Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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How to color individual polygons in a low poly model?

So I have been working on this low poly project and have most of the modeling done. So, I have begun texturing and ran into a problem. I can't figure out how to color each individual polygon of my ...
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Is there a way to have default mesh objects come with premarked UV unwrapping seams?

I was thinking it might be useful to have default mesh object such as cubes, cylinders or other objects like the platonic solids etc from addons to default to come with premarked UV unwrapping seams ...
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Make a seamless, continuing texture on two separate models

I've made a simple test texture: ... and a simple test model. Combined, they look like: (in Unity) The image above shows two of my test objects. The left-most one is fine to me, but the right isn't. ...
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Is there a way to show distribution of UVs as a heat map?

I was wondering if there's an option in blender like that of UV unfold, to be able to see a "heatmap" for UV distribution like red for stretching and blue for too close UVs. I am quite clear of the ...
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Unwrapping buildings with holes

I have been struggling for more than a week on how to unwrap this shape: The two ways that worked are the "Project from view" and "cube projection", but the texture stretches among the Y axis when ...
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Can I have two different UV unwrappings of the same object?

Basically, I have two textures, one of which is mostly transparent. I want to combine them, so that they're one on top of the other. The problem is that one is bigger than the other, so I would need ...
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how to fix “object has no uniform scale”? [duplicate]

I try to unwrap uv on first ever 3d model i made in blender which is Baymax., then that message shows up in upper right corner of screen. The uv map looks so grotesque. I already tried remove double ...
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Unstretched Generated texture coordinates for Normal Mapping

I'm trying to figure out the proper way of generating a UV map that does not distort. I'm trying to generate a UV map to place a normal map on top of, that doesn't stretch to the vertices of the mesh....
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Is there a way to convert a mesh's UV's into a second mesh using a script?

So what I've been doing to bake Cycles depth maps is based on the following thread found on the BA.org forum and I've mentioned this here already but I'd like to take this a step further using a ...
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921 views

How can I unwrap each face separately so it takes up the whole picture?

I want to unwrap each face of my model so that it takes up the whole picture, instead of this: I want all of them to look like this: I don't want to do it manually. Can anyone help?
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How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
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Get/Set coordinates for UV vertices using Python

I got this UV map, and I want to set the position coordinates for all the four vertices to x=0.5 and y=0.5 (in the center of the ...
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Align UV map island with axis or other island

I have following UV map! Those islands are both same, but one of them is mirrored. I can mirror the one of the parts by selecting UVs -> Mirror -> X Axis (Ctrl-M) however the hard part is they are ...
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1answer
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UV mapping a straight image around a ring shaped flat mesh [duplicate]

Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead ...
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How to rename UVs of all the objects?

I am working with multiple objects that have different UV names, I would like to know if there is a quick solution for renaming UVs of all the objects to UVMap
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How to evenly distribute vertices in an uv map?

I try to make a UV map for my object that fits the form of an already existing UV map. I manually positioning the outer edge of the map so it matches the existing map. But the innards are not in good ...
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Why texture heavily 'stretched' even though UV is well positioned?

As shown in the screenshots, the UV map of my model fits perfectly on the texture maps I created from Substance Painter, however, there are heavy stretching of texture around the borders of my mesh (...
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How to unwrap a circular track

For my banked road I sort of managed to make it look like it is a racing track. I am really stuck with the pink part that is completely flat. I have a road texture and want to apply it to that, so ...
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Texture scaling to real world measurements?

Is there a method to scale a texture in relation to the measurements of the model? For example, consider an architectural model with a concrete paving. Its image texture is a "real world" photo ...
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1answer
7k views

How do I UV unwrap multiple objects to one UV map? [duplicate]

I have created a model in blender consisting of many cubes. Now instead of UV unwrapping every single cube, how can I UV unwrap all cubes together to one UV map?
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confused about “unwrap” vs “modifier unwrap”

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
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720 views

How to check if an object has a uvmap with python?

How would I test if an object object has a uv map from Python? Run some code in this case, otherwise throw an error.
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How do I repeat a gradient color ramp?

I have a gradient on a cube with a color ramp. In the picture below you can see the color ramp is repeated just once. I would like to find a way how to repeat it 5 or 10 times. I could do this on the ...
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UV map / model turned black on saving - how to recover?

In the middle of touching up a new texture, I pressed save and suddenly my textures all turned black on the model and UV texture - just vanished. I tried reopening the file in another instance of ...
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How do I create a single object with two different texture and UV maps?

I've been trying to add some "fringe" to a coyote I've been modeling. I have the planes all where I want them, and made the original coyote one object, while the extra panels I'll be using for fringe ...
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How to UV unwrap a wall to get a consistent texture?

This is my building with all of the faces of a wall selected: When unwrapping the object, it looks like this: The issue with this kind of unwrap is that, if I wanted to make the entire wall a brick ...
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How to create decal from mesh?

What's the best way to create and apply a new sticker on a part of a mesh. I want to create the "FORD ESCORT" sticker from scratch (with Gimp, Photoshop, Word or anyting else) because i have no good ...
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962 views

How to change individual textures using an array modifier

I have made a road out of a plane and used the array modifier, so the road follow a path. What I would like to do is to change the road texture on some of the planes, so the road don't look so ...
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Equirectangular world-map UV layout - the sequel

TL;DR: Is it possible to edit a UV projection with the same precision as one does a model in Edit Mode, or alternatively, can one export a UV projection as a new mesh? The Details: So as mentioned in ...
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Unwrap model with UVs at proper size?

I have the model of house with seams on it. When I'm trying to unwrap it (U > unwrap) It unwraps wrong. Some polygons are bigger then others, and I don't know what to do. How do I unwrap it ...
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76 views

Echolocation visualisation (echosonar)

I am working currently on a visualisation of bat's echolocation system. My goal is to make bat sending waves that reveal objects before him. I already tried with wave texture but I can't figure out ...
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What is the function of “removing doubles UV”

I was working with blender and I imported a CAD file. I was trying to UV unwrap the model, which is high poly (see photos). Can someone explain to me what the "remove doubles UV" option does? In my ...
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What methods can I use to reduce such a visible seam?

I never noticed this seam on my rocks till I decided to modify the main texture for them to emit light from some of the low spots. This is a texture on all 6 sides of a cube, and subdivided a few ...
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Why does my Ambient Occlusion bake and Exported UV Layout have color from my materials?

I have created an object and I have assigned a bunch of materials, each with different diffuse colors (for use in dDo) to different parts of the model. What I can't figure out is why when I bake my ...
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Cell fracture ruins the texture UV [closed]

Recently I updated blender to the new version (v2.72) and cell fracture not working how expected. After making box UV and cell fracture for the object the texture become ruined. Maybe there is some ...
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194 views

Is there more than one way to unwrap in Blender?

What are the different ways to unwrap besides marking seams on everything and unwrapping?
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In UV Editor, is there a way to set rotation of selected mesh to 0 (reset/align to view)

When I do an unwrap on a cube with seams it goes diagonally in the UV editor view. I use ctrl+p to pack and it almost aligns it to the view/texture but is there a way to unwrap it so it is aligned to ...
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Why does Blender warp UV pelt when unwrapping tight geometry?

Often when I am modeling something I need to add some very fine detail to certain areas of the mesh so I add some very tight loop cuts in that area. However when I go to unwrap it, even if it is very ...
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455 views

Attempting to stretch texture towards edges

I am currently attempting to do a trick with texture mapping and noise texturing. The effect I am trying to accomplish is to change the direction of the stretching on the noise bumps. On the image ...
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Bake several materials in one texture

I´ve been using Blender for the last 4 weeks and i have a big problem with Bake several materials. I did three uv maps, three materials with their textures with uvs. But i don´t know why Blender don´...
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getattribute() in osl is not working

I'm trying to get the UV coordinates of from UVMap using getattribute() as follows : ...
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Where can I change the settings for UV unwrap?

Angle based and Conformal for Blender 2.69? Are these still there?
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Can I copy UV map to many objects with the same and/or symmetrical topology?

I made a shoe, which needed to fit 7 different characters. So I made a mirror object for another leg, and then copied resulting 2 boots 7 times and changed shape to fit the 7 characters. Then I found ...
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Using the face edit mode as a texture in bge

In the blender game engine, is it possible to make it look like this when you actually play the game? Obviously, this was screenshotted outside of the game player while in edit mode, so maybe it's ...
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446 views

Why are the UV coordinates from dupli parent returning black?

I have a sphere UV mapped like so: I parented a Suzanne to it and enable dupli verts, then setup a material on the Suzanne which I expected to color all the dupli Suzannes in a replica of the texture ...
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378 views

Is the w-coordinate of the UV coordinate system supported by Volumetric materials?

I want to calculate the density of a volumetric Emission material using the distance inward from the mesh surface. I've been able to do this with a cube and several coordinate systems: generated, ...
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Unwrapping Mesh Hair

I want to UV unwrap this hair mesh, and then texture it with a procedural Wave texture (parallel lines). I want the lines to converge to the tip of each spike of hair. It seems that I could do ...
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2answers
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How to disable the automatic UV stretching after an image size is changed?

I wanted to ask, if there is a way to disable the automatic UV stretching after an image size got changed?
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1answer
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Easiest process for me to apply textures, created externally, to my models

For the first time I'm working with an artist who is going to be creating the textures for the models I create in Blender. Up till now I had been building the models and the texturing them myself ...
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Unwanted UV Vertices

EDIT: Here is the link to my .blend file~ I'm new to the blender software specifically. An issue I'm having with Blender that I have never experienced with other software is the inability to remove ...