Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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11 views

How to add UV mapped text with alpha to an object? [duplicate]

I'm probably doing this the wrong way. I'm trying to model a vodka bottle. Although, I'm stuck at one step. I have everything there except the text. I used two different methods of projecting the text ...
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25 views

Why is texture paint showing a different UV map

For some reason my UV map is different between UV editing and texture painting. I'm gonna try unwrapping again to see if that fixes it, but maybe there's some checkbox somewhere I'm missing. Pictured ...
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475 views

A Black Material Problem on imported DAZ Obj materials

I'm currently trying to materialize a DAZ Imported OBJ Character and the process was difficult, but I'm making good progress in the translation. However, I've run into a wall. Im trying to simplify ...
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1answer
193 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...
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1answer
22 views

Uv lines are only visible in edit mode

It's easy to paint with a guide line like that on the tutorial, but I can't. I only get a guide line when I'm in edit mode.
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1answer
10k views

3ds max like UV relax

Does blender have a UV relax like 3ds max: so it relaxes the entire UV island with the border vertices including ( Minimize stretch doesn't effect the border vertices)?
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22 views

Missing face texture

I downloaded a model and the face texture is not showing but im not really sure why, anyone knows whats up? Here's the .blend file
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18 views

Calculating amount of light hitting every surface

I will have a 3D model imported from somewhere else (e.g. a 3D scan of a room), and will place a set of lamps into this space. Now my question is: How can I find out how much light is hitting each ...
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1answer
61 views

How can I achieve this type of spherical unwrapping?

How can I unwrap a sphere like this? I can get about 1/3rds the way there by going to front view > selecting all faces > UV > "Project from View" But it's not at all optimized like ...
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25 views

Calculatring distance matrix efficently

I'm creating automatic UV unwrapper. Most of the algorithms for decomposition use distance matrix, let us call it D, witch means that we construct a matrxi NxN (N - number of faces), where D[i, j] = ...
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1answer
62 views

How to grab individual vertex in UV editor?

I want to align a line of vertices in a UV map of an object I am modeling, but whenever I try it moves all other vertices connected to them. How do I just select a single vertex while UV modeling? ...
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26 views

UV Mapping brick fireplace

I wondering what is the best and quick way to texturing fireplace made from bricks. The fastest way is to use box project, but there is some issue (on picture). The more complicated method is to ...
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1answer
26 views

How can I see a rescaled image in UV Editor?

I've been having some troubles when I change the mapping scale of a texture that I'm using as Base Color map in Blender. In Maya when you change the scale of an image you can see this changes ...
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Place a texture based on Refraction node result

I have made a lens flare lens by applying a Refraction node to lens object in front of the camera. I Use Shader to RGB node followed by Greater than to isolate lights in frame. This gives me a ...
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284 views

Blender Blendshape meshes, UVs, and textures

Here is what I want to achieve Input: Three face models that are correctly UV mapped different textures. Goal: Create a blendshape and animate between them. Say A is a face with mouth and eyes ...
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1answer
360 views

How to rename uvmaps in multiple objects

I have hundreds of objects. Some have uvmap named "UVMap" while others have some other names. How do I change the uvmap name in all objects to UVMap? I did find this but the script adds a new uvmap (...
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17 views

How can I paint the uv only on the outside? [duplicate]

I'd like a different color for the inside. I want to make a pumpkin with a uv shell on the outside and just orange on the inside. it is possible?
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1answer
88 views

How do you use a multiple leaf texture file on a sapling curve tree?

Textures.com offers leaf textures in a multiple-leaf-per file format. There are also six files for all the maps. Is the expectation that I open these in gimp and make them into separate images (...
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33 views

All UVs are appearing but not on object imported from 3d coat via applink

I am using 3d Coat to Blender applink to apply textures to this model (fbx format). I can see all the UVs in the UV editor but the object does not seem to have any applied. This method worked ...
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1answer
21 views

UV Triangulation Issue [duplicate]

I'm trying to model a tower for a castle with shingles that wrap around it evenly. I keep encountering a problem where the faces of my unwrapped mesh will triangulate themselves and cause unwanted ...
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2answers
987 views

When to texture paint to paint on Mesh and when to use Photoshop to paint on 2D Texture

I recently found two workflows for texturing, painting directly on the model and painting over a 2d texture file. In what situations are you supposed to use which? I have noticed that it is hard to ...
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16 views

Hidden place in UV mapping the frame [closed]

I was trying to do fixing label on the bottle. But some hidden area is coming in the frame the label is not fixing properly.
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0answers
34 views

UV Distortions while using edge slide

I am making 3D models for Unreal Engine in blender. I think it can be important becaus I have a world scale set to 0.01. I have a building image, and I would like to move loop cuts, but it creates ...
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29 views

Issues and troubles with a gold decal or gold foil sticker on a glass in Blender 2.8 upwards [duplicate]

I ran an old problem here (see an old post of mine dated back to 2017) - I recently switched from Blender Version 2.79b to 2.8 respectively 2.9... When modelling some glass now for a new gold decal/...
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14 views

Line texture becomes a solid colour when switching to cycles

In the Eevee renderer and in the material preview, the texture seems normal but when I change to cycles, the texture becomes a solid colour. Here is before: And here after: And the texture looks ...
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1answer
52 views

Multiple Objects, Multiple UV's and Multiple Shape Keys Conundrum

I have a ton of objects, with multiple shape keys, what I need is a way to get uv's for each shape key on all objects at once. Any ideas how to do this? Even if I just had multiple objects with ...
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1answer
628 views

How to unwrap a cylinder to rectangles instead of a circle?

I currently made a Model of a Can and wanted to Unwrap the Body, but it always shows up Round. The Model I made earlier though, shows the Unwrap as rectangles, and I would like to do that in my latest ...
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1answer
51 views

How do i save new UV Map and textures?

I am importing a 3ds model with many textures applied on it to blender to bake the textures into a single .png file. I know the workflow for that, I create a new UV map, Unwrap the model and bake the ...
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2answers
4k views

Where is “stretch” (UV) in the last version of Blender 2.8?

Where is “stretch” (UV) in the last version of Blender 2.8? In earlier version Stretch was in Display, but now there is Stretch is absent
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1answer
16 views

Wrong model appearing in UV editing mode [closed]

In modelling mode, have no problems - object selected, UV unwraps, ok let me see this in UV editing mode - correct texture on UV window, entirely different object in the 3d window, - have looked/...
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1answer
50 views

MMD Textures missing vertices after importing

i am using the MMD_tools plugin for Blender 2.83 and I am having difficulty with missing vertices of the textures after importing a .pmx file. See the below images for examples of this. I have seen ...
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1answer
76 views

UV Mapping - Boolean through a plane

Could anybody tell me why I'm getting this weird issue when I punch a hole through a plane with a boolean? I know it's something to do with tris but it causes issue when applying a material over the ...
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1answer
25 views

Bake a giant UV with multiples materials and textures tiled?

I'm working on this project: I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake. It succeded, but the texture result wasn't correct: The UV ...
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2answers
985 views

Diffuse bake alpha

It's simpe. I have a plane. On that plane is a texture of a leaf with alpha transparency. Works when I render/switch to rendered preview. Now I want to bake that image of a leaf to another plane, so I ...
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1answer
87 views

Why are all my edges darker when using texture paint

when using texture paint I can colour the whole object (in this case its a lightsaber) but when I go in to add detail with a black or any colour the edges become darker all over the object and I don't ...
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1answer
54 views

Copy UV Islands to another UV set?

Can you copy UV islands from one set to another on the same mesh? I have two UVs that are mixed up and I want to separate them.
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2answers
480 views

UV coordinates are inaccurate

Edit: Thank you @Gorgious, scaling the points to the 2D cursor worked. I hope blender updates Constrain to image bounds to work properly with UDIM tiles. I'm trying to set the y-coordinate of a bunch ...
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20 views

Bend UVs to follow a non-quad mesh

How can I adjust the mapping so it follows this kind of topology?
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1answer
59 views

Looking for a way to create details fabric texture(Normal Map)

This is a really amateurish question but I'm completely lost at the movement. I trying to create a cloth with a wooly vest. However, no matter how I tried I cant seem to get the result I wanted. I've ...
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18 views

Twisted UV (caracters to makes 15)

I dont know why the island is twisted it should be display as a rectangular in uv editor. I marked seam as in ss, the very top of my mesh then hit unwrap. And yes I already applied all transformations....
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2answers
22 views

“panelized” procedural material

i'm working with a rust procedural material from another tutorial. I need each panel of my mesh to display an instance of the material, rather than having it connect across edges. That is to say, how ...
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17 views

Texture baking and tileable textures

I use a different software for modelling and applying textures and then export to blender for texture baking. One thing i havent found out yet is how to tell blender that a texture is tiled/seamless ...
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1answer
19 views

Keeping plane 1-sided while UVing

I have added a pane. I would now like to unwrap it and keep it 1-sided. I don't want to have any UV space on the back of the pane. The pane will only be looked at from 1 way. Having UV space on its ...
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1answer
25 views

UV Editing - Unwrap object and display measurements in the view

How can i display the measurements from the 3D-editor in the UV-editor as illustrated in the picture?
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17 views

UV Unwrapping overlapped with model

I'm having an issue when I try to texture paint my model, I selected everything and used smart UV project with the following settings: But the texture is all overlapping and I can't paint at all on ...
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18 views

Rectangle unwrapping to rhomboid

I'm doing a tutorial on unwrapping (here if you have skillshare, part 5) and i'm at a step where i've marked my seams and i unwrap onto the teabox texture image. however, upon unwrapping the UV editor ...
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35 views

Can not delete faces/verts

Now I need to first say that I am beyond a noob with Blender, so it's entirely likely I'm making an obvious error, but when I was preparing to get into UV mapping, I noticed a few issues that need to ...
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26 views

Texture distortion on trapeze face [duplicate]

I have exactly the same problem as it was described there: Texture distorted on UV unwrapped face The texture is distorted (kind of "skewed" or broken) on a trapeze-shaped face. But the ...
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1answer
7k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
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1answer
94 views

Texture uses UV, Pixel effect uses Object Texture Coords

My goal here is to be able to rotate the object, and have the image rotate with the UV map, But have the pixel effect rotate relative to an outside object, but given the setup i'm using I don't know ...

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