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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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266 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
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259 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
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534 views

texture map to a beveled curve or path

I've been trying to map beveled curve properly. It look stretched out of the box: Converting it to mesh, marking seams and unwrap looks nasty. Trick with using curve modifier on another curve works, ...
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235 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
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51 views

Find the largest piece in UV-editor in Blender 2.73

Is there any way of finding the largest UV-section in the UV-editor without manually comparing each piece next to each other? I want to select the piece that is the largest on either X, Y, or both ...
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72 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
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200 views

How would you build this exact stone wall?

What is your suggested way to build a wall with a texture like this. Or how would you UV-unwrap the modelled wall, to enable the texture of the stripes to work. Im currently trying around but dont ...
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85 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
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348 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
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66 views

Unwrapping angular mesh gives some islands distortions, why?

Selected islands are skewed, mostly the one on top. My process was modeling in sketchup, then knifing it to get quads, importing to blender via skp plugin, selecting 90 edges and marking them as sharp ...
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45 views

How to correct/edit/change UV map when reseaming is not possible and Select Split is not the answer

I am cleaning a UV for a project and reseaming is not possible for reasons beyond my control. See below: I am searching for tools allowing me to correct this tangle of UV verts. I have explored Split ...
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224 views

Trying to bake a scene with multiple objects & unique UVs into one object with 1 UV

I'm having issues with trying to bake a scene I made. I have many objects, a bunch of them with their own UV maps and textures, and I'd like to join them all together into one object with one UV map ...
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49 views

Strategy question: game tiles/bricks

Of course like half the internet-enabled planet I am thinking about writing a game :-) specifically a 3d game using Blender, what a surprise. My initial concept requires a lot (several hundred) of ...
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439 views

Texture paint not showing up on 3D mesh in 2.76

I'm trying to do a simple paint job on this 3D mesh but when I use the brush tool in the 3D viewport, the paint job is only reflected in the UV image editor panel. Here are the steps I've taken: ...
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571 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
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191 views

UV Seams and Unwrapping Complications

I'm new to blender and the process of creating seams and unwrapping them has been a challenge. I made this chair with the mirrored modifier, applied it, and then tried to texture it by marking seams ...
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3k views

How to center the 2D Cursor in the UV Editor (Quickly)?

Is there a way to center the 2D Cursor to the UV Editor (Quickly)? Similar to pressing Shift+C in the default 3D Viewport?
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778 views

Automaticly create UV Map with correct aspect ratio

I'm trying to texture my model using a single texture and i wan't to unwrap my meshes so that they overlap and can still use the full texture while keeping their correct aspect ratio and realtive size ...
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47 views

Texture is shown as being black

I'm new to Blender and I'm trying to apply textures to objects for using them in OpenGL. Everything worked perfectly until today, but now when I change the Viewport Shading to Texture in order to see ...
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376 views

How do I stretch my texture evenly over my entire model?

I have a problem with the texture on the object created from the curve. It was modeled from a bezier curve, I changed the bevel value and converted it to a mesh. However, in some places the texture is ...
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620 views

UV unwrap a flat object, using scripting

I'm trying to UV unwrap an object in order to overlay a texture, using Python scripting. The mesh is generated on the fly, is flat, and the top vertices are selected. Unwrapping should happen in the ...
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455 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
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572 views

Viewport Shading, color wont show up on the 3d object in cycle render

Problem Resolved i was following a tutorial online on how to make something and when it came time to add color to it i followed just how he did it. when he added an image into the texture node even ...
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99 views

Is there a way to get the vector to the closest UV seam?

I am looking for a way to get the distance to the closest UV map seam in UV-space as a vector in the node editor. Like this: The blue dot is the current point of reference, i.e. the point where the ...
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52 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
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146 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
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163 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
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115 views

where can i see what is my current UVmap used for an object?

i change textures all the time ,also i change uv maps when its needed. sometimes i come back to an object and i forgot what was the uvmap that i used , is there a specific location or menu where i ...
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1k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
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494 views

Importing UV coordinates

I'm currently writing an import script/addon. The file format is one vertex per line: x, y, z, u, v With 3 lines for each triangle (no quads). So far I've got ...
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41 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
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48 views

UV Unwrapping inconvenience

I have come upon a roadblock. I'm studying game development and we began this week with school. I got tasked to make a sort of vase or urn, which was easy enough to model. This was all fine until I ...
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36 views

How do I improve a uv mapping (mirrored)?

I'm a modder and working on a car for a game, but I'm struggling to find a suitable solution for the mapping. The current model maps both sides of the car on one isle, which means that in the game ...
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27 views

UV stretching on splines

I'm trying to apply a UV map on a spline and it looks like auto-UVs get stretched anywhere where distance between vertices is greater. Is there any way to get around that, I'm looking to create and ...
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258 views

Normal map not baking properly--half of the model is baked in the wrong direction

New to blender, so I could be doing a lot wrong here. I've baked my normal maps in Cycles render, but parts of them are flipped the wrong way. There are awful seams on the tail and legs and I'm at a ...
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50 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
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85 views

Render uses only one texture for all objects in render (Cycles)

I'm a real newbie with Blender, so I don't know if some methods I used may be incorrect. So, for this scene made in the Cycles render engine, I UV mapped the ground mesh to its own texture, then UV ...
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33 views

How to make a textured window shatter with the textures on the shards

I'm making a Minecraft animation, and my character is going to throw an object out a window, so I want it to shatter, and it's going to be a pane instead of a block. So I created new faces by creating ...
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45 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
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220 views

UV pixel bleed from pixel snap in Viewport.

I'm new to Blender and was hoping someone might have an answer to this. I'm currently working on a model that uses pixel art with low poly models. To do this I make tiles in Photoshop, then pixel ...
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249 views

Mirror UVs: Keep Facial Seam on Middle Axis

I have UVd a mesh with a Mirror Modifier on it. the mirroring itself works well, but I would like to keep some parts of the model together across the midline for easier texture painting changes down ...
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84 views

converse thinking to create 3d model from given “UV unwrap image” or design drawing

Assume that we already have the cloth "UV unwrap image" – so-called design drawing. How to create a 3d model where the unwrapped UV images must exactly fit the given design drawing? There maybe two ...
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171 views

Using the Ocean modifier on a cylinder

I want to use the ocean modifier to displace a cylinder evenly, is there a way to do that? The best I got was for it to work but projected on a single axis, where the "front" is displaced correctly, ...
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85 views

How to set new default name for UV map?

My workflow is heavily connected with Maya and Maya has default uv name map1. Often I have problem with renaming uvs after importing from maya. How to set default blender uv map name to map1?
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74 views

Loop cut and slide modifying UVs in unexpected way

I'm bridging two edge loops as shown in the following image: The upper portion is the UV map and the below portion is the mesh in edit mode. Once after bridging the edge loops, when I'm trying to ...
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19 views

While painting in the UV viewport, is it possible to use my wacom's eraser to erase?

I was wondering if it is possible to bind a key to erasing in blender, like in photoshop, so that I may use the back of my wacom stylus to erase from the image. is this possible?
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400 views

Multiple Textures on one UV? or multiple UVs? (Large Mesh)

I seriously need some guidance. Iv'e spent hours on google and came up short. I am simply trying to texture a building I've modeled with many different textures (the different colors represent ...
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69 views

Why do my UVs have circular shapes, in a square object?

I'm trying to reset my UVs so I can UV Map my Asset. Can someone explain why it looks like this?
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334 views

How to UV unwrap walls in archimesh?

I'm trying to create a room using the archimesh addon and I'm having difficulty in getting the material to apply to the walls properly. I want to UV unwrap all the walls separately so they fit the ...
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429 views

Sculpting a Normal Map

I am aware that you can sculpt a high-poly mesh in Sculpt Mode, then make a low-poly version of that mesh and then bake normals from the high to the low. I am also aware that you can paint normal maps ...