Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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2 votes
0 answers
746 views

How to UV unwrap walls in archimesh?

I'm trying to create a room using the archimesh addon and I'm having difficulty in getting the material to apply to the walls properly. I want to UV unwrap all the walls separately so they fit the ...
1 vote
0 answers
11 views

Texture paint not following UV Map?

For some odd reason when I paint on my model the texture paint refuses to follow the UV Map I created. When I painted on the models head the neck was painted on the model. When I tried to find the ...
3 votes
2 answers
214 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
1 vote
1 answer
12 views

Several Images in UV and Shading

I'm new to Blender. I'm trying to insert several images on one object face. The problem is that the background and the image on top are moving as one. I can't adjust the size, rotation ect. separately....
1 vote
2 answers
14 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
0 votes
1 answer
18 views

How to straighten edges on UV?

Is there a way to straighten the outline edges without manually moving each vertices one by one? I have tried marking seams in different areas, following quads but nothing has been helpful so far. I ...
0 votes
1 answer
187 views

Import UV Layout in Blender 3.2

in the official Docs it says that I could import a UV Layout that I have previously exported (https://docs.blender.org/manual/en/latest/addons/import_export/mesh_uv_layout.html) However I struggle ...
5 votes
1 answer
7k views

How to center the 2D Cursor in the UV Editor (Quickly)?

Is there a way to center the 2D Cursor to the UV Editor (Quickly)? Similar to pressing Shift+C in the default 3D Viewport?
1 vote
1 answer
182 views

Why does this uvmap come out deformed?

I have a simple geometry piece that should flatten out perfectly and symmetrically. No complex shapes. But no matter how I uvmap it it comes out little distorted: I have added the black lines to show ...
0 votes
1 answer
278 views

Blender Trim Sheet UV's not unwrapping

The only reasoning I'm asking this is because I've searched and searched but none of the answers seem to fix my exact issue. I've used all the UV unwrap methods I found pertaining to trim sheets. They ...
3 votes
1 answer
202 views

UV unwrapping a milk/juice carton box

I have a milk carton which I have modeled and my attempt at UV unwrapping it: However, the UV unwrap wasn't too successful as there are some mismatches. What projection should I use for UV unwrapping ...
14 votes
2 answers
47k views

What would be the easiest way to UV map a complex object?

I'm attempting to make a texture for a model i've been working on, so i've been trying to get a decent UV map, However whenever I do it usually ends up either very distorted or a lot of unrecognizable ...
0 votes
0 answers
10 views

Getting the "right" UV data from mesh

While creating an export script I noticed blenders uv data was a bit, unique. And made the below function to see what was happening, what I found out was theres multiple uv coord sets per vertex. When ...
1 vote
1 answer
24 views

Imported mesh doesn't show its UV map

I imported this mesh from a game and no matter if I open the image or UV editor it won't show its UV map. The image texture is assigned and it worked on other meshes from the game
0 votes
0 answers
22 views

Saved my texture paint, and when I loaded it again.. It looked like this?

Not sure how to fix it. Originally, everything was colored a deep red. Then after saving it, some of the red turned white and the red lightened. I did texture paint within Blender. I do not have ...
1 vote
1 answer
814 views

Texture Paint doesn't work in 3D view

Problem: I'm trying to paint roughness and later different colors on a car body. I clicked 'Unwrap'in the UV editor and went to Texture paint. I've created a texture for the roughness and connected it ...
0 votes
0 answers
37 views

VDM Joining objects together

So I want to make some VDM's, but instead of sculpting my own I want to join some parts of cliff models to create them, however I'm having trouble merging them together in a way the VDM bake works. I'...
-1 votes
0 answers
31 views

Are you supposed to join a ps1-style model with segmented limbs? [closed]

I'm somewhat new to blender and have created a low-poly, ps1-style model. I gave the model segmented limbs to avoid dealing with the odd deformations that could happen with a completely connected ...
1 vote
1 answer
408 views

Marvelous Designer to Blender turns half of hoodie black

I went through a basic course to build the attached jeans and hoodie skateboarder. Things look great in Marvelous Designer but when exporting to blender as an MDD half of the hoodie and the sleeves ...
0 votes
1 answer
319 views

Missing face texture

I downloaded a model and the face texture is not showing but im not really sure why, anyone knows whats up? Here's the .blend file
0 votes
0 answers
16 views

Blender exports old UV unwrapping when exporting in FBX format

When unwrapping the model in Blender, the UVs have no overlaps. However, when exporting, the exported UVs contain overlaps.
0 votes
1 answer
256 views

Black Spots and Corruption During Mesh Edit

When I operate on my mesh, black spots and glitches appear. All the normals are aligned correctly and the UV is clean with everything in the right place. Here is an example of what happens when I ...
0 votes
1 answer
273 views

Using 2 Texture-Atlas for UV Mapping a Mesh , How do I setup same Configuration in Unreal Engine 4

I UV mapped My Level using 2-3 Texture-Atlases in blender , Now I have to export whole Mesh in Unreal Engine 4. How do I setup Material-Mesh so that I read UV Map from Both Texture-Atlas.
1 vote
3 answers
207 views

Normal map doesn`t work on Blender

Painted model in SP. Created Normal map. But in Blender there are artifacts, it doesn`t show any normal map effect. But mesh gets Sharper... +Normal map applies with wrong UV (Applied Texture ...
3 votes
1 answer
657 views

UV unwrap ignores mirror on part of the mesh?

So I made this character, or half of it while mirrored along X, as you can see here But when I apply the mirror and try to unwrap the UV I get this Notice how the mouth is different on one side, ...
5 votes
1 answer
846 views

Corrupted UV map on exported and re-imported object

I have a problem with an object texture I import the object as obj and it's fine with the texture. But when I export the object and import it again with another form or type it's texture gets corrupt ...
1 vote
1 answer
28 views

limit displace mesh to one uv face

I have a dem (baked texture) which I'm using to displace a uv face (projected from view, bounds and aspect) the issue being both the front face AND the back face are displaced, how do I only target ...
0 votes
0 answers
15 views

Gradient on Mesh Question

I am have a question about the gradient. I have 2 mesh but the gradients acting differently, and dont know how to fix the problem. As you see the other mesh is not gradient but divided in half. When I ...
1 vote
1 answer
345 views

Getting the colour information from texture at ray intersection using BVHTree returns wrong rgb value

I am trying to achieve the effect shown in the following picture in Blender: That is done in XSI's ICE, which has an inbuilt function for retrieving colour info via raycasting I came up with the ...
0 votes
0 answers
20 views

How to export Geometry Nodes animation with UV map

I made an animation of a flower growing and blooming, that I want to export as an alembic file and render in 3D Studio Max. The problem is that I can't seem to export the UV map with the animation. ...
0 votes
1 answer
40 views

Acceptable file formats to import for uv mapping and displacement

Is it possible to import an .obj file, map a .jpg photo to one of the surfaces and displace it only on that surface. If not an obj file would any other work? New at this. Thanks in advance
0 votes
1 answer
516 views

Error during Texture Atlas Manual UV Unwrap

I am using the Texture Atlas to combine UVs from multiple objects, all of which have UVs already unwrapped and laid out. To do this I am adding the objects to the atlas and then using the '...
1 vote
1 answer
28 views

Looking for a good workflow for re-texturing and re-creating UV

I'm not familiar with Blender or 3D in general. So, I'll explain what I want to do with pictures. So, I have this model below: It comes with a color texture and UV map: So, that looks bad. I want to ...
0 votes
1 answer
811 views

UV Unwrapped Blender texture image is either rotated or stretched, cannot get it to be straight and not stretched

I am completely new to Blender. I am making a photo frame in Blender 2.65, and I used a plane to be the 'photo' in the frame, and added a texture to it using a real photo. When I did this directly ...
0 votes
1 answer
12 views

How to get same UV Editor view in other workspace?

I'd like to have a UV Editor open in the Shading workspace so I can rotate and scale the unwrapping while I alter the material (instead of having to go back and forth between the two workspaces), but ...
0 votes
1 answer
212 views

Blender 3.5 hair system UV map

I am trying to create carpets for my asset browser with the new blender 3.5 hair system. When trying to shade the hair, the UV map doesn't match the surface - eventhough it should have the uv input of ...
1 vote
1 answer
22 views

File format or method of exporting per-vertex roughness values

I am working on a project that necessitates an automated export of blender objects with materials to basically any file format that supports diffuse and roughness maps. However, some objects have ...
3 votes
2 answers
478 views

How to modify existing mesh UVs with geometry nodes?

I'm trying to use geometry nodes on Blender 3.3 to modify existing UVs of a mesh, while keeping the mesh data otherwise unmodified. For a minute, I had trouble understanding how to put UVs "back ...
0 votes
1 answer
478 views

v2.77a - Textured object not updating when manually changing UV coordinates

I am experimanting with texturing simple objects. My idea is to use very small textures. So I manually resized and moved the UV coordinates to be inside the pixels. You can see on the screenshot I ...
1 vote
1 answer
21 views

Texture paint mirrors when I paint

I’m fairly new to texture painting so please bear with me. I want to paint a simple texture onto an object, but every time I paint, the paint mirrors onto the opposite sides twice! I don't have “...
0 votes
1 answer
16 views

Shading Problem: Mesh shading does not smooth, auto-smoothing is on

I am looking to create a mesh that has smooth shading but I cannot figure out why my model has a massive lighting contrast.
1 vote
1 answer
18 views

How to create a procedural low poly texture?

I will be straight forward. I have a game where the ground looks like this (image 1). But it actually is like this(image 2). I want to create an image texture of it instead of two meshes glitched ...
0 votes
0 answers
16 views

UV Painting is being odd - How to fix in 3.5

So I had been trying to create a sword, and instead of wrapping the top part in a plane, I decided to try UV editing, but so far, nothing. I was following a tutorial on how to paint in the UV Editor, ...
0 votes
0 answers
22 views

How do I apply a pre-existing UvMap to a color attribute? [duplicate]

I'm working on a viva piñata styled fur in geometry nodes, but ran into an issue, I'm trying to make the fur use the same Uvs as the base mesh, but I don't know how to add the map to the color when it'...
0 votes
1 answer
4k views

UDIM tiles not importing properly image texture shader

I have commissioned a model that was textured using UDIM tiles, which Blender supports. However adding the image texture node and setting it UDIM tile, or dragging the image in where Blender ...
0 votes
2 answers
232 views

UV Editor; alignment of two meshes

here is a new topic I can not solve. I am using Blender 2.80. At UV Editor I would like to align vertex from one Object to Edge of an other Object. I tried snap incremental. But each vertex will ...
0 votes
1 answer
403 views

Stack identical uv islands on top of each other

So imagine I have a spherecircle face divided into four identical slices. I want to uv unwrap them so they are all top of each other. I found one solution for blender 2.79 but it uses keyboard ...
2 votes
1 answer
26 views

How to mark seams on a low poly UV sphere with the poles extruded. Dont know how to make UV look nice

I am making a low poly ship wheel that has bulbous parts in the handle. I was making the UV and I noticed that the UV sphere part was not working well. I marked seams at the top and bottom of the ...
0 votes
1 answer
187 views

I can not make the normal map bake in cycles

I can not make the normal map bake in the blender cycles 2.79 I already did the UV mapping right, I tried everything, the result is all rough as in the image below How can I fix this? here is the ....
0 votes
0 answers
16 views

Setting up eyes for rigify

I'm having trouble finding a way to get eyes to work in a rigify rig. The model I'm working with has flat eye meshes so I would need to move the texture UVs rather than the mesh itself. I would prefer ...

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