can I make a texture repeat?

I am making a dragon and the texture is scales. I need to repeat the texture so that the scales look a decent size. I am quite new to Blender so I'm sorry if this is obvious. I am using Blender 2.83
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How do i unwrap a cylinder to be able to use tiling textures?

I want to make modular tunnel pieces with cylinders. but I don't know how to unwrap the cylinder in a way that allows the use of tileable textures. an example is the substance designer rounded ...
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31 views

UV has more vertices than mesh?

I'm new to blender so I may be mis-explaining this my core problem is that when I add a texture to my mesh the render looks weird and triangulated. I have two meshes that have the same number of ...
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41 views

How do you use a multiple leaf texture file on a sapling curve tree?

Textures.com offers leaf textures in a multiple-leaf-per file format. There are also six files for all the maps. Is the expectation that I open these in gimp and make them into separate images (...
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77 views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
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1answer
16 views

Is there a way to create an animated video texture based on uv layout? [closed]

what I'm trying to do is to make a video animation in After Effects and then apply it on a 3D object as a texture. I'm trying to animate a circle movement over the faces of a cube based on its uv map (...
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46 views

Multiple Objects, Multiple UV's and Multiple Shape Keys Conundrum

I have a ton of objects, with multiple shape keys, what I need is a way to get uv's for each shape key on all objects at once. Any ideas how to do this? Even if I just had multiple objects with ...
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How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
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1answer
56 views

Clone Stamp affecting opposite side of model?

Relatively new to Blender! I have a textured model, and I'm trying to clean up some messy seams. (Long-term I should have placed my UV seams in less visible locations, but at this point, I'd rather ...
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2k views

How to not distort pixels?

I am working on a low poly model and I would like to texture it with pixelart. The problem is that whenever I aply the textures, most of the pixels get distorted, stretched or compressed. Is there any ...
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Error exporting FBX [closed]

I'm getting this error when I'm exporting my scene. ...
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284 views

How to rename uvmaps in multiple objects

I have hundreds of objects. Some have uvmap named "UVMap" while others have some other names. How do I change the uvmap name in all objects to UVMap? I did find this but the script adds a new uvmap (...
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17 views

Created UDIM tiles without image

I created some UDIM tiles in blender and everything looked good, but then i imported it into substance painter and baked and it only baked the mesh map of what was in the UV space, which included only ...
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1answer
64 views

Why are all my edges darker when using texture paint

when using texture paint I can colour the whole object (in this case its a lightsaber) but when I go in to add detail with a black or any colour the edges become darker all over the object and I don't ...
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144 views
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Make specific color in a texture transparent

I am working with very old model files that have BMP textures. The designers did not use a transparency in the textures or a separate alpha b/w texture. They used a specific color value that was then ...
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9 views

How to sort uv-map while keeping the same distance between uv-islands?

So, I have a tank turret with it's cannon that I'm trying to unwrap. Almost every video about game assets says that they should be sorted out to look nice and be easy to understand, but none explained ...
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27 views

How to unwrap and apply tileable texture on a cone?

I tried distorting a texture to polar coordinates and apply on cone shape and scaling the the uv and I got like in the pic, How to unwrap and use tileable texture on cone properly with scaling the ...
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8 views

Smart UV project to seams

How I can bake islands created by Smart UV project to seams? I have mesh which is hard to unwrap manually, but Smart UVs do the job well. I need to joint this mesh with mesh with manually selected ...
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132 views

How to do UV Mapping in shape bottle

How to do UV Mapping for a bottle shaped like this?
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16 views

Projecting and blending multiple images onto an object with UV Project modifiers

My question is similar to "projecting multiple images onto an object" and it seems to me the answer "Projecting multiple images onto an object with UV project modifiers" is close ...
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22 views

Ambient occlusion baked UV map is dark/ugly and not looking the way I want it to

I am making a model for a video game and I need to AO bake a uv map. I've been trying to do it similar to the way a person did in their video but he's using an older version so it ends up like this: ...
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Automated UV unwraps… NOT Smart UV unwrap

I was thinking, when do you guys suppose we'll get true and efficient automated uv unwrapping?. With A.I and machine learning i'm surprised a program hasn't surfaced that examines a model anything ...
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6k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
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52 views

UV Mapping - Boolean through a plane

Could anybody tell me why I'm getting this weird issue when I punch a hole through a plane with a boolean? I know it's something to do with tris but it causes issue when applying a material over the ...
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1answer
418 views

How to unwrap a cylinder to rectangles instead of a circle?

I currently made a Model of a Can and wanted to Unwrap the Body, but it always shows up Round. The Model I made earlier though, shows the Unwrap as rectangles, and I would like to do that in my latest ...
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20 views

Trying to add uv project modifier on eye but eye gets stretched up and down

Eye before applying uv project modifier Eye after applying uv modifier to empty bone. As you can see, I don't know why but eyes are stretched out from top to bottom... And when I move the empty ...
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Uniform uv unwrapping

I'm having difficulty in getting a nice uniform uv unwrap. I know uv unwrapping can be a huge pain for even a skilled modeler, but if someone could help me find a way to get the unwrap to be more ...
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1answer
19 views

Where is UV/Image editor

I am trying to map a unwrapped cube texture on an actual cube. I found many tutorials that talk about unwrapping the model and working on the UV map, but there is literally no information on where to ...
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1answer
123 views

Cube projected image texture as HDRI?

I have a cube projected image that I'd like to use as an HDRI, but environment textures only have equirectangular and mirror ball projection types. Would it be possible to use an image laid out such ...
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Texture paint is grainy in some areas of the mesh and solid in others. I am also not able to select regions for paint masking

Thanks for taking the time to look at my problem. I have never modeled a day in my life but recently I am trying to learn more about Blender as my company produces incredible models and I personally ...
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911 views

Diffuse bake alpha

It's simpe. I have a plane. On that plane is a texture of a leaf with alpha transparency. Works when I render/switch to rendered preview. Now I want to bake that image of a leaf to another plane, so I ...
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18 views

Image texture shows up gray in Evee render

I tried UV mapping this G-mod clone trooper model by reizer since it didn't import the FBX with a texture on it. I tried doing a UV map (it's bad), but it seems to render some lines, but the object is ...
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How do you texture a remeshed particle system?

I try to make some interactive soil! And I already set something up that kind of works, but I have some problems in texturing it! What I did by now is... I made a particle simulation via the molecular ...

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