Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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11 views

How to make riped cloth?

I'm new to blender and 3D in general. Im making this armor for an academic project. The part betwen the legs is supposed to be a cloth like object, and i would like to make it look like old and a ...
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Why does my “cube” not unwrap into a T

Originally, I had my layout like this in Blender: The gaps are placed there by hand so that bleeding in photoshop wasn't so hard to sort out. I then made some changes and wanted to get back to the T ...
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Export UVs to .png - output with alpha is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
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1answer
58 views

Procedural material not bending correctly around mesh during animation

I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
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How to arrange UV mapping to Square as like attached video? [duplicate]

At 01:30 on the below video, UVs arranged to Square as well. https://www.youtube.com/watch?v=3lvpNM1DrYU If I do follow this action(select all>UV Cylinder Projection), UVs become like below picture(...
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29 views

How to UV a stretched object?

I'm a beginner with Blender and I have some problems with understanding how UV works. I created a box then I changed its dimensions and applied bevel. But when I do the UV (I tried smart UV and others)...
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1answer
114 views

Can't use texture draw on the Donut

I'm following the Blender Guru's tutorial Donut series. After completing the modelling part and sculpting I noticed that I had more then one millions of polygons, so I reduce it with using Decimate ...
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Using Blender 2.83.9 - trying to apply a custom die face thru uv mapping

I am still trying to resolve my issue of not being able to apply a custom 6 sided die image to my cube. I was able to perform a UV Unwrap and create a PNG and Blender file, which are saved in the same ...
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UV map's vertexes projects one on another

I sculpted the mesh, added a Subdivision Surface modifier and then an Image Texture. The problem is that most of the UV maps vertexes are projected one on another. Is there a way to make the UV map ...
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Unable to select edges of cube in blender for trying to create a cut apart uv image

Pic #1 - all edges of cube selected - Hit "A" to unselect Pic #2 shows selecting back upper edge Pic #3 shows moving to front edge - but you can see first edge does not show selected I am ...
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Minecraft Arm Material Deformed

I learned how to make it so a Minecraft character's arms would bend in a perfect square using this tutorial: https://youtu.be/8J_ldBCmG20 The problem is that this messes up my previously made UV. My ...
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seeking UV Stretch colour related information

i have unwrapped a object in blender and when i turn on the display stetch,it shows the blue and light blue clour.I know blue means no stetching and red means high stetching. The question is what ...
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Displacement map exporting trouble

So, following tutorial by creating Displacement map (through ProjectAll) and then exporting it with the model to Blender (through Multi Map Exporter plugin (UDIM format) and GoB addon) then applying ...
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Sue and Freddie Project: Starting UV Texturing

I am a 3D modeler who worked with 3Ds Max in the past, so in this case, I am new to Blender. Here is a brand-new character I started creating in Blender. While I was doing fine modeling the topology ...
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2answers
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Possible to bake texture to new UV map?

I have a finished model where the UV maps overlap - lots of wood that isn't detailed to be particular to the model. I'd like to re-map the texture so that specific details can be added. I'd like to ...
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1answer
19 views

Shadow culling in shader for uv projected texture

I'm trying to make a projection using the uv project modifier : But I would like to project only once (don't re-project behind at the place where it should be shadow) Would it be possible to use a ...
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How can you make the UV unwrapped islands of symetrical objects be perpendicular to the y or x axis?

I have a symmetrical face mesh that I want to UV unwrap, however after unwrapping, the resulting UV map isn't symmetrical. And I want to make the island perpendicular to the axis this way it would be ...
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1answer
19 views

blender texture paint problem: color combining with texture during stencil painting

i was just texture painting using stencil and it was working fine, i dont know what i pressed or what happened but colour is mixing with the image and i cannot turn it off, if i turn color to red or ...
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1answer
13 views

How To Apply New UV Edit to Model

So I'm UV Editing when suddenly I discovered that the edits I was making weren't applying to the model in the Layout tab. I was confused and went back to the UV Editing tab and discovered that the ...
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How to export multiple object sharing one material into one .obj file [closed]

I'm trying to export a box with multiple duplicates of one object inside it. They're all sharing the same uv texture and same material. Exporting individually shows the texture but when I select ...
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1answer
417 views

Blender Blendshape meshes, UVs, and textures

Here is what I want to achieve Input: Three face models that are correctly UV mapped different textures. Goal: Create a blendshape and animate between them. Say A is a face with mouth and eyes ...
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1answer
25 views

Add curvature to the edge of my UV Sphere that has a hole through it

Could someone tell me how i could add a curvature to the edge of this sphere hole?
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1answer
264 views

Problem understanding how to UV unwrap for bump and color material

I'm pretty new to Blender and I'm using Blender 2.82, but my questions are fairly generic to the recent versions and revolve around getting a better understanding of how the UV Editor works. I've ...
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Automate UVMap and Baking on object list

I'm trying to generate and bake a new UVMap for each sub objects ( 4 piece_*.). So i made this python script : ...
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How to bake one single mesh in 3 textures for Unity?

I need to bake different textures for this house (it's a unique mesh) but I don't know how to do that. I need to bake a texture for the floor, one for the walls and one for the ceiling in 3 different ...
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1answer
64 views

how to cleanly add transparent image planes, or overlay material, ontop of another mesh in 2.9

To add extra decal to my meshes that will only show up when I need them to, how do I add planes with an image to another mesh. Simple snap to face doesn't curve it and sticks out and shrink wrap ...
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1answer
657 views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
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1answer
116 views

Baking in Cycles ver 2.9 issues

Has anyone else had issues with baking a texture in cycles in the 2.9 version? Whenever I try to bake the texture, it crashes instantly. I tried it on a simple plane and cube thinking that my scene ...
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Sphere with hole in the middle [duplicate]

Could someone tell me how to make a sphere with a vertical hole in the middle?
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I have an .obj model that came with multiple UV maps as .pngs, is there a way to use texture paint to create a seamless texture over multiple UV maps?

I got a dev kit for a dragon model I'm trying to reskin. The kit came with a .obj file for the model, a .blend file for the rigging, and .png files for the UV maps for all the different parts, like ...
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How do you add seams to a UV map without reunwrapping the entire thing?

I've UV unwrapped and organized all the UV islands manually, but then I realized I want to add a new seam to one part of the mesh. However, after adding seams, it automatically UV unwraps again, ...
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2answers
29 views

How to overlap between centers of edges while maintaining the uv shapes?

I want to overlap the center of the bottom edge of the rectangle uv with the center of the top edge of the square uv. How can I achieve this using Blender's uv editing tools?
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1answer
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Bake Texture to New UVMap (2.92)

i'm trying to reproduce this answer : Possible to bake texture to new UV map? in latest blender version (2.92) The UV are baked on the texture but everything is black ( + transparency outside of the ...
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1answer
451 views

How to rename uvmaps in multiple objects

I have hundreds of objects. Some have uvmap named "UVMap" while others have some other names. How do I change the uvmap name in all objects to UVMap? I did find this but the script adds a new uvmap (...
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Does anyone know a good resource that gives a full tutorial on UV unwrapping? [duplicate]

I'm currently amateur-ok at UV unwrapping, but I want to learn how I can straighten UV islands and be able to organize them better, but I haven't found any good resources. Does anyone know a good one?
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Texture painting go weird

I have modeling and sculpting 2 difference object in this project. As in the picture there is a turtle shell and turtle body. I can paint texture normally fine with the turtle shell which has lower ...
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1answer
19 views

How do you move the vertices of one UV island without moving the same vertices part of the other one?

When UV unwrapping, the some UV islands will share vertices with other islands. So when I select a vertex in one island that is shared with another island, both vertexes will be selected. How do you ...
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1answer
17 views

Character Creator 3 to Blender - Reimporting a texture that was accidentally deleted [closed]

I still have an original CC3 export and I want to avoid starting again as much as possible because I've already done sculpting on the mesh and vertex groups for a dozen hair particles. (wish i was ...
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1answer
62 views

How to Join All the Trees Together?

My object consist of many trees. So if I "bake" any of the tree at the end I have many pieces and I have to use Ctrl+J to join them. Is there a way to join all the trees together into one ...
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2answers
926 views

texture baking problem

I have 2 textures, I put them on the object and edited it with uv. After that, I baked them, but to me the cherry was such a thing! why is that ?
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2answers
11k views

Baking multiple materials into one texture

If there are multiple objects with different materials that have been combined into one object, UV unwrapped together and texture baked, the result is glitchy at best. Here is my process: I start out ...
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0answers
30 views

Texturing going crazy!

So I'm trying to model a can of Coca Cola. I use Cylinder projection and then scale it. I use cycles and I use the image texture node to go into diffuse BSDF color node and then from the BDSF output ...
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1answer
162 views

How do you use a multiple leaf texture file on a sapling curve tree?

Textures.com offers leaf textures in a multiple-leaf-per file format. There are also six files for all the maps. Is the expectation that I open these in gimp and make them into separate images (...
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23 views

Basic Unwrap doesnt work

I don't get why this really basic unwrap doesnt work. Can anyone help?
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1answer
117 views

Strange Normal Baking

I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue. In baking a normal map, the content bakes perfectly fine but it'...
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1answer
69 views

Game character UV map with Alpha Eyelashes

I am trying to add hair and eyelashes to my game character using transparency (Alphas). I was able to add eyelashes to the planes but I don't know how to make it work so that the eyelashes (and later ...
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2answers
5k views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
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DISPLACEMENT ISSUE WITH UV UNWRAP

I found a strange issue with a displacement map that i drawn. I have a piece with two sides that are almost identical, on which I have to get the detail for which I created the displacement map. On ...
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1answer
294 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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2answers
311 views

How do I merge all of these objects into one, and only using one material and texture to apply colors using a UV color grid?

I was wondering on how I'm able to join all of these separate objects into one, and be able to apply one material using a UV texture with a color grid? is there any tutorials on youtube? Im only used ...

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