Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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17k views

Is it possible to animate textures?

How can I animate a texture? I don't want to animate an object with a texture on it, but instead, animate the texture itself and have the UV move. If the UV moves, the texture will change live. This ...
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2answers
957 views

How to use color ramp with torus

I have a torus and I need the material to use a color ramp so that all the surface has one color (red) except for a strip along the longest edge (yellow). Something like this: I tried unrap in every ...
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1answer
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Arrange UV maps of multiple objects without joining them

I am trying to arrange multiple pieces of an outfit to fit onto the same texture. Some of these outfit pieces are already unwrapped before being imported to Blender, and so cannot be re-unwrapped as ...
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1answer
3k views

How to bake “full render” in blender

My objective is to make models for android so I want to bake textures on low poly (plane) in case of a high poly floppy disk. I want the textures to appear on both sides of the plane. I tried "Full ...
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2answers
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Exporting UV coordinates

I'm having massive trouble exporting UV coordinates from Blender. I'm using the following code: ...
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2answers
9k views

In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
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2answers
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Why normal map baking break at UV seams?

I wonder why my normal map baking (from high to low mesh) got incorrect result like this: blend file is here. Thanks anyone that can explain or help to solve it.
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1answer
504 views

Anton Balazh Ocean Material

Anton Balazh has an amazing relief map with the best ocean material I have ever seen. This link has several examples: http://unofficialnetworks.com/2014/06/detailed-relief-maps-show-worlds-mountain-...
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1answer
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Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
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1answer
19k views

Can I transfer an already made UV to another object?

I've got two objects that are exactly the same, but with different UVs, is there any way to transfer the UV from one to another?
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2answers
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Cycles Emit Light from area on Texture

So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light. The problem is that this object (and it is only one ...
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How to create a 3D presentations using Blender? [closed]

I've made a 3D reconstruction of a church where I've worked and I would like to use this to illustrate my work (technical analysis on mural painting). I've some data to show regarding the building and ...
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How do UV texture seams work?

My maps does not look like what I expect them to. I don't understand how Blender knows what part of the mesh should have it's own separate map in the UV editor and which should be a part of another ...
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Stencil Stamp not showing up

I am trying to use texture stencil, but sometimes the stencil stamp of texture that I want to paint doesn't appear, and I can not find it. Perhaps the position of stencil stamp is elsewhere. How can I ...
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3answers
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How to fill the selected UV island with colour when texture painting?

I am trying to color parts of the UV map below with the paint function. My problem is that I don't know how to select the square in the UVeditor so to be able to fill it simply with the desired color ...
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3answers
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Full UV wrapping on a mirrored Mesh

I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single ...
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1answer
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Texture mapping with multiple UV maps

So, as a newbie relatively new to blender, I started doing some texture mapping (blender internal Render). I created a texture for the main object and a couple of transparent decals to decorate it. (...
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2answers
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Exporting tiled texture?

I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor". What I would like to do is export somehow new image for further editing. That image ...
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3answers
2k views

Workflow for UV orientation

How to I deal with unwrapped UVs orientation? Delete the default Cube. Add a Cylinder Edit mode and edge select the Top and the Bottom and a single connecting edge. Make them into seams UV Unwrap (...
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1answer
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Preserve UVs when modifying topology

First question here. I came from a 3DSMax background, since then I've succeeded to find pretty much everything I needed to make the switch from 3DSMax to Blender, except for this : there a very useful ...
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1answer
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Why is “UVs” menu not visible?

I'm following this CG Cookie tutorial. I have a tree mesh, and loaded the image. But there is no "UVs" menu, where I could find the "unwrap" function. There is only ...
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1answer
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Simple UV Mesh Unwrapping Scale issue

I'm having problems using the UV mapping in blender 2.67. Specifically, I am trying to unwrap a really simple mesh, but the UV map is still giving me a net where some of the boxes are completely out ...
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2answers
2k views

Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
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4answers
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Image texture intensity on deformed mesh

I'm rendering image textures on deformed meshes like in this question: The parts of the rectangular image that are compressed into the small faces look the same as the do in the flat image, except ...
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1answer
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Blender UV mapping error

I have an error with UV mapping where it looks fine until I actually render it or throw it into a program that renders it. I'm not sure what the issue is because I hardly ever use blender. What it ...
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1answer
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What is the fastest way to merge similar uv islands

I've just started uv unwrapping a simple object in Blender and am trying to get more useable texture resolution by using the same uvs for multiple similar uv islands (in this case, the mesh is simple, ...
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1answer
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How to find the pixels of a texture for a certain face

I'm making a script that determines the color of a face, based on the texture. I have an object that is UV unwrapped and has a texture assigned. What I would like to do is find the pixels that are in ...
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3answers
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How to pack uv without breaking stacks of islands?

I've done uv-mapping and tried to pack islands manually, but failed to fill the whole texture space. But if I try packing this with blender auto-packing, it breakes stacks and I receive trashed uv-...
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How can I unwrap an object with minimum distortion in the UVs?

And by "good" I mean with minimum distortion, keeping the original shapes for the most part, etc So far, after doing the seams, I've been doing with the best choice I can find from the various ...
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1answer
451 views

More than 32 colours for gradients in Cycles?

I'm trying to use UVW generated mapping of a lot of splines and each spline has a lot of points. I want to add gradients of colors to the meshes and I hit a limit in Cycles ColorRamp. I can't add more ...
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3answers
8k views

What is the best way to scale UVs to fit an image?

I was just wondering as it's something I often find myself doing, but is there a automated way to scale selected UVs to fit to the edges of the image boundary in the UV editor? Currently I have a ...
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2answers
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How to select a UV island?

How do you select an entire UV island on a mesh by selecting a piece of the desired island? Similar to the Ctrl+L for selecting all connecting geometry, only selecting all geometry within seams. I.E....
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1answer
19k views

How to tile textures in cycles?

Before I begin, I would like to mention that I just recently got into the nodes system and the answer may very well be glaringly obvious to you Blender veterans out there, so if you take the time to ...
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1answer
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Unwrap with Margins - Space out Islands

I'm unwrapping a deformed cube, so I've set all edges to be seams. When I unwrap, I get 6 polygons as expected, but I'd like there to be a gap between them on the UV map. Currently, they are all ...
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Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
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3answers
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How to make a square grid for UV maps

Since the shape is organic and not a pure cylinder every method I attempt when trying to make a UV map of a sleeve of a T-shirt I cannot get a square grid in the UV editor. This is the closest I got ...
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1answer
631 views

How can I use one image as a texture for an entire model?

I have this texture file: I want to apply this texture to these cubes (which I have joined together to be one object): How do I apply one of each of the four textures to each of the cubes?
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666 views

What are these spots appearing along seams?

When I paint on this texture and save, it kind of resets at the seams and gets these strange parts (didn't happen with another texture): The .jpg that is saved contains these strange little grainy ...
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1answer
821 views

Animated texture that depends on camera perspective

I am making an animation where the camera moves around. I would like the texture of the object stay normal to the camera's view for each frame. (ie. equivalent to selecting "project from view" on each ...
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1answer
3k views

How to create stitching by texturing?

How should I create realistic stitching on my 3D model's leather grip via texturing? I have tried doing so by making threads with meshes and duplicating them as a curve, which is suggested by many ...
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2answers
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How to offset the texture coordinates of an object with an array modifier for mapping an image texture?

I'm trying to model some house siding. I'm using a single board with an array modifier. The problem is that when I go to texture them I can only texture the first one, and they all have the same ...
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1answer
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Adding Labels, Angles, Domains on Objects for Making Math Models

I am very new to Blender. I have been looking for a program to create a model for visualizing different math concepts. Blender looks promising as it provides the possibility for not only this, but ...
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UV Mapping Plane Single Side

I have applied an image to a plane in blender using UV Mapping however I want the image only on one side of the plane not both. I am not sure where the setting is for this.
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1answer
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How to make procedural textures to follow geometry?

I know this may be a very basic question, but I somehow got myself tangled up. I'm trying to make procedural textures (like clouds) to follow the geometry of a simple model, for instance, a distorted ...
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1answer
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How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
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How to transfer uvs from static mesh to the same rigged and animated mesh

The problem is quite simple, I have a static character, which is not rigged, this one is fully unwrapped and textured. Next to it, I have as well, the same mesh, this time rigged and animated, but uvs ...
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2answers
675 views

Cycles Object vector as UV map

Is there any way to bake the Object vector that you get from the Cycles texture coordinate node to UVs so that it can be used for image textures? This would be for Dynamic Paint, or just a quicker or ...
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1answer
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UV coordinates to XYZ coordinates

As the title indicates, I'd like, from given UV coordinates, to find their corresponding XYZ coordinates. I wanted to use the following function (see bellow), to know the UV index (and therefore the ...
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2answers
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Is there a way to overlay two similar UV islands with identical vertex count?

Sometimes UV unwrap has several nearly identica islands. However, more often than not they differ a little. If I want to keep identical texture for these -- is there a good way to overlap them ...
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1answer
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Is there a way to have the unwrapping function not rearrange islands?

I have a character I want to unwrap. I marked my seams and when I hit "unwrap" all islands are auto-rearranged. This is a great function but I need to overlap mirrored unwraps and the different ...