Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Equirectangular world-map UV layout

My first time posting, but I've already learned a lot from lurking around here over the last week, so thanks all. For my first project I wanted to model the earth 100 million years from now based on ...
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1answer
964 views

Low res texture in UV map with repetitive polygons

I have a really simple object with less than 20 polygons, that is used on a platform for my game. I was able to model and unwrapped it, but I want to resize all the side polygons so they are 32px high,...
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How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
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153 views

Unwrapping a circle into a line of segments?

How can I UV unwrap a circle (which is divided into segments) into a straight line of segments (triangles) - I can only get segments placed randomly. I.E. a row of triangular segments with the ...
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is it possible to unwrap an Icosphere in blender?

well first of all , I need a triangulated mesh for an externa aplication, so I decided to use an Icosphere an export it then , however I noticed something ugly with Icosphere ... I would like to know ...
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How can I make a part of a texture glow?

I need to make a part of a texture glow slightly. Like Killer Crocs eyes (see image below) How do I do this? I added a black and white texture (white for the glow. But then this happened. There ...
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2answers
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Can I have two different UV unwrappings of the same object?

Basically, I have two textures, one of which is mostly transparent. I want to combine them, so that they're one on top of the other. The problem is that one is bigger than the other, so I would need ...
5
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1answer
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Can't select vertices by right clicking in UV editor (2.7)

I was working on a project, trying to texture a castle. Everything was working as intended, but then suddenly, the UV editor started acting up. My cursor became a circle, the only way I can select ...
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Obtain UV selection in Python?

Using Python, can one select or find what is selected in the UV Image Editor? I tried accessing the UV screen itself and found its SpaceUVEditor but got stuck ...
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2answers
11k views

What is the difference between Unwrap and Smart uv project?

I'm trying to baking my high poly onto my low poly mesh. Should i use Unwrap or Smart uv project? What's the difference between them??
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How do you fade the edges of a model?

I have a model that is made of a flat plane that has been sculpted in the middle. I need to fade the edges of the plane gradually into transparency. How do I accomplish this? I am totally new to ...
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1answer
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Used mirror modifier to create an object but don't want the texture to be mirrored

So I want to texture clothing for example that I created using the mirror modifier. But I want the 2 sides of the clothing piece to have individual designs for instance but it is not possible since ...
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1answer
541 views

Can a curve with a bevel profile have 2 materials

Dear friends and fellow Blenderheads, could you give me a hand with that profile? I have curve with a bevel profile - basically a lofted cornice. And it should have a cover on top. Is there a ...
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1answer
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Alpha PNG as Texture with nodes -> isn't totally transparent

I saw the threads on PNG alpha and made what It was recommended to do but I still have the problem although it brought me forward. So I've a picture with transparent background (PNG), all seems ok ...
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2answers
4k views

Project from view multiple times from different angles

I'm having a problem finding out a way to project from top view and the side view so I texture better. It just replaces the current projection with the top view So is it possible to project from view ...
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1answer
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Cause of Alpha or Black Artefacts in Render

This is my Minecraft Animation. It is made in Blender Internal and is intended to be rendered in Blender Internal. The animation consists of me running infront of Minecraft trees. These trees are ...
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1answer
295 views

Is there a way of easily identifying which mesh face a UV face corresponds to?

Is there any simple way of telling which UV face corresponds to which 3D model face? I created a room (in V 2.71) with a doorway and a window out of a hollowed cube and generated a UV mapping for it ...
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1answer
444 views

Why is my texture appearing differently in texture mode compared to render display mode?

I have a question. I needed to hide seam marks on my model so I used clone stamp. The problem is that it looks good in every display method (texture/material) except in "rendered" display method. Here ...
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Why doesn't selecting a UV island select the corresponding vertices in the model?

I have a model and I selected an island from my UV map with L, but those vertices didn't get selected on the mesh. Why is that? Is there any way to quickly select UV islands on the mesh? This ...
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Exported Blender UV Map is blurry

I seem to have a problem that I cant find the solution for any where... The problem I'm having is that when I export my UV Map and import into my editing program whether that be paint or paint.net I ...
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1answer
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making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
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1answer
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UV map / model turned black on saving - how to recover?

In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished. I tried reopening the file in another instance of ...
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1answer
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How to make brick texture straight on dome?

How do I make the brick lines straight so it looks like this?:
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1answer
336 views

How do I include photos in blender?

Suppose I want to make a photoframe and I want to show a photo in that, How should I do this to avoid any stretching or cropping of photo? I have tried using a plane ( UV unwrap it ) and add image ...
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1answer
195 views

UV Unwrap End of a Pipe

I have a pipe-like mesh that I need to unwrap so that it'll accept a brick texture. The sides of the pipe are easy. My problem is trying to figure out a way to unwrap the ends so that I can have a ...
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1answer
110 views

Texture that doesn't get affected by scaling?

I have a simple plane that acts as a health bar in my HUD. I am putting a texture on it, but when the plane scales down the texture also does. How can I have the texture not affected by scaling? ...
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2answers
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How do I UV Unwrap Part of my Object?

I want to apply a texture to a section of my object, but I don't want anything showing up anywhere else on my object. When I select the part of my object that I want unwrapped and unwrap it, it also ...
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600 views

Some faces of a model don't respond to UV Mapping

I can't seem to get these particular faces to take the UV Mapping. I selected the entire object, entered edit mode, hit U>Unwrap. The rest of the mesh takes the uv wrapping, but not those faces for ...
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1answer
865 views

“Add Sticky” texture option missing in Blender 2.7

In this video, the person adds a "sticky" texture to an object. The effect is that the object takes on the appearance of the background so that he can use it to "hide" an object behind it. My issue ...
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2answers
917 views

Change UV Positions for Linked Objects?

How would I go about editing the UV layout of a linked object without changing the UV positions of the other linked objects? I'm trying to share the mesh geometry between dozens of objects while using ...
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1answer
6k views

Rotating UV with precision

I keep running into a problem: How can I rotate an UV island by exactly 90 or 180 degrees? The same applies for scaling it to double in size, etc.
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1answer
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Planar UV Mapping?

Is there a way to do Planar UV mapping that maps front and back side into separate UV islands? In a way that the front side islands are on the left half of the UV map and the back side islands are on ...
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1answer
998 views

Straight UV maps?

Is there any possible technique to achieve a straight UV unwrap with seams? I have been trying to make it all vertical so it is a lot easier to texture , But in the end result the texture it always ...
5
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1answer
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Gradient Fade on this texture in cycles

I have a bunch of planes with a laser beam texture applied, from the CGCookie tutorial. I want the beam to fade along the length of the beam. Unfortunately fiddling around with the color gradient ...
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1answer
5k views

bad texture mapping on sides of a cylinder

I would like to apply a texture to an cylinder object in Blender cycles. Below is the result when I apply the texture to the entire mesh: Mapping OK for the Upper and bottom circular faces. Mapping ...
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1answer
435 views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
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2answers
229 views

Accessing image texture uv channel connected to Cycles material Image Texture

Trying to figure out how to read the uv channel used by an Image Texture input from Python. So, in effect, how to access the "Vector", then grab the attribute name:
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2answers
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Texture Painting mode: Missing data warning

I try to do a projection painting and I followed a tutorial, but I get a 'Missing Data' warning in the tool shelf: How do I solve this? This is what I want to achieve (picture of the tutorial): ...
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1answer
314 views

Is it possible to make seams thicker in Bender?

Is it possible to make uv seams thicker in the 3d view in Blender?
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1answer
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Texture not visible in material preview

I've assigned material with textures and it displays properly in viewport, however, material preview still doesn't show my texture: Same thing in Material tab, the texture doesn't show, it's only a ...
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3answers
903 views

Why does textures work with the default cube, but not with any new cube I add?

I am following the "noob to pro" wiki tutorial, and in the basic texturing part, when I apply a material and a texture to the default cube, everything works fine. If, however, I add a new cube and ...
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1answer
980 views

UV coordinates scale with changes in object scale?

Right now, scaling a textured object like this one: By a factor of 3 on the X axis, results in the following: I would like the same scaling operation to produce these results: In other words: I ...
5
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1answer
4k views

Cannot Select Linked When Sync Selection Is Enabled

So, I'm currently developing a game with unity for which I created a bird, rigged it, and created several actions for it. I then unwrapped and textured it. But now all the actions aren't working ...
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1answer
3k views

How to Export proportional UV Layout in blender?

Because I want to use on the mold.But the blender uv size is always fixed at 36.12cm * 36.12cm.
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1answer
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When is vertex painting the right choice to color a model? [closed]

I am asking this question because I cannot think of any advantage to vertex painting over automatic uv unwrapping followed by texture painting.
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1answer
490 views

Python set active face/batch unwrap Follow Active Quads

TL;DR: How do I set a bmesh face as active through Python? Long Version: I got this random pre-made complex mesh of a tree, it is well modeled, but it came with garbled UV coordinates, without ...
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3answers
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Tris to Quads using UV map

I have some old models that I need to repair. When I use Tris to Quads it doesn't work properly preserving the edgeloops because of the curvature of the models. But the UV map of the model is ...
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1answer
162 views

Options Missing from File browser

This has happened before, but I can't figure out how to fix it. Where are the options for the UV layout export that are usually on the left side of the screen?
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1answer
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Image setting in UV Project Modifier

I'm trying to understand the use of the "Image" option and how it works with the "Override" box on the UV Project Modifier. I'm using this file to test. (there is a scene for BLender Internal and one ...
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1answer
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How do I add texture to new faces on an already-textured mesh?

I finished modeling and making a texture for a coyote, but then decided I'd like to add some planes behind the legs and around the ruff so that I can add a texture that will make the coyote look more ...