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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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38 views

List of contiguous faces of bmesh

Is there a way to get the list of the connected faces of the bmesh in their connection order? In other words, if I start from any random face within a continuous bmesh I should get the list of all the ...
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33 views

Image Textures don't apply properly

So I've UV unwrapped my mesh and created and baked the texture I desired. But when I go into another Blender project to test my new textures, one of my meshes(This is separate mesh and is not a part ...
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Is live UV scaling when scaling mesh possible?

Im wondering if there's an option to scale the UV when I scale the mesh in blender. For example if I was to stretch a 1x1m plane to a 1x2m plane would there be an option that lets me stretch the UV to ...
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1answer
32 views

Getting BMesh Face Index from UV Face Index

I want to iterate over the square blocks of the UV map from left to right (and then top to bottom) and find the index in bmesh of the face(s) contained in each of the block (one block can contain ...
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1answer
43 views

Is there a way to select the lines between two verts? [duplicate]

So I have recently been working with objects made with photogrammetry that I need to UV Unwrap. For that, I want to mark the seams of course but I find it very hard to select the lines I want to mark ...
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1answer
29 views

How to keep UV set position while moving an object?

I would like to keep a UVset position in the world coordinates while moving my object. So the texture have to stay in place in the world while the model moves. How do I make this? Thank you Chris
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1answer
62 views

Follow Active Quads gives me disorted, streched UV

I have a track mesh. But when I use "Follow Active Quads", generated UV has weird stretch. Result texture also getting messed. Every faces are connected and all of them are quads, no duplicated ...
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2answers
36 views

Cannot unwrap parts of mesh?

I'm not able to unwrap the top and the bottom of the model to put texture for some reason.
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1answer
21 views

How to get a single uv island

I have created a circle pipe and converted to mesh and get all the square uv. I want this all uv to me merge or to be overlap on each other to have a single uv island. I want to have a single texture ...
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23 views

wrong texture position in uv image editor

import object file (multiple set) load texture dds files with UV Image Editor result:
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25 views

Adding Baked Texture to a Transparent Model

I have modeled a pipette in blender. It has a texture as an image which I added on to the pipette using "Cylindrical Projection" in U.V editing. The result looks like this: Then, I use smart U.V ...
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1answer
20 views

UV unwrapping how to seperate seams

How do I separate them like romeo and juliet I have selected the middle with alt and marked seam, but they don't seem separated?
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1answer
85 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
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83 views

UV unwrapping the exterior of a hollow cylinder

I'm pretty new to blender, and only have some idea of what I'm doing when it comes to UV unwrapping. Basically I'm trying to add a texture to the exterior of a hollow cylinder, but every time I unwrap ...
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21 views

Is there an updated user manual or tutorial for blender version 2.79

The tutorials that I am currently working with are tutorials featuring older versions of blender so the interface and working tabs are different. For example, I am having trouble applying any paint ...
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77 views

Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...
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38 views

How to change material name (batch) to the name of its texture?

Any way to make multiple materials use the same name as its texture? Like if a texture was named "ref32.png" but the material name was "88" how would I batch name multiple materials to be their ...
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1answer
51 views

Does Baking Texture Atlas also include the normal maps for the texture?

The Title pretty much asks the question - baking a texture that has a normal texture attached also bake the normal map to the texture atlas?
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23 views

Is it possible to display UV seams / borders in the 3d view?

I'd like to display the UV island borders in the 3d view. is this possible? I'm aware I can display 'seams' in the 3d View via the side menu, but those are the seams as defined by me. I'm aware I ...
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1answer
40 views

Scaling UV shells when stitching

I have 2 UV Shells. (UV Shell A) and (UV Shell B)... (UV Shell B) is 200% the scale of (UV Shell A). If I stitch them together they both retain their original size, but the edge where they are ...
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1answer
16 views

Using one baked texture uv map for other objects of the same overall geometry

I have multiple objects that are walls, all using the same texture, do l have to bake a separate UV map for each or can l reuse the first map, and then apply it to each other wall, there is a link ...
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48 views

Object has texture but no uv map

I downloaded a 3d model (Crash Bandicoot) and it has the textures and they render fine, but there is no uv map. How is this possible?
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1answer
37 views

Textures of leaves

I downloaded bunch of images of leaves but a can't apply them properly, because they are basically squares. Should i use photoshop? Or blender has a way to cut them?
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2answers
86 views

How to make textures follow a certain path? [duplicate]

I'm working on a fountain made of cobblestone. The base is currently a single object. You can see the the base in full here: (ignore the clipping of the texture for now, I'm still working on the UV ...
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1answer
47 views

Transferring mirrored UV map

I have two objects [A] and [B]. [A] is a simple geometric form and [B] is same as [A] but mirored. Both Meshes are made in Sketchup. What I want is to create UV map for [A] and then transfer it to [...
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27 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
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34 views

Lettering on Blender - PBR Material

I would like to know why the material stays in the edges of the object. I first converted the text from the blender to the curve and then converted it to an object, I took the UV map in several ways ...
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1answer
42 views

How can I fix this uv unwrapping issue?

So I tried making this human model from a tutorial, but when I try to texture it, the uv mapping is acting all weird. The chest area is really disproportionate from the rest of the body: When I tell ...
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22 views

UV Warp modifier off setting when applied

I am using UV warp to animate the mouth movement of a lego character. I have done this successfully several times but I have run into a block. Step I am taking 1. unwrap the mouth area 2. Open an ...
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1answer
98 views

Partial see through material for clothing

I am trying to get the model to look similar to what's seen here, but I don't know how to make the underwear partial see through like in the reference pic (top right). mouse over to see the picture, ...
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2answers
123 views

Can you make a bump map using grey scale after you texture paint?

I'm working on an apple model and am about to texture it. I plan on using bump maps, reflection maps, etc. My only problem is that it would be much easier for me to texture paint the apple instead of ...
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20 views

All seams and UV maps have deleted?

Please help! I had a whole house mesh that I created, that I unwrapped and seamed, but I pressed something and suddenly it all dissapeared?! It had every single part seamed and uv wrapped (the windows,...
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1answer
31 views

Beginner: black polygons while texturing

I'm trying to texture just a standard cube but some of it's polygons remain untextured (black). Here is the video: https://www.youtube.com/watch?v=EfaxOVjdIqc What I'm doing wrong? Thanks
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1answer
48 views

image texture unaligned on uv map

i exported my uv map as an image, and painted onto the shapes in fire alpaca. when i tried to apply the texture back into blender by dragging it onto my uv map, it was off to the side and only partly ...
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25 views

How to move a UV Wrap on an intricate object

I have UV unwrapped my object. It is a moon of a planet, so it is generally spherical, but has terrain. I have a cylindrical map that I am trying to overlay with the geography of the planet. For the ...
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1answer
203 views

My UVs are not in the same scale when I apply 'Average Island Scale'

I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking? Here's the steps to reproduce the problem I found: Start ...
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2answers
98 views

Why is the resulting UV map stretched out when unwrapping my object?

So, I've been unwrapping semi-circular objects and this happens: I wanted to know if it is a configuration setting that I'm screwing up or something like that. I can edit it but it is a huge pain, ...
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16 views

UV Mapping object, whilst keeping position in mind

I have an object made up of multiple surfaces some not touching and I am trying to UV map the object whilst keeping its position and size in mind. so for example if I have 2 surfaces with a gap of 1 ...
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2answers
45 views

Baking two objects to one texture

As the picture shows I have leaves, where every leaf is a separate plane, and a ground. They are unwrapped (see below), and I don't know how to bake these leaves onto the ground so that only the ...
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0answers
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How to create die line from shape for printing purposes

There's a serious problem im dealing with for over few last years. I'm not a "pro" blender user, i don't need to be. I'm using blender mainly for creating less or more simple POS materials. But i ...
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0answers
25 views

How can I save my object's texture?

How can I save my object's texture, for example in a .png file? When I make a model I am using one body, but I am using different materials for the body's different faces. When I press the A button ...
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0answers
10 views

Blender FBX file is all white in Unity game [duplicate]

I have tried everything but I am just not sure what I could possibly be doing wrong. When I import my FBX blender file to Unity, my whole mesh is all white. I created UV maps for my blender mesh and I'...
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11 views

why when i add particles the colors of my texture change

the colors get darker and have a little bit of orange to it. how can i fix this.
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1answer
79 views

UV map for hemisphere and other primitives

completly newb here. I need to construct some primitives for my ParticleSystems in Unity3D, but i have issues with UV maps. There is some mesh like a hemisphere I need to put textures on this sphere, ...
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1answer
60 views

Unwrapping creates incorrect mesh over texture (picture) on UV editor

In the process of Resculping from Grayscale to 3D Mesh With Blender, when i do an Unwrap on the left window (3D View) I get a grid on the right window (UV Image Editor) , but the grid doesn't ocupies ...
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248 views

“Circular reference in texture stack” when baking texture, except target texture not in tree

I am trying to modify a model's UV map in order to fit it whole inside a single texture, but I keep getting the "Circular reference in texture stack" error. After trying every single thing I found on ...
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1answer
63 views

Multiple instances of a single image node, each with a different vector input

I need to use an image node for multiple different color inputs, but each with a different UV vector assigned to it. This issue is quite hard for me to explain, so here's a drawing of what I'm ...
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1answer
100 views

[SOLVED]Using Clear Seam unwrapped my entire mesh again instead of the face i selected

I had nearly completed unwrapping my uv map when i accidentally selected mark seams from islands. Now when i try to go back and remove the seams it completely reworks the entire UV map. I go from ...
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1answer
69 views

Problems with UV wrapping not baking

I’m following this YouTube tutorial https://youtu.be/sPKWR7Lcs3w and from about the 46th mark forward I can seem to get mine to work. I create the “displace” image and do everything exactly as shown ...
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18 views

UV Wrapping Problems

I seem to be struggling with packing UVs and getting them all onto the same grid. I think I've got the gist of it by selecting an object of my model, going into Edit Mode, selecting everything, ...