Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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19 views

How do I join all these meshes together? I already tried assigning all UV maps the same name

Every time I join them all, the materials get all jumbled up. Before joining: After joining: https://drive.google.com/file/d/1pc_92zEuyhJ8JkPq7ySQMOHOTbbX1Yq-/view?usp=sharing
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45 views

What is the best approach to Pixel Art?

So, i'm making blocky models of the weapons, and noticed that it takes a lot of time to map the texture (and make a texture itself!) if there a lot of parts / faces of the gun. What the best approach ...
0 votes
1 answer
581 views

Baked texture comes out wrong. (distorted and in two images)

This is extremely confusing for me, so I apologize if I'm not very good at explaining it, but basically what happens is that whenever I try to bake this model's texture: It ends up doing this: Two ...
1 vote
1 answer
114 views

UV Map / Rig problem

I'm new at it at all. So I just want to know how to remove these vertices safely, I need just edges, but not inside grid. About Armature. Why it's position is not like object position on my screen? ...
1 vote
1 answer
233 views

Snapping tools missing inside of UV Editor

Inside of my UV editor, I am missing the Snapping tool bar. I've going through Preferences, View menus and more to try and restore this with no luck. Without this option, I cannot snap and of my UV. I ...
2 votes
2 answers
124 views

How to create Fabric texture?

How to create this kind of texture in blender?
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0 answers
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convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
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2 answers
382 views

Unwrapping the UV Mesh: Project from View (Bounds) giving distorted image

I was following this tutorial to add an animation to my picture: Tutorial video Of course, I was using a different image and the result I got in end after unwrapping the UV Mesh for the figure that I ...
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2 answers
281 views

Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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9 views

RealityCapture Model Replace Texture

I need help at "retexturing" a model, which was made in RealityCapture by photogrammetry and laserscanning. Unfortunetly not every corner was captured good enough, because of display cases ...
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1 answer
576 views

Some parts of my mesh won't allow texture to be applied

Super beginner here. I looked through the previous posts, but couldn't find this. I have a series of parallel faces (in this case a shower wall) that I'm trying to apply an image texture to. There ...
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29 views

Why is "Follow Active Quads" distorting neighboring faces?

I have seen basically no one discuss this at all. I'm trying to use follow active quads to unwrap this model in a pixel-perfect manner. Follow active quads has always worked for me before, however ...
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0 answers
13 views

Bizarre artifacting when baking diffuse selected to active

Getting this bizarre artifacting across my UV while trying to bake this candy cane spiral texture to them. I've used selected to active in the past to bake textures from existing meshes and it worked ...
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1 answer
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UV Image flip doesn't update in rendered mode

In the UV editor, I flipped my image by going to image > flip > horizontally, since it looked inverted on my object. I then adjusted my UV map to how I wanted them to be projected on the faces ...
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2 answers
335 views

problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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1 answer
25 views

Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
0 votes
1 answer
14 views

texture expends after beveling the corners

texture expends after beveling the corners, does someone knows how to fix it? thanks a lot
0 votes
2 answers
41 views

Why are my faces warped with strange artifacts?

My faces have a weird shading to them even though the normals are facing the correct way. There are also no n-gons. When I import into substance it also looks warped. How do I fix this issue? https://...
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10 views

Unwrapping causes object stacking issues, affecting coloring/materials

When I unwrap in Blender (image with the orange plane), I encounter an issue where my objects are stacking on top of each other. Upon importing into Clip Studio (image with the pink G-pen), I am ...
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0 answers
26 views

Can I edit a mesh without loosing the UVs [closed]

can I edit a mesh without losing the UVs? I need the same UVs, without changing the polycount, but I want to reposition a few vertices. I need the same UVs because I need it for a game and the mesh ...
1 vote
1 answer
19 views

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

Pardon the awful seams! I generated a 2048x2048 UV grid as an image texture for my objects, and it can be seen in the Materials tab preview but not the viewports themselves. The original "...
1 vote
1 answer
14 views

UV Preview Texture Not Applying In Shading Tab

Im Fairly new to this and ive been texturing some models ive made using UVW Unwrapping to texture which has worked up until now. For some reason blender wont allow me to apply the same material ive ...
1 vote
1 answer
42 views

How do I get texture slot to show up?

I am currently using a premade model to paint on and I'm still figuring out how it all works on Blender. Followed several tutorials when it comes to uv painting and I come to a problem of why the ...
1 vote
1 answer
21 views

UV mapping on Cube mesh is different than on extruded mesh

I am creating some placeholder objects for size and scale and when I texture mapped a cube it seems different than a mesh created in a different manner. I must be missing something basic here but for ...
0 votes
1 answer
1k views

edges appear in object mode in viewport after texture painting

After using the texture paint the edges of the mesh become visible in viewport in object mode. These edges don't show up in solid mode, but they do in every other texture mode. I've checked the UV map ...
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0 answers
15 views

Blender Won't Allow Unmarking of Seams When Select Sharp Edges Has Been Used [closed]

I used the Select Sharp Edges selection mode to grab all the sharp edges for a UV map, but I wanted to deselect some of them. After I deselected the edges I didn't want to mark as seams, they still ...
1 vote
1 answer
51 views

How to create a moving texture effect?

I would like to create something like the red electric board in the video using blender, but I don't know how to do it. I would like to know if there are any experts who can help me. Thank you in ...
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0 answers
11 views

Blender Grid Scale Setting Issue

how to set grid setting and UV grid setting in blender in power of 2's (1.0, 2.0, 4.0,8.0,16.0)meters for creating modular assets.
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1 answer
238 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
0 votes
1 answer
43 views

UV stretching after unwrapping (on curved mashes) (closed)

I had made a tube with the spin tool and after unwrapping it with "mark seam" uv editor gave that picture I had tried to alige faces but it had no result. Face orientation is correct, and ...
0 votes
1 answer
2k views

UV issue when importing model to Substance Painter

so I just started using Substance Painter and when I import my model as an FBX from Blender the UV's appear fine in the UV window in painter but as soon as I apply any texture it is mapped strangely. ...
0 votes
1 answer
236 views

Character Rig Texture Skewing/Streching

TL;DR - Rig causes texture to stretch in places ( like on the joints; hips, butt, shoulders etc). Having a hard time finding alternative methods or tricks to fix my problem ( search for hours/days ). ...
0 votes
0 answers
34 views

How to hide green faces selection in UV editor?

The green faces remain even when I'm not selecting, is there any way to avoid this? And even when I'm not in UV Sync
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1 answer
705 views

Baking normal for high poly sculpture not applying to low poly mesh

I will list the steps that I did - I opened the high poly mesh that was initially sculpted, with multires modifier on. (I did not apply the modifier) I duplicated the high poly mesh and made a low ...
0 votes
0 answers
30 views

Can’t remove edges

Hi, I don’t know the terminology, but does anyone know how to remove all the lines running around this bumper. I just want to to be one complete object. Clear seam, sharp, merge or join don’t work
0 votes
1 answer
39 views

Transfer UV map is not working, Pasted UV is broken

I cloned the uv map. On the surface, it seemed successful. The islands matched perfectly in shape. However, in reality, each vertex is arranged arbitrarily without any rules. Look at this broken ...
0 votes
1 answer
461 views

How to prevent bleeding on UV image textures in blender?

I created an object in blender and created a UV texture as PNG. However, even though I so carefully line up the edges of the object in the UV editor, I get this bleeding artifact (below). How do I ...
0 votes
1 answer
234 views

Blender Python query/list uv edges from selected uv face to do operations on

This is probably a pretty noob question but I'm trying to iterate through the uv edges of selected uv faces on an object to do operations like: bpy.ops.uv.align(axis="ALIGN_AUTO") I can't ...
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0 answers
25 views

How do I get more pixels on UV map?

I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
2 votes
2 answers
102 views

How to project these weird tiles onto a floor plane?

I got these weird floor tiles that don't neatly align (ignore the other furniture in the pic). A simple plane in blender is acting as the floor and I want its texture to be just these tiles I tracked ...
1 vote
1 answer
271 views

How do I fix uneven symmetry in texture paint

I am still fairly new to Blender and this is the first model I've completed fully and started to texture paint. I created seams on the model's head and then did a UV unwrap. When I take the selected ...
1 vote
1 answer
1k views

how to find out which uvs we need to flip

in Maya, we can see flipped UVs in red and correct ones in blue. So is there any way to find out which one is the unflipped/wrong UV in blender??
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24 views

Rendering - Material problem

I'm new in Blender, totally noob :) but I try to learn. I make some kitchen sinks in Inventor and inport them as STL to blender, and when I apply material (brushed aluminum) on circle sink I have a &...
0 votes
1 answer
244 views

How to re unwrap uv islands with same rotation and scale

I need some help, I'm working on a commercial project and need to resize elements by a few inches. After changing the size of the models, it is necessary to correct the UV as seamless textures are ...
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0 answers
25 views

Why does my texture look odd? UV scemes too obvious for no reason, light behaves oddly, geometry unsmoothed in render

It was modelled Nomad and Zbrush, retopo in 3D Coat, UV mapped in Rizom, textures were painted in Zbrush. The rendering engin used is Evee and the shader is the standard Principled BSDF. I do not ...
5 votes
2 answers
642 views

Is there a way to transfer a whole list (at once) of UV maps

Is there a way to transfer a whole list (at once) of UV maps from one object to another identical object? By Cmd(ctrl)+L is merely possible copy one by one - super clumsy. Maybe by "bpy.ops....
1 vote
1 answer
24 views

Why does it look like overlapping when painting, but on UV map, are not overlapping?

When I am texture painting, I am noticing locations where painting at one location also paints in another location. I have noticed that this is a very common issue when having overlapping face. But ...
2 votes
0 answers
22 views

Unwrapping and Texturing a Sphere

I've been trying to unwrap this christmas ball, and add glitter normal map to it, but the seems are too visible. Is there any way to apply a normal map that ignore the seams, or a better way to unwrap ...
1 vote
1 answer
253 views

UV unwrap displaying odd results

trying to complete Blender Gurus chair tutorial, all going well till I hit the UV unwrap part. I'm getting a weird shape in the unwrap view on all parts. My google searching hasn't yielded any results ...
0 votes
0 answers
27 views

Materials with Texture mapping not displaying properly when trying to bake

I am trying to bake multiple materials into 1 image, and i have been following a few tutorials, mainly this one: https://www.youtube.com/watch?v=9airvjDaVh4&t=393s I have some procedural textures, ...

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