Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Aligning UV and Normal Maps Perfectly

does anyone have a clue on how to align different maps like the attached image? I'm a bit stuck on how to do that, that is align them perfectly. Can I get the steps through export if provided?
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Unwrapping turns out really bard

I relatively new to Blender, and try out things. As you can see on the image below, my Unwrapping disastrous. How can I fix it, and what caused this problem? Thanks for any help!
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Image texture won't appear correctly in Unity… Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
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52 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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Broken UV after geometry edit - what should I do?

I had to delete and replace a few vertices on the hands and head of my mesh after already having unwrapped and texture painted, and it did this to my UV: It was because a few extra seams needed to be ...
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38 views

Import obj ad texture and export aws obj,

I am totally new to blender! I have a program the produces an obj and mtl file, when viewed however all the texture info is gone they are plain objects. My question is how to add a texture to these ...
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1answer
49 views

How to repeat an Image Map in blender 2.8

In Blender 2.79, there is a way to repeat images in a tab: Whenever I try to apply this in Blender 2.8, in node form, I don't get the same results as mirror x and y in Internal. I know it is the ...
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55 views

2.79 Multiple displace mods with different uv-maps and textures

I have a model of a glass. I want to create three different displacements: one along the rim one in the middle one at the bottom. I nearly succeeded there - I assigned a new material to, say, the ...
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551 views

My textures won't show up in BGE

I know this has already been posted but they are all old. I have tried many things but I can't make my mesh take a texture in the game engine. I have it unwrapped and everything. I've tried uploading ...
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1answer
30 views

Subdivision Surface messing up image texture?

I am currently modelling in blender and have created my own image texture in photoshop. Here is the version withouth subdivision surface: Here with SS turned on: As you can see, it looks very weird ...
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How to unwrap a surface with a UV projection?

I am new to blender, and still learning. I have made an object with a UV projection on the surface, and I want to unwrap the surface to two dimensions. When I try the UV unwrap, I only get a 2 ...
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171 views

UV Warp problem

I'm trying to use UV warp to rig 2D eyes onto a 3D model. When I use UV warp, it warps the entire model's textures instead of around eyes, where I want it to be. What do I do? I've made a UV map, ...
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How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
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1answer
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How to use a texture in real world scale? [duplicate]

How to apply texture on an object in real world scale? I mean can I control the texture scale mathematically like in 3DS Max? If I have the pattern which is 1000 by 1000 mm, I need to apply it on a ...
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Unwrapping Blender Model results in a deformed uv map

I'm new to blender so its possible I've made a mistake, but when i tried to unwrap my model, all that appears is lines and polygons. I've tried removing doubles and manually selecting each face to ...
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I had to edit my UVs, now my model appears different in Unity than it does in Blender

I had originally imported my environment mesh into Unity and had some issues with Edge-Detection Outlines based on geometry: the older Unity Standard Assets version was no longer available and a post-...
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I'm having a UV map problem

I need some help with a UV-mapping problem I've stepped into. When I exported the lowpolied mesh from zbrusch to blender, I was going to create UV-Maps there because it thought it would be much easier ...
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UV mapping. Follow Active Quads break UV island

Unwrap object After applying Follow Quads the island is breaks. All vertices are merged.
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1answer
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How can i Unfold UV in one axis (horizontal) like Maya Unfold

Can i unfold UV directly in one axis? Not scale.
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1answer
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Weird Mesh/UV problem cant seem to fix it

I have a model of a Opel Blitz: Maultier and im facing a problem, the meshes or something seem to be duplicated or somehow bugging in a weird way. Quick clip: Video Same problem in 3ds Max 2020, if ...
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73 views

How to correctly map random texture to an object?

So I want to map the texture on the left to the object on the right. And because this texture was taken from the Internet and was not designed for this model you can see a lot of artifacts (blue lines)...
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1answer
77 views

Copy Paste uv from one object to a different object

I'm working since few days with blender. I would like to copy the uv of one object (flat object : raster image) to other objects with different mesh. Like you can see on image, I would like to send ...
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UV unwrapping - Why my unwrapped image is totally black?

I have more than one time now unwrapped an image and texture painted on directly from blender. However, I would like to export the image to Photoshop or Corel draw to paint it there in a more ...
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After Joining meshes lost uv map , how do I get the other to return?

I'm experiencing an issue simiilar to this one UV mapping lost when joining mesh Problem after joining meshes though I have not been able to solve my exact issue. I had two seperate meshes, a head ...
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1answer
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How to apply a glass shader on my imported geometry? [duplicate]

I'm new to Blender so I'm doing all my modelling in Maya and transfer to Blender using wavefront obj. I have create a simple wine glas, no texture applied, just geometry. I can apply color to it but ...
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1answer
28 views

How to uv unwrap the handle of my mesh separately?

I'm trying to unwrap the handle of the cup separately but the faces/edges are a bit messed up and finding hard to make a clean cut of it.
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Imported FBX texture is black in blender 2.8

i was working on an animation for a customer in blender 2.8, i then upgraded to 2.82 because 2.8 wasnt letting me texture paint. I got frustrated and decided to restart the scene. now i'm in 2.82 and ...
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Lighting error with seams/UV Islands?

I have been making a model for the Source Engine, I baked a normal map and gave it a simple test diffuse texture (Solid colors, very basic with no shading). In blender everything seems right However, ...
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1answer
61 views

Double UV unwraps

I apparently accidentally made 2 UV layers and so the bottom UV layer is ghosting onto the second layer (see photo). Is there any way to delete the selected UV?
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1answer
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Seams aren't separating in the UV viewport

Hi so I created some seams along two identical meshes in the exact same spots. The seams are separating into clean islands like they're supposed to in one mesh but in the other it is not splitting ...
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1answer
29 views

Why when I unwrap my model does the field for the Torso come out so strange?

I have been trying for the last 2 hours, fiddling with where I have placed my seams and either the torso or the legs end up like this. If someone could please tell me what it is I am doing wrong. I ...
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Blender problem UV texture after applied subdivision surface

Can someone help me to fix this UV texture please ? Thank you. The texture should be like first image after I applied smooth in Subdivision Surface in Modifier. Thank you for any helps !
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1answer
34 views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
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How to get mirrored tiling in Cycles?

I'm trying to make a texture tiling mirrored as you can do in Internal. It seems that it's not so easy in Cycles. I want this: Note that besides the A1 square you can see the same square mirrored, as ...
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Unwrapping with equal distance between islands

When i unwrap an object the distance between between the islands seems to be based off the size of the island. That means that smaller islands still lie relatively close to each other, compared to the ...
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1answer
30 views

UV Mapping - Boolean through a plane

Could anybody tell me why I'm getting this weird issue when I punch a hole through a plane with a boolean? I know it's something to do with tris but it causes issue when applying a material over the ...
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My UV map for importing images is a total mess

I am a Blender newb and I'm trying to import an image and apply it to the face of an object (a panel of a tradeshow booth), but when I try to apply the image to the right face, my UV map is a total ...
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2answers
160 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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1answer
34 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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Method of getting the best Texel Density?

To be clear, I know how to unwrap and I've watched quite a lot of content on how to do so in efficient ways. However, I have been putting together some decent-sized buildings for an urban city ...
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Why Does Blender Distort UV Maps By Default?

I have a simple question: why does Blender distort UV maps by default? To illustrate my question, here is what Blender does with a UV map of a very simple mesh of a wooden barrel: And here is what ...
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149 views

Texture stretching at edge even though UV map says it's fine

Why is this happening and how do I fix it? I'm still new and following this anvil tutorial but the texture is stretching over one edge and also sort of looks like I've put a seam where I haven't. It'...
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'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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1answer
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How can I make a UV like this?

Look, I have this model: And I'm just trying to make a UV like this (the landscapes): I already have the two textures, which are these: The mesh is just too complex for making a UV, I tried but ...
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Skybox problems: make islands have ZERO margin?

Ok, I no doubt did this incorrectly but I manually arranged my unwrapped UVs (after Smart project) onto my linear laid out skybox image - on the whole I need some pointers as to whether Im doing this ...
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Is it possible to transfer multiple materials in one go between 2 meshes?

new to Blender, will try to explain my complex problem quickly. So, I extracted a low poly character from a game, just to be able to improve it and render it with cycles. The extract is in .obj, ...
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1answer
77 views

Using one baked texture uv map for other objects of the same overall geometry

I have multiple objects that are walls, all using the same texture, do l have to bake a separate UV map for each or can l reuse the first map, and then apply it to each other wall, there is a link ...
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1answer
2k views

Combining two shaders, one with color map, one with a specularity map

I'm trying to add a specularity map to a mesh with a color map shader already on it. However, when I attempt this, I seem to have to choose between one shader or another (see the ...
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43 views

Checkered material ends up stretching despite seemingly proper UV unwrapping

My simple cylinder gets stretched tilted checkers on the sides when I unwrap - This is how my unwrap looks like - I have applied all transformations as well. Attaching the .blend as well. Many ...
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119 views

How to scale two UV islands of different sizes to be an identical size?

How to scale two UV islands of different sizes to be an identical size? I have UV unwrapped my model but want islands to be the same size as each other.

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