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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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869 views

Lighting error with seams/UV Islands?

I have been making a model for the Source Engine, I baked a normal map and gave it a simple test diffuse texture (Solid colors, very basic with no shading). In blender everything seems right However, ...
0 votes
1 answer
357 views

Texture binding on UV stretches texture if aspect ratio not 1:1

I'm rather new to blender and still learning a lot every day. I stumbled upon a behaviour of blender that I don't really understand, nor can I find a way to fix it. I've UV-Unwrapped a model of a ...
0 votes
0 answers
10 views

Hair Curves attached to character's surface lose their UV map while using keyframed animation Using Surface Rest Position fixes UV but breaks position

I have hair Curves attached to a character's surface. The character is rigged. Posing the character looks great, but the moment i animate the character over time the curves material/UV is busted. I am ...
0 votes
0 answers
12 views

Image texture not showing up in shader viewport [duplicate]

My image texture isn't showing up in the shader viewport at all. Its really the most simple node tree too which is why I'm so confused. I did unwrap the uv already too.
0 votes
0 answers
19 views

How can i Fix This Issue? [closed]

i have this Seperated Cube which is a result of mini cubes came togheter into making this 1 Cube basicly like rubic Cube and i want to bake this Sculpted Conncted Cube into the Seperated one and get ...
1 vote
1 answer
20 views

UV editing doesn't show

I have an object in my scene on which I can't edit my UVs. However, it works perfectly fine on the others. Does anyone know why? Here is the object who's not working. And here is an object who's ...
0 votes
1 answer
351 views

Is there symmetrize option for texture image?

There is a function to symmetrize mesh "mesh>symmetrize"(+x to -x etc.) in Blender, but is there a function like this for texture? Now, I have a symmetric mesh and an asymmetric texture, ...
1 vote
0 answers
39 views

UV unwrapping and texturing large objects

I am trying to texture this wooden cladding of a large house model. I have UV unwrapped my object, which results in very low resolution textures, due to the size of the model. When I try to texture ...
1 vote
1 answer
490 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
0 votes
0 answers
17 views

Turning a texture of the alphabet into text by cutting mesh [closed]

So I have an image of the alphabet. I imported it as a texture onto a cube. Is there any way to put in text that automatically loop cuts the cube and moves the UV map's squares into each letter to ...
1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
3 votes
2 answers
374 views

I copy the mesh with the same material and scale it, the scaled one looks different

The one in red circle is original source, and I scaled the one in yellow circle. How can i fix this issue?
0 votes
1 answer
21 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
2 votes
1 answer
53 views

Can I disable the alpha channel in the UV editor?

I have a material using an RGBA .tga image file as the texture, where the RGB values are used as both the Base Color and the Emission Color and the Alpha value is ...
0 votes
0 answers
17 views

AO Maps stretch?

Not sure how to word this problem, but when I bake my AO Maps its like they extend outwards. Is there a way to avoid this?
1 vote
1 answer
492 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
0 votes
0 answers
30 views

UV EDITING Need Help [closed]

I am new to a few things and have never had this issue. Some of my UVs have these lines and I don't know how to fix them. Here is an example of a render an a UV example of one. I purchased a svg file ...
1 vote
1 answer
1k views

Mesh to Substance painter Scale/repeating tiles issue when painting

I have tried to make a large building for UE4. It's going to have a brick wall that I will customize in SP or some kind of 3d painting software. My issue is when I try to paint it. It repeats the ...
0 votes
0 answers
18 views

Anybody have an Idea of what this pentagon is to on the 3d model

I just found this pentagon in this traffic cone hat I created anybody have a idea on what it is. Im making ugc for roblox. I think the pentagon is messing it up. can somebody atleast show me how to ...
0 votes
1 answer
322 views

How to get rid of UV-unwrap distortions on a curved object (sock model)?

I needed to have image patterns placed on the sock to generate a bunch of sock renders. So I made a model and got these strange distortions on UV-unwrap on the ankle level. I tried to fix that in ...
0 votes
2 answers
1k views

Does Baking Texture Atlas also include the normal maps for the texture?

The Title pretty much asks the question - baking a texture that has a normal texture attached also bake the normal map to the texture atlas?
1 vote
1 answer
373 views

"Unfolding" a low-poly mesh without distorting it. I wanna build the result from paper but after using a standard UV-unwrap, nothing fits anymore

Basically the title. I have a Low-Poly Mesh (of an Elephant head). Maybe about 25 faces. If I UV-unwrap it and then print/cut up the result with paper, nothing fits together because it was distorted (...
1 vote
1 answer
427 views

Trying to add uv project modifier on eye but eye gets stretched up and down

Eye before applying uv project modifier Eye after applying uv modifier to empty bone. As you can see, I don't know why but eyes are stretched out from top to bottom... And when I move the empty ...
1 vote
1 answer
22 views

how can I overlay a normal map on an object that already has small repeating texture maps

i have a texture image that is quite small so i need to repeat it alot to make it look right on my model, i also have a normal map that is the correct size for the polygon i want to place it on. i ...
0 votes
1 answer
419 views

Missing face texture

I downloaded a model, but the face texture is not showing up. I'm not sure why. Does anyone know what's going on?
1 vote
1 answer
35 views

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

I want to place all of slices by grid quads of my mesh with some topology into first UDIM. I've found solution, but I think it can be improved. I've used a Scale elements node to avoid errors with ...
0 votes
2 answers
78 views

Geometry nodes - UV project from procedural geo

I've made a procedural grid to transfer uv from it to my mesh (my mesh is properly cut for UV projection form grid), so I will get result as Data Transfer modifier - UV Project (face corner - nearest ...
1 vote
1 answer
448 views

Repeat (crop) texture at the edge of the UV island

I'm not quite sure I'm asking the right question, but here's my problem: I have this tile texture, but it contains a very high tile which I would like to get rid of: I have highlighted in red the ...
2 votes
2 answers
265 views

Is there any way to remove wiggle in these UVs?

so I got this piece of mesh: I'd like texture to follow curvature of the mesh, but it gives that wiggly UV distortion: I know that it might not be that noticeable but this part will be viewed from ...
2 votes
1 answer
1k views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
2 votes
1 answer
255 views

How to highlight selected Faces in Texture Paint?

Is there a way the left panel can highlight the selected faces on the right just so I can track where I am paint? Switching ack and forth between UV Editor and Texture Paint doesn't do it either.
0 votes
2 answers
3k views

How to split material for separate meshes

I have a piece of terrain from NZ made with BlenderGIS and I've split the terrain mesh into a few parts and I want to split the terrain material into sections which fits the individual meshes. TLDR: I ...
0 votes
0 answers
15 views

problem with UvRizom

I downloaded the trial version of UvRizom 2024, And I bought the Rizomuv Bridge addon - Blender 2.8+ (https://blendermarket.com/products/rizomuv-bridge) In "RizomPath" I chose this path: ...
0 votes
0 answers
20 views

I can't center the spherical gradient texture on the plane

I'm trying to follow this tutorial by BMBrice to create a rigged 2D eye texture. I've visited this tutorial a couple times in the past, but I get stuck at the first couple of steps. I can't center the ...
0 votes
1 answer
762 views

Restore mesh data layers (specifically UV) after non-destructive Remesh modifier?

The output of the Remesh modifier seems to lack all mesh data layers, including UV layers. The Data Transfer modifier requires mesh data layers to already exist in order to work. It thus does not have ...
2 votes
1 answer
358 views

Using cube mapping to render planets

First question on this forum... I need to take a generated cube map then use it as a base texture onto a sphere in a material. It must have been done a gazillion times in blender but I just can't find ...
1 vote
1 answer
23 views

Texturing a mesh using other mesh part

Idk how to explain that because if i knew i would find a solution already, but ill try my best lmao: lets say i have 2 mesh parts, how do i make the second mesh part change the texture of the first ...
0 votes
1 answer
412 views

Live Unwrap is turned off but adding seams unwraps the whole mesh (blender 2.93.4)

As I wrote above live unwrap feature is turned off but adding or deleting seams causes mesh to instantly re-unwrap. Can someone explain to me how to fix it?
-1 votes
2 answers
39 views

How to fix overlapping faces and correct UV's?

I created an object with animation in Clo3d and i want to texture it in Substance Painter 3D. The problem is when i try to open it while checking the option "Use UV tiles workflow" it doesnt ...
1 vote
1 answer
568 views

Textures are not visible on material preview mode

As can be seen below the textures on the presents are not visible on material preview mode but visible on the render preview. I've tried to pack resources with (File → External Data → Pack resources) ...
0 votes
1 answer
263 views

Shadow culling in shader for uv projected texture

I'm trying to make a projection using the uv project modifier : But I would like to project only once (don't re-project behind at the place where it should be shadow) Would it be possible to use a ...
0 votes
1 answer
2k views

Texture stretching at edge even though UV map says it's fine

Why is this happening and how do I fix it? I'm still new and following this anvil tutorial but the texture is stretching over one edge and also sort of looks like I've put a seam where I haven't. It'...
1 vote
1 answer
361 views

How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
0 votes
1 answer
465 views

Porting eye texture UVs from SFM to Blender

Not sure if this is the right place to ask, but for some reason when I port some models from SFM to Blender, the eye texture UV maps get messed up. I think it's because SFM has a different eye texture ...
1 vote
1 answer
395 views

Baking details from high poly to low poly

I've lost a bit of detail during the retopology stage of my character. Is it possible to bake the detail from my high poly onto my low poly with the model I have? I've tried to bake the detail but ...
1 vote
1 answer
138 views

Blender UV map is very small resolution using TexTool addon

This is my UV map now: my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map. Tell me how to implement it correctly. I'm learning so if you ...
6 votes
1 answer
15k views

Rotating UV with precision

I keep running into a problem: How can I rotate an UV island by exactly 90 or 180 degrees? The same applies for scaling it to double in size, etc.
2 votes
1 answer
502 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
1 vote
1 answer
807 views

How to combine UDIM into one texture?

I've made a fairly detailed scan using Meshroom that generated 3 maps: Then, I've created a remeshed version with new UV's and baked the textures. The result is a bit funky: I wonder how to achieve ...
1 vote
2 answers
2k views

UV unwrapped object showing unwanted lines in Substance Painter

I would like to paint on my 3D object in Substance Painter and have UV unwrapped it as in Picture 1. However, when exported to Substance Painter, it's showing strange lines. How do I remove them and ...

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